DRAPLINE Skills List & Cooldowns
Search 319 DRAPLINE skill records by family, effect and cooldown, including upgrades, passive skills, and English, Japanese and Chinese names.

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Families follow the game gallery, not inferred synergy rules. Passive effects and special commands are included; unlisted helpers and dynamically named breath variants are excluded. Compare upgrades or place active skills in the cooldown planner.
319 entries shown
Defense
防御 · 防御
Cooldown:-
Reduce damage taken this turn by [runtime value]%
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryUppercut
突き上げ · 上撩
Physical Attack / Cooldown: 2 turns
Medium damage to one target
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryUppercut+
突き上げ+ · 上撩+
Physical Attack / Cooldown: 2 turns
Medium+ damage to one target
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryReckless Attack
がむしゃらアタック · 狂暴攻击
Physical Attack / Cooldown: 3 turns
Large damage to one target / Gain Recoil (Self [runtime value]% of max HP ([runtime value]) damage)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryReckless Attack+
がむしゃらアタック+ · 狂暴攻击+
Physical Attack / Cooldown: 3 turns
Large+ damage to one target / Gain Recoil (Self [runtime value]% of max HP ([runtime value]) damage)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryFocus
集中 · 专注
Buff / Cooldown: 3 turns
Gain STR↑[5] Accuracy↑[5]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryFocus+
集中+ · 专注+
Buff / Cooldown: 1 turn
Gain STR↑[5] Accuracy↑[5]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDeep Breath
深呼吸 · 深呼吸
Heal / Cooldown: 4 turns
Heal HP equal to STR×2 ([runtime value])
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDeep Breath+
深呼吸+ · 深呼吸+
Heal / Cooldown: 4 turns
Heal HP equal to STR×3 ([runtime value])
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMeasuring Thrust
測定突き · 测量刺击
Physical Attack Buff / Cooldown: 3 turns
Small damage to one target / Gain Accuracy↑[5]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMeasuring Thrust+
測定突き+ · 测量刺击+
Physical Attack Buff / Cooldown: 1 turn
Small damage to one target / Gain Accuracy↑[5]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryCharge
突進 · 冲锋
Physical Attack / Cooldown: 2 turns
Large damage to one target Low accuracy
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryCharge+
突進+ · 冲锋+
Physical Attack / Cooldown: 2 turns
Large+ damage to one target Low accuracy
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryCharge Power
力溜め · 蓄力
Buff / Cooldown: 5 turns
Gain Charge Power[★] (Next physical attack power ×2.5)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryCharge Power+
力溜め+ · 蓄力+
Buff / Cooldown: 3 turns
Gain Charge Power[★] (Next physical attack power ×2.5)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryLock On
ロックオン · 锁定
Buff / Cooldown: 2 turns
Gain Sure Hit[★] (Next attack guaranteed to hit)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryLock On+
ロックオン+ · 锁定+
Buff / Cooldown: -
Gain Sure Hit[★] (Next attack guaranteed to hit)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryRaging Charge
怒りの突進 · 愤怒冲锋
Physical Attack / Cooldown: 3 turns
Always acts last to deal massive damage to one target Low accuracy
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryRaging Charge+
怒りの突進+ · 愤怒冲锋+
Physical Attack / Cooldown: 3 turns
Always acts last to deal massive+ damage to one target Low Accuracy
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryHeavy Impact
ヘビーインパクト · 重击
Physical Attack / Cooldown: 4 turns
Always acts last to deal massive damage to one target Gain STR↓[5]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryHeavy Impact+
ヘビーインパクト+ · 重击+
Physical Attack / Cooldown: 4 turns
Always acts last to deal massive+ damage to one target
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDynamic Vision C
動体視力 C · 动态视力 C
Passive (effective just by having it)
Accuracy +10%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDynamic Vision B
動体視力 B · 动态视力 B
Passive (effective just by having it)
Accuracy +20%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDynamic Vision A
動体視力 A · 动态视力 A
Passive (effective just by having it)
Accuracy +30% / Critical Hit Rate -5%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryHot-Blooded Headbutt C
熱血頭突き C · 热血头槌 C
Passive (effective just by having it)
Hot-Blooded Headbutt Activation Rate +15% (Counter with medium physical damage when hit by physical attacks)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryHot-Blooded Headbutt B
熱血頭突き B · 热血头槌 B
Passive (effective just by having it)
Hot-Blooded Headbutt Activation Rate +25% Physical Resistance -10% (Counter with medium physical damage when hit by physical attacks)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryHot-Blooded Headbutt A
熱血頭突き A · 热血头槌 A
Passive (effective just by having it)
Hot-Blooded Headbutt Activation Rate +40% Physical Resistance -15% (Counter with medium physical damage when hit by physical attacks)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryFull Power Dash
全力ダッシュ · 全力冲刺
Passive (effective just by having it)
At the start of battle, gain STR↑[3]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryRecalculate
再計算 · 重新计算
Passive (effective just by having it)
Gain Sure Hit[★] when an attack misses (Next attack will definitely hit)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryAdrenaline
アドレナリン · 肾上腺素
Passive (effective just by having it)
Gain STR↑[5] on successful evasion
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryGreedy
欲張り · 贪心
Passive (effective just by having it)
Medium chance to gain skill-based STR↑ twice
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryAcid Horns
酸の角 · 酸之角
Passive (effective just by having it)
Medium chance to apply Acid Wound[★] after a physical attack (Nullifies the next buff gained)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryRelease Limiter
リミッター解除 · 限制解除
Passive (effective just by having it)
If ignoring commands, STR is doubled
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryBrute Force
力任せ · 蛮力
Passive (effective just by having it)
Power of physical attacks with medium or higher damage increases based on Max HP (+[runtime value])
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryCombo Strike
連撃 · 连击
Physical Attack / Cooldown: 1 turn
Tiny damage ×2 to one target Increased power on critical hits
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryCombo Strike+
連撃+ · 连击+
Physical Attack / Cooldown: -
Tiny damage ×2 to one target Increased power on critical hits
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryPoison Claw
ポイズンクロー · 毒爪
Physical Attack Debuff / Cooldown: 2 turns
Tiny damage to one target Poison Lv+1[5] (Lv increases per stack / [runtime value]% of current HP damage per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryPoison Claw+
ポイズンクロー+ · 毒爪+
Physical Attack Debuff / Cooldown: 1 turn
Tiny damage to one target Poison Lv+1[5] (Lv increases per stack / [runtime value]% of current HP damage per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySharpen Claws
爪とぎ · 磨爪
Buff / Cooldown: 3 turns
Gain Critical Hit Rate↑[5] Critical Hit Power↑[5]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySharpen Claws+
爪とぎ+ · 磨爪+
Buff / Cooldown: 1 turn
Gain Critical Hit Rate↑[5] Critical Hit Power↑[5]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMetallic Sound
金属音 · 金属音
Debuff / Cooldown: 3 turns
Guaranteed to apply Headache[5] on one target (Target's INT×0.5–[runtime value] damage per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMetallic Sound+
金属音+ · 金属音+
Debuff / Cooldown: 2 turn
Guaranteed to apply Headache[5] on one target (Target's INT×0.5–[runtime value] damage per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryRhythmic Punch
リズムパンチ · 节奏拳
Physical Attack Buff / Cooldown: 3 turns
Small damage to one target / Gain Critical Hit Rate↑[5]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryRhythmic Punch+
リズムパンチ+ · 节奏拳+
Physical Attack Buff / Cooldown: 1 turn
Small damage to one target / Gain Critical Hit Rate↑[5]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryThree-Hit Combo
三連撃 · 三连击
Physical Attack / Cooldown: 2 turns
Tiny damage ×3 to one target Increased power on critical hits
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryThree-Hit Combo+
三連撃+ · 三连击+
Physical Attack / Cooldown: 1 turn
Tiny damage ×3 to one target Increased power on critical hits
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMindfulness
マインドフルネス · 正念
Buff / Cooldown: 4 turns
Reduce cooldown of all skills currently on cooldown by 2
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMindfulness+
マインドフルネス+ · 正念+
Buff / Cooldown: 3 turns
Reduce cooldown of all skills currently on cooldown by 2
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryQuick Punch
クイックパンチ · 快速拳击
Physical Attack / Cooldown: -
Always acts first to deal small guaranteed-hit damage to one target
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryQuick Punch+
クイックパンチ+ · 快速拳击+
Physical Attack / Cooldown: -
Always acts first to deal small+ guaranteed-hit damage to one target
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySix-Hit Combo
六連撃 · 六连击
Physical Attack / Cooldown: 4 turns
Tiny damage ×6 to one target Increased power on critical hits
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySix-Hit Combo+
六連撃+ · 六连击+
Physical Attack / Cooldown: 3 turns
Tiny damage ×6 to one target Increased power on critical hits
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryPoison Rush
ポイズンラッシュ · 毒素连击
Physical Attack Debuff / Cooldown: 3 turns
Tiny damage and Poison Lv+1[5] ×2 to one target (Lv increases per stack / [runtime value]% of current HP damage per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryPoison Rush+
ポイズンラッシュ+ · 毒素连击+
Physical Attack Debuff / Cooldown: 2 turns
Tiny damage and Poison Lv+1[5] ×2 to one target (Lv increases per stack / [runtime value]% of current HP damage per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryExplosive Power C
瞬発力 C · 瞬发力 C
Passive (effective just by having it)
Critical Hit Power +15%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryExplosive Power B
瞬発力 B · 瞬发力 B
Passive (effective just by having it)
Critical Hit Power +25%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryExplosive Power A
瞬発力 A · 瞬发力 A
Passive (effective just by having it)
Critical Hit Power +40% / Accuracy -3%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryHunting Instincts C
狩猟本能 C · 狩猎本能 C
Passive (effective just by having it)
Critical Hit Rate +5%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryHunting Instincts B
狩猟本能 B · 狩猎本能 B
Passive (effective just by having it)
Critical Hit Rate +10%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryHunting Instincts A
狩猟本能 A · 狩猎本能 A
Passive (effective just by having it)
Critical Hit Rate +15% / Accuracy -3%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryPoison Sting
毒針 · 毒针
Passive (effective just by having it)
At the start of battle, apply Poison Lv+1[5] to a random target (Lv increases per stack / [runtime value]% of current HP damage per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryPoison Touch
毒手 · 毒手
Passive (effective just by having it)
Low chance to apply Poison Lv+1[5] each time an attack hits (Lv increases per stack / [runtime value]% of current HP damage per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryCentrifugal Force
遠心力 · 离心力
Passive (effective just by having it)
Higher AGI boosts Critical Hit Power(+[runtime value]%)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryAd-Libbing
アドリブ · 即兴发挥
Passive (effective just by having it)
If ignoring commands, Critical Hit Power +40%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMartial Arts
武術 · 武术
Passive (effective just by having it)
Power of physical attacks with small+ or lower damage increases based on STR (+[runtime value])
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryIntelligent Strike
知的な一撃 · 智慧一击
Physical Attack / Cooldown: 2 turns
Medium damage to one target Power based on user's INT
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryIntelligent Strike+
知的な一撃+ · 智慧一击+
Physical Attack / Cooldown: 2 turns
Medium+ damage to one target Power based on user's INT
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryArmor Break
アーマーブレイク · 破甲
Physical Attack Debuff / Cooldown: 3 turns
Small damage to one target VIT↓[5]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryArmor Break+
アーマーブレイク+ · 破甲+
Physical Attack Debuff / Cooldown: 1 turn
Small damage to one target VIT↓[5]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMagic Thorns
魔力の棘 · 魔力之刺
Magical Attack Debuff / Cooldown: 3 turns
Small damage to one target RES↓[5]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMagic Thorns+
魔力の棘+ · 魔力之刺+
Magical Attack Debuff / Cooldown: 1 turn
Small damage to one target RES↓[5]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryStartle
驚かす · 惊吓
Physical Attack Debuff / Cooldown: 3 turns
Always acts first to deal tiny damage to one target Stun[1] (Prevents action / May fail to apply)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryStartle+
驚かす+ · 惊吓+
Physical Attack Debuff / Cooldown: 2 turns
Always acts first to deal tiny damage to one target Stun[1] (Prevents action / May fail to apply)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryBattle Cry
雄叫び · 吼叫
Buff / Cooldown: 1 turn
Gain Elation Lv+1[★] (Lv increases per stack / STR & INT increase by Lv×8%)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryBattle Cry+
雄叫び+ · 吼叫+
Buff / Cooldown: -
Gain Elation Lv+1[★] (Lv increases per stack / STR & INT increase by Lv×8%)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryVenomous Fangs
毒の牙 · 毒牙
Physical Attack Debuff / Cooldown: 3 turns
Medium damage to one target Poison Lv+1[5] (Lv increases per stack / [runtime value]% of current HP damage per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryVenomous Fangs+
毒の牙+ · 毒牙+
Physical Attack Debuff / Cooldown: 2 turns
Medium damage to one target Poison Lv+1[5] (Lv increases per stack / [runtime value]% of current HP damage per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDazzling Fangs
目眩ましの牙 · 致盲之牙
Physical Attack Debuff / Cooldown: 3 turns
Medium damage to one target Accuracy↓[5]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDazzling Fangs+
目眩ましの牙+ · 致盲之牙+
Physical Attack Debuff / Cooldown: 2 turns
Medium damage to one target Accuracy↓[5]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDeath Roll
デスロール · 死亡翻滚
Physical Attack / Cooldown: 3 turns
Next turn's end: deal massive guaranteed-hit damage to one target The user cannot act until then
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDeath Roll+
デスロール+ · 死亡翻滚+
Physical Attack / Cooldown: 2 turns
Next turn's end: deal massive guaranteed-hit damage to one target The user cannot act until then
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryAura Crash
オーラクラッシュ · 气场猛攻
Physical Attack Debuff / Cooldown: 3 turns
Medium damage to one target Remove all positive effects from the target
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryAura Crash+
オーラクラッシュ+ · 气场猛攻+
Physical Attack Debuff / Cooldown: 2 turns
Medium+ damage to one target Remove all positive effects from the target
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryChomp
がぶりちょ · 大咬一口
Physical Attack Heal / Cooldown: 6 turns
Medium damage to one target Heal HP equal to STR ([runtime value])
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryChomp+
がぶりちょ+ · 大咬一口+
Physical Attack Heal / Cooldown: 5 turns
Medium+ damage to one target Heal HP equal to STR×2 ([runtime value])
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySteel Body C
鋼のボディ C · 钢铁之躯 C
Passive (effective just by having it)
Physical Resistance +10%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySteel Body B
鋼のボディ B · 钢铁之躯 B
Passive (effective just by having it)
Physical Resistance +15% / Physical Power -3%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySteel Body A
鋼のボディ A · 钢铁之躯 A
Passive (effective just by having it)
Physical Resistance +20% / Physical Power -5%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryAntibody Generation C
抗体生成 C · 抗体生成 C
Passive (effective just by having it)
Debuff Resistance +20%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryAntibody Generation B
抗体生成 B · 抗体生成 B
Passive (effective just by having it)
Debuff Resistance +30% / HP -2% per turn
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryAntibody Generation A
抗体生成 A · 抗体生成 A
Passive (effective just by having it)
Debuff Resistance +50% / HP -4% per turn
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryIntimidation
威嚇 · 威吓
Passive (effective just by having it)
At the start of battle, apply STR↓[3] to a random target
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryLingering Flame
残り火 · 余焰
Passive (effective just by having it)
After physical attacking, deals INT × 0.5 ([runtime value]) follow-up damage
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDestruction
破壊 · 破坏
Passive (effective just by having it)
On critical hit, additionally applies STR↓[5]or VIT↓[5]or INT↓[5]or RES↓[5]or AGI↓[5]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryBite Marks
歯形刻み · 齿痕刻印
Passive (effective just by having it)
Medium chance to apply STR↓[5] when hit by physical attack
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryWell-Prepared
用意周到 · 充分准备
Passive (effective just by having it)
Medium chance to automatically defence after using a debuff-inflicting skill
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryAim for the Legs!
足を狙う · 瞄准腿部
Passive (effective just by having it)
When applying a debuff, Medium chance to apply AGI↓[5]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryTactician
戦略家 · 战略家
Passive (effective just by having it)
When applying a debuff, gain Elation Lv+1[★] (Lv increases per stack / STR & INT increase by Lv×8%)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryFireball
ファイアボール · 火球
Magical Attack / Cooldown: 2 turns
Medium damage to one target
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryFireball+
ファイアボール+ · 火球+
Magical Attack / Cooldown: 2 turns
Medium+ damage to one target
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryAir Strike
エアストライク · 空气打击
Magical Attack / Cooldown: 2 turns
Medium damage to one target Power based on user's STR
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryAir Strike+
エアストライク+ · 空气打击+
Magical Attack / Cooldown: 2 turns
Medium+ damage to one target Power based on user's STR
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryLoud Shout
大声で叫ぶ · 大声呐喊
Debuff / Cooldown: 2 turns
Guaranteed to apply STR↓[5] on all targets If the target has Headache, additional Headache damage
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryLoud Shout+
大声で叫ぶ+ · 大声呐喊+
Debuff / Cooldown: 1 turn
Guaranteed to apply STR↓[5] on all targets If the target has Headache, additional Headache damage ×2
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryAdjust Pitch
調律 · 调律
Buff / Cooldown: 3 turns
Gain INT↑[5] Accuracy↑[5]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryAdjust Pitch+
調律+ · 调律+
Buff / Cooldown: 1 turn
Gain INT↑[5] Accuracy↑[5]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryVibration Wave
振動波 · 震动波
Magical Attack Debuff / Cooldown: 3 turns
Tiny damage to one target Headache[5] (Target's INT×0.5–[runtime value] damage per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryVibration Wave+
振動波+ · 震动波+
Magical Attack Debuff / Cooldown: 2 turns
Tiny damage to one target Headache[5] (Target's INT×0.5–[runtime value] damage per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryHigh-Pressure Heat Ray
高圧熱線 · 高压热射线
Magical Attack / Cooldown: 3 turns
Large damage to one target / Gain Recoil (Self [runtime value]% of max HP ([runtime value]) damage)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryHigh-Pressure Heat Ray+
高圧熱線+ · 高压热射线+
Magical Attack / Cooldown: 3 turns
Large+ damage to one target / Gain Recoil (Self [runtime value]% of max HP ([runtime value]) damage)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryIce Crack
アイスクラック · 冰裂
Magical Attack / Cooldown: 4 turns
Medium damage to one target Headache[5] (Target's INT×0.5–[runtime value] damage per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryIce Crack+
アイスクラック+ · 冰裂+
Magical Attack / Cooldown: 3 turns
Medium damage to one target Headache[5] (Target's INT×0.5–[runtime value] damage per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMagic Focus
魔力集中 · 魔力集中
Buff / Cooldown: 5 turns
Gain Magic Focus[★] (Next magical attack power ×2.5)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMagic Focus+
魔力集中+ · 魔力集中+
Buff / Cooldown: 3 turns
Gain Magic Focus[★] (Next magical attack power ×2.5)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySpace Erosion
空間浸食 · 空间侵蚀
Magical Attack / Cooldown: 4 turns
Large guaranteed-hit damage to one target If the target has Headache, additional Headache damage
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySpace Erosion+
空間浸食+ · 空间侵蚀+
Magical Attack / Cooldown: 3 turns
Large+ guaranteed-hit damage to one target If the target has Headache, additional Headache damage ×2
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDragon's Rage
竜の怒り · 龙之怒
Magical Attack / Cooldown: 4 turns
Always acts last to deal massive damage to one target BP -40
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDragon's Rage+
竜の怒り+ · 龙之怒+
Magical Attack / Cooldown: 4 turns
Always acts last to deal massive+ damage to one target
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMagic Furnace C
魔力炉 C · 魔力炉 C
Passive (effective just by having it)
Magical Power +10%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMagic Furnace B
魔力炉 B · 魔力炉 B
Passive (effective just by having it)
Magical Power +15% / Accuracy -1%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMagic Furnace A
魔力炉 A · 魔力炉 A
Passive (effective just by having it)
Magical Power +20% / Accuracy -2%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryReactive Magic C
反応魔法 C · 反击魔法 C
Passive (effective just by having it)
Reactive Magic Activation Rate +15% (Counter with medium magical damage when hit by magical attacks)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryReactive Magic B
反応魔法 B · 反击魔法 B
Passive (effective just by having it)
Reactive Magic Activation Rate +25% Magical Resistance -10% (Counter with medium magical damage when hit by magical attacks)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryReactive Magic A
反応魔法 A · 反击魔法 A
Passive (effective just by having it)
Reactive Magic Activation Rate +40% Magical Resistance -15% (Counter with medium magical damage when hit by magical attacks)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryVisualization
イメージトレーニング · 想象训练
Passive (effective just by having it)
At the start of battle, gain INT↑[3]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMagic Pressure
魔力圧 · 魔力威压
Passive (effective just by having it)
After magical attacking, deals STR × 0.5 ([runtime value]) follow-up damage
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryAnalysis
分析 · 分析
Passive (effective just by having it)
Gain INT↑[5] on successful evasion
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryElectric Amp
エレキアンプ · 电流增幅
Passive (effective just by having it)
Medium chance to gain Thundercloud Lv+1[5] after a magical attack (Lv increases per stack / Deals tiny magical damage equal to Lv per turn)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDistant Thunder
遠雷 · 远雷
Passive (effective just by having it)
Gain Thundercloud Lv+1[5] every 4 turns (Lv increases per stack / Deals tiny magical damage equal to Lv per turn)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryPrimal Voice
原始の声 · 原始之声
Passive (effective just by having it)
If ignoring commands, INT is doubled
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryApplied Techniques
応用力 · 灵活应变
Passive (effective just by having it)
Power of magical attacks with medium or higher damage increases based on INT (+[runtime value])
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryHarden
硬化 · 硬化
Buff / Cooldown: 2 turns
Gain VIT↑[5] Shield[★] equal to VIT ([runtime value]) (Absorbs damage equal to remaining shield / Decreases by 10% per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryHarden+
硬化+ · 硬化+
Buff / Cooldown: 1 turn
Gain VIT↑[5] Shield[★] equal to VIT ([runtime value]) (Absorbs damage equal to remaining shield / Decreases by 10% per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryProtective Coating
コーティング · 涂层
Buff / Cooldown: 2 turns
Gain RES↑[5] Shield[★] equal to RES ([runtime value]) (Absorbs damage equal to remaining shield / Decreases by 10% per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryProtective Coating+
コーティング+ · 涂层+
Buff / Cooldown: 1 turn
Gain RES↑[5] Shield[★] equal to RES ([runtime value]) (Absorbs damage equal to remaining shield / Decreases by 10% per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryInstant Recovery
瞬間回復 · 瞬间恢复
Heal / Cooldown: 6 turns
Heal medium HP ([runtime value])
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryInstant Recovery+
瞬間回復+ · 瞬间恢复+
Heal / Cooldown: 6 turns
Heal medium+ HP ([runtime value])
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryResistance Shield
レジストシールド · 抗性护盾
Buff / Cooldown: 4 turns
Gain Shield[★] equal to RES×2 ([runtime value]) (Absorbs damage equal to remaining shield / Decreases by 10% per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryResistance Shield+
レジストシールド+ · 抗性护盾+
Buff / Cooldown: 4 turns
Gain Shield[★] equal to RES×3 ([runtime value]) (Absorbs damage equal to remaining shield / Decreases by 10% per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryHeat Expulsion
排熱 · 排热
Buff / Cooldown: 3 turns
Reduce cooldown of all skills currently on cooldown by 1
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryHeat Expulsion+
排熱+ · 排热+
Buff / Cooldown: 2 turns
Reduce cooldown of all skills currently on cooldown by 1
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryRegeneration
再生 · 再生
Heal / Cooldown: 6 turns
Gain Regeneration[5] (Heal tiny HP ([runtime value]) after action)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryRegeneration+
再生+ · 再生+
Heal / Cooldown: 4 turns
Gain Regeneration[5] (Heal tiny HP ([runtime value]) after action)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryBody Bullet
ボディバレット · 身体弹
Physical Attack / Cooldown: 2 turns
Medium damage to one target Power based on user's VIT
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryBody Bullet+
ボディバレット+ · 身体弹+
Physical Attack / Cooldown: 2 turns
Medium+ damage to one target Power based on user's VIT
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMolting
脱皮 · 蜕皮
Heal / Cooldown: 9 turns
Remove all negative effects from yourself
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMolting+
脱皮+ · 蜕皮+
Heal / Cooldown: 6 turns
Remove all negative effects from yourself
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryCurse
呪い · 诅咒
Special Attack / Cooldown: 10 turns
Deal damage equal to total damage taken ([runtime value]) to one target Maximum equal to user's max HP ([runtime value])
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryCurse+
呪い+ · 诅咒+
Special Attack / Cooldown: 8 turns
Deal damage equal to total damage taken ([runtime value]) to one target Maximum equal to user's max HP ([runtime value])
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryStar Scales
星の鱗 · 星鳞
Buff / Cooldown: 7 turns
Always acts first to gain Star Scales[★] Regeneration[5] (Reduce next damage taken by 95%) (Heal tiny HP ([runtime value]) after action)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryStar Scales+
星の鱗+ · 星鳞+
Buff / Cooldown: 5 turns
Always acts first to gain Star Scales[★] Regeneration[5] (Reduce next damage taken by 95%) (Heal tiny HP ([runtime value]) after action)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySponge Body C
スポンジボディ C · 海绵之躯 C
Passive (effective just by having it)
Healing Effect +10%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySponge Body B
スポンジボディ B · 海绵之躯 B
Passive (effective just by having it)
Healing Effect +15% / BP -1 per turn
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySponge Body A
スポンジボディ A · 海绵之躯 A
Passive (effective just by having it)
Healing Effect +20% / BP -2 per turn
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryHeat Conversion C
熱変換 C · 热转换 C
Passive (effective just by having it)
Heal 1% HP per turn
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryHeat Conversion B
熱変換 B · 热转换 B
Passive (effective just by having it)
Heal 2% HP per turn / BP -1 per turn
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryHeat Conversion A
熱変換 A · 热转换 A
Passive (effective just by having it)
Heal 3% HP per turn / BP -2 per turn
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryWorrywart
心配性 · 爱操心
Passive (effective just by having it)
At the start of battle, gain Regeneration[3] (Automatically heal tiny HP ([runtime value]) after action)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryEarth Stance
大地の構え · 大地姿态
Passive (effective just by having it)
Heal tiny HP ([runtime value]) when defence
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryStrategic Retreat
戦略的後退 · 战略撤退
Passive (effective just by having it)
At the start of battle, gain Strategic Retreat[5] (Damage dealt and taken -50%)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryHexafrost
六花 · 六花
Passive (effective just by having it)
Medium chance to gain Snowcloud Lv+1[5] after a physical attack (Lv increases per stack / Gain Shield per turn based on Lv and RES)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySnowfall
雪催 · 催雪
Passive (effective just by having it)
Gain Snowcloud Lv+1[5] every 4 turns (Lv increases per stack / Gain Shield per turn based on Lv and RES)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryBlindfire
ブラインドファイア · 盲射
Passive (effective just by having it)
If Shield ≥1, deal small magical damage to a random target per turn
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryShield Body
シールドボディ · 护盾之躯
Passive (effective just by having it)
If Shield ≥1, Medium chance to gain Heavyweight Lv+1[★] per turn
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryTornado
トルネード · 龙卷风
Magical Attack / Cooldown: 2 turns
Small damage to all targets
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryTornado+
トルネード+ · 龙卷风+
Magical Attack / Cooldown: 2 turns
Small+ damage to all targets
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryCyclone
サイクロン · 飓风
Magical Attack / Cooldown: 4 turns
Medium damage to all targets
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryCyclone+
サイクロン+ · 飓风+
Magical Attack / Cooldown: 4 turns
Medium+ damage to all targets
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDeafening Noise
騒音 · 噪音
Debuff / Cooldown: 2 turns
Guaranteed to apply INT↓[5] on all targets If the target has Headache, additional Headache damage
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDeafening Noise+
騒音+ · 噪音+
Debuff / Cooldown: 1 turn
Guaranteed to apply INT↓[5] on all targets If the target has Headache, additional Headache damage ×2
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryWind Blade
風の剣 · 风之剑
Buff / Cooldown: 5 turns
Gain Wind Blade[5] (User's AGI ([runtime value]) damage per turn to a random one target)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryWind Blade+
風の剣+ · 风之剑+
Buff / Cooldown: 3 turns
Gain Wind Blade[5] (User's AGI ([runtime value]) damage per turn to a random one target)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySudden Gust
突風 · 阵风
Buff / Cooldown: 5 turns
Remove all positive effects from the target / Gain Wind Blade[2] (User's AGI ([runtime value]) damage per turn to a random one target)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySudden Gust+
突風+ · 阵风+
Buff / Cooldown: 5 turns
Remove all positive effects from the target / Gain Wind Blade[3] (User's AGI ([runtime value]) damage per turn to a random one target)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySword Dance
ソードダンス · 剑舞
Magical Attack / Cooldown: 2 turns
Small to massive damage to all targets More remaining turns on Wind Blade increases damage
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySword Dance+
ソードダンス+ · 剑舞+
Magical Attack / Cooldown: 2 turns
Small+ to massive+ damage to all targets More remaining turns on Wind Blade increases damage
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryWing Flap
羽ばたき · 振翼
Buff / Cooldown: 3 turns
Gain AGI↑[5] Evasion↑[5]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryWing Flap+
羽ばたき+ · 振翼+
Buff / Cooldown: 1 turn
Gain AGI↑[5] Evasion↑[5]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySonic Blade
ソニックブレード · 音速剑
Magical Attack / Cooldown: 2 turns
Medium damage to one target Power based on user's AGI
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySonic Blade+
ソニックブレード+ · 音速剑+
Magical Attack / Cooldown: 2 turns
Medium+ damage to one target Power based on user's AGI
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryHigh-Speed Flight
高速飛行 · 高速飞行
Buff / Cooldown: 6 turns
Gain High-Speed Flight[3] ( AGI is tripled)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryHigh-Speed Flight+
高速飛行+ · 高速飞行+
Buff / Cooldown: 4 turns
Gain High-Speed Flight[3] ( AGI is tripled)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryNoise Storm
ノイズストーム · 噪音风暴
Magical Attack Debuff / Cooldown: 5 turns
Large damage to all targets Headache[5] (Target's INT×0.5–[runtime value] damage per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryNoise Storm+
ノイズストーム+ · 噪音风暴+
Magical Attack Debuff / Cooldown: 4 turns
Large+ damage to all targets Headache[5] (Target's INT×0.5–[runtime value] damage per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryWind Veil C
風の幕 C · 风幕 C
Passive (effective just by having it)
Magical Resistance +10%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryWind Veil B
風の幕 B · 风幕 B
Passive (effective just by having it)
Magical Resistance +15% / Magical Power -3%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryWind Veil A
風の幕 A · 风幕 A
Passive (effective just by having it)
Magical Resistance +20% / Magical Power -5%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryReading the Wind C
風読み C · 风之预读 C
Passive (effective just by having it)
Evasion +4%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryReading the Wind B
風読み B · 风之预读 B
Passive (effective just by having it)
Evasion +8% / Physical Resistance -5% / Magical Resistance -5%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryReading the Wind A
風読み A · 风之预读 A
Passive (effective just by having it)
Evasion +12% / Physical Resistance -10% / Magical Resistance -10%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryJamming
ジャミング · 干扰
Passive (effective just by having it)
At the start of battle, apply INT↓[3] to a random target
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryTailwind
追い風 · 顺风
Passive (effective just by having it)
Gain Wind Blade[1] every 3 turns (User's AGI ([runtime value]) damage per turn to a random one target)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryFloat Like a Butterfly
ゆらゆら · 晃悠悠
Passive (effective just by having it)
Higher AGI increases Evasion Rate(+[runtime value]%)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryBluff
ブラフ · 虚招
Passive (effective just by having it)
Medium chance to apply INT↓[5] when hit by magical attack
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryCrisis Avoidance
危機回避 · 危机回避
Passive (effective just by having it)
After being hit, Evasion +20% next turn
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryRestless
落ち着きがない · 躁动不安
Passive (effective just by having it)
If ignoring commands, Evasion +12%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMental Math
暗算力 · 心算术
Passive (effective just by having it)
Power of magical attacks with small+ or lower damage increases based on AGI (+[runtime value])
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryScythe Wind
鎌風 · 镰风
Passive (effective just by having it)
Gain Wind Blade[2] on successful evasion (User's AGI ([runtime value]) damage per turn to a random one target)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryBash
バッシュ · 猛击
Physical Attack / Cooldown: 2 turns
Small damage to all targets
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryBash+
バッシュ+ · 猛击+
Physical Attack / Cooldown: 2 turns
Small+ damage to all targets
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySweep
なぎ払い · 横扫
Physical Attack / Cooldown: 4 turns
Medium damage to all targets
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySweep+
なぎ払い+ · 横扫+
Physical Attack / Cooldown: 4 turns
Medium+ damage to all targets
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryBeat
ビート · 节拍
Buff / Cooldown: 4 turns
BP +25
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryBeat+
ビート+ · 节拍+
Buff / Cooldown: 3 turns
BP +30
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryVital Shield
バイタルシールド · 生命护盾
Buff / Cooldown: 4 turns
Gain Shield[★] equal to VIT×2 ([runtime value]) (Absorbs damage equal to remaining shield / Decreases by 10% per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryVital Shield+
バイタルシールド+ · 生命护盾+
Buff / Cooldown: 4 turns
Gain Shield[★] equal to VIT×3 ([runtime value]) (Absorbs damage equal to remaining shield / Decreases by 10% per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDust Armor
塵の鎧 · 尘之铠
Buff / Cooldown: 1 turn
Gain Heavyweight Lv+1[★] (Lv increases per stack / VIT & RES increase by Lv×8%)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDust Armor+
塵の鎧+ · 尘之铠+
Buff / Cooldown: -
Gain Heavyweight Lv+1[★] (Lv increases per stack / VIT & RES increase by Lv×8%)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryGhost Whip
ゴーストウィップ · 幽灵鞭
Magical Attack / Cooldown: 2 turns
Medium damage to one target Power based on user's RES
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryGhost Whip+
ゴーストウィップ+ · 幽灵鞭+
Magical Attack / Cooldown: 2 turns
Medium+ damage to one target Power based on user's RES
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDrum Strike
太鼓撃ち · 击鼓
Physical Attack / Cooldown: 4 turns
Large damage to one target BP +15
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDrum Strike+
太鼓撃ち+ · 击鼓+
Physical Attack / Cooldown: 3 turns
Large damage to one target BP +15
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDancing Dust
砂塵の舞 · 沙尘之舞
Debuff / Cooldown: 3 turns
Guaranteed to apply Accuracy↓[5] on all targets
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDancing Dust+
砂塵の舞+ · 沙尘之舞+
Debuff / Cooldown: 2 turn
Guaranteed to apply Accuracy↓[5] on all targets
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryIndomitable Spirit
不屈の心 · 不屈之心
Buff / Cooldown: 9 turns
Gain Indomitable Spirit[★] (Revive with 40% HP when defeated)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryIndomitable Spirit+
不屈の心+ · 不屈之心+
Buff / Cooldown: 6 turns
Gain Indomitable Spirit[★] (Revive with 40% HP when defeated)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySuper Beat
スーパービート · 超级节拍
Buff / Cooldown: 5 turns
BP +50
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySuper Beat+
スーパービート+ · 超级节拍+
Buff / Cooldown: 4 turns
BP +55
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryStrength Focus C
筋力集中 C · 集中肌肉 C
Passive (effective just by having it)
Physical Power +10%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryStrength Focus B
筋力集中 B · 集中肌肉 B
Passive (effective just by having it)
Physical Power +15% / Accuracy -1%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryStrength Focus A
筋力集中 A · 集中肌肉 A
Passive (effective just by having it)
Physical Power +20% / Accuracy -2%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDragon's Breath C
竜の呼吸 C · 龙之呼吸 C
Passive (effective just by having it)
BP+1 per turn
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDragon's Breath B
竜の呼吸 B · 龙之呼吸 B
Passive (effective just by having it)
BP+2 per turn / HP -1% per turn
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDragon's Breath A
竜の呼吸 A · 龙之呼吸 A
Passive (effective just by having it)
BP+3 per turn / HP -2% per turn
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDrumming
ドラミング · 激昂捶胸
Passive (effective just by having it)
At the start of battle, BP +25
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMuscle Armor
筋肉の鎧 · 肌肉护甲
Passive (effective just by having it)
Increase damage reduction from defense from 50% to 66%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryConfident
自信家 · 自信爆发
Passive (effective just by having it)
BP +20 on critical hit
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySore Loser
負けず嫌い · 好胜心
Passive (effective just by having it)
When receiving STR↓, gain STR↑[5] When receiving INT↓, gain INT↑[5]
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryHealing Beat
癒しのビート · 治愈节拍
Passive (effective just by having it)
When using a BP-gain skill, additionally heal tiny HP ([runtime value])
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryAfterimage Armor
残像の鎧 · 残影护甲
Passive (effective just by having it)
On Evade failure, reduce damage taken by 50%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryResidual Heat
余熱 · 余热
Passive (effective just by having it)
BP +5 after Breath
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDragon Engine
ドラゴンエンジン · 龙之引擎
Passive (effective just by having it)
Power of attacks with large or higher damage increases based on current BP
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryPunch
パンチ · 拳击
Physical Attack / Cooldown: -
Small damage to one target
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryPunch+
パンチ+ · 拳击+
Physical Attack / Cooldown: -
Small+ damage to one target
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySpark
スパーク · 电光火花
Magical Attack / Cooldown: -
Small damage to one target
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySpark+
スパーク+ · 电光火花+
Magical Attack / Cooldown: -
Small+ damage to one target
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryFirst Aid
応急手当て · 急救
Heal / Cooldown: 2 turns
Heal small HP ([runtime value])
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryFirst Aid+
応急手当て+ · 急救+
Heal / Cooldown: 2 turns
Heal small+ HP ([runtime value])
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryIce Veil
氷のベール · 冰之帷幕
Buff / Cooldown: 5 turns
Gain Ice Veil[5] (5% of max HP ([runtime value]) damage per turn / immune to other debuffs)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryIce Veil+
氷のベール+ · 冰之帷幕+
Buff / Cooldown: 5 turns
Gain Ice Veil+[5] (4% of max HP ([runtime value]) damage per turn / immune to other debuffs)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryPressure Point
ツボ突き · 要害突刺
Physical Attack Debuff / Cooldown: 2 turns
Small damage to one target Inverted Healing[★] (Next healing effect is reversed into damage)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryPressure Point+
ツボ突き+ · 要害突刺+
Physical Attack Debuff / Cooldown: 1 turn
Small+ damage to one target Inverted Healing[★] (Next healing effect is reversed into damage)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMidas Touch
ミダスの手 · 点金之手
Physical Attack / Cooldown: 2 turns
Small damage to one target Gain 1-999 G per use / Success rate decreases after each activation
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMidas Touch+
ミダスの手+ · 点金之手+
Physical Attack / Cooldown: 2 turns
Small damage to one target Gain 500-999 G per use / Success rate decreases after each activation
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryLick Wounds
傷舐め · 舔舐伤口
Heal / Cooldown: 6 turns
Heal HP based on personality ([runtime value]) Effect increases with WILD
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryLick Wounds+
傷舐め+ · 舔舐伤口+
Heal / Cooldown: 5 turns
Heal HP based on personality ([runtime value]) Effect increases with WILD
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDragon Qigong
竜気功 · 龙气功
Heal / Cooldown: 6 turns
Heal HP based on personality ([runtime value]) Effect increases with RULE
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDragon Qigong+
竜気功+ · 龙气功+
Heal / Cooldown: 5 turns
Heal HP based on personality ([runtime value]) Effect increases with RULE
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDancing Chop
ダンシングチョップ · 舞动手刀
Physical Attack / Cooldown: 2 turns
Medium damage to one target Power ×2 on odd turns, ×0.5 on even turns
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDancing Chop+
ダンシングチョップ+ · 舞动手刀+
Physical Attack / Cooldown: 1 turns
Medium+ damage to one target Power ×2 on odd turns, ×0.5 on even turns
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryParty Cracker
パーティークラッカー · 派对礼炮
Magical Attack / Cooldown: 2 turns
Medium damage to one target Power ×0.5 on odd turns, ×2 on even turns
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryParty Cracker+
パーティークラッカー+ · 派对礼炮+
Magical Attack / Cooldown: 1 turns
Medium+ damage to one target Power ×0.5 on odd turns, ×2 on even turns
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryScorching Lungs
炎の肺 · 火焰之肺
Passive (effective just by having it)
BP Max +20
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryPre-Match Brawler
場外乱闘 · 场外乱斗
Passive (effective just by having it)
At the start of battle, deal 10% max HP damage to yourself and all enemies
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDivine Dragon of the People
みんなの神竜 · 大家的神龙
Passive (effective just by having it)
Increase reward money by 20% when defeating small calamities
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryGreat Divine Dragon
偉大なる神竜 · 伟大的神龙
Passive (effective just by having it)
Increase reward money by 50% when defeating bosses
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryGuts
ガッツ · 毅力
Passive (effective just by having it)
If HP is 2 or higher, survive fatal damage with 1 HP Success rate decreases after each activation
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryArt of Substitution
変わり身の術 · 替身之术
Passive (effective just by having it)
At the start of battle, gain Substitution[★] (Dodge the next attack)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryForced Decomposition
強制分解 · 强制分解
Passive (effective just by having it)
Debuff duration on yourself -1 turn Physical Resistance -5% / Magical Resistance -5%
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMilk Chug
ミルク早飲み · 奶速饮
Passive (effective just by having it)
When hit while HP ≤50%, automatically use a Dragon Milk if carried
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryCareful
丁寧 · 细致
Correction based on RULE-aligned Personality
Buff/debuff duration you apply +1 turn
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryLogical Thinking
論理的思考 · 逻辑思维
Correction based on strongly RULE-aligned Personality
Buff/debuff duration you apply +1 turn Debuff duration on yourself -1 turn
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryReckless
前のめり · 求战心切
Correction based on WILD-aligned Personality
+50% Critical Hit Rate when ignoring commands +25% Damage taken when ignoring commands
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryActing on Instinct
考える前に動く · 行动先于思考
Correction based on strongly WILD-aligned Personality
+100% Critical Hit Rate when ignoring commands +50% Damage taken when ignoring commands
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryEvade
避ける · 闪避
Cooldown:-
Evasion +50% this turn
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryRun-Up
助走 · 助跑
Buff / Cooldown: 3 turns
Gain STR↑[5] Elation Lv+1[★] Accuracy↓[5] (Lv increases per stack / STR & INT increase by Lv×8%)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryRun-Up+
助走+ · 助跑+
Buff / Cooldown: 1 turn
Gain STR↑[5] Elation Lv+1[★] Accuracy↓[5] (Lv increases per stack / STR & INT increase by Lv×8%)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryBoomerang Attack
ブーメランアタック · 回旋镖攻击
Physical Attack / Cooldown: 4 turns
Medium damage to one target / Low accuracy Large guaranteed-hit damage to all targets when an attack misses
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryBoomerang Attack+
ブーメランアタック+ · 回旋镖攻击+
Physical Attack / Cooldown: 4 turns
Medium+ damage to one target / Low accuracy Large guaranteed-hit damage to all targets when an attack misses
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryBring It On!
喧嘩上等! · 放马过来!
Buff / Cooldown: 3 turns
Gain Bring It On![5] ( Hot-Blooded Headbutt Activation Rate +50% / Power +50%)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryBring It On!+
喧嘩上等!+ · 放马过来!+
Buff / Cooldown: 3 turns
Gain Bring It On!+[5] ( Hot-Blooded Headbutt Activation Rate +100% / Power +100%)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryCell Activation
細胞活性化 · 细胞活性化
Heal / Cooldown: 1 turn
Heal small HP ([runtime value]) / Gain Unsettled[★] (Will ignore commands next turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryCell Activation+
細胞活性化+ · 细胞活性化+
Heal / Cooldown: 1 turn
Heal small+ HP ([runtime value]) / Gain Unsettled[★] (Will ignore commands next turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryWild Scratch
ワイルドスクラッチ · 野性撕咬
Physical Attack / Cooldown: -
Small damage to one target If ignoring commands, power ×2
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryWild Scratch+
ワイルドスクラッチ+ · 野性撕咬+
Physical Attack / Cooldown: -
Small+ damage to one target If ignoring commands, power ×3
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryWild Slash
ワイルドスラッシュ · 野性斩
Physical Attack / Cooldown: 1 turn
Small damage ×2 to one target If ignoring commands, power ×2
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryWild Slash+
ワイルドスラッシュ+ · 野性斩+
Physical Attack / Cooldown: 1 turn
Small+ damage ×2 to one target If ignoring commands, power ×3
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryPoison Rain
毒の雨 · 毒雨
Debuff / Cooldown: 4 turns
Guaranteed to apply Poison Rain[7] on all targets (Inflict Poison Lv.1[5] on turns that are multiples of 3)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryPoison Rain+
毒の雨+ · 毒雨+
Debuff / Cooldown: 4 turns
Guaranteed to apply Poison Rain[10] on all targets (Inflict Poison Lv.1[5] on turns that are multiples of 3)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryAcidic Fluid
酸性液 · 酸液
Debuff / Cooldown: 1 turn
Guaranteed to apply Acid Wound[★] on one target (Nullifies the next buff gained)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryAcidic Fluid+
酸性液+ · 酸液+
Debuff / Cooldown: -
Guaranteed to apply Acid Wound[★] on one target (Nullifies the next buff gained)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryCrunch
噛み砕き · 咬碎
Physical Attack Debuff / Cooldown: 4 turns
Medium damage to one target STR↓[5] INT↓[5] / Gain Recoil (Self [runtime value]% of max HP ([runtime value]) damage)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryCrunch+
噛み砕き+ · 咬碎+
Physical Attack Debuff / Cooldown: 3 turns
Medium+ damage to one target STR↓[5] INT↓[5] / Gain Recoil (Self [runtime value]% of max HP ([runtime value]) damage)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMonster Bite
モンスターバイト · 怪物撕咬
Physical Attack Debuff / Cooldown: 4 turns
Large damage to one target Acid Wound[★] (Nullifies the next buff gained)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMonster Bite+
モンスターバイト+ · 怪物撕咬+
Physical Attack Debuff / Cooldown: 3 turns
Large damage to one target Acid Wound[★] (Nullifies the next buff gained)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMirage
蜃気楼 · 海市蜃楼
Debuff / Cooldown: 2 turns
Guaranteed to apply INT↑[5] Accuracy↓[5] to all combatants If the target has Headache, additional Headache damage ×2
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryMirage+
蜃気楼+ · 海市蜃楼+
Debuff / Cooldown: 1 turn
Guaranteed to apply INT↑[5] Accuracy↓[5] to all combatants If the target has Headache, additional Headache damage ×3
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryReverb
リバーブ · 回响
Magical Attack / Cooldown: 1 turn
Small guaranteed-hit damage to one target If the target has Headache, additional Headache damage ×2
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryReverb+
リバーブ+ · 回响+
Magical Attack / Cooldown: -
Small+ guaranteed-hit damage to one target If the target has Headache, additional Headache damage ×3
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryThundercloud
雷雲 · 雷云
Buff / Cooldown: 3 turns
Gain Thundercloud Lv+1[5] (Lv increases per stack / Deals tiny magical damage equal to Lv per turn)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryThundercloud+
雷雲+ · 雷云+
Buff / Cooldown: 2 turn
Gain Thundercloud Lv+1[5] (Lv increases per stack / Deals tiny magical damage equal to Lv per turn)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryTrap Master
トラップマスター · 陷阱大师
Buff / Cooldown: 3 turns
Gain Trap Master[5] ( Reactive Magic Activation Rate +50% / Power +50%)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryTrap Master+
トラップマスター+ · 陷阱大师+
Buff / Cooldown: 3 turns
Gain Trap Master+[5] ( Reactive Magic Activation Rate +100% / Power +100%)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryInstant Shield
インスタントシールド · 即时护盾
Buff / Cooldown: -
Gain Shield[★] equal to 10% of Max HP ([runtime value]) (Absorbs damage equal to remaining shield / Decreases by 10% per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryInstant Shield+
インスタントシールド+ · 即时护盾+
Buff / Cooldown: -
Gain Shield[★] equal to 15% of Max HP ([runtime value]) (Absorbs damage equal to remaining shield / Decreases by 10% per turn)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDragon Calluses
竜のかさぶた · 龙之痂
Buff / Cooldown: 4 turns
Gain Dragon Calluses[★] (Gain shield[★] equal to 150% of next damage taken)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDragon Calluses+
竜のかさぶた+ · 龙之痂+
Buff / Cooldown: 3 turns
Gain Dragon Calluses+[★] (Gain shield[★] equal to 200% of next damage taken)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySnowcloud
雪雲 · 雪云
Buff / Cooldown: 3 turns
Gain Snowcloud Lv+1[5] (Lv increases per stack / Gain Shield per turn based on Lv and RES)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entrySnowcloud+
雪雲+ · 雪云+
Buff / Cooldown: 2 turn
Gain Snowcloud Lv+1[5] (Lv increases per stack / Gain Shield per turn based on Lv and RES)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryStalwart Press
プレッサー · 压迫
Special Attack / Cooldown: 5 turns
Deals damage equal to Shield×1.2 ([runtime value]) to one target
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryStalwart Press+
プレッサー+ · 压迫+
Special Attack / Cooldown: 4 turns
Deals damage equal to Shield×1.5 ([runtime value]) to one target
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryWindmill Wings
風力発電 · 风力发电
Buff / Cooldown: 3 turns
Gain Windmill Wings[7] (Each evade reduces magical attack skills cooldown by 1)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryWindmill Wings+
風力発電+ · 风力发电+
Buff / Cooldown: 3 turns
Gain Windmill Wings[10] (Each evade reduces magical attack skills cooldown by 1)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryThunder Vortex
雷の渦 · 雷之漩涡
Magical Attack / Cooldown: 5 turns
Always acts last to deal massive damage to one target Each evade reduces cooldown by 1
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryThunder Vortex+
雷の渦+ · 雷之漩涡+
Magical Attack / Cooldown: 4 turns
Always acts last to deal massive+ damage to one target Each evade reduces cooldown by 1
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryShadow Clone
影分身 · 影分身
Buff / Cooldown: 3 turns
Gain Substitution[★] Max HP↓[5] (Dodge the next attack)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryShadow Clone+
影分身+ · 影分身+
Buff / Cooldown: 1 turn
Gain Substitution[★] Max HP↓[5] (Dodge the next attack)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryRevenge
リベンジ · 复仇
Special Attack / Cooldown: 4 turns
Deal damage equal to max damage taken ×1.5 ([runtime value]) to one target Power resets after each use
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryRevenge+
リベンジ+ · 复仇+
Special Attack / Cooldown: 3 turns
Deal damage equal to max damage taken ×2 ([runtime value]) to one target Power resets after each use
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryFlames of Adversity
逆境の炎 · 逆境之炎
Heal Buff / Cooldown: 10 turns
Heal medium HP ([runtime value]) and BP +20 If HP is 50% or lower, activates twice
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryFlames of Adversity+
逆境の炎+ · 逆境之炎+
Heal Buff / Cooldown: 7 turns
Heal medium HP ([runtime value]) and BP +20 If HP is 50% or lower, activates twice
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDesperate Beat
やけくそビート · 乱来节拍
Buff / Cooldown: 10 turns
BP+80 / Gain Recoil (Self [runtime value]% of max HP ([runtime value]) damage)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryDesperate Beat+
やけくそビート+ · 乱来节拍+
Buff / Cooldown: 8 turns
BP+85 / Gain Recoil (Self [runtime value]% of max HP ([runtime value]) damage)
[runtime value] needs the current character or battle state; no fixed number is claimed.
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryThin Ice
薄氷 · 薄冰
Buff / Cooldown: 1 turn
Gain Thin Ice[★] (Nullifies the next debuff received)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryThin Ice+
薄氷+ · 薄冰+
Buff / Cooldown: -
Gain Thin Ice[★] (Nullifies the next debuff received)
Game text · supplied v1.0.1 snapshot · not playtested
Link to this entryCall Storm
嵐を呼ぶ · 呼唤风暴
Buff Magical Attack / Cooldown: 1 turn
Gain Storm Lv+1[★] (Cannot be removed / Reduces Breath damage based on Lv) At the end of this turn, deal magical damage based on Lv
Game text · supplied v1.0.1 snapshot · not playtested
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Sources, version & limits
Names, effect text, enemy parameters, gallery families and configured prices come from the supplied folder labelled DRAPLINE v1.0.1. That label is not independent proof of the installed build version. English, Japanese and Simplified Chinese names are matched within the same snapshot. Game formatting is removed and unresolved substitutions are shown as [runtime value].
Evidence: file-verified descriptions, configuration, active difficulty and cooldown plugin behavior; no game execution or playtesting. Setup stats and cooldown timing do not include later event, state, artifact or passive changes. Unlock routes, live availability, final shop prices, damage results and ending conditions are not verified.
Small game icons identify entries, sometimes by shared category. Text and art belong to KANAWO / Vaka, Inc. No game executables, story scripts, audio or full asset archive are distributed. Official Steam page · Source policy and credits · Report a correction.