Demo

Malignus · Characters

Dread Lich · Cinder Demon · Baleful Eye · Sunken Horror · Goblin

Malignus
© Mossbomb
Show imageDread Lich

Dread Lich

An undead sorcerer king who uses death magic.

Dread Lich · Deep Reservoir

The lich can hold 5 souls instead of 3.

Dread Lich · Necrotic Aura

Unlocks the Necrotic Aura (every 30s). For 15s, foes get Level Drain and your undead +2 Battle. Up to 3 who die in it rise as skeletons.

Dread Lich · Shared Vitality

Necrotic Aura → Shared Vitality

Souls of the dead within 6 tiles heal wounded skeletons, 1 wound level per soul, one soul every 5 s. A wounded lich gets souls first.

Dread Lich · Deeper Drain

Necrotic Aura → Deeper Drain

Enemies in the Necrotic Aura get -2 to combat and contest rolls instead of -1.

Dread Lich · Fuller Host

Necrotic Aura → Fuller Host

Your Boss can keep up to 5 skeletons at once instead of 3.

Dread Lich · Bone Plating

+3 to every Block roll, so hits on the lich do less damage.

Dread Lich · Grave Step

When an enemy reaches your lich in melee, the lich teleports up to 5 tiles away. Once every 30s.

Dread Lich · Twin Bolt

Necrotic Bolt also fires at a second enemy within 3 tiles of the first target. Each bolt rolls to hit separately.

Dread Lich · Grave Bolt

Necrotic Bolt paralyzes an enemy it wounds for 3s, unless they beat your Boss in an Occult roll. Enemies it kills become your skeletons.

Dread Lich · Phylactery

Your lich comes back 2 days after death, beside the Phylactery Crystal, with their level and upgrades. Without the crystal, they stay dead.

Show imageCinder Demon

Cinder Demon

A horned demon in red plate, with a spined tail and a great sword.

Cinder Demon · Cinder Feast

When an Ablaze enemy dies within 3 tiles of the demon, the demon's worst wound gets 1 level less serious.

Cinder Demon · Kindled Rage

Cinder Feast → Kindled Rage

+1 to hit for each Ablaze enemy within 10 tiles of the demon, up to +3.

Cinder Demon · Cleave

Unlocks Cleave, usable every 15s. One swing attacks every enemy in a 3-tile cone in front of the demon.

Cinder Demon · Powerful Cleave

Cleave → Powerful Cleave

Every enemy that Cleave hits is knocked down for 2 seconds.

Cinder Demon · Cinder Aura

Burns anyone who attacks your Boss up close, for medium damage, even when the attack misses.

Cinder Demon · Ashen Skin

Cinder Aura → Ashen Skin

+4 to every Block roll, so hits on the demon do less damage.

Cinder Demon · Flaming Steps

In a fight, your Boss leaves a trail of fire. Each tile burns for 4 seconds and sets anyone on it Ablaze, your minions too.

Cinder Demon · Choking Smoke

Flaming Steps → Choking Smoke

When the fire trail from Flaming Steps sets an enemy Ablaze, that enemy is also Blinded for 2 seconds.

Cinder Demon · Infernal Charge

Your Boss dashes up to 4 tiles at an enemy every 30s, with +3 to hit and +3 damage. Enemies beside your Boss are knocked down.

Cinder Demon · Burning Weapons

Unlocks Burning Weapons, usable every 60s. For 20s, weapon hits from your Boss and allies within 5 tiles of your Boss make enemies Ablaze.

Show imageBaleful Eye

Baleful Eye

A floating eye with many eye stalks.

Baleful Eye · Petrifying Gaze

Unlocks the Petrifying Gaze, usable every 15s. Its 5-tile ray holds a target in place. If they lose a second roll, they turn to stone.

Baleful Eye · Longer Reach

Petrifying Gaze → Longer Reach

The Petrifying Gaze reaches 8 tiles instead of 5.

Baleful Eye · Telekinetic Ray

Unlocks the Telekinetic Ray. It lifts an enemy within 5 tiles, holds them in the air, then throws them 3 tiles.

Baleful Eye · Twin Tether

Telekinetic Ray → Twin Tether

The Telekinetic Ray also seizes and throws the nearest other enemy within 3 tiles of its target.

Baleful Eye · Searing Beam

The Annihilation Ray gets +3 on its damage rolls instead of +2.

Baleful Eye · Quickened Beam

The Annihilation Ray can be used every 10 seconds instead of every 15.

Baleful Eye · All-Seeing Eyes

Sees in the dark. Sneak attacks on your Boss get no bonus. Enemies get -1 to resist the Petrifying Gaze and Telekinetic Ray.

Baleful Eye · Antimagic Eye

Enemies within 8 tiles in front of the eye must beat it in an Occult roll to cast a spell. If they lose, the spell fails.

Baleful Eye · Darting Flight

+3 to every Dodge roll, so attacks miss the eye more often. Also moves 25% faster.

Baleful Eye · Exposed Flesh

+2 to hit and +2 damage against a target with no body armor.

Show imageSunken Horror

Sunken Horror

A winged, octopus-like horror on a thick stem, with three black flames like a crown.

Sunken Horror · Terror Wave

Unlocks Terror Wave, usable every 30s. Foes within 5 tiles that lose the roll flee in Dread for 5 seconds.

Sunken Horror · Crushing Dread

Terror Wave → Crushing Dread

Every enemy that loses the Terror Wave roll also gains 2 despair.

Sunken Horror · Tentacle Field

Unlocks the Dread Aura, which can make nearby enemies Shaken and add despair. While it is on, a fake tentacle rises every 2s to draw hits.

Sunken Horror · Clinging Tentacles

Tentacle Field → Clinging Tentacles

An enemy that hits a fake tentacle in melee is Rooted for 2 seconds. Ranged attacks and spells only destroy the tentacle.

Sunken Horror · Drag Under

Tentacle Field → Drag Under

Every 30s, a fake tentacle from Tentacle Field grabs an enemy beside it and pulls the enemy to your Boss. The enemy can dodge the grab.

Sunken Horror · Fresh Kill

Each head your Boss eats during a fight gives +2 to combat and contest rolls, not +1. After the fight, each head gives +1 again.

Sunken Horror · Dominate

Your Boss tries to control an enemy within 3 tiles every 30 seconds. That enemy fights for your Boss until either one dies. Up to 3 at once.

Sunken Horror · Swift Domination

Dominate → Swift Domination

Dominate can be used every 10 seconds instead of every 30, with +1 to its roll.

Sunken Horror · Living Shield

Dominate → Living Shield

When an enemy's weapon hits your Boss, a dominated enemy within 3 tiles of your Boss takes the damage instead. This works once every 10s.

Sunken Horror · Future Sight

+3 to every Dodge roll, so attacks miss the horror more often.

Goblin

Works 50% faster than other races, but botches more often.

Kobold

Works and fights better beside other kobolds. If they spend less than 1 hour a day within 8 tiles of another kobold, they can grumble.

Orc

Wounds never slow an orc's work or movement. Lashing has no effect on orcs. They lose 1 spite for each knockout or kill they help with.

Gnoll

Any meat refills their Food completely, even humanoid meat, with no grumble. They get hungry 1.5x as fast as other races.

Bugbear

Sees in the dark and hides well. Works faster and botches less when alone in a room, or when no other minion is within 6 tiles.

Ogre

Can't be knocked back, and enemies can't push past them. Minions of other races grumble when they share quarters with an ogre.