Moadra

Moadra · Field guide

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Moadra
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Results: 135

Lifeblood

Grants its host the skill to recover Lifeblood, healing wounds, purifying the body of any Deadly Toxins, and momentarily shielding it from damage.

This Orb not only saved you from certain death but has also made you stronger and more capable than before. Limber frame: while crawling press the jump button to perform a quick rolling maneuver to avoid danger. Strong grip and footing: when falling, lean against a wall to slide along it, and press jump to perform a wall jump.

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Protopulse

Grants its host the skill to emit a wave of Concussive Energy that deals Pulse Damage, destroys enemy projectiles and enemy shields. It may also be used mid-air to extend jump distance.

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Protocannon

Grants its host the skill to fire a High Explosive projectile that deals Armor-Piercing Damage and destroys enemy shields.

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Umbral Armor

Grants its host the skill to envelop themselves in dark armor that reflects any incoming Damage.

Freezing Cold, Corrosive Gas and Deadly Toxins pose little threat to the wearer.

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Blightwalker

Grants its host the skill to perform a mid-air leap using wings. The Guardians react to bearer of this Orb and allow passage.

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Hyper Rush

Grants its host the skill to take off with immense hypersonic speed, generating Hyper-Energy capable of punching through even the toughest of defenses.

Holding down the skill button extends the length of the flight.

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Pure

Grants its host bolstered Blasters and the skill to passively regenerate Bioplasm. This Orb carries the combined wisdom of the Neera and their Protean ancestors to combat the effects of the Blight.

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Alpha

Standard and reliable from short to long range, the Blaster of the Neera Elites features Semi-Auto Firing with a powerful Charged Blast of Emerald Plasma.

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Gatling

A Rapid-Firing Blaster mutation featuring Automatic Firing with increasing tempo—prolonged firing may overheat Emerald Plasma reserves.

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Spire

A Wall-Piercing Blaster mutation. Fires a single extending spike that penetrates any wall or obstacle. Charge and release to unleash a devastating flurry of spikes.

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Spread

A Broad-Firing Blaster mutation excelling in close combat. Semi-Auto Firing. Charge and release to fire a barrage of Emerald Plasma.

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Nova

An Explosive Blaster mutation. Fires a large single shot of Emerald Plasma, which explodes on contact or in mid-air when fire is pressed. Charge and release to increase both Range and Power.

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Plasmawave

A Chaining Blaster mutation that fires a stream of Emerald Plasma. Upon contact, the stream splits, dealing damage to multiple nearby targets. Prolonged firing may overheat the Emerald Plasma reserves.

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Bio-Magnetism

Attracts units of Lifeblood, Bioplasm, and Protoplasm towards you.

Armor Piercing

Upgrades all Blasters with Armor-Piercing Damage type.

Scan Booster

Increases the scanner sight radius of the Servo Bot.

Charge Booster

Improves the preparation speed of the Charge Blast, making it quicker.

Phaser

Upgrades all Blasters with Phasing, allowing Blaster projectiles to pass through and penetrate their targets.

Protocannon Barrage

Upgrades the Protocannon skill with the ability to prepare a devastating Charge Blast that fires a barrage of Protocannon projectiles.

Hold the fire button to prepare a Charge Blast, then hold the Secondary Skill button to switch to Protocannon Barrage. Release the fire button to execute the barrage.

Chitinite

Adds one unit of Armor to your Lifeblood pool, which regenerates over time. While there is Armor, taking damage causes no push-back.

Lifeblood Boost

Increases the maximum Lifeblood capacity.

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Bioplasm Boost

Increases the maximum Bioplasm capacity.

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Shield Crawler

Xenology: pentatoe, the armor bugs or Shield Crawlers, belong to the large family of Wall Crawlers.

During its larval stage, the Shield Crawler grows a tough carapace that provides exceptional protection against most predators.

Due to the armor of its carapace, the Shield Crawler should not be attempted to deter with standard Blaster fire.

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Spine Crawler

Xenology: a subtype from the family of Wall Crawlers.

Highly aggressive. The creature's infravision enables it to hunt in the darkest of places and fire at its prey with merciless accuracy.

A solitary Spine Crawler is of low threat, but devastating when encountered in large numbers.

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Wave Flyer

Xenology: a non-aggressive airborne member of the flying-octopoda family.

Wave Flyer's defenses are its speed and evasive body maneuvers, which tend to leave predators befuddled and unwilling to hunt.

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Electric Jumper

An electric discharge.

Power flow errors like power-outs or sudden spikes can sometimes manifest themselves as anomalies like the Electric Jumper.

Electrical entities, by nature, are prone to external Pulses of Energy.

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Stinger Fly

Xenology: a fully developed Stinger Fly.

Once a Stinger Fly reaches maturity, it receives its iconic feature. Hidden inside its abdomen is a stinger, capable of tearing through even the toughest of metals.

The swarm behavior of the species is simultaneously its strength and weakness.

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Stinger Fly Nest

It's a colony of Stinger Flies.

Walls of the nest are coated with a layer of radioactive mucus surrounding the substructure.

Blight Cultist

Xenology: a Blightspawn nesting in Blight growth.

These diminutive creatures spread the Blight by cultivating the radioactive organism and erecting shelter tubes known as Blight Vine.

The Blight Vines feed on the Blight to grow and provide cover for the Blight Cultists against potential intruders.

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Pincer Leech

Xenology: a short-sighted species of predatory marine leeches.

Pincer Leeches rely on their sharp sense of smell to hunt in the murky waters of their habitat.

As a Pincer Leech detects its prey, it limits its lateral swimming to allow high speed in a straight line.

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Stray Tentacle

A mobile feeler of a greater Blight organism is protruding from the surface of the wall.

It has made it's way through the softened metal plates.

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Blight Beast, Alvus

Xenology: a gargantuan Blightspawn.

Deadly levels of radiation form an impenetrable protection upon its exterior.

Weakness detected in the sanguine tissue inside its mouth.

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Harbinger

A Blight barrier is blocking the use of the Passageway.

Weakness detected in the organism's near-blind eye.

Dune Stinger

Xenology: a heavily armored desert dweller.

Known for its long retractable stinger curled inside its mouth, which is only revealed when striking at its prey.

Protecting the Dune Stinger is a hard shell that deflects most Blaster-grade gunfire, but as the creature lunges for its target, its weak abdominal parts become exposed.

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Caustic Creeper

Xenology: carnivorous flora capable of surviving in the harshest of environments due to its diverse diet and defense mechanisms.

As well as consuming nutrients from the soil, it hunts for any bypassing lifeforms it considers as prey.

Despite its tenacity against the elements, its roots are brittle and vulnerable to Concussive Energy.

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Blight Creeper

Xenology: a Caustic Creeper feeding on the radioactive Blight has developed abnormal traits, mutating into a more fierce deviation from its previous form.

The fiber composition of its superterranean tendrils has toughened, making the Blight Creeper immune to Blaster fire.

However, even in its evolved state,
the Creeper's roots are still brittle and vulnerable to Concussive Energy.

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Wall Hopper

Xenology: Wall Hoppers are a group of insects that are a part of the family of Wall Crawlers.

Although they normally move unobtrusively and fairly slowly, Hoppers are capable of very agile movement and jumps, notably when hunting, but sometimes in response to sudden threats or crossing long gaps.

Its flexible carapace leaves it exposed to any Concussive Energy.

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Wall Surger

Xenology: less mobile cousin of the Wall Hopper.

Surgers defend themselves by emitting a stream of corrosive fluid traveling at high speed, which on contact, repels most predators.

The Surger’s carapace is strong enough to protect itself from its own corrosive fluid spill, and as a consequence, it is impervious to any Blaster fire.

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Vaporoid

Xenology: an acrid spheroid of gaseous matter.

An extreme increase in levels of corrosive concentration in the soil has been detrimental to the regional fauna and flora, which also has led to the formation of gas spheroids that hold lethal concentrations of corrosive gas.

A sufficient amount of Pulse Energy may disperse the gaseous matter encircling the Vaporoid's nucleus.

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Blightwing

Xenology: a Blaster-resistant Blightspawn avian.

Inside the creature's keen eye is a cache of volatile liquids, highly sensitive to Concussive Energy.

Blightwing's physical and behavioral features lead to a seemingly purposeful self-harming combination.

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Bilemound

Xenology: a large Blightspawn thriving in radioactive Blight by consuming it as sustenance.

When the Bilemound senses a threat, it launches a barrage of parasitic spores as a defense mechanism.

High levels of radiation form an impenetrable defense on its exterior.

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Bilespore

Xenology: a parasitic Blightspawn maturing inside a Bilemound.

The gut fluids of a Bilemound are dense with nutrition and radiation, allowing Bilespores to multiply rapidly in its intestines.

At times Bilespores absorb Bioplasm and Lifeblood cells from their diet.

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Scyther

Xenology: Scyther belongs to the predatory Scutidae family, known for its distinctive curved hook appendages and exceptionally resilient carapace.

Scutidae insects primarily target smaller prey, but their larger counterparts can pose a threat even to larger organisms.

Scyther's exoskeleton boasts a super tough composition, impervious to conventional attacks. This seemingly impenetrable defense is susceptible solely to energies generated at Hypervelocity.

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Blightwalker twin, Numbra

Xenology: Blight-infected Protean.

Blight's influence overwhelming, assimilation complete.

Weakness detected: limited mobility due to extensive Blight growth, resulting in immobilization.

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Smoglin

Xenology: Smoglins move around by using gasses generated inside their bodies.

The creature's exhaust hole closes temporarily to prevent the gas from escaping, making the Smoglin's body light enough for its weak appendages to make a jump.

Smoglins feed on acid and make their territory in the vicinity of pockets of acid, which they fiercely defend.

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Blightling

Xenology: a Smogling with an irregularly evolved exterior.

The creature's DNA has been invaded by the Blight, which has led to Smogling's genes acquiring mutations in their sequence: the creature's skin has developed a hard surface, only penetrable by anti-armor rounds.

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Cleft Slinger

Xenology: a genus of predatory pit mollusks.

Cleft Slinger spends most of its time in its nest pit, hiding under a tough carapace.

Its keen sense of smell allows it to point out the location of its prey well before revealing its sensitive pellet slinger and releasing a barrage of small acid projectiles.

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Acid Crawler

Xenology: Acid Crawlers are a sub-type of wall-crawler herbivores, feeding on plant tissue such as stems, herbaceous roots, and fungi.

Due to the acidic contents in its diet, the creature's spores have concentrated acid in them; however, these acidic spores are a useful deterrent against predators.

Surrounding the Acid Crawler is a thick carapace, protecting it from Blaster-grade impacts.

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Dreadsurge

Xenology: a Blightspawn turret. High levels of radiation are detected.

The creature's insides act as a generator for volatile, radioactive liquid, which is stored in a sac hanging from its body.

Its exterior is resilient enough to be Blaster-proof, while long-reaching feelers protect its only weak point.

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Great Trap Worm

Xenology: a species of predatory borer worms.

These giant worms live in deep burrow systems and require porous or loose soil in their environment to respire. When hunting, the worm contracts its body to create tension for a leap at unsuspecting prey.

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Blight Dweller, Endonta

Xenology: a Blightspawn composed of highly radioactive biomass.

The creature has an incredibly resilient skull, allowing it to withstand even the most intense head-to-head collisions. Attackers attempting a frontal assault are likely to sustain significant injuries.

Weakness detected: the creature’s field of vision is severely limited due to the location and mobility of its eyes, making it vulnerable to attacks from rear angles.

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Kindlegnat

Xenology: the Kindlegnat, Genus: Ignis belongs to the family Luminescidae, known for its remarkable bioluminescence and unique adaptations.

The Kindlegnat's abdomen is equipped with specialized glands capable of producing and storing nutrient-rich acidic spores.

The Kindlegnat is an essential part of the underground ecosystem. They pollinate the underground flora, help control the population of other insects, and serve as a food source for larger creatures that call the tunnels home.

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Miasmid

Xenology: a highly aggressive member of the aerial-Octopoda family.

Miasmid’s agility and aerial maneuverability are owed to its dorsal sac and tentacles, which can be used to grasp objects or utilize the air currents to weave through the air with ease.

With its durable exterior that is only susceptible to Armor-Piercing rounds, this organism ranks among the top in the underground food chain.

Blightmid

Xenology: a Miasmid afflicted by the Blight.

The Blight has caused severe mutations in the Miasmid. The acidic spores carried by the creature have become highly radioactive, capable of causing severe harm to anything that comes into contact with them.

Necrotic growth caused by the Blight has affected the reproductive organs of the creature, disrupting normal physiological functions and diminishing the Miasmids' reproductive capabilities.

Blight Eye

Xenology: a discolored, bulging Blightspawn resembling an eye.

As an optical organ, it is non-functional and lacks many typical features of an eye. Instead, it is filled with highly radioactive liquid, which it emits at any detected threats.

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Refusecoiler

Xenology: parasitic Blightspawn living inside the Blight Dweller’s intestines.

Its radioactive habitat has made its exterior immune to Blaster fire, while its delicate internal structure is highly susceptible to Concussive Energy.

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Starstone Turret

This turret serves a dual purpose; it simultaneously acts as a hazardous warning to any intruders disturbing the hallowed place, but first and foremost, it has been keeping the halls clear from accumulating Blight.

The beam tendril emitted by the turret has the capacity to interrupt the Blight from multiplying at its limited area of influence.

As it is made of starstone, its malleability makes it relatively brittle and leaves the turret vulnerable should its shield diminish.

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Starstone Sentry

A starstone golem.

This spherical construct is hewn from rare aspotaite rock, commonly known as starstone, and is infused with technology and energy similar to entities of stellar origin.

The Sentry is capable of encasing its rock exterior within a shimmering barrier of energy. While impervious to ordinary Blaster fire, the barrier is prone to disruptions from sources of Concussive Energy.

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Starstone Drone

A diminutive rock guardian.

This Starstone Drone radiates powerful energy and wields it in a compact form, standing no larger than an adult Neera head.

It acts as a vigilant scout, patrolling the corridors and chambers relaying information to its fellow guardians. The aerial advantage allows the drones to access areas inaccessible to their larger, ground-bound cousins.

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Blightwalker Twin, Pramun

Xenology: a Protean Blightspawn. Blight's influence overwhelming, assimilation complete.

The extensive growth of the Blight has entangled its limbs, revealing a weakness in its ability to maneuver within its surroundings.

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Blight Mind

Xenology: airborne Blightspawn of Protean origin.

A predator and a vector for the Blight, potentially spreading the corrupted genetic material to other organisms.

The entity is largely constructed from the mutated ocular and neural tissues of a Protean.

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Blight Brain

Xenology: a greater Blight Mind.

Its brain functions as a generator for hazardous Blight energy, which it discharges using a crimson eye fixed at the center of its frontal cortex.

This being displays a highly irregular consistency, revealing traits verified from multiple sources of neural tissue.

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Shatterbeast

Xenology: underwater shatterbeast, known for its uncommon defense mechanism of committing suicide by autothysis.

When grappled, the Shatterbeast reacts with explosive force, sending shockwaves through the water and searing acid spores, inflicting devastating wounds upon its assailant.

The self-destructive defense mechanism is a potent deterrent against predators, ensuring the survival of others in its population.

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Neera Blightstalker

Xenology: a prowling Blightspawn. Formerly a Neera warrior now twisted and contorted by the corrupting influence of the Blight.

The Blight thrives as a highly adaptive and invasive organism. It is capable of infiltrating and replacing biological systems, including the neural pathways and musculature of the Neera.

The Blightstalker's behavior and decision-making processes are driven primarily by the most basic of instincts.

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Neera Blightborne

Xenology: a Blightspawn defying gravity.

The Blight's control over the Neera has manifested an unseen adaptation of levitation.

While granting the ability to defy gravity, the microscopic Blight tendrils have altered the Neera’s nervous system, disrupting the sense of balance and coordination—making its flight a display of uncontrolled power.

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Neera Blightspawn

Xenology: a crippled Blightspawn.

The Blight has established a symbiotic relationship with the Neera's cells, altering their genetic expression and rewiring neural connections.

The bioactive compounds that reactivate dormant neural pathways and reanimate the dead motor functions have not yet become in full effect.

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Venom Fly

Xenology: airborne Venom Fly.

At first glance, the Venom Fly is similar to its non-poisonous cousins. Its body structure retains the sleek and aerodynamic form, allowing for swift flight, and is only marginally greater in size.

However, upon reaching maturity, its specialized venom glands reach their full functional capacity and the sharp tip of its stinger starts delivering potent venom.

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Venom Fly Nest

A pungent odor hangs in the vicinity of the home of the Venom Fly.

Harmless to its inhabitants, a layer of toxic mucus surrounds the nest’s substructure, making the vicinity of the nest a hazardous zone.

The repulsive smell of the toxic mucus wards off predators and deters curious creatures as venturing closer reeks of deadly poison. This defense mechanism ensures the nest remains undisturbed, safeguarding itself and its offspring.

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Armored Sporecaster

Xenology: within the underbrush of the Undermoors lurks a stone-skinned species of camo fungi. The Armored Sporecaster has evolved a deceptive camouflage to blend seamlessly with its surroundings.

When threatened or ready to attack, the Sporecaster propels itself into the air, performing a graceful spin. While mid-air, the creature's vulnerable underside is exposed, but simultaneously, a whirlwind of corrosive energy pellets is unleashed at its foes.

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Noxious Crawler

Xenology: the poisonous cousin of the Spine Crawler.

Most distinctive feature of the creature lies within its mouth, where it harbors an arsenal of spines.

Unlike its counterparts, its spines are not only razor-sharp but also infused with a potent venom. Each spine injects a dazing toxin upon contact, swiftly repelling even the most formidable adversaries.

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Vaporgloom

Xenology: a plant-creature hybrid.

The lifecycle of the Vaporgloom revolves around a continuous cycle of growth, release, and sacrifice. At the end of its cycle, an explosion occurs, scattering its remnants and toxic spores across the area. These reproductive units give rise to new Vaporglooms, perpetuating their existence.

The toxic spores are highly sensitive to changes in pressure and can be destabilized by Concussive Energies.

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Octarmoda

Xenology: rare to the family of flying octavians, the Octarmoda is without natural predators in its habitat. It possesses a tough exoskeleton composed of highly resilient chitinite, making it impervious to the jaws and claws of the predators in the area.

While the Octarmoda's defenses are highly effective against the omni and carnivores of the Undermoors, the exception of Hyper-Energy has the potential to breach the creature's near impenetrable defenses.

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Lumaveil

Xenology: a delicate underwater habitant with a radiant, gelatinous form.

The Lumaveil generates its ethereal glow through the power of bioelectricity. Specialized cells within its body produce electrical currents that radiate light upon the surrounding waters.

Though the Lumaveil may seem fragile, it vigilantly protects its school members when faced with threats. Tiny stingers covering its body deliver mild electrical shocks, serving as a deterrent to potential predators.

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Blight Behemoth, Ulgoro

Xenology: a towering embodiment of primal chaos.

Its radioactive hide makes for an impenetrable armor, rendering it impervious to conventional weaponry, defying the mightiest of assaults.

Weakness detected in the soft tissue concealed deep within its maw.

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Venomvore

Xenology: a gnat with a specialized diet centered around venom.

Upon hatching, the Venomvore begins its life by seeking a suitable host, generally a larger organism, with which it establishes a mutualistic bond.

The Venomvore's diet primarily consists of toxemia it finds in its host. Its keen sense for locating and extracting poisonous substances makes the relationship worthwhile to many creatures living in a venomous environment.

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Blightoid

Xenology: a swirling sphere of Blight vapor.

Highly noxious vaporoid, capable of infecting any organic matter it encounters, leading to rapid decay of both body and mind.

Weakness detected: the unstable composition of the vapor could be disrupted by a controlled burst of Pulse Energy.

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Atael Elras

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A geneticist from the planet Quantis Nira’j.

Atael hails from a long line of Neera scientists who have dedicated their lives to studying the genetic makeup of their people and other species across the galaxy.

Atael's research has led to many groundbreaking discoveries, including the identification of genes responsible for telepathy in certain xenospecies.

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Nim Idal

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A former entrepreneur in the field of mechanics.

Nim's experience as a mechanic, coupled with the ability to persevere in the face of adversity, makes him an excellent candidate for the Expedition.

His time in prison is a testament to his resilience and ability to adapt even in the bleakest of circumstances.

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Chief Silnon Ceres

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Status: Leader of Kvasar II reconnaissance squad.

Background: Long-standing association with Lieutenant Moadra Meras, Sergeant Talou Nas, and Corporal Ozo Gamar serving under Silnon's command.

Personally acknowledged by the Queen herself for his unwavering loyalty to the Throne and revered by the rookies for his rigorous training.

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Sergeant Talou Nas

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Designation: Reconnaissance Squad, Kvasar II

Specialization: Hacking, Cyber Warfare.

Scanning historical data...

Years of service observed—The Frontier Wars, The Spiral, Royal reconnassaince.

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Corporal Ozo Gamar

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Role: Pilot of the carrier vessel Methrasul, assigned to Kvasar II.

Accolades: Multiple commendations, recognized as one of the foremost pilots within the Neera elite ranks.

Credited with several life-saving interventions.

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Cari Mallus

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A phytologist from the planet Quantis Nira’j, known for its diverse plant life.

Phytologists' work ranges from conducting research on plant physiology and genetics to studying plant communities in natural ecosystems.

The field plays a critical role in providing knowledge and tools to sustainably manage plant resources and ensure continued survival as a species.

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Yarax Aru

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Origin: Dinn, outskirts
Enlistment: Soara

His background as a laborer has given him a strong work ethic, which he has applied to his service.

Always fascinated by the stories of the Neera Warriors, when Yarax was of age, he left his village and traveled to the capital city to enlist.

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Jayra Aru

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An astrobiologist of the Neera civilization.

Astrobiology explores the fundamental question of how life originated and evolved, not only on Quantis Nira’j but on other planets as well.

By studying the conditions necessary for life beyond the Neera homeworld, astrobiologists gain insights into the origins and diversity of life in the universe, including the possibility of shared ancestry with xenobiological life forms.

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Varro Whelan

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Officer Varro Whelan of the Neera Royal genetics team, led by Ranaar Elras.

Cognitive Assessment: Severe brain damage detected.

Current Condition: Blight assimilation near completion.

Warning: Avoid close contact to prevent the spread of infection.

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Nyra Narvi

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An expedition miner. Born and raised in Senna, a remote desert village on the outskirts of Dinn.

Formerly employed as a drill driver in the mining operations of Dinn, extracting bioplasm from the depths of Quantis Nira’j.

The settlers of the sands are shaped by the rugged environment and tend to be fascinated with the tales of riches hidden beneath the barren sands that surround their home.

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Ranaar Elras

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The head archivist of the Neera geneticists.

As a member of the Royal council, Ranaar is both a respected scholar and a trusted advisor to the Neera monarch.

His counsel has been sought in matters of hereditary diseases, and the well-being of the Neera population.

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Amari Saram

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Captain Amari Saram, the daughter of the Queen, Nedessa Saram, and heir to the Throne of the Neera.

Blight assimilation level: High. Severe psychological instability detected.

Subject’s energy core power cycles generate repulsive force fields, repelling all Blaster fire.
Weakness detected: the cycles of energy leave the fields temporarily vulnerable to disruptions from equal Concussive Energy countermeasures.

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Bioplasm Battery

An improved version of an early invention used by Neera ancestors to hold medicines on their long travels.

This device holds a surplus of collected Bioplasm, which can be used to recharge remote devices or in emergencies.

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Lifeblood Egg

A cluster of biomass-repairing Lifeblood bounces against the springy insides.

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Bioplasm

A small globe of Bioplasm. Replenishes 1 unit of Bioplasm.

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Lifeblood

A small globe of Lifeblood. Replenishes 1 unit of Lifeblood.

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Lifeblood Pocket

Thin skin covers a single serving of Lifeblood.

The surface of its skin is so delicate that even the slightest touch could break it.

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Bioplasm Pocket

A thin membrane envelops a unit of Bioplasm.

Extremely delicate and fragile, such that even a gentle touch could cause it to pop.

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Armored Barrier

A sizable cluster of Blight is barricading the Passageway.

Its substructure reveals signs of weakness to High Explosive Energy.

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Emerald Tunnel Barrier

Blast-substance locked device is effectively blocking the path.

Its luminous segment reveals signs of weakness to Emerald Plasma.

Emerald Blockage

A cluster of Blight growth has formed effectively into a Tunnel Barrier.

Its luminous segment reveals signs of weakness to Emerald Plasma.

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Armored Blockage

Blight has formed a tough coating over a Tunnel Barrier.

Its luminous section shows signs of weakness to High Explosive Energy.

Pulsating Blockage

A solid barrier of Blight is effectively blocking the path.

It shows signs of weakness to Pulse Energy.

Emerald Lift

Basic systems intact.

The device should operate once power is restored.

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Power Console

Blast-substance-sensitive console unit linked to the power core.

Its sensor unit is calibrated to respond to rapid energy input chains of Emerald Plasma.

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Evolve Chamber

An organic chamber for evolving.

It harnesses the energy in an individual’s Protoplasm reserves to catalyze rapid advancements, pushing the boundaries of ones physique and prowess.

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Power Core

A large concentration of Hyperbioplasm is used as power to run this facility.

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Fungal Bioplasm Pocket

Bioplasm-producing fungi.

Its surroundings are rich in spongy radioactive nutrition.

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Protoplasm

An individual spore of Protoplasm.

Used as an evolution resource to boost available skills.

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Grand Lifeblood Pocket

A large concentration of Lifeblood is detected inside the organism.

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Grand Bioplasm Pocket

Energy levels of the pocket indicate an intense mass of Bioplasm inside.

The surrounding radioactive fungi have provided the most favorable conditions for mutation.

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Protoplasm Fungi

At the tips of its inky tendrils juts lightly radioactive produce.

Protoplasm is an element found in all living matter. It is produced from cosmic rays bombarding a planet’s atmosphere.

Similar fungi grow on various planets and are a popular source of food for many creatures.

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Hyper Blockage

A chunk composed of elastic yet hard fungi is barring the way.

It shows signs of weakness to Hyper-Energy generated at hypersonic speeds.

Conveyor Toggle Switch

A blast substance-sensitive mechanical switch.

A small amount of Emerald Plasma and light pressure applied on the receptor unit alternates between two states, diverting the flow direction of conveyor belts.

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Fractured Sandstone

Weathered fragments of solid rock form a brittle barrier.

Sandstone has a tendency to break into smaller pieces under duress or contact.

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Cargo Box

A container designed for safe transport and storage of various supplies.

Due to its reliable insulation and hefty exterior, this model has seen wide use ranging from military operations and rescue missions to archaeological expeditions.

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Blast Lock

Blast substance-sensitive tap lock.

Opened by any Blaster tool.

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Blaster Lift

Blaster tool-powered lift.

The blast substance sensor's safety mechanism requires passengers to be inside the safety limits of the cart before activating.

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Blaster Skylift

Blaster tool powered lift mechanism.

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Bypass Sprout

A long-stemmed, strong vine is rooted in the soil at ground level.

It uses its base structure for vertical support to climb up and gain access to appealing areas containing nutrition.

At its core, the Bypass Sprout produces a Protoplasm fruit, which after harvesting, causes the organism to wither violently.

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Guardian

An organic matter-transportation device based on Protean technology.

Unlike any Neera-made machine, it is alive and aware. In its center sits a dormant eye comprised of gene awareness cells. The eye’s delicate sensors respond to particular DNA stimuli in its proximity.

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Hyper Barrier

An organism of intense Blight mass is disrupting the functions of a passageway buried underneath.

Weakness detected: Hyper-Energy, a rare and powerful energy capable of penetrating even the most hard-bitten defenses.

Key Sphere

A primitive levitation device.

Its shape matches the top of the Magnetic Pedestals in the room.

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Magnetic Pedestal

An ancient apparatus connected to a plasma receiver.

The receiver's surface has age-old traces of plasma residue, which shows similarities to the Emerald Plasma commonly used by the Neera.

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Urn

The insides of the urn have wholly dissolved to Protoplasm.

By an ancient belief, new life would spring forth by placing urns containing the bones of one’s kin in selected tombs. The grave was viewed as a metaphorical uterus to which all beings returned at death.

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Protean Passage

An ancient matter transmitter.

The device is powered by an ancient form of energy that resonates with the Emerald Plasma, indicating a potential for compatibility with modern Neera technology.

Trial Gate

Path of the Blightwalker—Path of the Seer—Path of the Guardians

Age-old residue of magnetism-plasma lingers inside the circular chambers.

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Trial Sphere

A primitive levitation device.

Its shape matches the three round chambers of the Trial Gate.

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Venomvore Egg

A sole Venomvore embryo is hosted in a gelatinous, protein-rich substance.

This substance serves multiple purposes: it cushions the egg, providing a degree of shock absorption, and maintains a stable moisture level to prevent desiccation. It also contains essential nutrients that nourish the developing embryo as it grows.

As the incubation period ends, the egg hatches, and the young Venomvore emerges, ready to embark on its own journey in the world.

Basic Access

An access code carried by your Servo Bot. Use the Servo Bot scanner to open any Basic Access lock.

Archives Depot

An access code carried by your Servo Bot, copied from Nim. Use the Servo Bot scanner to open the Archives Depot lock.

Branch I Access

An access code carried by your Servo Bot, received from a grievously wounded warrior called Yarax. Use the Servo Bot scanner to open any Branch I Access lock.

Site Access

An access code carried by your Servo Bot, transferred from Nyra, one of the excavators of the Neera Expedition. Use the Servo Bot scanner to open any Site Access lock.

Supervisor Access

An access code carried by your Servo Bot, transferred from an abandoned Servo Bot belonging to Varro. Use the Servo Bot scanner to open any Supervisor Access lock.

Prime Access

An access code carried by your Servo Bot, discovered from a Servo Bot left to its own devices in the quarters of Captain Amari. Use the Servo Bot scanner to open any Prime Access lock.

Emerald

Contains a high amount of 250 Protoplasm.

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Amber

Contains a very high amount of 500 Protoplasm.

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Crimson

Contains an intense amount of 1000 Protoplasm.

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Amethyst

Contains an overwhelming amount of 2000 Protoplasm.

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