Supreme attacks can result in critical hits.
2 · Mod nodes
Learn the Quantum Blade, manage Health Cores and practise the combat loop with Jack and VERA.

Later journey: use these routes after reaching the named areas and unlocking the required abilities.
Select upgrades you still need to buy. Costs cover the selection only; connected earlier nodes are listed separately. Mod combinations depend on their stated conditions.
5 · Mod nodes
5 · Mod nodes
3 · Mod nodes
Supreme attacks can result in critical hits.
2 · Mod nodes
Defeated enemies leave behind a flame which deals contact damage until it dies out.
1 · Mod nodes
Melee attacks deal 10% more damage, but cost some Neon. If your Neon is zero, only normal damage is inflicted.
2 · Mod nodes
While using a Health Core, you are immune to damage.
2 · Mod nodes
Critical hits inflict malware damage.
2 · Mod nodes
Neon recharges much more quickly, but Supremes are less effective.
2 · Mod nodes
When an enemy successfully delivers damage, some of it is redirected back at them.
1 · Mod nodes
Spend a Health Core to freeze enemies with an ice blast.
2 · Mod nodes
When your health is low, recover it by inflicting melee damage on enemies.
2 · Mod nodes
Deal 20% increased damage when your Neon is full.
3 · Mod nodes
Inflicting damage with Supreme attacks generates Health Core energy.
1 · Mod nodes
Increases number of Pesetas dropped by enemies.
1 · Mod nodes
Deliver 15% increased damage when your health is full.
1 · Mod nodes
Teleporting to an enemy using the Quantum Blade inflicts malware damage. Can be used again after cooldown.
3 · Mod nodes
VERA periodically shoots projectiles at enemies.
3 · Mod nodes
Powered by your Neon. Airguard automatically spawns and orbits around you, shielding you from attacks.
3 · Mod nodes
Allows VERA to detect and reveal destructible walls.
1 · Mod nodes
When your health drops below 50%, VERA will automatically apply an available Health Core.
1 · Mod nodes
Slowly but constantly regenerates your health.
2 · Mod nodes
Using Neon, create a following mini-drone that will automatically fly at any nearby enemy, inflict damage, then expire. Up to 3 drones can exist at the same time.
3 · Mod nodes
Deliver 15% increased damage when your health is low
1 · Mod nodes
Reduces all physical damage received
600 Pesetas · 0 Cromat
Increases the chance of inflicting a critical hit by 7.5%
3000 Pesetas · 0 Cromat
Earlier nodes: Vulnerability Scope v1
Makes your Health Cores work faster when applied
2000 Pesetas · 1 Cromat
Earlier nodes: VERA shield
Increases damage delivered when in the Quantum State by 5%
1600 Pesetas · 0 Cromat
Earlier nodes: Neon Capacity Upgrade
Increases combat damage delivered when attacking from the air by 10%
2000 Pesetas · 2 Cromat
Earlier nodes: Vulnerability Scope v2
Reduces damage received from Pyro
1600 Pesetas · 0 Cromat
Earlier nodes: Stun Armor
Increases the rate at which Neon recharges by 0.5/s
600 Pesetas · 0 Cromat
Reduces all physical damage received
2000 Pesetas · 3 Cromat
Earlier nodes: Black Ice v4, Fireproof Mk IV
Increases damage delivered by projectile attacks that you parry and redirect by 15%
2000 Pesetas · 0 Cromat
Earlier nodes: Brawler v2
Allows VERA to survive one hazard collision when you control her
2000 Pesetas · 1 Cromat
Earlier nodes: Black Ice v2, Fireproof Mk II
Increases energy generated when in the Quantum State by 15%
1600 Pesetas · 0 Cromat
Earlier nodes: Neon Capacity Upgrade
Increases damage delivered by projectile attacks that you parry and redirect by 15%
2000 Pesetas · 2 Cromat
Earlier nodes: Vulnerability Scope v2
Reduces damage received from Malware attacks
2000 Pesetas · 2 Cromat
Earlier nodes: Health Core Accelerator
Reduces damage received from Malware attacks
1600 Pesetas · 0 Cromat
Earlier nodes: Stun Armor
Increases Supreme attack damage you deliver by 10%
2450 Pesetas · 0 Cromat
Earlier nodes: Quantum Perpetuation
Increases damage delivered with your sword by 15%
2000 Pesetas · 1 Cromat
Earlier nodes: Targeting Chip v2
Increases critical hit damage you deliver by 20%
2000 Pesetas · 3 Cromat
Earlier nodes: Brawler v4
Increases damage delivered with your sword by 10%
500 Pesetas · 0 Cromat
Reduces damage you must inflict on enemies before Killshift becomes available by 5%
2450 Pesetas · 0 Cromat
Earlier nodes: Deflection Damage v1, Heavy Blow, Elemental Fury
Increases damage delivered with your sword by 10%
1600 Pesetas · 0 Cromat
Earlier nodes: Air Strike, Targeting Chip
Reduces damage received from Pyro
3000 Pesetas · 0 Cromat
Earlier nodes: Tank Mk II
Increases the time that frozen enemies remain paralyzed by 1s
2000 Pesetas · 2 Cromat
Earlier nodes: Neon Generative Acceleration v3
Reduces damage received from Pyro
2000 Pesetas · 3 Cromat
Earlier nodes: Vibe Armor
Reduces all physical damage received
2450 Pesetas · 0 Cromat
Earlier nodes: Toughness
Increases Supreme attack damage you deliver by 15%
2000 Pesetas · 2 Cromat
Earlier nodes: Neon Generative Acceleration v3
Increases the rate at which Neon recharges by 0.5/s
2450 Pesetas · 0 Cromat
Earlier nodes: Quantum Perpetuation
Increases Pyro attack damage you deliver by 15%
2000 Pesetas · 1 Cromat
Earlier nodes: Targeting Chip v2
Increases duration of immunity to attacks after taking damage by 0.25s
1250 Pesetas · 0 Cromat
Earlier nodes: Tank Mk I
Reduces all physical damage received
2000 Pesetas · 2 Cromat
Earlier nodes: Health Core Accelerator
Decreases damage received from spikes and lasers hazards by half
2000 Pesetas · 0 Cromat
Earlier nodes: Fireproof Mk I, Black Ice v1
Reduces all physical damage received
2000 Pesetas · 2 Cromat
Earlier nodes: Health Core Accelerator
Increases damage delivered with your sword by 15%
2000 Pesetas · 3 Cromat
Earlier nodes: Elemental Rage
Using a Robodoc also recharges all Neon segment
3000 Pesetas · 0 Cromat
Earlier nodes: Supreme Destruction, Neon Generative Acceleration v2
Increases combat damage delivered when attacking from the air by 10%
1250 Pesetas · 0 Cromat
Earlier nodes: Brawler v1
Increases the rate at which Neon recharges by 1/s
2000 Pesetas · 2 Cromat
Earlier nodes: Q-Generation v2, Quantum Berserker
Increases the chance of inflicting a critical hit by 5%
1250 Pesetas · 0 Cromat
Earlier nodes: Brawler v1
Increases damage delivered when in the Quantum State by 5%
2000 Pesetas · 1 Cromat
Earlier nodes: Neon Capacity Mega Upgrade
Increases damage delivered by Pyro and Malware attacks by 10%
2000 Pesetas · 2 Cromat
Earlier nodes: Deflection Damage v2, Air Assault
Every time you receive damage from an attack, there's a 10% chance it will be ignored completely
2000 Pesetas · 2 Cromat
Earlier nodes: Tank Mk III, Tank Mk III, Black Ice v3
Increases the Quantum State duration by 0.5s
2000 Pesetas · 0 Cromat
Earlier nodes: Q-Generation v1, Quantum Havoc
Increases the amount of Neon you can store by 1 segment
1250 Pesetas · 0 Cromat
Earlier nodes: Neon Generative Acceleration v1
Increases the amount of Neon you can store by 1 segment
2000 Pesetas · 1 Cromat
Earlier nodes: Robodoc Neon Regen
Increases damage delivered by Pyro and Malware attacks by 10%
2000 Pesetas · 0 Cromat
Earlier nodes: Brawler v2
Increases the chance of inflicting a critical hit by 10%
2000 Pesetas · 3 Cromat
Earlier nodes: Brawler v4
Reduces damage you must inflict on enemies before Killshift becomes available by 5%
2000 Pesetas · 1 Cromat
Earlier nodes: Pyro Multiplier, Brawler v3, Malware Multiplier
Increases critical hit damage you deliver by 20%
2000 Pesetas · 0 Cromat
Earlier nodes: Brawler v2
Using a Health Core also recharges 1 Neon segment
2000 Pesetas · 3 Cromat
Earlier nodes: Supreme Devastation, Paralyze Extension
Reduces damage received from Malware attacks
2000 Pesetas · 3 Cromat
Earlier nodes: Vibe Armor
Reduces damage received from Malware attacks
3000 Pesetas · 0 Cromat
Earlier nodes: Tank Mk II
Increases Malware attack damage you deliver by 15%
2000 Pesetas · 1 Cromat
Earlier nodes: Targeting Chip v2
Increases energy generated when in the Quantum State by 20%
2000 Pesetas · 1 Cromat
Earlier nodes: Neon Capacity Mega Upgrade