Nomad Drive Crop Planner
Plan Apple, Potato, Tomato and Watermelon crops using the Nomad Drive Demo's configured phase time and water requirements.

Apple, Potato, Tomato and Watermelon each have five 15-second phases requiring 0.5L per phase: 75 seconds and 2.5L for one configured cycle.
Apple
75s configured growth · 2.5L total phase water
Phase values
- Seed: 15s · 0.5L
- Phase 1: 15s · 0.5L
- Phase 2: 15s · 0.5L
- Phase 3: 15s · 0.5L
- Phase 4: 15s · 0.5L
Potato
75s configured growth · 2.5L total phase water
Phase values
- Seed: 15s · 0.5L
- Phase 1: 15s · 0.5L
- Phase 2: 15s · 0.5L
- Phase 3: 15s · 0.5L
- Phase 4: 15s · 0.5L
Tomato
75s configured growth · 2.5L total phase water
Phase values
- Seed: 15s · 0.5L
- Phase 1: 15s · 0.5L
- Phase 2: 15s · 0.5L
- Phase 3: 15s · 0.5L
- Phase 4: 15s · 0.5L
Watermelon
75s configured growth · 2.5L total phase water
Phase values
- Seed: 15s · 0.5L
- Phase 1: 15s · 0.5L
- Phase 2: 15s · 0.5L
- Phase 3: 15s · 0.5L
- Phase 4: 15s · 0.5L
Planner boundaries
The sequential total adds every configured phase duration. The parallel total reports the longest selected crop cycle and assumes all selected plants can grow at the same time. The game can show “waiting for water,” “growing,” “ready to harvest” and “dead”; interruptions and player travel time are not simulated.
Each configuration also stores a 120-second drying time after watering. Because runtime scheduling and missed-watering behavior were not playtested, this page does not turn that field into a guaranteed watering interval.
Sources, method & limits
Local evidence: installed Steam Demo App 4568400, Build 25361176, depot manifest 1812145705251359963, Unity 6000.0.73f1. A read-only extraction produced 151 unique item definitions, 14 consumable configurations and 4 plant configurations. The executable was not launched.
- Current product context: official Nomad Drive Demo Steam page
- Official news and patch context: Nomad Drive Steam Community
- Topic coverage comparison only: fan-made Nomad Drive Wiki
The specialist site's prose, numerical claims, routes and images were not copied. Serialized presence does not prove spawn rate, unlock state, runtime behavior or current live balance. Readable item-category labels are editorial interpretations of numeric codes. Game text and artwork belong to Indie Devil and their respective owners.