Chamber of Arms and Collectibles
The airship unlocks access to the Chamber of Arms in Chapter 5. Carrying the required piece of ancient gear in your inventory opens its matching trial; to challenge the Lv.75 version, clear the Lv.50 fight first and raise the required character to Lv.70.
Once you unlock the airship in Chapter 5, fly to the small island northwest of Dirnado to enter the Chamber of Arms. Each trial only checks that the corresponding piece of ancient gear is in your inventory—you do not need to equip it, so build your active party around the boss’s elemental weaknesses.
You must clear a trial’s Lv.50 battle before unlocking its Lv.75 rematch. For Lv.75 weapon trials, the party member who uses that weapon type must be at least Lv.70; for armor and accessory trials, Rain must be at least Lv.70.
| Trial | Required gear | Reward |
|---|---|---|
| Cloak | Ancient Cloak | Lordly Robes |
| Gold ornament | Ancient Accessory | Gold Hairpin |
| Light armor | Ancient Garment | Mirage Vest |
| Katana | Ancient Katana | Sasuke’s Blade |
| Hammer | Ancient Hammer | Thor’s Hammer |
| Gun | Ancient Firearm | Arcturus |
| Tome | Ancient Tome | Last Resort |
| Rod | Ancient Rod | Wizard’s Rod |
| Heavy armor | Ancient Cuirass | Tatenashi Armor |
| Greatsword | Ancient Greatsword | Ragnarok |
| Whip | Ancient Whip | Fire Birch |
| Bow | Ancient Bow | Artemis Bow |
Once you unlock a Vision’s MASTER passive ability through Mastery Rank (MR), equipping that MASTER ability still requires AP—for example, Warrior of Light requires 95 AP to equip and Firion requires 120 AP. Also note that a Vision’s listed elements indicate the elements of its learnable skills, whereas a character’s elemental resistances are tracked separately on their stat sheet.
All 99 Tablet Shard map locations feed into 25 cumulative turn-in reward tiers, starting at 3 shards for the first reward and ending at all 99 shards. Check the map marker number when hunting for a shard on the field, and check your cumulative total when looking up your next reward.
| Count | Reward | Quantity |
|---|---|---|
| 3 | Vitality Charm | 1 |
| 6 | Earrings | 1 |
| 9 | Magicite Shard | 1 |
| 12 | Stagger Ring | 1 |
| 16 | Dreadwing Mallet | 1 |
| 20 | Compound Bow | 1 |
| 24 | Magicite Shard | 1 |
| 28 | Astral Jacket | 1 |
| 32 | Cure Drop | 1 |
| 36 | Celaeno Fragments | 1 |
| 40 | Magicite | 1 |
| 44 | Phantom Robe | 1 |
| 48 | Repeater Rifle | 1 |
| 52 | Protective Gear | 1 |
| 56 | Briar Edge | 1 |
| 60 | War Pick | 1 |
| 64 | Magicite Cryst | 1 |
| 68 | Mirage Jacket | 1 |
| 72 | Sundering Odachi | 1 |
| 76 | Ancient Firearm | 1 |
| 80 | Adamantite | 1 |
| 84 | Ancient Whip | 1 |
| 89 | Adamantite | 1 |
| 94 | Arch Drain | 1 |
| 99 | Lightbringer | 1 |
Compiled from Chinese and Japanese game records. Developer test rows, placeholders, and duplicate-named variants are listed separately; unverified proper nouns remain in their original script.