Dungeon Inn

Dungeon Inn · Innkeeping guide

Manage arrival times, beds, staff and events while keeping the two guilds apart.

Dungeon Inn
© Cat Society / Spiral Up Games

Start with the weekly rhythm

Each week has five working days, with four turns per day. Before advancing, inspect visitors, available beds and the next point where opposing guilds could meet. Hold Z to inspect adventurers. Review the week’s goals before spending actions. If a day goes badly, Quick Load lets you return to the previous day.

Attract guests only when you can receive them

Signboards create interest in visiting; they do not create beds. When space is available, use Energy Drinks to help interested guests arrive earlier and gain more facility visits that day. If beds are running out, delay part of the queue until the next day. Just a Moment! initially stops novice guests only; Porta-Portal moves interested visitors straight to the lobby, so check room capacity first.

Use slowing and acceleration together

A Food Stall earns gold even from passers-by who do not want a room, but reduces speed by 1. Energy Drink adds 2 speed. Combine them when you want stall income without leaving desired guests far behind; inspect the revised positions before ending the turn. Use Lucky Wheel to hold a row when a delay matters more than arrival speed. These tools help separate traffic, but their placement must match the current queue.

Keep actions for events

Weekly Wispie actions are limited and are also needed for event responses. Do not spend the entire pool on attracting more visitors early in the week. Some responses require Management, Service or Cooking Proficiency, and higher proficiency can improve rewards. Build the facility mix around the responses and guests you want to support.

Deal with conflict deliberately

If a fight starts, aiding one guild can reduce its suspicion. Butter can join a battle, while Guards support the chosen side. Repeated fighting can spread bad rumors even among the winners. Read whether the month rewards few battles or many before committing to a combat-heavy approach; a fight-count objective is not a reason to ignore suspicion.

Spend tokens on a bottleneck

Guild tokens and Dragon tokens upgrade rooms and facilities; fulfilling the dragon’s contract also funds inn management. More beds help when guests are turned away, while a broader facility mix offers more event variety. Compare proficiency requirements before buying. Spaces purchased this week can be cancelled before entering the next week. Suite rooms can serve only one guest per guild per day.

Plan the month before the last week

Tribute and smile points measure different things. Check both income targets, then choose compatible objectives that can reach A or S. Objectives such as limiting battles can fail later, so treat them as unfinished until their conditions are secured. Use the monthly planner to compare the three difficulty settings; increasing gold alone does not automatically satisfy the other goals.

Weather & timing

Muddy roads created by rain impede adventurers' movement.

If any adventurer is above where the lightning strikes, they will be struck and die instantly.

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© Cat Society / Spiral Up Games