
3 in a row
Increases the ball's damage by 3 if you hit 3 pegs of the same type in a row.
- Level
- 2
- Scope
- Generic
- Duration configuration
- UntilTurnEnd
Unlock conditions
Research · REACH_WORLD:2;SAME_TYPE_STREAK:3
Meta cost: 250 · Initially available: no
Browse 63 package records with original game icons, configured stats and source-aware descriptions.
63 entries

Increases the ball's damage by 3 if you hit 3 pegs of the same type in a row.
Research · REACH_WORLD:2;SAME_TYPE_STREAK:3
Meta cost: 250 · Initially available: no

When you hit a Bomb Peg, a random Peg is replaced with a Bomb Peg.
Research · REACH_WORLD:2;BOMBS_EXPLODED_LIFETIME:40
Meta cost: 250 · Initially available: no

After taking damage from armor, your eye gains +5 Damage.
Research · REACH_WORLD:3;SHIELD_DAMAGE_TAKEN_LIFETIME:300
Meta cost: 500 · Initially available: no

You deal X2 Damage against all Pegs but your health is reduced by half.
Achievement · REACH_WORLD:3;DAMAGE_SINGLE_SHOT:25000
Meta cost: 0 · Initially available: no

At the start of each battle, 20 random Pegs become Globe Pegs.
Research · REACH_WORLD:3;GLOBES_COLLECTED_LIFETIME:2000
Meta cost: 500 · Initially available: no

Heals 1 HP for each Globe Peg hit.
BossTypeReward · DEFEAT_WORLD_BOSS:2;CHARACTER_TYPE:Life
Meta cost: 0 · Initially available: no

After detonating a Bomb, you gain +10 Shield.
Default · START
Meta cost: 0 · Initially available: yes

Adds +5 bonus damage every 5 bounces.
Default · START
Meta cost: 0 · Initially available: yes

Every 5 bounces, rebound capacity doubles.
Research · REACH_WORLD:3;BOUNCES_LIFETIME:500
Meta cost: 500 · Initially available: no

50% chance of shooting an extra eye when throwing.
CharacterUnlock · UNLOCK_CHARACTER:NONNA
Meta cost: 0 · Initially available: no

After taking armor damage, your eye gains +2 Damage.
Research · REACH_WORLD:2;SHIELD_DAMAGE_TAKEN_LIFETIME:100
Meta cost: 250 · Initially available: no

The damage and range of bombs are multiplied if they are hit by a nearby explosion.
Achievement · REACH_WORLD:3;BOMBS_EXPLODED_SINGLE_TURN:30
Meta cost: 0 · Initially available: no

At the start of each battle, you gain +1 Shield for each ball you have.
Achievement · REACH_WORLD:3;OWN_EYES_SINGLE_RUN:10
Meta cost: 0 · Initially available: no

The thrown eye splits into three identical copies, but the rebound ability is one-third.
Research · REACH_WORLD:3;MULTIBALL_COPIES_LIFETIME:50
Meta cost: 500 · Initially available: no

Every 10 bounces gives a +10 damage bonus to the peg hit.
Research · REACH_WORLD:2;BOUNCES_LIFETIME:150
Meta cost: 250 · Initially available: no

x10 damage against Rock Pegs.
Achievement · REACH_WORLD:2;ROCK_PEGS_HIT_LIFETIME:100
Meta cost: 0 · Initially available: no

Bounces that push the eye to the left are twice as strong.
Research · REACH_WORLD:2;BOUNCE_ABILITIES_USED_LIFETIME:5
Meta cost: 250 · Initially available: no

Once per turn, if the ball hits the bottom, it bounces back up.
Default · START
Meta cost: 0 · Initially available: yes

You gain 20 Shield once per combat when your health drops below 20%.
BossTypeReward · DEFEAT_WORLD_BOSS:2;CHARACTER_TYPE:Defense
Meta cost: 0 · Initially available: no

Adds a Bomb Peg to the board each time it resets.
Achievement · REACH_WORLD:2;BOARD_RESETS_LIFETIME:200
Meta cost: 0 · Initially available: no

Deal 100 damage to the enemy each time the board resets.
Research · REACH_WORLD:2;BOARD_RESETS_LIFETIME:10
Meta cost: 250 · Initially available: no

Triple the damage but lose all your money.
Achievement · REACH_WORLD:3;GLOBES_SPENT_SINGLE_RUN:10000
Meta cost: 0 · Initially available: no

Hitting a Globe Peg increases the current ball's damage by +1 during the current turn (max 3).
Default · START
Meta cost: 0 · Initially available: yes

At the start of each battle, 10 random Pegs become Globe Pegs.
Research · REACH_WORLD:2;GLOBES_COLLECTED_LIFETIME:500
Meta cost: 250 · Initially available: no

You can slap eyes by pressing the shot and moving the stick in the desired direction (3 times per turn).
Default · START
Meta cost: 0 · Initially available: yes

Shows the extended aiming trajectory, including the direction of the second bounce.
CharacterStarter · START_CHARACTER:PRECISION
Meta cost: 0 · Initially available: yes

Restores 2 Health every 5 bounces.
CharacterUnlock · UNLOCK_CHARACTER:BLOB
Meta cost: 0 · Initially available: no

Gain 100 extra Maximum Health.
BossTypeReward · DEFEAT_WORLD_BOSS:1;CHARACTER_TYPE:Life
Meta cost: 0 · Initially available: no

If you deal less than 100 damage you gain 10 consolation Globes.
Research · REACH_WORLD:2;LOW_DAMAGE_TURNS_LIFETIME:5
Meta cost: 250 · Initially available: no

Gain +2 extra Globes with each Globe Peg hit.
Research · REACH_WORLD:2;GLOBES_HELD_SINGLE_RUN:500
Meta cost: 250 · Initially available: no
CharacterUnlock · UNLOCK_CHARACTER:FAGIOLO
Meta cost: 0 · Initially available: no

Rerolling the shop or rewards costs 50% less.
BossTypeReward · DEFEAT_WORLD_BOSS:1;CHARACTER_TYPE:Globe
Meta cost: 0 · Initially available: no

x4 damage against Globe Pegs.
BossTypeReward · DEFEAT_WORLD_BOSS:1;CHARACTER_TYPE:Precision
Meta cost: 0 · Initially available: no

When thrown, the eye splits into two identical copies.
Research · COMPLETE_RUNS:1
Meta cost: 100 · Initially available: no

Get 10 Shield at the start of your turn.
BossTypeReward · DEFEAT_WORLD_BOSS:1;CHARACTER_TYPE:Defense
Meta cost: 0 · Initially available: no

Once per battle, when you die, you revive with 10 HP.
Achievement · REACH_WORLD:2;DEFEATS_IN_WORLD:2:1
Meta cost: 0 · Initially available: no

50% chance of splitting the eye in 2 on the first bounce.
BossTypeReward · DEFEAT_WORLD_BOSS:1;CHARACTER_TYPE:Quantum
Meta cost: 0 · Initially available: no

If you have 20 or more shields, your eye gains +2 Damage.
Achievement · REACH_WORLD:2;SHIELD_HELD:50
Meta cost: 0 · Initially available: no

When you take damage, your eye gains +2 Damage.
Research · REACH_WORLD:2;DAMAGE_TAKEN_LIFETIME:250
Meta cost: 250 · Initially available: no

Get +2 Shield at the start of your turn.
CharacterUnlock · UNLOCK_CHARACTER:NONNO
Meta cost: 0 · Initially available: no

The thrown eye returns to where it started when it reaches the bottom.
Research · REACH_WORLD:2;QUANTUM_ABILITIES_USED_LIFETIME:5
Meta cost: 250 · Initially available: no

Fully heal once per combat when your health drops below 10%.
Achievement · REACH_WORLD:3;SURVIVE_AT_OR_BELOW_HP:10
Meta cost: 0 · Initially available: no

Special enemy Pegs make adjacent Pegs explode.
Research · DEFEAT_ELITES:1
Meta cost: 100 · Initially available: no

Destroying an enemy Special peg turns 1 random peg into a Bomb Peg.
Research · REACH_WORLD:3;SPECIAL_PEGS_DESTROYED_LIFETIME:75
Meta cost: 500 · Initially available: no

Split the eye in two by pressing the fire button (3 times per turn).
Achievement · REACH_WORLD:3;MULTIBALL_COPIES_SINGLE_TURN:10
Meta cost: 0 · Initially available: no

Gain +1 Damage for each mutation you have.
BossTypeReward · DEFEAT_WORLD_BOSS:2;CHARACTER_TYPE:Quantum
Meta cost: 0 · Initially available: no

Doubles the radius of all explosions.
BossTypeReward · DEFEAT_WORLD_BOSS:2;CHARACTER_TYPE:Chaos
Meta cost: 0 · Initially available: no

Bouncing on Splat pegs splits the eye into 4 smaller eyes.
Achievement · REACH_WORLD:3;SPLAT_PEGS_HIT_LIFETIME:100
Meta cost: 0 · Initially available: no

Every 5 bounces the ball splits in two but its bounce capacity is halved.
CharacterStarter · START_CHARACTER:REBOUND
Meta cost: 0 · Initially available: yes

Bouncing on a Splat Peg charges the ball with +1 damage.
BossTypeReward · DEFEAT_WORLD_BOSS:1;CHARACTER_TYPE:Bounce
Meta cost: 0 · Initially available: no

Doubles Bomb damage.
BossTypeReward · DEFEAT_WORLD_BOSS:1;CHARACTER_TYPE:Chaos
Meta cost: 0 · Initially available: no

Bouncing on a Splat peg produces a super-bounce.
BossTypeReward · DEFEAT_WORLD_BOSS:2;CHARACTER_TYPE:Bounce
Meta cost: 0 · Initially available: no

X10 Damage against Special Pegs.
Research · REACH_WORLD:3;SPECIAL_PEGS_HIT_LIFETIME:100
Meta cost: 500 · Initially available: no

Multiply damage of the first 3 pegs hit by X3
Achievement · FIRST_HIT_DAMAGE_LIFETIME:1000
Meta cost: 0 · Initially available: no

1 random Peg becomes a Bomb Peg.
Default · START
Meta cost: 0 · Initially available: yes

Gain 50 extra Maximum Health.
Default · START
Meta cost: 0 · Initially available: yes

Bomb Pegs also cause adjacent Pegs to explode.
CharacterStarter · START_CHARACTER:EXPLOSION
Meta cost: 0 · Initially available: yes

After the board resets, you gain 5 Shield.
Default · START
Meta cost: 0 · Initially available: yes

Gain 10 extra Globes at the start of the round.
Default · START
Meta cost: 0 · Initially available: yes

You deal X2 Damage against all Pegs but lose 2 health each time you shoot out an eye.
BossTypeReward · DEFEAT_WORLD_BOSS:2;CHARACTER_TYPE:Precision
Meta cost: 0 · Initially available: no

Enemies that attack you take 50% of the damage in return.
Research · DAMAGE_TAKEN_LIFETIME:100
Meta cost: 100 · Initially available: no

For every 1000 Globes you have, your eye gains +1 damage.
BossTypeReward · DEFEAT_WORLD_BOSS:2;CHARACTER_TYPE:Globe
Meta cost: 0 · Initially available: no

Heals 3 HP for each Special Peg hit.
Research · REACH_WORLD:3;HEALING_DONE_LIFETIME:1000
Meta cost: 500 · Initially available: no

Reverse gravity for 3 seconds by pressing the shot button (once per turn).
Default · START
Meta cost: 0 · Initially available: yes
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