Feed the Scorchpot Buildings Database
Compare 66 Feed the Scorchpot buildings by type and tier, including displayed income, upgrade families and localized names from the supplied build.

Compare tier, building family, upgrade origin and directly stored income values. Descriptions are rendered from the shipped localization, with unresolved run-state values labelled dynamic.
66 entries shown

Humble Farmstead
平凡农庄質素な農場
Yields 10 ingredients from adjacent tiles. Earns 2 ducats each year.
Base building
- Ducats/year
- 2
- Adjacent ingredients
- 10
Supplied-build configuration · placement behavior not playtested

Large Farmstead
中型农庄中規模農場
Yields 20 ingredients from adjacent tiles. Earns 2 ducats each year.
Upgrades from Farmstead
- Ducats/year
- 2
- Adjacent ingredients
- 20
Supplied-build configuration · placement behavior not playtested

Freehold Manor
私人庄园荘園
Yields 10 ingredients from adjacent tiles. Earns 2 ducats each year. Building limit +1. Cannot be sold or upgraded.
Upgrades from Farmstead
- Ducats/year
- 2
- Adjacent ingredients
- 10
Supplied-build configuration · placement behavior not playtested

Windmill
磨坊風車小屋
Yields 50 ingredients from adjacent grain tiles. Earns 2 ducats each year.
Upgrades from Farmstead
- Ducats/year
- 2
- Adjacent ingredients
- 0
- Grain
- 50
Supplied-build configuration · placement behavior not playtested

Pasture
围栏牧场牧草地
Yields 50 ingredients from adjacent dairy tiles. Earns 2 ducats each year.
Upgrades from Farmstead
- Ducats/year
- 2
- Adjacent ingredients
- 0
- Dairy
- 50
Supplied-build configuration · placement behavior not playtested

Ranch
牲畜牧场牧場
Yields 50 ingredients from adjacent meat tiles. Earns 2 ducats each year.
Upgrades from Farmstead
- Ducats/year
- 2
- Adjacent ingredients
- 0
- Meat
- 50
Supplied-build configuration · placement behavior not playtested

Garden
花园菜園
Yields 50 ingredients from adjacent vegetable tiles. Earns 2 ducats each year.
Upgrades from Farmstead
- Ducats/year
- 2
- Adjacent ingredients
- 0
- Vegetables
- 50
Supplied-build configuration · placement behavior not playtested

Orchard
果园果樹園
Yields 50 ingredients from adjacent fruit tiles. Earns 2 ducats each year.
Upgrades from Farmstead
- Ducats/year
- 2
- Adjacent ingredients
- 0
- Fruit
- 50
Supplied-build configuration · placement behavior not playtested

Plantation
种植园農園
Yields 50 ingredients from adjacent spice tiles. Earns 2 ducats each year.
Upgrades from Farmstead
- Ducats/year
- 2
- Adjacent ingredients
- 0
- Spices
- 50
Supplied-build configuration · placement behavior not playtested

Fishery
渔场漁場
Yields 100 ingredients from adjacent ocean tiles. Earns 2 ducats each year.
Upgrades from Farmstead
- Ducats/year
- 2
- Adjacent ingredients
- 0
- Fish
- 100
Supplied-build configuration · placement behavior not playtested

Hillfort
山丘堡垒丘の砦
Yields 30 ingredients per adjacent farmstead. Earns 5 ducats per adjacent trade post. +30%% prosperity growth per adjacent harbor. Grants 0.3 essence per adjacent shrine.
Upgrades from Farmstead
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Grand Farmstead
大农庄大農場
Yields 50 ingredients from adjacent tiles. Earns 4 ducats each year.
Upgrades from Farmstead
- Ducats/year
- 4
- Adjacent ingredients
- 50
Supplied-build configuration · placement behavior not playtested

Grand Plantation
大型种植园大農園
Yields 100 ingredients from adjacent spice tiles. Earns 4 ducats each year.
Upgrades from Farmstead
- Ducats/year
- 4
- Adjacent ingredients
- 0
- Spices
- 100
Supplied-build configuration · placement behavior not playtested

Grand Fishery
大型渔场大漁場
Uses its family description; inspect the configuration values below.
Upgrades from Farmstead
- Ducats/year
- 4
- Adjacent ingredients
- 0
- Fish
- 200
Supplied-build configuration · placement behavior not playtested

Castle
城堡城
Yields 60 ingredients per adjacent farmstead. Earns 10 ducats per adjacent trade post. +60%% prosperity growth per adjacent harbor. Grants 0.6 essence per adjacent shrine.
Upgrades from Farmstead
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Monastery
修道院修道院
Yields 200 ingredients, if adjacent tiles are grain, meat and vegetables.
Upgrades from Farmstead
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Merchant Post
商贸站商館
During cooking, gain 2 flavor per adjacent farmstead. Earns 4 ducats each year.
Base building
- Ducats/year
- 4
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Market
市场市場
During cooking, gain 4 flavor per adjacent farmstead. Earns 6 ducats each year.
Upgrades from Trade Post
- Ducats/year
- 6
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Tavern
酒馆酒場
During cooking, gain 8 flavor per adjacent farmstead. Earns 4 ducats each year.
Upgrades from Trade Post
- Ducats/year
- 4
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Black Market
黑市闇市場
During cooking, gain 2 flavor per adjacent farmstead. Earns 4 ducats each year. Building limit +1. Cannot be sold or upgraded.
Upgrades from Trade Post
- Ducats/year
- 4
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Toll House
征税所関所
Earns 2 ducats per adjacent farmstead during harvest.
Upgrades from Trade Post
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Casino
赌场カジノ
Earns 3 ducats for each unused dice roll during harvest.
Upgrades from Trade Post
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Bank
银行銀行
Earns you ducats equal to 10% of your treasury, up to a maximum of 25.
Upgrades from Trade Post
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Fish Market
鱼市魚市場
Earns 1 ducats per harbor at year start and gives 4 flavor per harbor during cooking.
Upgrades from Trade Post
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Workshop
工坊工房
Adds one tool slot (max 5). At the start of each season, has a 33% chance to create a hoe, pitchfork, or plow. (Requires space in the tray.)
Upgrades from Trade Post
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Granary
粮仓穀物庫
Gives 16 flavor if adjacent to a harbor. Build and sell this building to reduce the dragon's hunger by 33% for the year (does not stack).
Upgrades from Trade Post
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Cookery School
烹饪学校料理学校
Stamps a random recipe at the start of each year. Each stamp triggers the recipe one additional time during cooking, then is used up.
Upgrades from Trade Post
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Grand Inn
大型旅馆大宿屋
During cooking, gain 12 flavor per adjacent farmstead. Earns 10 ducats each year.
Upgrades from Trade Post
- Ducats/year
- 10
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Royal Market
皇家市场ロイヤル市場
For every Tier III building, this building earns 2 ducats at the start of the year and gives 4 flavor during cooking.
Upgrades from Trade Post
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Distillery
酿酒厂蒸留所
Gives 1 essence per adjacent grain or fruit tile.
Upgrades from Trade Post
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Manufactory
工厂製造所
Adds one tool slot (max 5). Creates a hoe, pitchfork, or plow at the start of each season. (requires space in the tray)
Upgrades from Trade Post
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Cookery University
烹饪大学料理大学
Stamps the leftmost recipe during harvest. Each stamp triggers the recipe one additional time during cooking, then is used up.
Upgrades from Trade Post
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Dock
码头波止場
Displays one extra tool in the shop. Grants bonuses based on the two adjacent tiles: Meadows earn 1 ducats. Paddocks reduce hunger by 2%%. Allotments give +10%% prosperity growth. Groves give 0.1 essence. Herb Beds give 2 flavor.
Base building
- Ducats/year
- 0
- Adjacent ingredients
- 0
- Vegetables
- 0
- Fish
- 0
Supplied-build configuration · placement behavior not playtested

Culinary Cove
美食湾美食の入り江
Displays one extra tool and has 50% chance to upgrade random recipe at the year start. Grants bonuses based on the two adjacent tiles: Meadows earn 2 ducats. Paddocks reduce hunger by 3%%. Allotments give +20%% prosperity growth. Groves give 0.2 essence. Herb Beds give 3 flavor.
Upgrades from Harbor
- Ducats/year
- 0
- Adjacent ingredients
- 0
- Vegetables
- 0
- Fish
- 0
Supplied-build configuration · placement behavior not playtested

Parchment Pier
运纸长堤羊皮紙の港
Displays one extra tool and one extra recipe in the shop. Grants bonuses based on the two adjacent tiles: Meadows earn 2 ducats. Paddocks reduce hunger by 3%%. Allotments give +20%% prosperity growth. Groves give 0.2 essence. Herb Beds give 3 flavor.
Upgrades from Harbor
- Ducats/year
- 0
- Adjacent ingredients
- 0
- Vegetables
- 0
- Fish
- 0
Supplied-build configuration · placement behavior not playtested

Mason's Moorings
石匠港石工の停泊地
Displays one extra tool and one extra building in the shop. Grants bonuses based on the two adjacent tiles: Meadows earn 2 ducats. Paddocks reduce hunger by 3%%. Allotments give +20%% prosperity growth. Groves give 0.2 essence. Herb Beds give 3 flavor.
Upgrades from Harbor
- Ducats/year
- 0
- Adjacent ingredients
- 0
- Vegetables
- 0
- Fish
- 0
Supplied-build configuration · placement behavior not playtested

Lucky Landing
幸运码头幸運の陸揚げ場
Displays one additional tool and die in the shop. Gain 0.2 essence per unused dice roll. Grants bonuses based on the two adjacent tiles: Meadows earn 2 ducats. Paddocks reduce hunger by 3%%. Allotments give +20%% prosperity growth. Groves give 0.2 essence. Herb Beds give 3 flavor.
Upgrades from Harbor
- Ducats/year
- 0
- Adjacent ingredients
- 0
- Vegetables
- 0
- Fish
- 0
Supplied-build configuration · placement behavior not playtested

Wheat Wharf
谷物码头小麦埠頭
Yields 20 ingredients from adjacent grain tiles, which also produce 100%% more.
Upgrades from Harbor
- Ducats/year
- 0
- Adjacent ingredients
- 0
- Grain
- 20
Supplied-build configuration · placement behavior not playtested

Dairy Dock
牛奶码头酪農突堤
Yields 20 ingredients from adjacent dairy tiles, which also produce 100%% more.
Upgrades from Harbor
- Ducats/year
- 0
- Adjacent ingredients
- 0
- Dairy
- 20
Supplied-build configuration · placement behavior not playtested

Butcher's Bay
肉类码头肉屋の湾
Yields 20 ingredients from adjacent meat tiles, which also produce 100%% more.
Upgrades from Harbor
- Ducats/year
- 0
- Adjacent ingredients
- 0
- Meat
- 20
Supplied-build configuration · placement behavior not playtested

Soy Shore
蔬菜码头大豆海岸
Yields 20 ingredients from adjacent vegetable tiles, which also produce 100%% more.
Upgrades from Harbor
- Ducats/year
- 0
- Adjacent ingredients
- 0
- Vegetables
- 20
Supplied-build configuration · placement behavior not playtested

Quince Quay
瓜果码头マルメロ岸壁
Yields 20 ingredients from adjacent fruit tiles, which also produce 100%% more.
Upgrades from Harbor
- Ducats/year
- 0
- Adjacent ingredients
- 0
- Fruit
- 20
Supplied-build configuration · placement behavior not playtested

Pepper Port
胡椒码头胡椒港
Yields 20 ingredients from adjacent spice tiles, which also produce 100%% more.
Upgrades from Harbor
- Ducats/year
- 0
- Adjacent ingredients
- 0
- Spices
- 20
Supplied-build configuration · placement behavior not playtested

Chef's Cove
主厨湾シェフの入り江
Displays one extra tool and has 50% chance to upgrade leftmost recipe during harvest. Grants bonuses based on the two adjacent tiles: Meadows earn 4 ducats. Paddocks reduce hunger by 4%%. Allotments give +30%% prosperity growth. Groves give 0.3 essence. Herb Beds give 4 flavor.
Upgrades from Harbor
- Ducats/year
- 0
- Adjacent ingredients
- 0
- Vegetables
- 0
- Fish
- 0
Supplied-build configuration · placement behavior not playtested

Scribe's Shanty
书记官小屋作家の掘っ立て小屋
Displays one extra tool and one extra recipe in the shop. Rerolling recipes costs no ingredients. Grants bonuses based on the two adjacent tiles: Meadows earn 4 ducats. Paddocks reduce hunger by 4%%. Allotments give +30%% prosperity growth. Groves give 0.3 essence. Herb Beds give 4 flavor.
Upgrades from Harbor
- Ducats/year
- 0
- Adjacent ingredients
- 0
- Vegetables
- 0
- Fish
- 0
Supplied-build configuration · placement behavior not playtested

Draconic Delicacy
巨龙密藏竜の珍味
Displays one extra tool in the shop. Build and sell this building to cancel the current hanger attack. Grants bonuses based on the two adjacent tiles: Meadows earn 4 ducats. Paddocks reduce hunger by 4%%. Allotments give +30%% prosperity growth. Groves give 0.3 essence. Herb Beds give 4 flavor.
Upgrades from Cooks Cove
- Ducats/year
- 0
- Adjacent ingredients
- 0
- Vegetables
- 0
- Fish
- 0
Supplied-build configuration · placement behavior not playtested

Manure Marina
肥料码头肥料マリーナ
All adjacent tiles produce 150%% more ingredients.
Upgrades from Harbor
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Fortune's Ferry
好运渡口幸運の渡し船
Displays one additional tool and die in the shop. Gain 0.5 essence per unused dice roll. Grants bonuses based on the two adjacent tiles: Meadows earn 4 ducats. Paddocks reduce hunger by 4%%. Allotments give +30%% prosperity growth. Groves give 0.3 essence. Herb Beds give 4 flavor.
Upgrades from Harbor
- Ducats/year
- 0
- Adjacent ingredients
- 0
- Vegetables
- 0
- Fish
- 0
Supplied-build configuration · placement behavior not playtested

Cairn
磐石标石塚
2x ingredients yield and ducats earned from adjacent buildings.
Base building
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Chapel
小教堂礼拝堂
3x ingredients yield and ducats earned from adjacent buildings.
Upgrades from Shrine
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Dark Shrine
黑暗神龛闇の聖堂
2x ingredients yield and ducats earned from adjacent buildings. Building limit +1. Cannot be sold or upgraded.
Upgrades from Shrine
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Cornucopia
丰收之角豊穣の角
2x ingredients yield, flavor, essence and ducats earned from adjacent buildings. Adjacent buildings also increase prosperity gain by 50%.
Upgrades from Shrine
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Altar
祭坛祭壇
Adjacent buildings yield 20 more ingredients.
Upgrades from Shrine
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Temple
神殿聖堂
Adjacent buildings earn 8 more ducats.
Upgrades from Shrine
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Hall of Offering
献祭大厅捧げ物の間
4x flavor from adjacent buildings.
Upgrades from Shrine
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Sacred Oak
神木聖なる樫
Adjacent farmsteads give 0.4 essence during cooking.
Upgrades from Shrine
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Water Shrine
圣水龛水の祠
All harbors yield 5 ingredients, water tiles produce 100%% more.
Upgrades from Shrine
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Stone Circle
巨石阵ストーンサークル
2x ingredients yield and ducats earned from adjacent buildings. Adjacent tiles yield one additional time during harvest, regardless of marks.
Upgrades from Shrine
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Enchanter's Tower
魔法塔魔術師の塔
2x ingredients yield and ducats earned from adjacent buildings. At the start of each year, adjacent tiles have a 25% chance to gain an additional mark (up to 6 marks).
Upgrades from Shrine
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Sanctuary
避难所聖域
4x ingredients yield and ducats earned from adjacent buildings.
Upgrades from Shrine
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Blessworks
祝福殿ブレスワークス
Adjacent buildings have a 66% chance to stamp a random recipe during harvest.
Upgrades from Shrine
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Hall of Sacrifice
牺牲大厅犠牲の殿堂
6x flavor from adjacent buildings. Build and sell this building to cancel the current hanger attack.
Upgrades from Hall Of Offering
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Ale Abbey
酿酒修道院エール修道院
Adjacent trade posts also function as Cornucopias.
Upgrades from Hall Of Offering
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Leystone
魔法石レイストーン
Adjacent shrines double their effect. Each adjacent Leystone increases this multiplier by 1.
Upgrades from Hall Of Offering
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Forbidden Palace
紫禁城禁断の宮殿
Adjacent buildings always stamp a random recipe during harvest. This building cannot be sold.
Base building
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested

Coral Reef
珊瑚礁サンゴ礁
Sell this building to gain ducats, but anger the Queen and triple her hunger this year.
Base building
- Ducats/year
- 0
- Adjacent ingredients
- 0
Supplied-build configuration · placement behavior not playtested
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Sources, method & limits
Local evidence: supplied GOG build 59972138920079166. Counts, names, descriptions, face arrays, base fields and identifying images come from the shipped localization CSV and a read-only decompilation of the GameMaker data. The package does not expose a verified semantic version.
Official context: Feed the Scorchpot on Steam. Topic coverage was compared with FeedTheScorchpot.com, Feed the Scorchpot Wiki and Feed the Scorchpot Guide; their prose, rankings and images were not copied.
The game was not launched. Configuration presence does not prove live availability, unlock timing, shop probability or behavior after a patch. Executables, audio, raw scripts and the full sprite archive are not published. Small game images identify records; game text and artwork belong to Moravian, Indieformer, WhisperGames and their respective owners. Source policy and credits.