Moadra · Abilities & weapons
Learn what each ability does and when to use it.

Results: 22
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Lifeblood
Grants its host the skill to recover Lifeblood, healing wounds, purifying the body of any Deadly Toxins, and momentarily shielding it from damage.
This Orb not only saved you from certain death but has also made you stronger and more capable than before. Limber frame: while crawling press the jump button to perform a quick rolling maneuver to avoid danger. Strong grip and footing: when falling, lean against a wall to slide along it, and press jump to perform a wall jump.
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Protopulse
Grants its host the skill to emit a wave of Concussive Energy that deals Pulse Damage, destroys enemy projectiles and enemy shields. It may also be used mid-air to extend jump distance.
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Protocannon
Grants its host the skill to fire a High Explosive projectile that deals Armor-Piercing Damage and destroys enemy shields.
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Umbral Armor
Grants its host the skill to envelop themselves in dark armor that reflects any incoming Damage.
Freezing Cold, Corrosive Gas and Deadly Toxins pose little threat to the wearer.
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Blightwalker
Grants its host the skill to perform a mid-air leap using wings. The Guardians react to bearer of this Orb and allow passage.
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Hyper Rush
Grants its host the skill to take off with immense hypersonic speed, generating Hyper-Energy capable of punching through even the toughest of defenses.
Holding down the skill button extends the length of the flight.
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Pure
Grants its host bolstered Blasters and the skill to passively regenerate Bioplasm. This Orb carries the combined wisdom of the Neera and their Protean ancestors to combat the effects of the Blight.
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Alpha
Standard and reliable from short to long range, the Blaster of the Neera Elites features Semi-Auto Firing with a powerful Charged Blast of Emerald Plasma.
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Gatling
A Rapid-Firing Blaster mutation featuring Automatic Firing with increasing tempo—prolonged firing may overheat Emerald Plasma reserves.
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Spire
A Wall-Piercing Blaster mutation. Fires a single extending spike that penetrates any wall or obstacle. Charge and release to unleash a devastating flurry of spikes.
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Spread
A Broad-Firing Blaster mutation excelling in close combat. Semi-Auto Firing. Charge and release to fire a barrage of Emerald Plasma.
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Nova
An Explosive Blaster mutation. Fires a large single shot of Emerald Plasma, which explodes on contact or in mid-air when fire is pressed. Charge and release to increase both Range and Power.
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Plasmawave
A Chaining Blaster mutation that fires a stream of Emerald Plasma. Upon contact, the stream splits, dealing damage to multiple nearby targets. Prolonged firing may overheat the Emerald Plasma reserves.
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Bio-Magnetism
Attracts units of Lifeblood, Bioplasm, and Protoplasm towards you.
Armor Piercing
Upgrades all Blasters with Armor-Piercing Damage type.
Scan Booster
Increases the scanner sight radius of the Servo Bot.
Charge Booster
Improves the preparation speed of the Charge Blast, making it quicker.
Phaser
Upgrades all Blasters with Phasing, allowing Blaster projectiles to pass through and penetrate their targets.
Protocannon Barrage
Upgrades the Protocannon skill with the ability to prepare a devastating Charge Blast that fires a barrage of Protocannon projectiles.
Hold the fire button to prepare a Charge Blast, then hold the Secondary Skill button to switch to Protocannon Barrage. Release the fire button to execute the barrage.
Chitinite
Adds one unit of Armor to your Lifeblood pool, which regenerates over time. While there is Armor, taking damage causes no push-back.
Lifeblood Boost
Increases the maximum Lifeblood capacity.
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Bioplasm Boost
Increases the maximum Bioplasm capacity.
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