over the hill · Wiki & guides
· Official game analysis
Plan your next expedition with 21 vehicle profiles, 16 priced upgrades, seven tools and five areas. Names and equipment descriptions follow the game’s official text.

Start with the driving tutorial and activate nearby cabins before taking long detours. They provide recovery points when a vehicle is damaged or stranded. Follow visible trails, mark one destination at a time and check the map again at junctions. This guide covers early exploration; it is not a verified route to every collectible.
TrailThe Tinny
With steel difficult to obtain, The Tinny used lightweight aluminium for its early panels, which were kept so flat and simple they could largely be folded by hand. Interestingly, they were built in the same factory that also built garden sheds. This explains both its appearance and complete disregard for aerodynamics.
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WagonThe Woodman
At a time when four-wheel-drive vehicles were expected to ride like agricultural equipment, The Woodman arrived with comfortable seats, a coffee maker and the radical idea that passengers might enjoy the journey too. Somehow it managed this without forgetting how to get muddy.
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TrailThe Bull v1
Inside the factory, The Bull v1 was known simply as G.O.A.T. for its ability to go over any terrain. Apparently that wasn't enough, so the accessory catalogue offered everything from winches and snowploughs to radios and powered equipment, allowing owners to turn The Bull v1 into almost anything except a normal car.
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