
Handgun
Uses 9mm rounds. Keep ammunition available before moving into another hostile area.
Weapon ammunition, healing supplies, noise and the nutrition cartridge.

No matching equipment.

Uses 9mm rounds. Keep ammunition available before moving into another hostile area.

Ammunition for the handgun. Check your supply before committing to a fight.

A healing supply for wounds. Use your inventory to keep track of what remains.

Treats deeper wounds but takes time to use. Create space before starting treatment.
Makes a loud sound. Consider nearby enemies before using noise during exploration.
Required by the SOE unit. Refilling it is the goal of the production workshop sequence.
Dusters are hostile creatures. When resources are low, preserve ammunition for encounters that block progress; inspect routes and interactable objects before committing to a fight.