TrashDay · Co-op collection & transport

Six-level progression guide

Follow the six TrashDay campaign stages, review scene mechanisms and prepare before each exit. Plan collection, transport and supplies with your team.

Raccoon character from the game

Campaign order is confirmed from the shipped campaign configuration. Mechanisms below are present in each scene’s data; their order, activation and exact route have not been verified in play. Use this as a preparation and progression guide, not a complete collectible map.

1. Animal control

Practice loading and recycling before moving on. Keep the team together around traps and animals when encountered.

Scene reference: Level exit interaction / Checkpoint / Pull cable

  1. Explore and pick up loot; monitor the collection count rather than estimating it from the wagon contents.
  2. Recycle what you want to spend, then check wheels, panels and your team before the next difficult section.
  3. When ready, use the exit interaction available in the scene. The exit event completes the level and the campaign advances after results.

2. Convenience store

Before leaving a shop area, compare repair supplies with your available money. A shop entry in the data does not guarantee every variant is on this machine.

Scene reference: Battery power slot / Level exit interaction / Checkpoint / Geyser field / Plank bridge / RV alarm

  1. Explore and pick up loot; monitor the collection count rather than estimating it from the wagon contents.
  2. Recycle what you want to spend, then check wheels, panels and your team before the next difficult section.
  3. When ready, use the exit interaction available in the scene. The exit event completes the level and the campaign advances after results.

3. Park

Explore side activities if collecting, then return to your transport route. Keep the last pickup separate from the decision to leave.

Scene reference: Bear traps / Level exit interaction / Checkpoint / Dog / Minigolf hole

  1. Explore and pick up loot; monitor the collection count rather than estimating it from the wagon contents.
  2. Recycle what you want to spend, then check wheels, panels and your team before the next difficult section.
  3. When ready, use the exit interaction available in the scene. The exit event completes the level and the campaign advances after results.

4. Construction

Before using heavy mechanisms, decide who operates them and who watches the loaded wagon. Repair damage before the next transport section.

Scene reference: Balance elevator / Level exit interaction / Checkpoint

  1. Explore and pick up loot; monitor the collection count rather than estimating it from the wagon contents.
  2. Recycle what you want to spend, then check wheels, panels and your team before the next difficult section.
  3. When ready, use the exit interaction available in the scene. The exit event completes the level and the campaign advances after results.

5. River

Bring the team together before moving the wagon across terrain transitions. Check for remaining loot before committing to the exit.

Scene reference: Level exit interaction / Checkpoint / Mine track

  1. Explore and pick up loot; monitor the collection count rather than estimating it from the wagon contents.
  2. Recycle what you want to spend, then check wheels, panels and your team before the next difficult section.
  3. When ready, use the exit interaction available in the scene. The exit event completes the level and the campaign advances after results.

6. Junkyard

This is the final campaign scene. Finish desired collection before the finale and keep a record of missing achievements for another run.

Scene reference: Balance elevator / Checkpoint / Conveyor grinder / Forklift

  1. Explore and pick up loot; monitor the collection count rather than estimating it from the wagon contents.
  2. Recycle what you want to spend, then check wheels, panels and your team before the next difficult section.
  3. Follow the finale’s scene triggers. There is no seventh scene in the campaign list; do not assume the normal next-level exit applies here.

Sources and scope

Independent analysis of a officially analyzed TrashDay snapshot, reviewed October 15, 2026. Data and names come from shipped configuration, English/Chinese text and system logic. Version identity and runtime availability are unverified; no playthrough was performed. Art belongs to OffByOne and the respective rights holders.

Data and artwork credits