GOG build 59972138920079166 · file-derived reference

Feed the Scorchpot Buildings Database

Compare 66 Feed the Scorchpot buildings by type and tier, including displayed income, upgrade families and localized names from the supplied build.

Feed the Scorchpot dragon artwork from the supplied build
In-game artwork · official Steam page
66 building configurations

Compare tier, building family, upgrade origin and directly stored income values. Descriptions are rendered from the shipped localization, with unresolved run-state values labelled dynamic.

Boundary: catalog presence does not establish shop weight, map legality or availability for every dragon.

66 entries shown

Humble Farmstead

平凡农庄質素な農場

FarmsteadTier 1

Yields 10 ingredients from adjacent tiles. Earns 2 ducats each year.

Base building

Ducats/year
2
Adjacent ingredients
10

Supplied-build configuration · placement behavior not playtested

Large Farmstead

中型农庄中規模農場

FarmsteadTier 2

Yields 20 ingredients from adjacent tiles. Earns 2 ducats each year.

Upgrades from Farmstead

Ducats/year
2
Adjacent ingredients
20

Supplied-build configuration · placement behavior not playtested

Freehold Manor

私人庄园荘園

FarmsteadTier 2Immovable

Yields 10 ingredients from adjacent tiles. Earns 2 ducats each year. Building limit +1. Cannot be sold or upgraded.

Upgrades from Farmstead

Ducats/year
2
Adjacent ingredients
10

Supplied-build configuration · placement behavior not playtested

Windmill

磨坊風車小屋

FarmsteadTier 2

Yields 50 ingredients from adjacent grain tiles. Earns 2 ducats each year.

Upgrades from Farmstead

Ducats/year
2
Adjacent ingredients
0
Grain
50

Supplied-build configuration · placement behavior not playtested

Pasture

围栏牧场牧草地

FarmsteadTier 2

Yields 50 ingredients from adjacent dairy tiles. Earns 2 ducats each year.

Upgrades from Farmstead

Ducats/year
2
Adjacent ingredients
0
Dairy
50

Supplied-build configuration · placement behavior not playtested

Ranch

牲畜牧场牧場

FarmsteadTier 2

Yields 50 ingredients from adjacent meat tiles. Earns 2 ducats each year.

Upgrades from Farmstead

Ducats/year
2
Adjacent ingredients
0
Meat
50

Supplied-build configuration · placement behavior not playtested

Garden

花园菜園

FarmsteadTier 2

Yields 50 ingredients from adjacent vegetable tiles. Earns 2 ducats each year.

Upgrades from Farmstead

Ducats/year
2
Adjacent ingredients
0
Vegetables
50

Supplied-build configuration · placement behavior not playtested

Orchard

果园果樹園

FarmsteadTier 2

Yields 50 ingredients from adjacent fruit tiles. Earns 2 ducats each year.

Upgrades from Farmstead

Ducats/year
2
Adjacent ingredients
0
Fruit
50

Supplied-build configuration · placement behavior not playtested

Plantation

种植园農園

FarmsteadTier 2

Yields 50 ingredients from adjacent spice tiles. Earns 2 ducats each year.

Upgrades from Farmstead

Ducats/year
2
Adjacent ingredients
0
Spices
50

Supplied-build configuration · placement behavior not playtested

Fishery

渔场漁場

FarmsteadTier 2

Yields 100 ingredients from adjacent ocean tiles. Earns 2 ducats each year.

Upgrades from Farmstead

Ducats/year
2
Adjacent ingredients
0
Fish
100

Supplied-build configuration · placement behavior not playtested

Hillfort

山丘堡垒丘の砦

FarmsteadTier 2

Yields 30 ingredients per adjacent farmstead. Earns 5 ducats per adjacent trade post. +30%% prosperity growth per adjacent harbor. Grants 0.3 essence per adjacent shrine.

Upgrades from Farmstead

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Grand Farmstead

大农庄大農場

FarmsteadTier 3

Yields 50 ingredients from adjacent tiles. Earns 4 ducats each year.

Upgrades from Farmstead

Ducats/year
4
Adjacent ingredients
50

Supplied-build configuration · placement behavior not playtested

Grand Plantation

大型种植园大農園

FarmsteadTier 3

Yields 100 ingredients from adjacent spice tiles. Earns 4 ducats each year.

Upgrades from Farmstead

Ducats/year
4
Adjacent ingredients
0
Spices
100

Supplied-build configuration · placement behavior not playtested

Grand Fishery

大型渔场大漁場

FarmsteadTier 3

Uses its family description; inspect the configuration values below.

Upgrades from Farmstead

Ducats/year
4
Adjacent ingredients
0
Fish
200

Supplied-build configuration · placement behavior not playtested

Castle

城堡城

FarmsteadTier 3

Yields 60 ingredients per adjacent farmstead. Earns 10 ducats per adjacent trade post. +60%% prosperity growth per adjacent harbor. Grants 0.6 essence per adjacent shrine.

Upgrades from Farmstead

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Monastery

修道院修道院

FarmsteadTier 3

Yields 200 ingredients, if adjacent tiles are grain, meat and vegetables.

Upgrades from Farmstead

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Merchant Post

商贸站商館

Trade PostTier 1

During cooking, gain 2 flavor per adjacent farmstead. Earns 4 ducats each year.

Base building

Ducats/year
4
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Market

市场市場

Trade PostTier 2

During cooking, gain 4 flavor per adjacent farmstead. Earns 6 ducats each year.

Upgrades from Trade Post

Ducats/year
6
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Tavern

酒馆酒場

Trade PostTier 2

During cooking, gain 8 flavor per adjacent farmstead. Earns 4 ducats each year.

Upgrades from Trade Post

Ducats/year
4
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Black Market

黑市闇市場

Trade PostTier 2Immovable

During cooking, gain 2 flavor per adjacent farmstead. Earns 4 ducats each year. Building limit +1. Cannot be sold or upgraded.

Upgrades from Trade Post

Ducats/year
4
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Toll House

征税所関所

Trade PostTier 2

Earns 2 ducats per adjacent farmstead during harvest.

Upgrades from Trade Post

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Casino

赌场カジノ

Trade PostTier 2

Earns 3 ducats for each unused dice roll during harvest.

Upgrades from Trade Post

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Bank

银行銀行

Trade PostTier 2

Earns you ducats equal to 10% of your treasury, up to a maximum of 25.

Upgrades from Trade Post

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Fish Market

鱼市魚市場

Trade PostTier 2

Earns 1 ducats per harbor at year start and gives 4 flavor per harbor during cooking.

Upgrades from Trade Post

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Workshop

工坊工房

Trade PostTier 2

Adds one tool slot (max 5). At the start of each season, has a 33% chance to create a hoe, pitchfork, or plow. (Requires space in the tray.)

Upgrades from Trade Post

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Granary

粮仓穀物庫

Trade PostTier 2

Gives 16 flavor if adjacent to a harbor. Build and sell this building to reduce the dragon's hunger by 33% for the year (does not stack).

Upgrades from Trade Post

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Cookery School

烹饪学校料理学校

Trade PostTier 2

Stamps a random recipe at the start of each year. Each stamp triggers the recipe one additional time during cooking, then is used up.

Upgrades from Trade Post

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Grand Inn

大型旅馆大宿屋

Trade PostTier 3

During cooking, gain 12 flavor per adjacent farmstead. Earns 10 ducats each year.

Upgrades from Trade Post

Ducats/year
10
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Royal Market

皇家市场ロイヤル市場

Trade PostTier 3

For every Tier III building, this building earns 2 ducats at the start of the year and gives 4 flavor during cooking.

Upgrades from Trade Post

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Distillery

酿酒厂蒸留所

Trade PostTier 3

Gives 1 essence per adjacent grain or fruit tile.

Upgrades from Trade Post

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Manufactory

工厂製造所

Trade PostTier 3

Adds one tool slot (max 5). Creates a hoe, pitchfork, or plow at the start of each season. (requires space in the tray)

Upgrades from Trade Post

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Cookery University

烹饪大学料理大学

Trade PostTier 3

Stamps the leftmost recipe during harvest. Each stamp triggers the recipe one additional time during cooking, then is used up.

Upgrades from Trade Post

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Dock

码头波止場

HarborTier 1

Displays one extra tool in the shop. Grants bonuses based on the two adjacent tiles: Meadows earn 1 ducats. Paddocks reduce hunger by 2%%. Allotments give +10%% prosperity growth. Groves give 0.1 essence. Herb Beds give 2 flavor.

Base building

Ducats/year
0
Adjacent ingredients
0
Vegetables
0
Fish
0

Supplied-build configuration · placement behavior not playtested

Culinary Cove

美食湾美食の入り江

HarborTier 2

Displays one extra tool and has 50% chance to upgrade random recipe at the year start. Grants bonuses based on the two adjacent tiles: Meadows earn 2 ducats. Paddocks reduce hunger by 3%%. Allotments give +20%% prosperity growth. Groves give 0.2 essence. Herb Beds give 3 flavor.

Upgrades from Harbor

Ducats/year
0
Adjacent ingredients
0
Vegetables
0
Fish
0

Supplied-build configuration · placement behavior not playtested

Parchment Pier

运纸长堤羊皮紙の港

HarborTier 2

Displays one extra tool and one extra recipe in the shop. Grants bonuses based on the two adjacent tiles: Meadows earn 2 ducats. Paddocks reduce hunger by 3%%. Allotments give +20%% prosperity growth. Groves give 0.2 essence. Herb Beds give 3 flavor.

Upgrades from Harbor

Ducats/year
0
Adjacent ingredients
0
Vegetables
0
Fish
0

Supplied-build configuration · placement behavior not playtested

Mason's Moorings

石匠港石工の停泊地

HarborTier 2

Displays one extra tool and one extra building in the shop. Grants bonuses based on the two adjacent tiles: Meadows earn 2 ducats. Paddocks reduce hunger by 3%%. Allotments give +20%% prosperity growth. Groves give 0.2 essence. Herb Beds give 3 flavor.

Upgrades from Harbor

Ducats/year
0
Adjacent ingredients
0
Vegetables
0
Fish
0

Supplied-build configuration · placement behavior not playtested

Lucky Landing

幸运码头幸運の陸揚げ場

HarborTier 2

Displays one additional tool and die in the shop. Gain 0.2 essence per unused dice roll. Grants bonuses based on the two adjacent tiles: Meadows earn 2 ducats. Paddocks reduce hunger by 3%%. Allotments give +20%% prosperity growth. Groves give 0.2 essence. Herb Beds give 3 flavor.

Upgrades from Harbor

Ducats/year
0
Adjacent ingredients
0
Vegetables
0
Fish
0

Supplied-build configuration · placement behavior not playtested

Wheat Wharf

谷物码头小麦埠頭

HarborTier 2

Yields 20 ingredients from adjacent grain tiles, which also produce 100%% more.

Upgrades from Harbor

Ducats/year
0
Adjacent ingredients
0
Grain
20

Supplied-build configuration · placement behavior not playtested

Dairy Dock

牛奶码头酪農突堤

HarborTier 2

Yields 20 ingredients from adjacent dairy tiles, which also produce 100%% more.

Upgrades from Harbor

Ducats/year
0
Adjacent ingredients
0
Dairy
20

Supplied-build configuration · placement behavior not playtested

Butcher's Bay

肉类码头肉屋の湾

HarborTier 2

Yields 20 ingredients from adjacent meat tiles, which also produce 100%% more.

Upgrades from Harbor

Ducats/year
0
Adjacent ingredients
0
Meat
20

Supplied-build configuration · placement behavior not playtested

Soy Shore

蔬菜码头大豆海岸

HarborTier 2

Yields 20 ingredients from adjacent vegetable tiles, which also produce 100%% more.

Upgrades from Harbor

Ducats/year
0
Adjacent ingredients
0
Vegetables
20

Supplied-build configuration · placement behavior not playtested

Quince Quay

瓜果码头マルメロ岸壁

HarborTier 2

Yields 20 ingredients from adjacent fruit tiles, which also produce 100%% more.

Upgrades from Harbor

Ducats/year
0
Adjacent ingredients
0
Fruit
20

Supplied-build configuration · placement behavior not playtested

Pepper Port

胡椒码头胡椒港

HarborTier 2

Yields 20 ingredients from adjacent spice tiles, which also produce 100%% more.

Upgrades from Harbor

Ducats/year
0
Adjacent ingredients
0
Spices
20

Supplied-build configuration · placement behavior not playtested

Chef's Cove

主厨湾シェフの入り江

HarborTier 3

Displays one extra tool and has 50% chance to upgrade leftmost recipe during harvest. Grants bonuses based on the two adjacent tiles: Meadows earn 4 ducats. Paddocks reduce hunger by 4%%. Allotments give +30%% prosperity growth. Groves give 0.3 essence. Herb Beds give 4 flavor.

Upgrades from Harbor

Ducats/year
0
Adjacent ingredients
0
Vegetables
0
Fish
0

Supplied-build configuration · placement behavior not playtested

Scribe's Shanty

书记官小屋作家の掘っ立て小屋

HarborTier 3

Displays one extra tool and one extra recipe in the shop. Rerolling recipes costs no ingredients. Grants bonuses based on the two adjacent tiles: Meadows earn 4 ducats. Paddocks reduce hunger by 4%%. Allotments give +30%% prosperity growth. Groves give 0.3 essence. Herb Beds give 4 flavor.

Upgrades from Harbor

Ducats/year
0
Adjacent ingredients
0
Vegetables
0
Fish
0

Supplied-build configuration · placement behavior not playtested

Draconic Delicacy

巨龙密藏竜の珍味

HarborTier 3

Displays one extra tool in the shop. Build and sell this building to cancel the current hanger attack. Grants bonuses based on the two adjacent tiles: Meadows earn 4 ducats. Paddocks reduce hunger by 4%%. Allotments give +30%% prosperity growth. Groves give 0.3 essence. Herb Beds give 4 flavor.

Upgrades from Cooks Cove

Ducats/year
0
Adjacent ingredients
0
Vegetables
0
Fish
0

Supplied-build configuration · placement behavior not playtested

Manure Marina

肥料码头肥料マリーナ

HarborTier 3

All adjacent tiles produce 150%% more ingredients.

Upgrades from Harbor

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Fortune's Ferry

好运渡口幸運の渡し船

HarborTier 3

Displays one additional tool and die in the shop. Gain 0.5 essence per unused dice roll. Grants bonuses based on the two adjacent tiles: Meadows earn 4 ducats. Paddocks reduce hunger by 4%%. Allotments give +30%% prosperity growth. Groves give 0.3 essence. Herb Beds give 4 flavor.

Upgrades from Harbor

Ducats/year
0
Adjacent ingredients
0
Vegetables
0
Fish
0

Supplied-build configuration · placement behavior not playtested

Cairn

磐石标石塚

ShrineTier 1

2x ingredients yield and ducats earned from adjacent buildings.

Base building

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Chapel

小教堂礼拝堂

ShrineTier 2

3x ingredients yield and ducats earned from adjacent buildings.

Upgrades from Shrine

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Dark Shrine

黑暗神龛闇の聖堂

ShrineTier 2Immovable

2x ingredients yield and ducats earned from adjacent buildings. Building limit +1. Cannot be sold or upgraded.

Upgrades from Shrine

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Cornucopia

丰收之角豊穣の角

ShrineTier 2

2x ingredients yield, flavor, essence and ducats earned from adjacent buildings. Adjacent buildings also increase prosperity gain by 50%.

Upgrades from Shrine

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Altar

祭坛祭壇

ShrineTier 2

Adjacent buildings yield 20 more ingredients.

Upgrades from Shrine

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Temple

神殿聖堂

ShrineTier 2

Adjacent buildings earn 8 more ducats.

Upgrades from Shrine

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Hall of Offering

献祭大厅捧げ物の間

ShrineTier 2

4x flavor from adjacent buildings.

Upgrades from Shrine

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Sacred Oak

神木聖なる樫

ShrineTier 2

Adjacent farmsteads give 0.4 essence during cooking.

Upgrades from Shrine

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Water Shrine

圣水龛水の祠

ShrineTier 2

All harbors yield 5 ingredients, water tiles produce 100%% more.

Upgrades from Shrine

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Stone Circle

巨石阵ストーンサークル

ShrineTier 2

2x ingredients yield and ducats earned from adjacent buildings. Adjacent tiles yield one additional time during harvest, regardless of marks.

Upgrades from Shrine

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Enchanter's Tower

魔法塔魔術師の塔

ShrineTier 2

2x ingredients yield and ducats earned from adjacent buildings. At the start of each year, adjacent tiles have a 25% chance to gain an additional mark (up to 6 marks).

Upgrades from Shrine

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Sanctuary

避难所聖域

ShrineTier 3

4x ingredients yield and ducats earned from adjacent buildings.

Upgrades from Shrine

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Blessworks

祝福殿ブレスワークス

ShrineTier 3

Adjacent buildings have a 66% chance to stamp a random recipe during harvest.

Upgrades from Shrine

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Hall of Sacrifice

牺牲大厅犠牲の殿堂

ShrineTier 3

6x flavor from adjacent buildings. Build and sell this building to cancel the current hanger attack.

Upgrades from Hall Of Offering

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Ale Abbey

酿酒修道院エール修道院

ShrineTier 3

Adjacent trade posts also function as Cornucopias.

Upgrades from Hall Of Offering

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Leystone

魔法石レイストーン

ShrineTier 3

Adjacent shrines double their effect. Each adjacent Leystone increases this multiplier by 1.

Upgrades from Hall Of Offering

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Forbidden Palace

紫禁城禁断の宮殿

SpecialTier 0Immovable

Adjacent buildings always stamp a random recipe during harvest. This building cannot be sold.

Base building

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Coral Reef

珊瑚礁サンゴ礁

SpecialTier 1

Sell this building to gain ducats, but anger the Queen and triple her hunger this year.

Base building

Ducats/year
0
Adjacent ingredients
0

Supplied-build configuration · placement behavior not playtested

Sources, method & limits

Local evidence: supplied GOG build 59972138920079166. Counts, names, descriptions, face arrays, base fields and identifying images come from the shipped localization CSV and a read-only decompilation of the GameMaker data. The package does not expose a verified semantic version.

Official context: Feed the Scorchpot on Steam. Topic coverage was compared with FeedTheScorchpot.com, Feed the Scorchpot Wiki and Feed the Scorchpot Guide; their prose, rankings and images were not copied.

The game was not launched. Configuration presence does not prove live availability, unlock timing, shop probability or behavior after a patch. Executables, audio, raw scripts and the full sprite archive are not published. Small game images identify records; game text and artwork belong to Moravian, Indieformer, WhisperGames and their respective owners. Source policy and credits.