DRAPLINE reference · v1.0.1 snapshot

DRAPLINE Skills List & Cooldowns

Search 319 DRAPLINE skill records by family, effect and cooldown, including upgrades, passive skills, and English, Japanese and Chinese names.

DRAPLINE official Steam artwork
KANAWO / Vaka Game Magazine · Steam artwork
319 gallery-linked records

Filter by family and type, or search localized names and effects. Base and upgraded versions count separately. All entries are readable without JavaScript.

Families follow the game gallery, not inferred synergy rules. Passive effects and special commands are included; unlisted helpers and dynamically named breath variants are excluded. Compare upgrades or place active skills in the cooldown planner.

319 entries shown

Defense

防御 · 防御

OtherSpecial command

Cooldown:-

Reduce damage taken this turn by [runtime value]%

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Uppercut

突き上げ · 上撩

HornPhysical Attack

Physical Attack / Cooldown: 2 turns

Medium damage to one target

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Uppercut+

突き上げ+ · 上撩+

HornPhysical Attack

Physical Attack / Cooldown: 2 turns

Medium+ damage to one target

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Reckless Attack

がむしゃらアタック · 狂暴攻击

HornPhysical Attack

Physical Attack / Cooldown: 3 turns

Large damage to one target / Gain Recoil (Self [runtime value]% of max HP ([runtime value]) damage)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Reckless Attack+

がむしゃらアタック+ · 狂暴攻击+

HornPhysical Attack

Physical Attack / Cooldown: 3 turns

Large+ damage to one target / Gain Recoil (Self [runtime value]% of max HP ([runtime value]) damage)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Focus

集中 · 专注

HornBuff

Buff / Cooldown: 3 turns

Gain STR↑[5] Accuracy↑[5]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Focus+

集中+ · 专注+

HornBuff

Buff / Cooldown: 1 turn

Gain STR↑[5] Accuracy↑[5]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Deep Breath

深呼吸 · 深呼吸

HornHeal

Heal / Cooldown: 4 turns

Heal HP equal to STR×2 ([runtime value])

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Deep Breath+

深呼吸+ · 深呼吸+

HornHeal

Heal / Cooldown: 4 turns

Heal HP equal to STR×3 ([runtime value])

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Measuring Thrust

測定突き · 测量刺击

HornPhysical Attack Buff

Physical Attack Buff / Cooldown: 3 turns

Small damage to one target / Gain Accuracy↑[5]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Measuring Thrust+

測定突き+ · 测量刺击+

HornPhysical Attack Buff

Physical Attack Buff / Cooldown: 1 turn

Small damage to one target / Gain Accuracy↑[5]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Charge

突進 · 冲锋

HornPhysical Attack

Physical Attack / Cooldown: 2 turns

Large damage to one target Low accuracy

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Charge+

突進+ · 冲锋+

HornPhysical Attack

Physical Attack / Cooldown: 2 turns

Large+ damage to one target Low accuracy

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Charge Power

力溜め · 蓄力

HornBuff

Buff / Cooldown: 5 turns

Gain Charge Power[★] (Next physical attack power ×2.5)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Charge Power+

力溜め+ · 蓄力+

HornBuff

Buff / Cooldown: 3 turns

Gain Charge Power[★] (Next physical attack power ×2.5)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Lock On

ロックオン · 锁定

HornBuff

Buff / Cooldown: 2 turns

Gain Sure Hit[★] (Next attack guaranteed to hit)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Lock On+

ロックオン+ · 锁定+

HornBuff

Buff / Cooldown: -

Gain Sure Hit[★] (Next attack guaranteed to hit)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Raging Charge

怒りの突進 · 愤怒冲锋

HornPhysical Attack

Physical Attack / Cooldown: 3 turns

Always acts last to deal massive damage to one target Low accuracy

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Raging Charge+

怒りの突進+ · 愤怒冲锋+

HornPhysical Attack

Physical Attack / Cooldown: 3 turns

Always acts last to deal massive+ damage to one target Low Accuracy

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Heavy Impact

ヘビーインパクト · 重击

HornPhysical Attack

Physical Attack / Cooldown: 4 turns

Always acts last to deal massive damage to one target Gain STR↓[5]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Heavy Impact+

ヘビーインパクト+ · 重击+

HornPhysical Attack

Physical Attack / Cooldown: 4 turns

Always acts last to deal massive+ damage to one target

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Dynamic Vision C

動体視力 C · 动态视力 C

HornPassive

Passive (effective just by having it)

Accuracy +10%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Dynamic Vision B

動体視力 B · 动态视力 B

HornPassive

Passive (effective just by having it)

Accuracy +20%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Dynamic Vision A

動体視力 A · 动态视力 A

HornPassive

Passive (effective just by having it)

Accuracy +30% / Critical Hit Rate -5%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Hot-Blooded Headbutt C

熱血頭突き C · 热血头槌 C

HornPassive

Passive (effective just by having it)

Hot-Blooded Headbutt Activation Rate +15% (Counter with medium physical damage when hit by physical attacks)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Hot-Blooded Headbutt B

熱血頭突き B · 热血头槌 B

HornPassive

Passive (effective just by having it)

Hot-Blooded Headbutt Activation Rate +25% Physical Resistance -10% (Counter with medium physical damage when hit by physical attacks)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Hot-Blooded Headbutt A

熱血頭突き A · 热血头槌 A

HornPassive

Passive (effective just by having it)

Hot-Blooded Headbutt Activation Rate +40% Physical Resistance -15% (Counter with medium physical damage when hit by physical attacks)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Full Power Dash

全力ダッシュ · 全力冲刺

HornPassive

Passive (effective just by having it)

At the start of battle, gain STR↑[3]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Recalculate

再計算 · 重新计算

HornPassive

Passive (effective just by having it)

Gain Sure Hit[★] when an attack misses (Next attack will definitely hit)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Adrenaline

アドレナリン · 肾上腺素

HornPassive

Passive (effective just by having it)

Gain STR↑[5] on successful evasion

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Greedy

欲張り · 贪心

HornPassive

Passive (effective just by having it)

Medium chance to gain skill-based STR↑ twice

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Acid Horns

酸の角 · 酸之角

HornPassive

Passive (effective just by having it)

Medium chance to apply Acid Wound[★] after a physical attack (Nullifies the next buff gained)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Release Limiter

リミッター解除 · 限制解除

HornPassive

Passive (effective just by having it)

If ignoring commands, STR is doubled

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Brute Force

力任せ · 蛮力

HornPassive

Passive (effective just by having it)

Power of physical attacks with medium or higher damage increases based on Max HP (+[runtime value])

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Combo Strike

連撃 · 连击

ClawPhysical Attack

Physical Attack / Cooldown: 1 turn

Tiny damage ×2 to one target Increased power on critical hits

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Combo Strike+

連撃+ · 连击+

ClawPhysical Attack

Physical Attack / Cooldown: -

Tiny damage ×2 to one target Increased power on critical hits

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Poison Claw

ポイズンクロー · 毒爪

ClawPhysical Attack Debuff

Physical Attack Debuff / Cooldown: 2 turns

Tiny damage to one target Poison Lv+1[5] (Lv increases per stack / [runtime value]% of current HP damage per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Poison Claw+

ポイズンクロー+ · 毒爪+

ClawPhysical Attack Debuff

Physical Attack Debuff / Cooldown: 1 turn

Tiny damage to one target Poison Lv+1[5] (Lv increases per stack / [runtime value]% of current HP damage per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Sharpen Claws

爪とぎ · 磨爪

ClawBuff

Buff / Cooldown: 3 turns

Gain Critical Hit Rate↑[5] Critical Hit Power↑[5]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Sharpen Claws+

爪とぎ+ · 磨爪+

ClawBuff

Buff / Cooldown: 1 turn

Gain Critical Hit Rate↑[5] Critical Hit Power↑[5]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Metallic Sound

金属音 · 金属音

ClawDebuff

Debuff / Cooldown: 3 turns

Guaranteed to apply Headache[5] on one target (Target's INT×0.5–[runtime value] damage per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Metallic Sound+

金属音+ · 金属音+

ClawDebuff

Debuff / Cooldown: 2 turn

Guaranteed to apply Headache[5] on one target (Target's INT×0.5–[runtime value] damage per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Rhythmic Punch

リズムパンチ · 节奏拳

ClawPhysical Attack Buff

Physical Attack Buff / Cooldown: 3 turns

Small damage to one target / Gain Critical Hit Rate↑[5]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Rhythmic Punch+

リズムパンチ+ · 节奏拳+

ClawPhysical Attack Buff

Physical Attack Buff / Cooldown: 1 turn

Small damage to one target / Gain Critical Hit Rate↑[5]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Three-Hit Combo

三連撃 · 三连击

ClawPhysical Attack

Physical Attack / Cooldown: 2 turns

Tiny damage ×3 to one target Increased power on critical hits

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Three-Hit Combo+

三連撃+ · 三连击+

ClawPhysical Attack

Physical Attack / Cooldown: 1 turn

Tiny damage ×3 to one target Increased power on critical hits

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Mindfulness

マインドフルネス · 正念

ClawBuff

Buff / Cooldown: 4 turns

Reduce cooldown of all skills currently on cooldown by 2

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Mindfulness+

マインドフルネス+ · 正念+

ClawBuff

Buff / Cooldown: 3 turns

Reduce cooldown of all skills currently on cooldown by 2

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Quick Punch

クイックパンチ · 快速拳击

ClawPhysical Attack

Physical Attack / Cooldown: -

Always acts first to deal small guaranteed-hit damage to one target

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Quick Punch+

クイックパンチ+ · 快速拳击+

ClawPhysical Attack

Physical Attack / Cooldown: -

Always acts first to deal small+ guaranteed-hit damage to one target

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Six-Hit Combo

六連撃 · 六连击

ClawPhysical Attack

Physical Attack / Cooldown: 4 turns

Tiny damage ×6 to one target Increased power on critical hits

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Six-Hit Combo+

六連撃+ · 六连击+

ClawPhysical Attack

Physical Attack / Cooldown: 3 turns

Tiny damage ×6 to one target Increased power on critical hits

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Poison Rush

ポイズンラッシュ · 毒素连击

ClawPhysical Attack Debuff

Physical Attack Debuff / Cooldown: 3 turns

Tiny damage and Poison Lv+1[5] ×2 to one target (Lv increases per stack / [runtime value]% of current HP damage per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Poison Rush+

ポイズンラッシュ+ · 毒素连击+

ClawPhysical Attack Debuff

Physical Attack Debuff / Cooldown: 2 turns

Tiny damage and Poison Lv+1[5] ×2 to one target (Lv increases per stack / [runtime value]% of current HP damage per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Explosive Power C

瞬発力 C · 瞬发力 C

ClawPassive

Passive (effective just by having it)

Critical Hit Power +15%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Explosive Power B

瞬発力 B · 瞬发力 B

ClawPassive

Passive (effective just by having it)

Critical Hit Power +25%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Explosive Power A

瞬発力 A · 瞬发力 A

ClawPassive

Passive (effective just by having it)

Critical Hit Power +40% / Accuracy -3%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Hunting Instincts C

狩猟本能 C · 狩猎本能 C

ClawPassive

Passive (effective just by having it)

Critical Hit Rate +5%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Hunting Instincts B

狩猟本能 B · 狩猎本能 B

ClawPassive

Passive (effective just by having it)

Critical Hit Rate +10%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Hunting Instincts A

狩猟本能 A · 狩猎本能 A

ClawPassive

Passive (effective just by having it)

Critical Hit Rate +15% / Accuracy -3%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Poison Sting

毒針 · 毒针

ClawPassive

Passive (effective just by having it)

At the start of battle, apply Poison Lv+1[5] to a random target (Lv increases per stack / [runtime value]% of current HP damage per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Poison Touch

毒手 · 毒手

ClawPassive

Passive (effective just by having it)

Low chance to apply Poison Lv+1[5] each time an attack hits (Lv increases per stack / [runtime value]% of current HP damage per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Centrifugal Force

遠心力 · 离心力

ClawPassive

Passive (effective just by having it)

Higher AGI boosts Critical Hit Power(+[runtime value]%)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Hidden Claws

仕込み爪 · 隐刃爪

ClawPassive

Passive (effective just by having it)

After small+ or lower damage physical attacks, deals tiny physical follow-up damage

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Ad-Libbing

アドリブ · 即兴发挥

ClawPassive

Passive (effective just by having it)

If ignoring commands, Critical Hit Power +40%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Martial Arts

武術 · 武术

ClawPassive

Passive (effective just by having it)

Power of physical attacks with small+ or lower damage increases based on STR (+[runtime value])

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Intelligent Strike

知的な一撃 · 智慧一击

FangPhysical Attack

Physical Attack / Cooldown: 2 turns

Medium damage to one target Power based on user's INT

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Intelligent Strike+

知的な一撃+ · 智慧一击+

FangPhysical Attack

Physical Attack / Cooldown: 2 turns

Medium+ damage to one target Power based on user's INT

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Armor Break

アーマーブレイク · 破甲

FangPhysical Attack Debuff

Physical Attack Debuff / Cooldown: 3 turns

Small damage to one target VIT↓[5]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Armor Break+

アーマーブレイク+ · 破甲+

FangPhysical Attack Debuff

Physical Attack Debuff / Cooldown: 1 turn

Small damage to one target VIT↓[5]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Magic Thorns

魔力の棘 · 魔力之刺

FangMagical Attack Debuff

Magical Attack Debuff / Cooldown: 3 turns

Small damage to one target RES↓[5]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Magic Thorns+

魔力の棘+ · 魔力之刺+

FangMagical Attack Debuff

Magical Attack Debuff / Cooldown: 1 turn

Small damage to one target RES↓[5]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Startle

驚かす · 惊吓

FangPhysical Attack Debuff

Physical Attack Debuff / Cooldown: 3 turns

Always acts first to deal tiny damage to one target Stun[1] (Prevents action / May fail to apply)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Startle+

驚かす+ · 惊吓+

FangPhysical Attack Debuff

Physical Attack Debuff / Cooldown: 2 turns

Always acts first to deal tiny damage to one target Stun[1] (Prevents action / May fail to apply)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Battle Cry

雄叫び · 吼叫

FangBuff

Buff / Cooldown: 1 turn

Gain Elation Lv+1[★] (Lv increases per stack / STR & INT increase by Lv×8%)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Battle Cry+

雄叫び+ · 吼叫+

FangBuff

Buff / Cooldown: -

Gain Elation Lv+1[★] (Lv increases per stack / STR & INT increase by Lv×8%)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Venomous Fangs

毒の牙 · 毒牙

FangPhysical Attack Debuff

Physical Attack Debuff / Cooldown: 3 turns

Medium damage to one target Poison Lv+1[5] (Lv increases per stack / [runtime value]% of current HP damage per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Venomous Fangs+

毒の牙+ · 毒牙+

FangPhysical Attack Debuff

Physical Attack Debuff / Cooldown: 2 turns

Medium damage to one target Poison Lv+1[5] (Lv increases per stack / [runtime value]% of current HP damage per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Dazzling Fangs

目眩ましの牙 · 致盲之牙

FangPhysical Attack Debuff

Physical Attack Debuff / Cooldown: 3 turns

Medium damage to one target Accuracy↓[5]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Dazzling Fangs+

目眩ましの牙+ · 致盲之牙+

FangPhysical Attack Debuff

Physical Attack Debuff / Cooldown: 2 turns

Medium damage to one target Accuracy↓[5]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Death Roll

デスロール · 死亡翻滚

FangPhysical Attack

Physical Attack / Cooldown: 3 turns

Next turn's end: deal massive guaranteed-hit damage to one target The user cannot act until then

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Death Roll+

デスロール+ · 死亡翻滚+

FangPhysical Attack

Physical Attack / Cooldown: 2 turns

Next turn's end: deal massive guaranteed-hit damage to one target The user cannot act until then

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Aura Crash

オーラクラッシュ · 气场猛攻

FangPhysical Attack Debuff

Physical Attack Debuff / Cooldown: 3 turns

Medium damage to one target Remove all positive effects from the target

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Aura Crash+

オーラクラッシュ+ · 气场猛攻+

FangPhysical Attack Debuff

Physical Attack Debuff / Cooldown: 2 turns

Medium+ damage to one target Remove all positive effects from the target

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Chomp

がぶりちょ · 大咬一口

FangPhysical Attack Heal

Physical Attack Heal / Cooldown: 6 turns

Medium damage to one target Heal HP equal to STR ([runtime value])

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Chomp+

がぶりちょ+ · 大咬一口+

FangPhysical Attack Heal

Physical Attack Heal / Cooldown: 5 turns

Medium+ damage to one target Heal HP equal to STR×2 ([runtime value])

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Steel Body C

鋼のボディ C · 钢铁之躯 C

FangPassive

Passive (effective just by having it)

Physical Resistance +10%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Steel Body B

鋼のボディ B · 钢铁之躯 B

FangPassive

Passive (effective just by having it)

Physical Resistance +15% / Physical Power -3%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Steel Body A

鋼のボディ A · 钢铁之躯 A

FangPassive

Passive (effective just by having it)

Physical Resistance +20% / Physical Power -5%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Antibody Generation C

抗体生成 C · 抗体生成 C

FangPassive

Passive (effective just by having it)

Debuff Resistance +20%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Antibody Generation B

抗体生成 B · 抗体生成 B

FangPassive

Passive (effective just by having it)

Debuff Resistance +30% / HP -2% per turn

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Antibody Generation A

抗体生成 A · 抗体生成 A

FangPassive

Passive (effective just by having it)

Debuff Resistance +50% / HP -4% per turn

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Intimidation

威嚇 · 威吓

FangPassive

Passive (effective just by having it)

At the start of battle, apply STR↓[3] to a random target

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Lingering Flame

残り火 · 余焰

FangPassive

Passive (effective just by having it)

After physical attacking, deals INT × 0.5 ([runtime value]) follow-up damage

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Destruction

破壊 · 破坏

FangPassive

Passive (effective just by having it)

On critical hit, additionally applies STR↓[5]or VIT↓[5]or INT↓[5]or RES↓[5]or AGI↓[5]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Bite Marks

歯形刻み · 齿痕刻印

FangPassive

Passive (effective just by having it)

Medium chance to apply STR↓[5] when hit by physical attack

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Well-Prepared

用意周到 · 充分准备

FangPassive

Passive (effective just by having it)

Medium chance to automatically defence after using a debuff-inflicting skill

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Aim for the Legs!

足を狙う · 瞄准腿部

FangPassive

Passive (effective just by having it)

When applying a debuff, Medium chance to apply AGI↓[5]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Tactician

戦略家 · 战略家

FangPassive

Passive (effective just by having it)

When applying a debuff, gain Elation Lv+1[★] (Lv increases per stack / STR & INT increase by Lv×8%)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Fireball

ファイアボール · 火球

RoarMagical Attack

Magical Attack / Cooldown: 2 turns

Medium damage to one target

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Fireball+

ファイアボール+ · 火球+

RoarMagical Attack

Magical Attack / Cooldown: 2 turns

Medium+ damage to one target

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Air Strike

エアストライク · 空气打击

RoarMagical Attack

Magical Attack / Cooldown: 2 turns

Medium damage to one target Power based on user's STR

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Air Strike+

エアストライク+ · 空气打击+

RoarMagical Attack

Magical Attack / Cooldown: 2 turns

Medium+ damage to one target Power based on user's STR

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Loud Shout

大声で叫ぶ · 大声呐喊

RoarDebuff

Debuff / Cooldown: 2 turns

Guaranteed to apply STR↓[5] on all targets If the target has Headache, additional Headache damage

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Loud Shout+

大声で叫ぶ+ · 大声呐喊+

RoarDebuff

Debuff / Cooldown: 1 turn

Guaranteed to apply STR↓[5] on all targets If the target has Headache, additional Headache damage ×2

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Adjust Pitch

調律 · 调律

RoarBuff

Buff / Cooldown: 3 turns

Gain INT↑[5] Accuracy↑[5]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Adjust Pitch+

調律+ · 调律+

RoarBuff

Buff / Cooldown: 1 turn

Gain INT↑[5] Accuracy↑[5]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Vibration Wave

振動波 · 震动波

RoarMagical Attack Debuff

Magical Attack Debuff / Cooldown: 3 turns

Tiny damage to one target Headache[5] (Target's INT×0.5–[runtime value] damage per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Vibration Wave+

振動波+ · 震动波+

RoarMagical Attack Debuff

Magical Attack Debuff / Cooldown: 2 turns

Tiny damage to one target Headache[5] (Target's INT×0.5–[runtime value] damage per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

High-Pressure Heat Ray

高圧熱線 · 高压热射线

RoarMagical Attack

Magical Attack / Cooldown: 3 turns

Large damage to one target / Gain Recoil (Self [runtime value]% of max HP ([runtime value]) damage)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

High-Pressure Heat Ray+

高圧熱線+ · 高压热射线+

RoarMagical Attack

Magical Attack / Cooldown: 3 turns

Large+ damage to one target / Gain Recoil (Self [runtime value]% of max HP ([runtime value]) damage)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Ice Crack

アイスクラック · 冰裂

RoarMagical Attack

Magical Attack / Cooldown: 4 turns

Medium damage to one target Headache[5] (Target's INT×0.5–[runtime value] damage per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Ice Crack+

アイスクラック+ · 冰裂+

RoarMagical Attack

Magical Attack / Cooldown: 3 turns

Medium damage to one target Headache[5] (Target's INT×0.5–[runtime value] damage per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Magic Focus

魔力集中 · 魔力集中

RoarBuff

Buff / Cooldown: 5 turns

Gain Magic Focus[★] (Next magical attack power ×2.5)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Magic Focus+

魔力集中+ · 魔力集中+

RoarBuff

Buff / Cooldown: 3 turns

Gain Magic Focus[★] (Next magical attack power ×2.5)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Space Erosion

空間浸食 · 空间侵蚀

RoarMagical Attack

Magical Attack / Cooldown: 4 turns

Large guaranteed-hit damage to one target If the target has Headache, additional Headache damage

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Space Erosion+

空間浸食+ · 空间侵蚀+

RoarMagical Attack

Magical Attack / Cooldown: 3 turns

Large+ guaranteed-hit damage to one target If the target has Headache, additional Headache damage ×2

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Dragon's Rage

竜の怒り · 龙之怒

RoarMagical Attack

Magical Attack / Cooldown: 4 turns

Always acts last to deal massive damage to one target BP -40

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Dragon's Rage+

竜の怒り+ · 龙之怒+

RoarMagical Attack

Magical Attack / Cooldown: 4 turns

Always acts last to deal massive+ damage to one target

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Magic Furnace C

魔力炉 C · 魔力炉 C

RoarPassive

Passive (effective just by having it)

Magical Power +10%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Magic Furnace B

魔力炉 B · 魔力炉 B

RoarPassive

Passive (effective just by having it)

Magical Power +15% / Accuracy -1%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Magic Furnace A

魔力炉 A · 魔力炉 A

RoarPassive

Passive (effective just by having it)

Magical Power +20% / Accuracy -2%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Reactive Magic C

反応魔法 C · 反击魔法 C

RoarPassive

Passive (effective just by having it)

Reactive Magic Activation Rate +15% (Counter with medium magical damage when hit by magical attacks)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Reactive Magic B

反応魔法 B · 反击魔法 B

RoarPassive

Passive (effective just by having it)

Reactive Magic Activation Rate +25% Magical Resistance -10% (Counter with medium magical damage when hit by magical attacks)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Reactive Magic A

反応魔法 A · 反击魔法 A

RoarPassive

Passive (effective just by having it)

Reactive Magic Activation Rate +40% Magical Resistance -15% (Counter with medium magical damage when hit by magical attacks)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Visualization

イメージトレーニング · 想象训练

RoarPassive

Passive (effective just by having it)

At the start of battle, gain INT↑[3]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Magic Pressure

魔力圧 · 魔力威压

RoarPassive

Passive (effective just by having it)

After magical attacking, deals STR × 0.5 ([runtime value]) follow-up damage

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Analysis

分析 · 分析

RoarPassive

Passive (effective just by having it)

Gain INT↑[5] on successful evasion

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Electric Amp

エレキアンプ · 电流增幅

RoarPassive

Passive (effective just by having it)

Medium chance to gain Thundercloud Lv+1[5] after a magical attack (Lv increases per stack / Deals tiny magical damage equal to Lv per turn)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Distant Thunder

遠雷 · 远雷

RoarPassive

Passive (effective just by having it)

Gain Thundercloud Lv+1[5] every 4 turns (Lv increases per stack / Deals tiny magical damage equal to Lv per turn)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Primal Voice

原始の声 · 原始之声

RoarPassive

Passive (effective just by having it)

If ignoring commands, INT is doubled

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Applied Techniques

応用力 · 灵活应变

RoarPassive

Passive (effective just by having it)

Power of magical attacks with medium or higher damage increases based on INT (+[runtime value])

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Harden

硬化 · 硬化

ScaleBuff

Buff / Cooldown: 2 turns

Gain VIT↑[5] Shield[★] equal to VIT ([runtime value]) (Absorbs damage equal to remaining shield / Decreases by 10% per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Harden+

硬化+ · 硬化+

ScaleBuff

Buff / Cooldown: 1 turn

Gain VIT↑[5] Shield[★] equal to VIT ([runtime value]) (Absorbs damage equal to remaining shield / Decreases by 10% per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Protective Coating

コーティング · 涂层

ScaleBuff

Buff / Cooldown: 2 turns

Gain RES↑[5] Shield[★] equal to RES ([runtime value]) (Absorbs damage equal to remaining shield / Decreases by 10% per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Protective Coating+

コーティング+ · 涂层+

ScaleBuff

Buff / Cooldown: 1 turn

Gain RES↑[5] Shield[★] equal to RES ([runtime value]) (Absorbs damage equal to remaining shield / Decreases by 10% per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Instant Recovery

瞬間回復 · 瞬间恢复

ScaleHeal

Heal / Cooldown: 6 turns

Heal medium HP ([runtime value])

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Instant Recovery+

瞬間回復+ · 瞬间恢复+

ScaleHeal

Heal / Cooldown: 6 turns

Heal medium+ HP ([runtime value])

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Resistance Shield

レジストシールド · 抗性护盾

ScaleBuff

Buff / Cooldown: 4 turns

Gain Shield[★] equal to RES×2 ([runtime value]) (Absorbs damage equal to remaining shield / Decreases by 10% per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Resistance Shield+

レジストシールド+ · 抗性护盾+

ScaleBuff

Buff / Cooldown: 4 turns

Gain Shield[★] equal to RES×3 ([runtime value]) (Absorbs damage equal to remaining shield / Decreases by 10% per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Heat Expulsion

排熱 · 排热

ScaleBuff

Buff / Cooldown: 3 turns

Reduce cooldown of all skills currently on cooldown by 1

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Heat Expulsion+

排熱+ · 排热+

ScaleBuff

Buff / Cooldown: 2 turns

Reduce cooldown of all skills currently on cooldown by 1

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Regeneration

再生 · 再生

ScaleHeal

Heal / Cooldown: 6 turns

Gain Regeneration[5] (Heal tiny HP ([runtime value]) after action)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Regeneration+

再生+ · 再生+

ScaleHeal

Heal / Cooldown: 4 turns

Gain Regeneration[5] (Heal tiny HP ([runtime value]) after action)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Body Bullet

ボディバレット · 身体弹

ScalePhysical Attack

Physical Attack / Cooldown: 2 turns

Medium damage to one target Power based on user's VIT

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Body Bullet+

ボディバレット+ · 身体弹+

ScalePhysical Attack

Physical Attack / Cooldown: 2 turns

Medium+ damage to one target Power based on user's VIT

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Molting

脱皮 · 蜕皮

ScaleHeal

Heal / Cooldown: 9 turns

Remove all negative effects from yourself

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Molting+

脱皮+ · 蜕皮+

ScaleHeal

Heal / Cooldown: 6 turns

Remove all negative effects from yourself

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Curse

呪い · 诅咒

ScaleSpecial Attack

Special Attack / Cooldown: 10 turns

Deal damage equal to total damage taken ([runtime value]) to one target Maximum equal to user's max HP ([runtime value])

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Curse+

呪い+ · 诅咒+

ScaleSpecial Attack

Special Attack / Cooldown: 8 turns

Deal damage equal to total damage taken ([runtime value]) to one target Maximum equal to user's max HP ([runtime value])

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Star Scales

星の鱗 · 星鳞

ScaleBuff

Buff / Cooldown: 7 turns

Always acts first to gain Star Scales[★] Regeneration[5] (Reduce next damage taken by 95%) (Heal tiny HP ([runtime value]) after action)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Star Scales+

星の鱗+ · 星鳞+

ScaleBuff

Buff / Cooldown: 5 turns

Always acts first to gain Star Scales[★] Regeneration[5] (Reduce next damage taken by 95%) (Heal tiny HP ([runtime value]) after action)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Sponge Body C

スポンジボディ C · 海绵之躯 C

ScalePassive

Passive (effective just by having it)

Healing Effect +10%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Sponge Body B

スポンジボディ B · 海绵之躯 B

ScalePassive

Passive (effective just by having it)

Healing Effect +15% / BP -1 per turn

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Sponge Body A

スポンジボディ A · 海绵之躯 A

ScalePassive

Passive (effective just by having it)

Healing Effect +20% / BP -2 per turn

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Heat Conversion C

熱変換 C · 热转换 C

ScalePassive

Passive (effective just by having it)

Heal 1% HP per turn

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Heat Conversion B

熱変換 B · 热转换 B

ScalePassive

Passive (effective just by having it)

Heal 2% HP per turn / BP -1 per turn

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Heat Conversion A

熱変換 A · 热转换 A

ScalePassive

Passive (effective just by having it)

Heal 3% HP per turn / BP -2 per turn

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Worrywart

心配性 · 爱操心

ScalePassive

Passive (effective just by having it)

At the start of battle, gain Regeneration[3] (Automatically heal tiny HP ([runtime value]) after action)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Earth Stance

大地の構え · 大地姿态

ScalePassive

Passive (effective just by having it)

Heal tiny HP ([runtime value]) when defence

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Strategic Retreat

戦略的後退 · 战略撤退

ScalePassive

Passive (effective just by having it)

At the start of battle, gain Strategic Retreat[5] (Damage dealt and taken -50%)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Hexafrost

六花 · 六花

ScalePassive

Passive (effective just by having it)

Medium chance to gain Snowcloud Lv+1[5] after a physical attack (Lv increases per stack / Gain Shield per turn based on Lv and RES)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Snowfall

雪催 · 催雪

ScalePassive

Passive (effective just by having it)

Gain Snowcloud Lv+1[5] every 4 turns (Lv increases per stack / Gain Shield per turn based on Lv and RES)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Blindfire

ブラインドファイア · 盲射

ScalePassive

Passive (effective just by having it)

If Shield ≥1, deal small magical damage to a random target per turn

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Shield Body

シールドボディ · 护盾之躯

ScalePassive

Passive (effective just by having it)

If Shield ≥1, Medium chance to gain Heavyweight Lv+1[★] per turn

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Tornado

トルネード · 龙卷风

WingMagical Attack

Magical Attack / Cooldown: 2 turns

Small damage to all targets

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Tornado+

トルネード+ · 龙卷风+

WingMagical Attack

Magical Attack / Cooldown: 2 turns

Small+ damage to all targets

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Cyclone

サイクロン · 飓风

WingMagical Attack

Magical Attack / Cooldown: 4 turns

Medium damage to all targets

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Cyclone+

サイクロン+ · 飓风+

WingMagical Attack

Magical Attack / Cooldown: 4 turns

Medium+ damage to all targets

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Deafening Noise

騒音 · 噪音

WingDebuff

Debuff / Cooldown: 2 turns

Guaranteed to apply INT↓[5] on all targets If the target has Headache, additional Headache damage

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Deafening Noise+

騒音+ · 噪音+

WingDebuff

Debuff / Cooldown: 1 turn

Guaranteed to apply INT↓[5] on all targets If the target has Headache, additional Headache damage ×2

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Wind Blade

風の剣 · 风之剑

WingBuff

Buff / Cooldown: 5 turns

Gain Wind Blade[5] (User's AGI ([runtime value]) damage per turn to a random one target)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Wind Blade+

風の剣+ · 风之剑+

WingBuff

Buff / Cooldown: 3 turns

Gain Wind Blade[5] (User's AGI ([runtime value]) damage per turn to a random one target)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Sudden Gust

突風 · 阵风

WingBuff

Buff / Cooldown: 5 turns

Remove all positive effects from the target / Gain Wind Blade[2] (User's AGI ([runtime value]) damage per turn to a random one target)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Sudden Gust+

突風+ · 阵风+

WingBuff

Buff / Cooldown: 5 turns

Remove all positive effects from the target / Gain Wind Blade[3] (User's AGI ([runtime value]) damage per turn to a random one target)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Sword Dance

ソードダンス · 剑舞

WingMagical Attack

Magical Attack / Cooldown: 2 turns

Small to massive damage to all targets More remaining turns on Wind Blade increases damage

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Sword Dance+

ソードダンス+ · 剑舞+

WingMagical Attack

Magical Attack / Cooldown: 2 turns

Small+ to massive+ damage to all targets More remaining turns on Wind Blade increases damage

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Wing Flap

羽ばたき · 振翼

WingBuff

Buff / Cooldown: 3 turns

Gain AGI↑[5] Evasion↑[5]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Wing Flap+

羽ばたき+ · 振翼+

WingBuff

Buff / Cooldown: 1 turn

Gain AGI↑[5] Evasion↑[5]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Sonic Blade

ソニックブレード · 音速剑

WingMagical Attack

Magical Attack / Cooldown: 2 turns

Medium damage to one target Power based on user's AGI

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Sonic Blade+

ソニックブレード+ · 音速剑+

WingMagical Attack

Magical Attack / Cooldown: 2 turns

Medium+ damage to one target Power based on user's AGI

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

High-Speed Flight

高速飛行 · 高速飞行

WingBuff

Buff / Cooldown: 6 turns

Gain High-Speed Flight[3] ( AGI is tripled)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

High-Speed Flight+

高速飛行+ · 高速飞行+

WingBuff

Buff / Cooldown: 4 turns

Gain High-Speed Flight[3] ( AGI is tripled)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Noise Storm

ノイズストーム · 噪音风暴

WingMagical Attack Debuff

Magical Attack Debuff / Cooldown: 5 turns

Large damage to all targets Headache[5] (Target's INT×0.5–[runtime value] damage per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Noise Storm+

ノイズストーム+ · 噪音风暴+

WingMagical Attack Debuff

Magical Attack Debuff / Cooldown: 4 turns

Large+ damage to all targets Headache[5] (Target's INT×0.5–[runtime value] damage per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Wind Veil C

風の幕 C · 风幕 C

WingPassive

Passive (effective just by having it)

Magical Resistance +10%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Wind Veil B

風の幕 B · 风幕 B

WingPassive

Passive (effective just by having it)

Magical Resistance +15% / Magical Power -3%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Wind Veil A

風の幕 A · 风幕 A

WingPassive

Passive (effective just by having it)

Magical Resistance +20% / Magical Power -5%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Reading the Wind C

風読み C · 风之预读 C

WingPassive

Passive (effective just by having it)

Evasion +4%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Reading the Wind B

風読み B · 风之预读 B

WingPassive

Passive (effective just by having it)

Evasion +8% / Physical Resistance -5% / Magical Resistance -5%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Reading the Wind A

風読み A · 风之预读 A

WingPassive

Passive (effective just by having it)

Evasion +12% / Physical Resistance -10% / Magical Resistance -10%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Jamming

ジャミング · 干扰

WingPassive

Passive (effective just by having it)

At the start of battle, apply INT↓[3] to a random target

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Tailwind

追い風 · 顺风

WingPassive

Passive (effective just by having it)

Gain Wind Blade[1] every 3 turns (User's AGI ([runtime value]) damage per turn to a random one target)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Float Like a Butterfly

ゆらゆら · 晃悠悠

WingPassive

Passive (effective just by having it)

Higher AGI increases Evasion Rate(+[runtime value]%)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Bluff

ブラフ · 虚招

WingPassive

Passive (effective just by having it)

Medium chance to apply INT↓[5] when hit by magical attack

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Crisis Avoidance

危機回避 · 危机回避

WingPassive

Passive (effective just by having it)

After being hit, Evasion +20% next turn

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Restless

落ち着きがない · 躁动不安

WingPassive

Passive (effective just by having it)

If ignoring commands, Evasion +12%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Mental Math

暗算力 · 心算术

WingPassive

Passive (effective just by having it)

Power of magical attacks with small+ or lower damage increases based on AGI (+[runtime value])

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Scythe Wind

鎌風 · 镰风

WingPassive

Passive (effective just by having it)

Gain Wind Blade[2] on successful evasion (User's AGI ([runtime value]) damage per turn to a random one target)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Bash

バッシュ · 猛击

TailPhysical Attack

Physical Attack / Cooldown: 2 turns

Small damage to all targets

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Bash+

バッシュ+ · 猛击+

TailPhysical Attack

Physical Attack / Cooldown: 2 turns

Small+ damage to all targets

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Sweep

なぎ払い · 横扫

TailPhysical Attack

Physical Attack / Cooldown: 4 turns

Medium damage to all targets

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Sweep+

なぎ払い+ · 横扫+

TailPhysical Attack

Physical Attack / Cooldown: 4 turns

Medium+ damage to all targets

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Beat

ビート · 节拍

TailBuff

Buff / Cooldown: 4 turns

BP +25

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Beat+

ビート+ · 节拍+

TailBuff

Buff / Cooldown: 3 turns

BP +30

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Vital Shield

バイタルシールド · 生命护盾

TailBuff

Buff / Cooldown: 4 turns

Gain Shield[★] equal to VIT×2 ([runtime value]) (Absorbs damage equal to remaining shield / Decreases by 10% per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Vital Shield+

バイタルシールド+ · 生命护盾+

TailBuff

Buff / Cooldown: 4 turns

Gain Shield[★] equal to VIT×3 ([runtime value]) (Absorbs damage equal to remaining shield / Decreases by 10% per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Dust Armor

塵の鎧 · 尘之铠

TailBuff

Buff / Cooldown: 1 turn

Gain Heavyweight Lv+1[★] (Lv increases per stack / VIT & RES increase by Lv×8%)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Dust Armor+

塵の鎧+ · 尘之铠+

TailBuff

Buff / Cooldown: -

Gain Heavyweight Lv+1[★] (Lv increases per stack / VIT & RES increase by Lv×8%)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Ghost Whip

ゴーストウィップ · 幽灵鞭

TailMagical Attack

Magical Attack / Cooldown: 2 turns

Medium damage to one target Power based on user's RES

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Ghost Whip+

ゴーストウィップ+ · 幽灵鞭+

TailMagical Attack

Magical Attack / Cooldown: 2 turns

Medium+ damage to one target Power based on user's RES

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Drum Strike

太鼓撃ち · 击鼓

TailPhysical Attack

Physical Attack / Cooldown: 4 turns

Large damage to one target BP +15

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Drum Strike+

太鼓撃ち+ · 击鼓+

TailPhysical Attack

Physical Attack / Cooldown: 3 turns

Large damage to one target BP +15

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Dancing Dust

砂塵の舞 · 沙尘之舞

TailDebuff

Debuff / Cooldown: 3 turns

Guaranteed to apply Accuracy↓[5] on all targets

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Dancing Dust+

砂塵の舞+ · 沙尘之舞+

TailDebuff

Debuff / Cooldown: 2 turn

Guaranteed to apply Accuracy↓[5] on all targets

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Indomitable Spirit

不屈の心 · 不屈之心

TailBuff

Buff / Cooldown: 9 turns

Gain Indomitable Spirit[★] (Revive with 40% HP when defeated)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Indomitable Spirit+

不屈の心+ · 不屈之心+

TailBuff

Buff / Cooldown: 6 turns

Gain Indomitable Spirit[★] (Revive with 40% HP when defeated)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Super Beat

スーパービート · 超级节拍

TailBuff

Buff / Cooldown: 5 turns

BP +50

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Super Beat+

スーパービート+ · 超级节拍+

TailBuff

Buff / Cooldown: 4 turns

BP +55

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Strength Focus C

筋力集中 C · 集中肌肉 C

TailPassive

Passive (effective just by having it)

Physical Power +10%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Strength Focus B

筋力集中 B · 集中肌肉 B

TailPassive

Passive (effective just by having it)

Physical Power +15% / Accuracy -1%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Strength Focus A

筋力集中 A · 集中肌肉 A

TailPassive

Passive (effective just by having it)

Physical Power +20% / Accuracy -2%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Dragon's Breath C

竜の呼吸 C · 龙之呼吸 C

TailPassive

Passive (effective just by having it)

BP+1 per turn

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Dragon's Breath B

竜の呼吸 B · 龙之呼吸 B

TailPassive

Passive (effective just by having it)

BP+2 per turn / HP -1% per turn

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Dragon's Breath A

竜の呼吸 A · 龙之呼吸 A

TailPassive

Passive (effective just by having it)

BP+3 per turn / HP -2% per turn

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Drumming

ドラミング · 激昂捶胸

TailPassive

Passive (effective just by having it)

At the start of battle, BP +25

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Muscle Armor

筋肉の鎧 · 肌肉护甲

TailPassive

Passive (effective just by having it)

Increase damage reduction from defense from 50% to 66%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Confident

自信家 · 自信爆发

TailPassive

Passive (effective just by having it)

BP +20 on critical hit

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Sore Loser

負けず嫌い · 好胜心

TailPassive

Passive (effective just by having it)

When receiving STR↓, gain STR↑[5] When receiving INT↓, gain INT↑[5]

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Healing Beat

癒しのビート · 治愈节拍

TailPassive

Passive (effective just by having it)

When using a BP-gain skill, additionally heal tiny HP ([runtime value])

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Afterimage Armor

残像の鎧 · 残影护甲

TailPassive

Passive (effective just by having it)

On Evade failure, reduce damage taken by 50%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Residual Heat

余熱 · 余热

TailPassive

Passive (effective just by having it)

BP +5 after Breath

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Dragon Engine

ドラゴンエンジン · 龙之引擎

TailPassive

Passive (effective just by having it)

Power of attacks with large or higher damage increases based on current BP

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Punch

パンチ · 拳击

NeutralPhysical Attack

Physical Attack / Cooldown: -

Small damage to one target

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Punch+

パンチ+ · 拳击+

NeutralPhysical Attack

Physical Attack / Cooldown: -

Small+ damage to one target

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Spark

スパーク · 电光火花

NeutralMagical Attack

Magical Attack / Cooldown: -

Small damage to one target

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Spark+

スパーク+ · 电光火花+

NeutralMagical Attack

Magical Attack / Cooldown: -

Small+ damage to one target

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

First Aid

応急手当て · 急救

NeutralHeal

Heal / Cooldown: 2 turns

Heal small HP ([runtime value])

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

First Aid+

応急手当て+ · 急救+

NeutralHeal

Heal / Cooldown: 2 turns

Heal small+ HP ([runtime value])

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Ice Veil

氷のベール · 冰之帷幕

NeutralBuff

Buff / Cooldown: 5 turns

Gain Ice Veil[5] (5% of max HP ([runtime value]) damage per turn / immune to other debuffs)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Ice Veil+

氷のベール+ · 冰之帷幕+

NeutralBuff

Buff / Cooldown: 5 turns

Gain Ice Veil+[5] (4% of max HP ([runtime value]) damage per turn / immune to other debuffs)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Pressure Point

ツボ突き · 要害突刺

NeutralPhysical Attack Debuff

Physical Attack Debuff / Cooldown: 2 turns

Small damage to one target Inverted Healing[★] (Next healing effect is reversed into damage)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Pressure Point+

ツボ突き+ · 要害突刺+

NeutralPhysical Attack Debuff

Physical Attack Debuff / Cooldown: 1 turn

Small+ damage to one target Inverted Healing[★] (Next healing effect is reversed into damage)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Midas Touch

ミダスの手 · 点金之手

NeutralPhysical Attack

Physical Attack / Cooldown: 2 turns

Small damage to one target Gain 1-999 G per use / Success rate decreases after each activation

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Midas Touch+

ミダスの手+ · 点金之手+

NeutralPhysical Attack

Physical Attack / Cooldown: 2 turns

Small damage to one target Gain 500-999 G per use / Success rate decreases after each activation

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Lick Wounds

傷舐め · 舔舐伤口

NeutralHeal

Heal / Cooldown: 6 turns

Heal HP based on personality ([runtime value]) Effect increases with WILD

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Lick Wounds+

傷舐め+ · 舔舐伤口+

NeutralHeal

Heal / Cooldown: 5 turns

Heal HP based on personality ([runtime value]) Effect increases with WILD

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Dragon Qigong

竜気功 · 龙气功

NeutralHeal

Heal / Cooldown: 6 turns

Heal HP based on personality ([runtime value]) Effect increases with RULE

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Dragon Qigong+

竜気功+ · 龙气功+

NeutralHeal

Heal / Cooldown: 5 turns

Heal HP based on personality ([runtime value]) Effect increases with RULE

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Dancing Chop

ダンシングチョップ · 舞动手刀

NeutralPhysical Attack

Physical Attack / Cooldown: 2 turns

Medium damage to one target Power ×2 on odd turns, ×0.5 on even turns

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Dancing Chop+

ダンシングチョップ+ · 舞动手刀+

NeutralPhysical Attack

Physical Attack / Cooldown: 1 turns

Medium+ damage to one target Power ×2 on odd turns, ×0.5 on even turns

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Party Cracker

パーティークラッカー · 派对礼炮

NeutralMagical Attack

Magical Attack / Cooldown: 2 turns

Medium damage to one target Power ×0.5 on odd turns, ×2 on even turns

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Party Cracker+

パーティークラッカー+ · 派对礼炮+

NeutralMagical Attack

Magical Attack / Cooldown: 1 turns

Medium+ damage to one target Power ×0.5 on odd turns, ×2 on even turns

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Scorching Lungs

炎の肺 · 火焰之肺

NeutralPassive

Passive (effective just by having it)

BP Max +20

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Pre-Match Brawler

場外乱闘 · 场外乱斗

NeutralPassive

Passive (effective just by having it)

At the start of battle, deal 10% max HP damage to yourself and all enemies

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Divine Dragon of the People

みんなの神竜 · 大家的神龙

NeutralPassive

Passive (effective just by having it)

Increase reward money by 20% when defeating small calamities

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Great Divine Dragon

偉大なる神竜 · 伟大的神龙

NeutralPassive

Passive (effective just by having it)

Increase reward money by 50% when defeating bosses

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Guts

ガッツ · 毅力

NeutralPassive

Passive (effective just by having it)

If HP is 2 or higher, survive fatal damage with 1 HP Success rate decreases after each activation

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Art of Substitution

変わり身の術 · 替身之术

NeutralPassive

Passive (effective just by having it)

At the start of battle, gain Substitution[★] (Dodge the next attack)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Forced Decomposition

強制分解 · 强制分解

NeutralPassive

Passive (effective just by having it)

Debuff duration on yourself -1 turn Physical Resistance -5% / Magical Resistance -5%

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Milk Chug

ミルク早飲み · 奶速饮

NeutralPassive

Passive (effective just by having it)

When hit while HP ≤50%, automatically use a Dragon Milk if carried

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Careful

丁寧 · 细致

OtherCorrection based on RULE-aligned Personality

Correction based on RULE-aligned Personality

Buff/debuff duration you apply +1 turn

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Logical Thinking

論理的思考 · 逻辑思维

OtherCorrection based on strongly RULE-aligned Personality

Correction based on strongly RULE-aligned Personality

Buff/debuff duration you apply +1 turn Debuff duration on yourself -1 turn

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Reckless

前のめり · 求战心切

OtherCorrection based on WILD-aligned Personality

Correction based on WILD-aligned Personality

+50% Critical Hit Rate when ignoring commands +25% Damage taken when ignoring commands

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Acting on Instinct

考える前に動く · 行动先于思考

OtherCorrection based on strongly WILD-aligned Personality

Correction based on strongly WILD-aligned Personality

+100% Critical Hit Rate when ignoring commands +50% Damage taken when ignoring commands

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Evade

避ける · 闪避

OtherSpecial command

Cooldown:-

Evasion +50% this turn

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Run-Up

助走 · 助跑

HornBuff

Buff / Cooldown: 3 turns

Gain STR↑[5] Elation Lv+1[★] Accuracy↓[5] (Lv increases per stack / STR & INT increase by Lv×8%)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Run-Up+

助走+ · 助跑+

HornBuff

Buff / Cooldown: 1 turn

Gain STR↑[5] Elation Lv+1[★] Accuracy↓[5] (Lv increases per stack / STR & INT increase by Lv×8%)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Boomerang Attack

ブーメランアタック · 回旋镖攻击

HornPhysical Attack

Physical Attack / Cooldown: 4 turns

Medium damage to one target / Low accuracy Large guaranteed-hit damage to all targets when an attack misses

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Boomerang Attack+

ブーメランアタック+ · 回旋镖攻击+

HornPhysical Attack

Physical Attack / Cooldown: 4 turns

Medium+ damage to one target / Low accuracy Large guaranteed-hit damage to all targets when an attack misses

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Bring It On!

喧嘩上等! · 放马过来!

HornBuff

Buff / Cooldown: 3 turns

Gain Bring It On![5] ( Hot-Blooded Headbutt Activation Rate +50% / Power +50%)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Bring It On!+

喧嘩上等!+ · 放马过来!+

HornBuff

Buff / Cooldown: 3 turns

Gain Bring It On!+[5] ( Hot-Blooded Headbutt Activation Rate +100% / Power +100%)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Cell Activation

細胞活性化 · 细胞活性化

ClawHeal

Heal / Cooldown: 1 turn

Heal small HP ([runtime value]) / Gain Unsettled[★] (Will ignore commands next turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Cell Activation+

細胞活性化+ · 细胞活性化+

ClawHeal

Heal / Cooldown: 1 turn

Heal small+ HP ([runtime value]) / Gain Unsettled[★] (Will ignore commands next turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Wild Scratch

ワイルドスクラッチ · 野性撕咬

ClawPhysical Attack

Physical Attack / Cooldown: -

Small damage to one target If ignoring commands, power ×2

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Wild Scratch+

ワイルドスクラッチ+ · 野性撕咬+

ClawPhysical Attack

Physical Attack / Cooldown: -

Small+ damage to one target If ignoring commands, power ×3

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Wild Slash

ワイルドスラッシュ · 野性斩

ClawPhysical Attack

Physical Attack / Cooldown: 1 turn

Small damage ×2 to one target If ignoring commands, power ×2

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Wild Slash+

ワイルドスラッシュ+ · 野性斩+

ClawPhysical Attack

Physical Attack / Cooldown: 1 turn

Small+ damage ×2 to one target If ignoring commands, power ×3

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Poison Rain

毒の雨 · 毒雨

ClawDebuff

Debuff / Cooldown: 4 turns

Guaranteed to apply Poison Rain[7] on all targets (Inflict Poison Lv.1[5] on turns that are multiples of 3)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Poison Rain+

毒の雨+ · 毒雨+

ClawDebuff

Debuff / Cooldown: 4 turns

Guaranteed to apply Poison Rain[10] on all targets (Inflict Poison Lv.1[5] on turns that are multiples of 3)

Game text · supplied v1.0.1 snapshot · not playtested

Link to this entry

Acidic Fluid

酸性液 · 酸液

FangDebuff

Debuff / Cooldown: 1 turn

Guaranteed to apply Acid Wound[★] on one target (Nullifies the next buff gained)

Game text · supplied v1.0.1 snapshot · not playtested

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Acidic Fluid+

酸性液+ · 酸液+

FangDebuff

Debuff / Cooldown: -

Guaranteed to apply Acid Wound[★] on one target (Nullifies the next buff gained)

Game text · supplied v1.0.1 snapshot · not playtested

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Crunch

噛み砕き · 咬碎

FangPhysical Attack Debuff

Physical Attack Debuff / Cooldown: 4 turns

Medium damage to one target STR↓[5] INT↓[5] / Gain Recoil (Self [runtime value]% of max HP ([runtime value]) damage)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

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Crunch+

噛み砕き+ · 咬碎+

FangPhysical Attack Debuff

Physical Attack Debuff / Cooldown: 3 turns

Medium+ damage to one target STR↓[5] INT↓[5] / Gain Recoil (Self [runtime value]% of max HP ([runtime value]) damage)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

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Monster Bite

モンスターバイト · 怪物撕咬

FangPhysical Attack Debuff

Physical Attack Debuff / Cooldown: 4 turns

Large damage to one target Acid Wound[★] (Nullifies the next buff gained)

Game text · supplied v1.0.1 snapshot · not playtested

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Monster Bite+

モンスターバイト+ · 怪物撕咬+

FangPhysical Attack Debuff

Physical Attack Debuff / Cooldown: 3 turns

Large damage to one target Acid Wound[★] (Nullifies the next buff gained)

Game text · supplied v1.0.1 snapshot · not playtested

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Hidden Thorns

不可視の棘 · 隐形之刺

FangMagical Attack Debuff

Magical Attack Debuff / Cooldown: 3 turns

Medium damage to one target VIT↓[5] RES↓[5] / Gain Unsettled[★] (Will ignore commands next turn)

Game text · supplied v1.0.1 snapshot · not playtested

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Hidden Thorns+

不可視の棘+ · 隐形之刺+

FangMagical Attack Debuff

Magical Attack Debuff / Cooldown: 2 turns

Medium+ damage to one target VIT↓[5] RES↓[5] / Gain Unsettled[★] (Will ignore commands next turn)

Game text · supplied v1.0.1 snapshot · not playtested

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Mirage

蜃気楼 · 海市蜃楼

RoarDebuff

Debuff / Cooldown: 2 turns

Guaranteed to apply INT↑[5] Accuracy↓[5] to all combatants If the target has Headache, additional Headache damage ×2

Game text · supplied v1.0.1 snapshot · not playtested

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Mirage+

蜃気楼+ · 海市蜃楼+

RoarDebuff

Debuff / Cooldown: 1 turn

Guaranteed to apply INT↑[5] Accuracy↓[5] to all combatants If the target has Headache, additional Headache damage ×3

Game text · supplied v1.0.1 snapshot · not playtested

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Reverb

リバーブ · 回响

RoarMagical Attack

Magical Attack / Cooldown: 1 turn

Small guaranteed-hit damage to one target If the target has Headache, additional Headache damage ×2

Game text · supplied v1.0.1 snapshot · not playtested

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Reverb+

リバーブ+ · 回响+

RoarMagical Attack

Magical Attack / Cooldown: -

Small+ guaranteed-hit damage to one target If the target has Headache, additional Headache damage ×3

Game text · supplied v1.0.1 snapshot · not playtested

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Thundercloud

雷雲 · 雷云

RoarBuff

Buff / Cooldown: 3 turns

Gain Thundercloud Lv+1[5] (Lv increases per stack / Deals tiny magical damage equal to Lv per turn)

Game text · supplied v1.0.1 snapshot · not playtested

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Thundercloud+

雷雲+ · 雷云+

RoarBuff

Buff / Cooldown: 2 turn

Gain Thundercloud Lv+1[5] (Lv increases per stack / Deals tiny magical damage equal to Lv per turn)

Game text · supplied v1.0.1 snapshot · not playtested

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Trap Master

トラップマスター · 陷阱大师

RoarBuff

Buff / Cooldown: 3 turns

Gain Trap Master[5] ( Reactive Magic Activation Rate +50% / Power +50%)

Game text · supplied v1.0.1 snapshot · not playtested

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Trap Master+

トラップマスター+ · 陷阱大师+

RoarBuff

Buff / Cooldown: 3 turns

Gain Trap Master+[5] ( Reactive Magic Activation Rate +100% / Power +100%)

Game text · supplied v1.0.1 snapshot · not playtested

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Instant Shield

インスタントシールド · 即时护盾

ScaleBuff

Buff / Cooldown: -

Gain Shield[★] equal to 10% of Max HP ([runtime value]) (Absorbs damage equal to remaining shield / Decreases by 10% per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

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Instant Shield+

インスタントシールド+ · 即时护盾+

ScaleBuff

Buff / Cooldown: -

Gain Shield[★] equal to 15% of Max HP ([runtime value]) (Absorbs damage equal to remaining shield / Decreases by 10% per turn)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

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Dragon Calluses

竜のかさぶた · 龙之痂

ScaleBuff

Buff / Cooldown: 4 turns

Gain Dragon Calluses[★] (Gain shield[★] equal to 150% of next damage taken)

Game text · supplied v1.0.1 snapshot · not playtested

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Dragon Calluses+

竜のかさぶた+ · 龙之痂+

ScaleBuff

Buff / Cooldown: 3 turns

Gain Dragon Calluses+[★] (Gain shield[★] equal to 200% of next damage taken)

Game text · supplied v1.0.1 snapshot · not playtested

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Snowcloud

雪雲 · 雪云

ScaleBuff

Buff / Cooldown: 3 turns

Gain Snowcloud Lv+1[5] (Lv increases per stack / Gain Shield per turn based on Lv and RES)

Game text · supplied v1.0.1 snapshot · not playtested

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Snowcloud+

雪雲+ · 雪云+

ScaleBuff

Buff / Cooldown: 2 turn

Gain Snowcloud Lv+1[5] (Lv increases per stack / Gain Shield per turn based on Lv and RES)

Game text · supplied v1.0.1 snapshot · not playtested

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Stalwart Press

プレッサー · 压迫

ScaleSpecial Attack

Special Attack / Cooldown: 5 turns

Deals damage equal to Shield×1.2 ([runtime value]) to one target

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

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Stalwart Press+

プレッサー+ · 压迫+

ScaleSpecial Attack

Special Attack / Cooldown: 4 turns

Deals damage equal to Shield×1.5 ([runtime value]) to one target

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

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Windmill Wings

風力発電 · 风力发电

WingBuff

Buff / Cooldown: 3 turns

Gain Windmill Wings[7] (Each evade reduces magical attack skills cooldown by 1)

Game text · supplied v1.0.1 snapshot · not playtested

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Windmill Wings+

風力発電+ · 风力发电+

WingBuff

Buff / Cooldown: 3 turns

Gain Windmill Wings[10] (Each evade reduces magical attack skills cooldown by 1)

Game text · supplied v1.0.1 snapshot · not playtested

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Thunder Vortex

雷の渦 · 雷之漩涡

WingMagical Attack

Magical Attack / Cooldown: 5 turns

Always acts last to deal massive damage to one target Each evade reduces cooldown by 1

Game text · supplied v1.0.1 snapshot · not playtested

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Thunder Vortex+

雷の渦+ · 雷之漩涡+

WingMagical Attack

Magical Attack / Cooldown: 4 turns

Always acts last to deal massive+ damage to one target Each evade reduces cooldown by 1

Game text · supplied v1.0.1 snapshot · not playtested

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Shadow Clone

影分身 · 影分身

WingBuff

Buff / Cooldown: 3 turns

Gain Substitution[★] Max HP↓[5] (Dodge the next attack)

Game text · supplied v1.0.1 snapshot · not playtested

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Shadow Clone+

影分身+ · 影分身+

WingBuff

Buff / Cooldown: 1 turn

Gain Substitution[★] Max HP↓[5] (Dodge the next attack)

Game text · supplied v1.0.1 snapshot · not playtested

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Revenge

リベンジ · 复仇

TailSpecial Attack

Special Attack / Cooldown: 4 turns

Deal damage equal to max damage taken ×1.5 ([runtime value]) to one target Power resets after each use

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

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Revenge+

リベンジ+ · 复仇+

TailSpecial Attack

Special Attack / Cooldown: 3 turns

Deal damage equal to max damage taken ×2 ([runtime value]) to one target Power resets after each use

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

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Flames of Adversity

逆境の炎 · 逆境之炎

TailHeal Buff

Heal Buff / Cooldown: 10 turns

Heal medium HP ([runtime value]) and BP +20 If HP is 50% or lower, activates twice

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

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Flames of Adversity+

逆境の炎+ · 逆境之炎+

TailHeal Buff

Heal Buff / Cooldown: 7 turns

Heal medium HP ([runtime value]) and BP +20 If HP is 50% or lower, activates twice

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

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Desperate Beat

やけくそビート · 乱来节拍

TailBuff

Buff / Cooldown: 10 turns

BP+80 / Gain Recoil (Self [runtime value]% of max HP ([runtime value]) damage)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

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Desperate Beat+

やけくそビート+ · 乱来节拍+

TailBuff

Buff / Cooldown: 8 turns

BP+85 / Gain Recoil (Self [runtime value]% of max HP ([runtime value]) damage)

[runtime value] needs the current character or battle state; no fixed number is claimed.

Game text · supplied v1.0.1 snapshot · not playtested

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Thin Ice

薄氷 · 薄冰

NeutralBuff

Buff / Cooldown: 1 turn

Gain Thin Ice[★] (Nullifies the next debuff received)

Game text · supplied v1.0.1 snapshot · not playtested

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Thin Ice+

薄氷+ · 薄冰+

NeutralBuff

Buff / Cooldown: -

Gain Thin Ice[★] (Nullifies the next debuff received)

Game text · supplied v1.0.1 snapshot · not playtested

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Call Storm

嵐を呼ぶ · 呼唤风暴

OtherBuff Magical Attack

Buff Magical Attack / Cooldown: 1 turn

Gain Storm Lv+1[★] (Cannot be removed / Reduces Breath damage based on Lv) At the end of this turn, deal magical damage based on Lv

Game text · supplied v1.0.1 snapshot · not playtested

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Sources, version & limits

Names, effect text, enemy parameters, gallery families and configured prices come from the supplied folder labelled DRAPLINE v1.0.1. That label is not independent proof of the installed build version. English, Japanese and Simplified Chinese names are matched within the same snapshot. Game formatting is removed and unresolved substitutions are shown as [runtime value].

Evidence: file-verified descriptions, configuration, active difficulty and cooldown plugin behavior; no game execution or playtesting. Setup stats and cooldown timing do not include later event, state, artifact or passive changes. Unlock routes, live availability, final shop prices, damage results and ending conditions are not verified.

Small game icons identify entries, sometimes by shared category. Text and art belong to KANAWO / Vaka, Inc. No game executables, story scripts, audio or full asset archive are distributed. Official Steam page · Source policy and credits · Report a correction.