Demo

Altered Alma · Upgrades & loadouts

Learn the Quantum Blade, manage Health Cores and practise the combat loop with Jack and VERA.

Altered Alma
© 2Awesome Studio / CRITICAL REFLEX

Later journey: use these routes after reaching the named areas and unlocking the required abilities.

Select upgrades you still need to buy. Costs cover the selection only; connected earlier nodes are listed separately. Mod combinations depend on their stated conditions.

Supreme Crit + Supreme Vampire + Critical Payload

5 · Mod nodes

Biorganic Regen + Double Down + Restorative Shield

5 · Mod nodes

Auto-Medic + Restorative Shield

3 · Mod nodes

Upgrades & loadouts

Supreme Crit

Supreme attacks can result in critical hits.

2 · Mod nodes

Deadly Burn

Defeated enemies leave behind a flame which deals contact damage until it dies out.

1 · Mod nodes

Neon Sword

Melee attacks deal 10% more damage, but cost some Neon. If your Neon is zero, only normal damage is inflicted.

2 · Mod nodes

Restorative Shield

While using a Health Core, you are immune to damage.

2 · Mod nodes

Critical Payload

Critical hits inflict malware damage.

2 · Mod nodes

Brittle Neon

Neon recharges much more quickly, but Supremes are less effective.

2 · Mod nodes

Red Thorns

When an enemy successfully delivers damage, some of it is redirected back at them.

1 · Mod nodes

Ice Core

Spend a Health Core to freeze enemies with an ice blast.

2 · Mod nodes

Vampiric Sword

When your health is low, recover it by inflicting melee damage on enemies.

2 · Mod nodes

Neon Rage

Deal 20% increased damage when your Neon is full.

3 · Mod nodes

Supreme Vampire

Inflicting damage with Supreme attacks generates Health Core energy.

1 · Mod nodes

Moneybags

Increases number of Pesetas dropped by enemies.

1 · Mod nodes

Double Down

Deliver 15% increased damage when your health is full.

1 · Mod nodes

Malware Port

Teleporting to an enemy using the Quantum Blade inflicts malware damage. Can be used again after cooldown.

3 · Mod nodes

Outrider

VERA periodically shoots projectiles at enemies.

3 · Mod nodes

Airguard

Powered by your Neon. Airguard automatically spawns and orbits around you, shielding you from attacks.

3 · Mod nodes

Structure Scanner

Allows VERA to detect and reveal destructible walls.

1 · Mod nodes

Auto-Medic

When your health drops below 50%, VERA will automatically apply an available Health Core.

1 · Mod nodes

Biorganic Regen

Slowly but constantly regenerates your health.

2 · Mod nodes

Suicide Drones

Using Neon, create a following mini-drone that will automatically fly at any nearby enemy, inflict damage, then expire. Up to 3 drones can exist at the same time.

3 · Mod nodes

Adrenaline Boost

Deliver 15% increased damage when your health is low

1 · Mod nodes

Tank Mk I

Reduces all physical damage received

600 Pesetas · 0 Cromat

Targeting Chip v2

Increases the chance of inflicting a critical hit by 7.5%

3000 Pesetas · 0 Cromat

Earlier nodes: Vulnerability Scope v1

Health Core Accelerator

Makes your Health Cores work faster when applied

2000 Pesetas · 1 Cromat

Earlier nodes: VERA shield

Quantum Havoc

Increases damage delivered when in the Quantum State by 5%

1600 Pesetas · 0 Cromat

Earlier nodes: Neon Capacity Upgrade

Air Assault

Increases combat damage delivered when attacking from the air by 10%

2000 Pesetas · 2 Cromat

Earlier nodes: Vulnerability Scope v2

Fireproof Mk I

Reduces damage received from Pyro

1600 Pesetas · 0 Cromat

Earlier nodes: Stun Armor

Neon Generative Acceleration v1

Increases the rate at which Neon recharges by 0.5/s

600 Pesetas · 0 Cromat

Deflection Damage v1

Increases damage delivered by projectile attacks that you parry and redirect by 15%

2000 Pesetas · 0 Cromat

Earlier nodes: Brawler v2

VERA shield

Allows VERA to survive one hazard collision when you control her

2000 Pesetas · 1 Cromat

Earlier nodes: Black Ice v2, Fireproof Mk II

Q-Generation v1

Increases energy generated when in the Quantum State by 15%

1600 Pesetas · 0 Cromat

Earlier nodes: Neon Capacity Upgrade

Deflection Damage v2

Increases damage delivered by projectile attacks that you parry and redirect by 15%

2000 Pesetas · 2 Cromat

Earlier nodes: Vulnerability Scope v2

Black Ice v3

Reduces damage received from Malware attacks

2000 Pesetas · 2 Cromat

Earlier nodes: Health Core Accelerator

Black Ice v1

Reduces damage received from Malware attacks

1600 Pesetas · 0 Cromat

Earlier nodes: Stun Armor

Supreme Destruction

Increases Supreme attack damage you deliver by 10%

2450 Pesetas · 0 Cromat

Earlier nodes: Quantum Perpetuation

Brawler v3

Increases damage delivered with your sword by 15%

2000 Pesetas · 1 Cromat

Earlier nodes: Targeting Chip v2

Massive Blow

Increases critical hit damage you deliver by 20%

2000 Pesetas · 3 Cromat

Earlier nodes: Brawler v4

Brawler v1

Increases damage delivered with your sword by 10%

500 Pesetas · 0 Cromat

Brawler v2

Increases damage delivered with your sword by 10%

1600 Pesetas · 0 Cromat

Earlier nodes: Air Strike, Targeting Chip

Fireproof Mk II

Reduces damage received from Pyro

3000 Pesetas · 0 Cromat

Earlier nodes: Tank Mk II

Paralyze Extension

Increases the time that frozen enemies remain paralyzed by 1s

2000 Pesetas · 2 Cromat

Earlier nodes: Neon Generative Acceleration v3

Fireproof Mk IV

Reduces damage received from Pyro

2000 Pesetas · 3 Cromat

Earlier nodes: Vibe Armor

Tank Mk II

Reduces all physical damage received

2450 Pesetas · 0 Cromat

Earlier nodes: Toughness

Neon Generative Acceleration v2

Increases the rate at which Neon recharges by 0.5/s

2450 Pesetas · 0 Cromat

Earlier nodes: Quantum Perpetuation

Pyro Multiplier

Increases Pyro attack damage you deliver by 15%

2000 Pesetas · 1 Cromat

Earlier nodes: Targeting Chip v2

Stun Armor

Increases duration of immunity to attacks after taking damage by 0.25s

1250 Pesetas · 0 Cromat

Earlier nodes: Tank Mk I

Tank Mk III

Reduces all physical damage received

2000 Pesetas · 2 Cromat

Earlier nodes: Health Core Accelerator

Toughness

Decreases damage received from spikes and lasers hazards by half

2000 Pesetas · 0 Cromat

Earlier nodes: Fireproof Mk I, Black Ice v1

Tank Mk III

Reduces all physical damage received

2000 Pesetas · 2 Cromat

Earlier nodes: Health Core Accelerator

Brawler v4

Increases damage delivered with your sword by 15%

2000 Pesetas · 3 Cromat

Earlier nodes: Elemental Rage

Air Strike

Increases combat damage delivered when attacking from the air by 10%

1250 Pesetas · 0 Cromat

Earlier nodes: Brawler v1

Targeting Chip

Increases the chance of inflicting a critical hit by 5%

1250 Pesetas · 0 Cromat

Earlier nodes: Brawler v1

Quantum Berserker

Increases damage delivered when in the Quantum State by 5%

2000 Pesetas · 1 Cromat

Earlier nodes: Neon Capacity Mega Upgrade

Vibe Armor

Every time you receive damage from an attack, there's a 10% chance it will be ignored completely

2000 Pesetas · 2 Cromat

Earlier nodes: Tank Mk III, Tank Mk III, Black Ice v3

Neon Capacity Mega Upgrade

Increases the amount of Neon you can store by 1 segment

2000 Pesetas · 1 Cromat

Earlier nodes: Robodoc Neon Regen

Elemental Fury

Increases damage delivered by Pyro and Malware attacks by 10%

2000 Pesetas · 0 Cromat

Earlier nodes: Brawler v2

Targeting Chip v3

Increases the chance of inflicting a critical hit by 10%

2000 Pesetas · 3 Cromat

Earlier nodes: Brawler v4

Heavy Blow

Increases critical hit damage you deliver by 20%

2000 Pesetas · 0 Cromat

Earlier nodes: Brawler v2

Black Ice v4

Reduces damage received from Malware attacks

2000 Pesetas · 3 Cromat

Earlier nodes: Vibe Armor

Black Ice v2

Reduces damage received from Malware attacks

3000 Pesetas · 0 Cromat

Earlier nodes: Tank Mk II

Malware Multiplier

Increases Malware attack damage you deliver by 15%

2000 Pesetas · 1 Cromat

Earlier nodes: Targeting Chip v2

Q-Generation v2

Increases energy generated when in the Quantum State by 20%

2000 Pesetas · 1 Cromat

Earlier nodes: Neon Capacity Mega Upgrade