Ballionaire Trigger List
Search 162 Ballionaire triggers by rarity, set, effect and condition, with localized names, unlock evidence and build-specific availability labels.

Default results include the full build catalog. Use rarity to isolate Common, Uncommon and Rare entries; Hidden and Undraftable entries should not be treated as normal draft options.
162 entries shown
Amethyst
紫水晶
Passive → Adjacent triggers have 0.25 for each Amethyst in the stack. — Placed → If adjacent to a Amethyst trigger, stack onto it.
Passive → 每堆叠一个Amethyst,相邻的触发器拥有0.25。 — Placed → 如果和Amethyst触发器相邻,则堆叠上去。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354

Anchor
船锚
Bonked → configured earnings. — Bottom row only.
Bonked → configured earnings。 — Bottom row only.
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Apartment
公寓
Bonked → Spawn a ball (of the same type as the bonker) for each other Apartment consecutively bonked before this one.
Bonked → 此前每连续碰撞一个别的Apartment,就生成一个与碰撞者同类型的球。
Cooldown: 10 seconds
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Armored Car
装甲车
Bonked → Ride the Armored Car. When this ball is moved by a Mover, spawn a Coin.
Bonked → 搭乘Armored Car。当此球被Mover移动时,生成一个Coin。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Avalanche
山崩
Bonked → 25% to spawn a Rock. Repeat this test 4 times.
Bonked → 有25%生成一个Rock。重复判定4次。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Axe
斧子
Bonked → Chop this ball in half. — Halves may not be chopped again.
Bonked → 将此球一劈为二。 — 被劈开的半个球无法再被劈开。
Cooldown: 10 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Bag Of Cash
钱袋
Bonked -> configured earnings and destroy the Bag Of Cash.
碰撞时→configured earnings然后摧毁Bag Of Cash。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Hidden/internal catalog entry; excluded from normal draft assumptions
Localized catalog and configured definition in Build 17962354

Balloon
气球
Bonked → Spawn a Balloon.
Bonked → 生成一个Balloon。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Bamboo
竹子
Bonked → configured earnings. Has configured value for each Bamboo in the stack above 1. — If Bamboo is destroyed, configured earnings and spawn a Bamboo in adjacent open space.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Bonked → configured earnings。堆叠中超出1的竹子每根提供configured value。 — 如果Bamboo被摧毁,configured earnings并在相邻空位生成一个Bamboo。
Cooldown: 10 seconds
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Barbecue
烧烤
Bonked → Reset the cooldown of all Food triggers in this row. configured earnings per cooldown reset.
Bonked → 重置这一行所有Food触发器的冷却。每重置一个configured earnings。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Barbell
杠铃
Bonked → configured earnings per stack. Give the ball muscles, which do an additional 1 damage per Barbell in the stack.
Bonked → 每层configured earnings。让球拥有肌肉,堆叠中每层Barbell使其造成的伤害加1。
Cooldown: 5 seconds
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Battery
电池
Placed → Gain 6. — On Each DropTransfer 1 to each adjacent Limited trigger. — On No ChargesDestroyed As In Trigger.
Placed → 获得6。 — On Each Drop将1转移给所有相邻的Limited触发器。 — On No ChargesDestroyed As In Trigger。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Binoculars
双筒望远镜
On InteractSelect an adjacent trigger for the Binoculars to point at. Cannot be Unique. — On After TributeGain a draft of the selected trigger, then Destroys As In Trigger itself.
On Interact选择一个相邻触发器让Binoculars瞄准,不能选择Unique触发器。 — On After Tribute获得一次该触发器的抽选,然后Destroys As In Trigger自身。
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Bombgoblin
炸弹哥布林
Bonked → Damage the Bombgoblin. — On DefeatedDetonate and spawn a random mix of 4 configured value and configured value in all directions. — Health : configured value
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Bonked → 对Bombgoblin造成伤害。 — On Defeated引爆并向所有方向生成随机4个configured value和configured value。 — Health:configured value
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Bow
长弓
Placed → Draft and place a Bullseye. — Bonked → Consume As In Ball the ball and shoot an Arrow at the furthest Bullseye.
Placed → 抽选并放置一个Bullseye。 — Bonked → Consume As In Ball此球,然后向距离最远的Bullseye射出一支Arrow。
Cooldown: 5 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Bread
面包
Bonked → configured earnings and carry the Bread.
Bonked → configured earnings并携带Bread。
Cooldown: 10 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Brick
砖块
Bonked → configured earnings. — On Bonked From BelowSpawn a Coin.
Bonked → configured earnings。 — On Bonked From Below生成一个Coin。
Cooldown: 5 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Broom
扫帚
Bonked → Ride the Broom. This ball earns 2x. Fly towards the furthest edge of the screen.
Bonked → 搭乘Broom。此球挣得的收入×2。立即向最远的屏幕边缘飞去。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Bullseye
靶心
configured valueFor the rest of the drop, adjacent triggers have 1 per meter the arrow travelled.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
configured value本次落球的剩余时间中,箭矢每飞过1米,相邻触发器就拥有1。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354
Burden of Avarice
贪婪的重负
Bonked → Hold this ball. — Hold configured value balls by the last drop, or lose all your money. When holding configured value or more balls, Destroys As In Trigger itself.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Bonked → 接住球。 — 在最后一次落球结束前需要接住configured value个球,否则你将失去所有金钱。当持有configured value个或更多球时,Destroys As In Trigger自身。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Hidden/internal catalog entry; excluded from normal draft assumptions
Localized catalog and configured definition in Build 17962354
Burden of Depredation
掠夺的重负
Passive → Steal all adjacent triggers' earnings after each drop. — Burden Of Depredation must steal configured value by the last drop, or lose all your money. After stealing that money, Destroys As In Trigger itself.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Passive → 每次落球后偷走所有相邻触发器挣得的收入。 — Burden Of Depredation必须在最后一次落球结束前偷到configured value,否则你将失去所有金钱。偷到这一数量的金钱后,Destroys As In Trigger自身。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Hidden/internal catalog entry; excluded from normal draft assumptions
Localized catalog and configured definition in Build 17962354
Burden of Perdition
败亡的重负
Bonked → Damage the Burden Of Perdition. — Burden Of Perdition must be defeated by the last drop, or lose all your money. It does not respawn.
Bonked → 伤害Burden Of Perdition。 — Burden Of Perdition必须在最后一次落球结束之前被击败,否则你将失去所有金钱。击败时不会重新生成。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Hidden/internal catalog entry; excluded from normal draft assumptions
Localized catalog and configured definition in Build 17962354

Bus
巴士
Bonked → Ride the Bus. For each Carryable this ball picks up while riding, configured earnings.
Bonked → 搭乘Bus。搭乘期间每当此球携带上一个Carryable时,configured earnings。
Cooldown: 5 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Butterfly
蝴蝶
On Each DropSpawn a Butterfly.
On Each Drop生成一个Butterfly。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354

Cactus
仙人掌
Bonked → Consume As In Ball this ball. — Passive → If not bonked during the drop, configured earnings.
Bonked → Consume As In Ball这个球。 — Passive → 如果落球过程中没有被碰撞到,configured earnings。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Cairn
石堆
Bonked → For each Cairn in the stack, spawn a Rock. — Placed → If adjacent to a Cairn trigger, stack onto it.
Bonked → 堆叠中每有一个Cairn,生成一个Rock。 — Placed → 如果和Cairn触发器相邻,则堆叠上去。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Camera
照相机
Bonked → Carry the Camera. — When the ball bonks a trigger, take a picture. After each tribute, gain a draft of the most photographed trigger. — (Cannot photograph Unique triggers.)
Bonked → 携带上Camera。当此球碰撞触发器时,拍一张照片。每次上贡后,抽选一次被拍到次数最多的触发器。 — (无法拍下Unique触发器。)
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Campfire
篝火
Placed → Gain 3 — On Each DropUse 1 and spawn an Fire. — On No ChargesTurn into Smoke.
Placed → 获得3 — On Each Drop使用1来生成一个Fire。 — On No Charges变成Smoke。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Candle
蜡烛
configured valueLight the Candle. Candle stays lit until the next tribute. — While Candle is lit, adjacent triggers have configured value.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
configured value点燃Candle。Candle将持续点燃直到下一次上贡。 — Candle点燃时,相邻触发器拥有configured value。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Cannon
大炮
On InteractChange the direction of Cannon. — Bonked → configured earnings and shoot a Cannonball. — configured valueRepeat this effect 3 times.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
On Interact改变Cannon的朝向。 — Bonked → configured earnings并发射一个Cannonball。 — configured value重复该效果3次。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Capacitor
电容器
Passive → Adjacent triggers have 0.1 for each Fire spawned adjacent to Capacitor.
Passive → 每有一个Fire在Capacitor相邻位置生成,相邻触发器拥有0.1。
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Caprese Salad
卡布里沙拉
Placed → Gain 3. — Bonked → Use 1, carry a bite, and configured earnings. — On No ChargesDestroyed As In Trigger. Gain a Reroll.
Placed → 获得3。 — Bonked → 使用1,携带一口然后configured earnings。 — On No ChargesDestroyed As In Trigger,获得一次Reroll。
Cooldown: 5 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354

Captain's Hat
船长帽
Bonked → Once per drop, wear the Captains Hat. If this ball hits the bottom of the screen, bounce it upwards. If any other ball is alive and hasn't worn the Captains Hat, transfer Captains Hat to that ball. Otherwise, drop Captains Hat.
Bonked → 每次落球限一次,戴上Captains Hat。如果此球接触屏幕底端,则会向上弹开。如果此时有其他还没有戴过Captains Hat的球存活,则将Captains Hat转移给该球,否则脱下Captains Hat。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Cash Register
收银机
Bonked → Spawn one Coin for each distinct Carryable this ball is carrying.
Bonked → 此球每携带一种Carryable就生成一个Coin。
Cooldown: 10 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Caterpillar
毛毛虫
Bonked → Destroy Caterpillar. — Turns into a Butterfly if it can reach configured value without being bonked.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Bonked → 摧毁Caterpillar。 — 如果能安全存活到configured value,则变成Butterfly。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Cave Troll
洞穴巨魔
Bonked → Damage the Cave Troll. — On DefeatedGain a Treasure draft. — Health : configured value
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Bonked → 伤害Cave Troll。 — On Defeated获得一次Treasure抽选。 — Health:configured value
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Cave
洞穴
Bonked → configured earnings. Has configured value for each other Cave consecutively bonked before this one.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Bonked → configured earnings。此前每连续碰撞一个别的Cave,都获得configured value。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Cheese
芝士
Bonked → Carry the Cheese and configured earnings. Has 0.1 per age.
Bonked → 携带上芝士Cheese并configured earnings。每一层岁月拥有0.1。
Cooldown: 10 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Chef's Pan
厨师平底锅
Bonked → If carrying two different Ingredients, consume them and spawn an adjacent Meal trigger.
Bonked → 如果携带有两种不同的Ingredients,则吞噬Ingredients并在相邻位置生成一个Meal触发器。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Chicken
鸡
Placed → Gain 12 — Bonked → Use 1 and spawn an Egg. — On No ChargesDestroyed As In Trigger.
Placed → 获得12 — Bonked → 使用1并生成一个Egg。 — On No ChargesDestroyed As In Trigger。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Chisel
凿子
On InteractSelect an adjacent trigger for Chisel to point at. Cannot be an Obstacle. — On After DropReplace Chisel with this trigger and gain a draft of Chisel.
On Interact选择一个相邻触发器让Chisel瞄准,不能选择Obstacle。 — On After Drop将Chisel替换为该触发器,然后获得一次Chisel抽选。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354
Prohibitum
禁绝
May not be removed.
无法被移除。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Hidden/internal catalog entry; excluded from normal draft assumptions
Localized catalog and configured definition in Build 17962354
Citrine
黄水晶
Passive → A random adjacent Ager trigger gains an extra age each drop. Repeat this for each Citrine in the stack. — Placed → If adjacent to a Citrine trigger, stack onto it.
Passive → 每次落球,一个随机相邻Ager触发器会额外获得一层岁月。堆叠中每一个Citrine都重复一次该行为。 — Placed → 如果和Citrine触发器相邻,则堆叠上去。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354
Clear Weather
晴朗天
At configured value, turn into Stormy Weather.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
到达configured value时变成Stormy Weather。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354

Closet
橱柜
When a trigger is placed adjacent to Closet, store it. — Passive → configured earnings per stored trigger. — When you remove Closet, place all the previously stored triggers.
当有触发器被放置在Closet相邻位置时,改为将其存放进去。 — Passive → 每存有一个触发器configured earnings。 — 当你移除Closet时,放置之前存放的所有触发器。
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Clover
三叶草
Placed → If this forms a Cluster of 4+ Clovers, turn them all into Lucky Clovers. — Bonked → configured earnings.
Placed → 如果形成4个或更多Clovers的Cluster,则将它们全部变为Lucky Clovers。 — Bonked → configured earnings。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Coin Hoard
钱堆
Placed → Gain 10 — On Each DropUse 1 and spawn an Coin. — On No ChargesDestroyed As In Trigger.
Placed → 获得10 — On Each Drop使用1并生成一个Coin。 — On No ChargesDestroyed As In Trigger。
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog in Build 17962354

Compass
指南针
Whenever you reroll, pick a random adjacent trigger. That trigger has configured value .
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
在你重掷时,随机选中一个相邻触发器,该触发器拥有 configured value 。
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Compost Bin
堆肥箱
On During DropWhenever a trigger in this row is destroyed, spawn 3 configured value.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
On During Drop每当这一行有触发器被摧毁时,生成3个configured value。
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Computer
计算机
Passive → When Computer has 5, use 5 and gain a standard draft.
Passive → 当Computer拥有5时,使用5然后获得一次常规抽选。
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Credit Card Bill
信用卡账单
Bonked → Consume As In Ball this ball. — After reaching configured value, turns into Credit Card.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Bonked → Consume As In Ball此球。 — 到达configured value时,变成Credit Card。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354

Credit Card
信用卡
Placed → Gain 5. — On Each DropUse 1 and spawn a Coin. — On No ChargesTurn into Credit Card Bill.
Placed → 获得5。 — On Each Drop使用1并生成一个Coin。 — On No Charges变成Credit Card Bill。
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Crystal Ball
水晶球
Passive → If not bonked during the drop, grant an extra choice in the standard trigger draft.
Passive → 如果在落球过程中没有被碰撞,则在常规触发器抽选中获得一个额外选项。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Dam
大坝
configured valueHold this ball. Dam may only hold as many balls as you have rerolls. — On Each DropSpawn 2 Water for each Water held, then clear held configured value.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
configured value接住此球。Dam能持有的球数上限等于你的重掷次数。 — On Each Drop每持有一个Water生成2个Water,然后将持有的configured value清零。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Dark Medal
黑暗勋章
No standalone localized effect text in this build.
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog in Build 17962354
Dart Trap
吹箭陷阱
Bonked → Spawn two configured value from the sides of the screen towards the Dart Trap.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Bonked → 从屏幕两侧向Dart Trap生成两个configured value。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Disguise
假面
Bonked → Wear the Disguise. This ball has all ball types while wearing the Disguise.
Bonked → 戴上Disguise。戴着Disguise的球被视为是所有类型的球。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Bottom Pipe
下管道
Bonked → If the ball has downward gravity, teleport it to a random Up Pipe.
Bonked → 如果球的重力向下,则将其移动到随机一个Up Pipe。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Hidden/internal catalog entry; excluded from normal draft assumptions
Localized catalog and configured definition in Build 17962354

Egg Carton
鸡蛋盒
configured valueHold it, up to 12 configured value. — Passive → When full, adjacent triggers have configured value.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
configured value接住球,最多接住12个configured value。 — Passive → 接满时,相邻触发器拥有configured value。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Elevator
电梯
On InteractChange the direction of the Elevator. — When a ball spawns in this row, the ball's gravity will obey the direction of the Elevator. If this would change the ball's gravity, configured earnings.
On Interact改变Elevator的朝向。 — 当这一行有球生成时,球的重力将和Elevator的朝向一致。如果这样做改变了球的重力,configured earnings。
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Empyrean Egg
天神蛋
Passive → Adjacent triggers have 0.05 per age.
Passive → 每一层age使相邻触发器拥有0.05。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354

Eraser
橡皮
Bonked → configured earnings — On InteractSelect an adjacent trigger for Eraser to point at. — When the selected trigger would appear in a standard draft, prevent it, and gain configured value.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Bonked → configured earnings — On Interact选择一个相邻触发器让Eraser瞄准。 — 当被选择的触发器将要在常规触发器抽选中出现时,阻止其出现然后获得configured value。
Cooldown: 5 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Firecracker
爆竹
configured valueOnce per drop, launch a Firecracker, which flies to the top of the board and explodes, raining down configured value.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
configured value每次落球一次,发射一个Firecracker,到达台面顶端时会爆炸,向下洒下更多configured value。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Garnet
红宝石
Passive → Once per drop, when an adjacent trigger would cooldown, skip the cooldown. Repeat this ability for every 10 Garnet in the stack. — Placed → If adjacent to a Garnet trigger, stack onto it.
Passive → 每次落球一次,当一个相邻触发器要进入冷却时,跳过冷却。堆叠中每有10个Garnet就多一次触发次数。 — Placed → 如果和Garnet触发器相邻,则堆叠上去。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354
Gavel
小槌子
Bonked → Carry the configured value. While carrying configured value, this ball inflicts 2 extra Damage to any Attackable bonked. Apply the movement from any Mover bonked to all balls.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Bonked → 携带上configured value。携带着configured value时,此球会对碰撞到的Attackable造成额外2点Damage;碰撞到Mover,会将位移效果施加给所有的球。
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog in Build 17962354

Gem Mine
宝石矿
Bonked → 10% to gain a Gem draft. Repeat this for each identical Chain consecutively bonked before this.
Bonked → 10%获得一次Gem抽选。 此前每连续碰撞过一次相同的Chain就将重复一次该判定。
Cooldown: 5 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Glue
胶水
On Bonked By Choppedconfigured earnings and turn it into a whole ball. — Passive → Adjacent triggers have 0.1 per glued ball.
On Bonked By Choppedconfigured earnings并将其重新粘成完整的球。 — Passive → 每粘好一个球,相邻触发器拥有0.1。
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Gold Mine
金矿
Bonked → configured earnings. Double this and spawn one Coin for each identical Chain consecutively bonked before this.
Bonked → configured earnings,此前每连续碰撞过一次相同的Chain就将收入翻倍并生成一个Coin。
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog in Build 17962354

Grape Vine
葡萄藤
Bonked → configured earnings. Repeat this for each adjacent Grape Vine. Has 0.1 per age.
Bonked → configured earnings。每有一个相邻的Grape Vine就重复一次该收入。每层岁月拥有0.1。
Cooldown: 5 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Greenhouse
温室
Placed → Gain 1. — Passive → Adjacent triggers have configured value per charge Greenhouse has.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Placed → 获得1。 — Passive → Greenhouse每拥有一层蓄能,相邻触发器拥有configured value。
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Grilled Cheese
烤芝士
Placed → Gain 2. — Bonked → Use 1, carry a bite, and configured earnings. — On No ChargesDestroyed As In Trigger.
Placed → 获得2。 — Bonked → 使用1,携带上一口并configured earnings。 — On No ChargesDestroyed As In Trigger。
Cooldown: 5 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354

Hammock
吊床
Passive → If not bonked during the drop, configured earnings. Has configured value for each adjacent Plant.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Passive → 如果在落球过程中没有被碰撞到,configured earnings。每有一个相邻Plant就拥有configured value。
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Happy Drama Mask
喜剧面具
Must be placed adjacent to a Sad Drama Mask. — Bonked → Wear the Happy Drama Mask. This ball earns 3x.
必须放置在和Sad Drama Mask相邻的位置。 — Bonked → 戴上Happy Drama Mask。此球挣得3倍收入。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354

Harvester
收割机
Bonked → Ride the Harvester. — While riding Harvester, when this ball bonks a Plant, destroy the Plant and replace it with a Seedling. Then, a random Silo gains $1,600.
Bonked → 搭乘Harvester。 — 在搭乘Harvester时,碰撞Plant会摧毁该Plant并将其替换为Seedling,然后一个随机的Silo收入增加$1,600。
Cooldown: 10 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354
Hole In One
一杆进洞
If bonked exactly once during the drop, gain a Reroll after the drop.
如果在落球过程中正好被碰撞过一次,则在落球后获得一次Reroll。
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
House Plant
室内盆栽
Bonked → configured earnings — Nice plant. Does it just ... sit there?
Bonked → configured earnings — 挺漂亮的盆栽。它是……就这么坐在那里吗?
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Hungry Mouth
饥饿大嘴
Bonked → configured earnings for each Food carried by this ball, then consume all the Food.
Bonked → 此球每携带一个Foodconfigured earnings,然后吞噬所有Food。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Ice Cream Cone
冰淇淋筒
On InteractSelect an adjacent trigger for the Ice Cream Cone to point at. — Passive → When the selected trigger would cooldown, Ice Cream Cone cools down instead.
On Interact选择一个相邻触发器让Ice Cream Cone瞄准。 — Passive → 当选择的触发器将要冷却时,改为让Ice Cream Cone冷却。
Cooldown: 10 seconds
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Ice Cubes
冰块
Placed → Gain 3 — On Each DropUse 1 and spawn a Water. — On No ChargesDestroyed As In Trigger.
Placed → 获得3 — On Each Drop使用1并生成一个Water。 — On No ChargesDestroyed As In Trigger。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Investment Bonk
撞资银行
configured valueHold this ball. — Passive → Adjacent triggers have 0.1 per Coin held.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
configured value接住此球。 — Passive → 每持有一个Coin,相邻触发器拥有0.1。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Juggler
杂耍师
On During Dropconfigured earnings per Juggler stack every 1s. — Bonked → Stop earning while in cooldown. — Placed → If adjacent to a Juggler trigger, stack onto it.
On During Drop堆叠中每个Juggler每秒钟configured earnings。 — Bonked → 冷却时没有收入。 — Placed → 如果和Juggler触发器相邻,则堆叠上去。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Jumbo Jet
大型客机
On InteractChange the direction of Jumbo Jet. — Bonked → Ride the Jumbo Jet. Each trigger Jumbo Jet flies over gains configured value once, for the rest of the drop. This effect ignores cooldown.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
On Interact改变Jumbo Jet的朝向。 — Bonked → 搭乘Jumbo Jet。Jumbo Jet飞过的每一个触发器将会在本次落球剩余的时间内获得限一次的configured value。这个效果无视冷却。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Jumprope
跳绳
Bonked → configured earnings and bounce this ball upwards slightly.
Bonked → configured earnings并将此球轻微向上弹开。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Jungle Hat
丛林帽
Bonked → Wear the Jungle Hat. When this ball would be destroyed by a trigger, instead configured earnings.
Bonked → 戴上Jungle Hat。当此球要被触发器摧毁时,改为configured earnings。
Cooldown: 5 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Kiln
陶窑
configured valueAdd 1 to every adjacent Limited trigger.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
configured value为所有相邻Limited触发器增加1。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Kitchen Sink
厨房水池
Passive → Adjacent triggers gain configured value for the rest of the drop for each unique ball type that bonks Kitchen Sink.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Passive → 在本次落球中,每有一种类型的球碰撞Kitchen Sink,相邻触发器获得configured value。
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Lake
湖
Bonked → Consume As In Ball this ball and spawn a Water.
Bonked → Consume As In Ball此球并生成一个Water。
Cooldown: 5 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Lich
巫妖
Bonked → Damage the Lich. Then, Consume As In Ball the ball. — On DefeatedGain a boon draft. — Health : configured value
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Bonked → 伤害Lich,然后Consume As In Ball此球。 — On Defeated获得一次增益抽选。 — Health:configured value
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Lucky Clover
幸运四叶草
Bonked → configured earnings and carry the Lucky Clover. — Improve Chance tests by 25% while carrying Lucky Clover.
Bonked → configured earnings并携带上Lucky Clover。 — 携带Lucky Clover时,所有Chance判定的成功率提升25%。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354
Magic Castle
魔法城堡
Bonked → 5% to configured earnings and Discover this Secret. — On DiscoveredDestroy Magic Castle and respawn it in a random open space on the board. Gain a Spell draft.
Bonked → 5%configured earnings并Discover这个Secret。 — On Discovered摧毁Magic Castle,然后将其重新生成在台面上的一个随机空位。获得一次Spell抽选。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Magnifying Glass
放大镜
No standalone localized effect text in this build.
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog in Build 17962354

Map
地图
Bonked → Carry the Map. — Chance tests when bonking a Secret automatically succeed while carrying Map.
Bonked → 携带上Map。 — 携带Map时,碰撞Secret的Chance判定自动成功。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Maul
大锤
Bonked → Carry Maul. — While carrying Maul, when the ball damages an Attackable, it will also damage a random adjacent Attackable.
Bonked → 携带上Maul。 — 携带Maul的球对Attackable造成伤害时,会同时对一个随机相邻Attackable造成伤害。
Cooldown: 5 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Mine Cart
矿车
Bonked → Ride the Mine Cart. When this ball causes a Holder deposit, cause an extra deposit.
Bonked → 搭乘Mine Cart。此球触发Holder的存入机制时,额外存入一次。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Museum
博物馆
Bonked → configured earnings. — Passive → When a Treasure trigger is removed from the board, gain 0.5.
Bonked → configured earnings。 — Passive → 当有Treasure触发器从台面上被移除时,获得0.5。
Cooldown: 5 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Mushroom
蘑菇
Bonked → configured earnings and bounce this ball upwards.
Bonked → configured earnings并将此球向上弹开。
Cooldown: 5 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Nest
巢穴
Placed → Gain 3 — Bonked → Use 1 and spawn an Egg. — On No ChargesDestroyed As In Trigger.
Placed → 获得3 — Bonked → 使用1并生成一个Egg。 — On No ChargesDestroyed As In Trigger。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Ocean
海洋
No standalone localized effect text in this build.
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog in Build 17962354

Mysterious Megalith
谜之巨石
BRING ME THE EGGPLANT! — configured valueDestroy it and configured earnings.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
给我茄子! — configured value将其摧毁并configured earnings。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354

Outlet
插座
When any Outlet would gain a charge, all Outlet triggers instead give a charge to a random adjacent Limited trigger. — (Outlet cannot charge Outlet).
当任何一个Outlet将要获得蓄能时,改为让所有Outlet给一个随机相邻Limited触发器一层蓄能。 — (Outlet无法给Outlet蓄能。)
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Oven
烤箱
On InteractSelect the Meal to bake in Oven. — On Each DropDestroy any adjacent non-Meal trigger and replace it with the chosen Meal.
On Interact选择要在Oven中烘烤的Meal。 — On Each Drop摧毁所有相邻非Meal触发器并替换为选择的Meal。
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Owl
猫头鹰
On During DropWhenever a trigger in this row spawns a ball, spawn an Egg and then cooldown.
On During Drop每当这一行有触发器生成球时,生成一个Egg然后进入冷却。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Packing Tape
封箱带
Placed → Gain 3. — Passive → When you remove a trigger, use 1 and gain a fresh draft of that trigger. — On No ChargesDestroyed As In Trigger.
Placed → 获得3。 — Passive → 当你移除一个触发器时,使用1来新抽选一次该触发器。 — On No ChargesDestroyed As In Trigger。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Pale Chalice
苍白圣餐杯
configured valueHold this ball. — Passive → Adjacent triggers have 0.1 per Water held.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
configured value接住此球。 — Passive → 每持有一个Water,相邻触发器就拥有0.1。
Cooldown: 10 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354

Parachute
降落伞
Bonked → Carry the Parachute. — While carrying a Parachute, if ball nears the bottom of the board, deploy a Parachute, which reverses gravity for that ball. This ball abandons any Vehicle it's riding.
Bonked → 携带上Parachute。 — 携带着Parachute时,如果球靠近台面底部,会打开一个Parachute使球的重力逆转。球会抛下所有搭乘的Vehicle。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Peridot
橄榄石
Passive → All adjacent Limited triggers have a 25% chance to regain a charge each drop. Repeat this for each Peridot in the stack. — Placed → If adjacent to a Peridot trigger, stack onto it.
Passive → 每次落球时,所有相邻Limited触发器有25%几率获得一层蓄能。堆叠中每一个Peridot都重复一次该行为。 — Placed → 如果和Peridot触发器相邻,则堆叠上去。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354

Piggy Bonk
储撞罐
configured valuehold it. — Passive → configured earnings for each coin held.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
configured value将其接住。 — Passive → 每持有一个金币configured earnings。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Pinball Bumper
弹珠碰碰器
Bonked → configured earnings and bounce this ball away.
Bonked → configured earnings并将此球弹开。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Pizza
披萨
Placed → Gain 6. — Bonked → Use 1, carry a slice, and configured earnings. — On No ChargesDestroyed As In Trigger. Gain a Removal.
Placed → 获得6。 — Bonked → 使用1,携带上一片并configured earnings。 — On No ChargesDestroyed As In Trigger。获得一次Removal。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354

Plant
植物
No standalone localized effect text in this build.
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog in Build 17962354

Plate
餐盘
Bonked → configured earnings. Double this for each unique Food carried by this ball, up to the number of Plate stacks, then consume them. — Placed → If adjacent to a Plate trigger, stack onto it.
Bonked → configured earnings。球上每携带一个不同的Food就将此收入翻倍,翻倍次数上限为堆叠中Plate的数量,然后吞噬这些Food。 — Placed → 如果和Plate触发器相邻,则堆叠上去。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Practice Dummy
练习假人
Bonked → Damage the Practice Dummy and configured earnings for each point of Damage inflicted.
Bonked → DamagePractice Dummy,每造成一点Damageconfigured earnings。
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Pumpkin
南瓜
Bonked → configured earnings. — configured valueGrow the Pumpkin and gain 1. Pumpkin may grow 9 times.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Bonked → configured earnings。 — configured valuePumpkin成长变大并获得1。Pumpkin总共可以成长9次。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Radiator
暖气片
configured valueconfigured earnings, consume As In Ball this ball, and spawn a Water. — configured valueconfigured earnings, consume As In Ball this ball, and spawn a Fire.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
configured valueconfigured earnings,consume As In Ball此球,然后生成一个Water。 — configured valueconfigured earnings,consume As In Ball此球,然后生成一个Fire。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Rainbow
彩虹
Bonked → Give this ball a Rainbow trail. This ball earns 2x.
Bonked → 给此球一道Rainbow轨迹。此球挣得的收益×2。
Cooldown: 10 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Recycling Bin
回收站
No standalone localized effect text in this build.
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Refrigerator
冰箱
Placed → Gain 3. — Passive → When an adjacent trigger would cooldown, consume 1 to skip the cooldown.
Placed → 获得3。 — Passive → 当有相邻触发器将要冷却时,消耗1来跳过一次冷却。
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Remote Control
遥控器
On InteractSelect an adjacent trigger for the Remote Control to point at. — Bonked → Bonk the selected trigger.
On Interact选择一个相邻触发器让Remote Control摸准。 — Bonked → 碰撞选择的触发器。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Retirement Fund
退休基金
If the last drop of a tribute would end without satisfying the tribute, spawn 10 configured value. Then, destroy Retirement Fund.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
如果一次上贡的最后一次落球在结束时没有达到上贡需求,则立即生成10个configured value,然后摧毁Retirement Fund。
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Road Sign
路标
On InteractSelect an adjacent space for the Road Sign to point at. — Bonked → Send the ball in the direction pointed at by Road Sign.
On Interact选择一个相邻空位让Road Sign瞄准。 — Bonked → 将球送向Road Sign指着的方向。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Roaming Nihility
游荡的虚无
Passive → Adjacent triggers have configured value (they do not earn money). — On After DropMove to random adjacent empty space.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Passive → 相邻触发器拥有configured value(不会挣得任何收入)。 — On After Drop移动到随机相邻空位。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Hidden/internal catalog entry; excluded from normal draft assumptions
Localized catalog and configured definition in Build 17962354

Rock Crusher
碎石机
Bonked → 5% to consume As In Ball the ball and gain a Gem draft. configured value repeat this test 5 times.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Bonked → 5%consume As In Ball此球并获得一次Gem抽选。configured value会重复这一判定5次。
Cooldown: 10 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Running Cap
运动帽
Bonked → Wear the Running Cap. This ball skips the next 3 cooldowns it would cause.
Bonked → 戴上Running Cap。此球会跳过下3次触发的冷却。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Sad Drama Mask
悲剧面具
Placed → Immediately draft a Happy Drama Mask. — Bonked → Wear the Sad Drama Mask. This ball has configured value (earns no money).
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Placed → 立即抽选一个Happy Drama Mask。 — Bonked → 戴上Sad Drama Mask。此球拥有configured value(不会挣得任何收入)。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Satellite
人造卫星
Passive → Every configured value seconds, a random ball will bonk a random trigger in this row, up to 10 times per drop. — Bonked → End this effect for the rest of the drop.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Passive → 每configured value秒,一个随机球将会碰撞这一行的一个随机触发器,每次落球最多10次。 — Bonked → 本次落球不再起效。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Seedling
种子
configured valueTurn into a random adjacent Plant. If there are none, turn into a random Plant.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
configured value变成一个随机相邻Plant。如果没有,会变成随机Plant。
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Shopping Cart
购物车
Bonked → Ride the Shopping Cart. This ball will pick up two of each Carryable it bonks.
Bonked → 搭乘Shopping Cart。此球在碰撞Carryable时会一次携带上两个。
Cooldown: 10 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Silo
筒仓
Placed → Draft and place a Harvester. — Passive → Gain harvested earnings. — After each tribute, clear the harvested earnings.
Placed → 抽选并放置一个Harvester。 — Passive → 挣得收割到的收入。 — 每次上贡后,将收割到的收入清零。
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Sippy Cup
吸管奶瓶
On During DropWhenever a ball carries a Carryable in this row, spawn an Water.
On During Drop每当有球携带上这一行的Carryable时,生成一个Water。
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Smoke
烟雾
Bonked → Destroy the Smoke.
Bonked → 摧毁Smoke。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354
Spell of Blight
凋零咒
Bonked → For each Spell Of Blight in the stack, do 1 damage to all Attackable triggers. — Placed → If adjacent to a Spell Of Blight trigger, stack onto it.
Bonked → 堆叠中每有一个Spell Of Blight,对所有Attackable触发器造成1点伤害。 — Placed → 如果和Spell Of Blight触发器相邻,则堆叠上去。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354
Spell of Eggsplosion
爆蛋咒
Bonked → For each Spell Of Eggsplosion in the stack, randomly spawn an Egg or Eggplant. — Placed → If adjacent to a Spell Of Eggsplosion trigger, stack onto it.
Bonked → 堆叠中每有一个Spell Of Eggsplosion,随机生成一个Egg或Eggplant。 — Placed → 如果和Spell Of Eggsplosion触发器相邻,则堆叠上去。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354
Spell of Enprisming
棱光咒
Bonked → For each Spell Of Enprisming in the stack, give a random ball a Rainbow trail. — Placed → If adjacent to a Spell Of Enprisming trigger, stack onto it.
Bonked → 堆叠中每有一个Spell Of Enprisming,就给一个随机球一道Rainbow轨迹。 — Placed → 如果和Spell Of Enprisming触发器相邻,则堆叠上去。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354
Spell Of Ignition
点火咒
Bonked → For each Spell Of Ignition in the stack, spawn one Fire. — Placed → If adjacent to a Spell Of Ignition trigger, stack onto it.
Bonked → 堆叠中每有一个Spell Of Ignition,就生成一个Fire。 — Placed → 如果和Spell Of Ignition触发器相邻,则堆叠上去。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354
Spell of Rebirth
重生咒
Bonked → Teleport one random ball back to its spawn point for each Spell Of Rebirth in the stack. — Placed → If adjacent to a Spell Of Rebirth trigger, stack onto it.
Bonked → 堆叠中每有一个Spell Of Rebirth,就将一个随机球传送回其生成的位置。 — Placed → 如果和Spell Of Rebirth触发器相邻,则堆叠上去。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354

Stopwatch
秒表
On During DropGain configured earnings every 1s. — Bonked → Earn the accumulated money. — Does not gain while cooling down.
On During Drop每秒累积configured earnings。 — Bonked → 挣得累积的总金钱。 — 冷却时不会累积。
Cooldown: 10 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Ballmart
球尔玛
Bonked → Consume all the ball's Carryables and hold them. — Passive → configured earnings for each Carryable held. — After each tribute, clear Store.
Bonked → 吞噬此球携带着的所有Carryables并持有它们。 — Passive → 每持有一个Carryableconfigured earnings。 — 每次上贡后,清空Store。
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Stormy Weather
暴雨天
Bonked → Spawn configured value from the top of the screen, then turn into Clear Weather.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Bonked → 在屏幕顶端生成configured value,然后变成Clear Weather。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Switch Gate
切换门
On InteractChange the direction of the Switch Gate.
On Interact改变Switch Gate的方向。
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Sword
宝剑
Bonked → Carry the Sword. — Inflict 3 extra Damage to any Attackable bonked while carrying Sword.
Bonked → 携带上Sword。 — 携带Sword时,对所有Attackable额外造成3点Damage。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Tanning Chair
沙滩椅
configured valueIncrease the age of all adjacent Agers by 1.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
configured value所有相邻Agers增加1层age。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Teleporter
传送器
Bonked → Once per drop, teleport to a random Teleporter above this one.
Bonked → 每次落球一次,把球传送到更上方的随机Teleporter。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Thermometer
温度计
Whenever a trigger in this row enters cooldown, a random trigger in this row gains 1 for the rest of the drop.
每当这一行有触发器进入冷却时,这一行的一个随机触发器在本次落球的剩余时间中获得 1 。
Unlock, availability & evidence
Unlock: No reliable per-entry unlock condition was recovered.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Time Capsule
时光胶囊
If you remove Time Capsule after it has reached configured value, gain 3 standard trigger drafts.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
如果你在Time Capsule到达configured value之后将其移除,则获得3次常规触发器抽选。
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Tomato
番茄
Bonked → configured earnings. Repeat this for each adjacent Tomato, then carry the Tomato.
相邻每有一个Tomato就重复一次该收入,然后携带上 Tomato。
Cooldown: 10 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Topaz
托帕石
Passive → When an adjacent trigger spawns a ball, it has a 10% chance to spawn an extra ball. Repeat this for each Topaz in the stack. — Placed → If adjacent to a Topaz trigger, stack onto it.
Passive → 相邻触发器在生成球时,有10%几率生成一个额外球。堆叠中每一个Topaz都重复一次该行为。 — Placed → 如果和Topaz触发器相邻,则堆叠上去。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354

Tophat
高顶帽
Bonked → Wear the Tophat. When this ball causes a Coin to spawn, spawn another.
Bonked → 戴上Tophat。当此球导致Coin被生成时,额外生成一个。
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Torch
火把
Bonked → Carry the Torch. While carrying Torch, this ball is also considered a Fire.
Bonked → 携带上Torch。携带Torch时,此球同时被视为Fire。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Trash Can
垃圾桶
Bonked → configured earnings. — Passive → Whenever a trigger is destroyed, gain 0.5.
Bonked → configured earnings。 — Passive → 当有触发器被摧毁时,获得0.5。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Treasure Chest
宝箱
Bonked → 5% to configured earnings and Discover this Secret. — On DiscoveredDestroy Treasure Chest and respawn it in a random open space on the board. Gain a Treasure draft.
Bonked → 5%configured earnings并Discover这个Secret。 — On Discovered摧毁Treasure Chest,然后将其重新生成在台面上的一个随机空位。获得一次Treasure抽选。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Tree
树木
On Bonked From Belowconfigured earnings. Has 0.1 per age.
On Bonked From Belowconfigured earnings。每层岁月拥有0.1。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Top Pipe
上管道
Bonked → If the ball has upward gravity, teleport it to a random Down Pipe.
Bonked → 如果球的重力向上,则将其移动到随机一个Down Pipe。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Hidden/internal catalog entry; excluded from normal draft assumptions
Localized catalog and configured definition in Build 17962354

Visard
假面
The ball wearing the Visard cannot earn money.
戴着Visard的球无法挣得金钱。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Hidden/internal catalog entry; excluded from normal draft assumptions
Localized catalog and configured definition in Build 17962354

Volcano
火山
Bonked → Consume As In Ball this ball and spawn a Fire.
Bonked → Consume As In Ball此球并生成一个Fire。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Wallet
钱包
Bonked → Carry the Wallet. — The first time you bonk a Mover while carrying the Wallet, spawn a Coin.
Bonked → 携带上Wallet。 — 你在携带Wallet时第一次碰撞到Mover时,生成一个Coin。
Cooldown: 5 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Water Mill
水车
No standalone localized effect text in this build.
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Well
水井
configured valueHold this ball. — If holding 3 configured value, consume them, configured earnings, and gain a Reroll.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
configured value接住此球。 — 如果持有3个configured value则将它们吞噬并configured earnings,然后获得一次Reroll。
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Whale
鲸鱼
Bonked → Hold this ball. — As the Whale grows more full, it eventually ejects all held balls. When it does, configured earnings for each ejected ball, then cooldown.
Bonked → 接住球。 — Whale会越吃越饱并最终将所有持有的球一起喷射出来并进入冷却。每喷射出一个球configured earnings。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Whistle
口哨
Passive → Adjacent triggers' have configured value. — Bonked → Lose this effect for the rest of the drop.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Passive → 相邻触发器拥有configured value。 — Bonked → 本次落球中不再起效。
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354

Windmill
风车
On During Dropconfigured earnings per second. Repeat this for each time the Windmill has been bonked during the drop.
On During Drop每秒configured earnings。本次落球中风车每被碰撞过一次,就重复一次该收入。
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
Wisening Wand
增智魔棒
Bonked → Carry the Wisening Wand. — Any Ager bonked while carrying Wisening Wand gains configured value.
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Bonked → 携带上Wisening Wand。 — 携带Wisening Wand时所有被碰撞到的Ager获得configured value。
Cooldown: 2 seconds
Unlock, availability & evidence
Unlock: Available by default according to the configured content-lock flag.
Special or generated entry; not a standard draft assumption
Localized catalog and configured definition in Build 17962354
Wyvern
双足飞龙
Bonked → Damage the Wyvern. — On DefeatedGain a Spell draft. — Health : configured value
Some dynamic numbers could not be reconstructed and remain marked as “configured value”.
Bonked → DamageWyvern。 — On Defeated获得一次Spell抽选。 — Health:configured value
Cooldown: 30 seconds
Unlock, availability & evidence
Unlock: Profile unlock required; the exact gameplay condition is not established in this projection.
Build catalog entry; live-run availability not verified
Localized catalog and configured definition in Build 17962354
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Sources & version
Names, localized text and player-facing configuration come from Ballionaire v1.2.1, Steam Build 17962354. Evidence labels distinguish catalog presence from live-run availability.
Public data removes engine asset references, resource identifiers, scene and prefab fields, executable data and local paths. Exact runtime substitutions remain marked instead of estimated.
Official Ballionaire Steam page · Source policy and image credits. Game text, icons and artwork belong to their respective owners.