
Queen
Explores the overworld that connects the puzzle worlds. In the opening, use rock pushing and Undo to learn how to keep a route open.
Compare ten playable roles and plan which character needs to act next. Portraits can be enlarged.

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Explores the overworld that connects the puzzle worlds. In the opening, use rock pushing and Undo to learn how to keep a route open.

Pushes blocks and crystals. Before pushing into a wall, check who can move the object away again and whether the next hero can reach the required side.

Pulls objects rather than pushing them. Leave a retreat square behind her; moving an object into reach is only useful if she can step back with it.

Swaps places with a target along his line of sight. Plan both the destination and the space that the displaced target will occupy.

Resists monster attacks and protects adjacent companions. Arrange protection before moving a vulnerable hero into danger, and recheck adjacency after every move.

Charms nearby monsters. Use her position to change how the group can handle a dangerous passage; keep track of the affected area as she moves.

Uses transmutation to change what can be manipulated in a puzzle. Test the transformed object before committing to a route that depends on its new state.

Works with skipping stones, water routes and lily pads. Plan a landing place and a way onward before committing the stone that makes the crossing possible.

Uses mirrors to exchange places with his reflection. Check the reflection’s destination as carefully as the square where he is standing.

Works with gems and beamcasters. Trace the beam’s path and the changed object or character before moving a gem or blocking a beam.