We Were Here Tomorrow · Puzzle Solutions

Look up resin and crystal orders, PAT symbols, fuse placements, plant recipes and the wiring route.

We Were Here Tomorrow

Open the answer for your current puzzle. Fixed recipes can be followed directly; match the PAT screens to the current pattern rather than treating the table as a sequence of rounds.

Laboratory guide · Show solution
  1. STYRENE
  2. ACRYLONITRILE
  3. BUTADIENE
  4. STYRENE

One player reads the exact bottle label and the next step; the other operates the machine and reports what was added. Confirm the second styrene step before moving to the printer. The checker verifies order only; it does not infer quantities from the note.

Computer components require matching sockets. Compare shape and orientation before inserting a part; do not assume every part with a similar color fits. Finish the printer task before moving on to the prototype checkpoint.

Laboratory guide

PAT lock · Show solution

One player reads the four screens while the other selects the four matching symbols. The game checks the selected symbols, not their click order. Once they are correct, set the three dials to the numbers shown below. Use the dial readings, not a count of turns. A failed selection resets the puzzle and picks another pattern, so read the screens again.

Pattern 1

Pattern 1 · Position 1
1
Pattern 1 · Position 2
2
Pattern 1 · Position 3
3
Pattern 1 · Position 4
4

Dials 1 / 2 / 3: 4 / 2 / 3

Pattern 2

Pattern 2 · Position 1
1
Pattern 2 · Position 2
2
Pattern 2 · Position 3
3
Pattern 2 · Position 4
4

Dials 1 / 2 / 3: 2 / 4 / 3

Pattern 3

Pattern 3 · Position 1
1
Pattern 3 · Position 2
2
Pattern 3 · Position 3
3
Pattern 3 · Position 4
4

Dials 1 / 2 / 3: 2 / 3 / 5

Pattern 4

Pattern 4 · Position 1
1
Pattern 4 · Position 2
2
Pattern 4 · Position 3
3
Pattern 4 · Position 4
4

Dials 1 / 2 / 3: 4 / 1 / 5

Pattern 5

Pattern 5 · Position 1
1
Pattern 5 · Position 2
2
Pattern 5 · Position 3
3
Pattern 5 · Position 4
4

Dials 1 / 2 / 3: 2 / 5 / 4

Pattern 6

Pattern 6 · Position 1
1
Pattern 6 · Position 2
2
Pattern 6 · Position 3
3
Pattern 6 · Position 4
4

Dials 1 / 2 / 3: 4 / 2 / 3

Pattern 7

Pattern 7 · Position 1
1
Pattern 7 · Position 2
2
Pattern 7 · Position 3
3
Pattern 7 · Position 4
4

Dials 1 / 2 / 3: 5 / 2 / 5

Laser guide · Show solution
  1. Pingosius Crystalis
  2. Rupium
  3. Cattonimus

First confirm all three names. Then calibrate the beam and direct it into the large machine’s beam entry before augmentation. Correct crystals alone do not prove that the beam is aligned.

Have one player read the terminal or chart while the other reports slot order and beam destination. If the machine reports a wrong crystal configuration, recheck names and positions; if that is correct, inspect the beam path separately.

Puzzle checker

Wiring & power-routing guide · Show solution

This route is for the main headquarters server room, at Routing Power, not the earlier numbered-and-lettered tutorial network. Each arrow means activate the next server so power travels along an existing connection; it does not mean attach a new cable between each pair.

Begin from the powered starting node. After each activation, wait for the current animation to finish and the new server to come online. The next server must connect directly to the current online node. The previous node goes into standby, which still counts as powered for the objectives.

Stage 1 requires Ψ02; stage 2 requires Ψ02 and λ03; stage 3 requires Ψ02, λ03 and θ03. The complete route below covers every third-stage target. Pressing only those three targets is not a valid route.

Ψ01 → Ψ04 → Ψ02 → Ψ03 → Ψ06 → Σ04 → Σ03 → Σ01 → Σ02 → Ψ08 → θ03 → θ02 → θ04 → Δ05 → Δ04 → Δ03 → λ02 → λ03 → λ01 → Ψ07

  1. Stage 1 · Ψ02
  2. Stage 2 · Ψ02 + λ03
  3. Stage 3 · Ψ02 + λ03 + θ03

Wiring & power-routing guide

Time-maze fuseboxes · Show solution

Face the insertion side of the fusebox. In this guide, slots are numbered 1–4 across the top row and 5–8 across the bottom, from left to right. Insert the listed colors one at a time in the given order. One player watches the feedback while the other inserts each fuse; confirm the next prompt before continuing. Leave all other slots empty.

Entrance

Top row

1Orange
2Empty
3Empty
4Empty

Bottom row

5Orange
6Empty
7Empty
8Orange
  1. Slot 1 · Orange
  2. Slot 5 · Orange
  3. Slot 8 · Orange

Rear laser area

Top row

1Orange
2Empty
3Green
4Purple

Bottom row

5Green
6Purple
7Orange
8Empty
  1. Slot 5 · Green
  2. Slot 4 · Purple
  3. Slot 6 · Purple
  4. Slot 1 · Orange
  5. Slot 7 · Orange
  6. Slot 3 · Green

Front laser area

Top row

1Orange
2Empty
3Green
4Purple

Bottom row

5Green
6Purple
7Orange
8Empty
  1. Slot 5 · Green
  2. Slot 4 · Purple
  3. Slot 6 · Purple
  4. Slot 1 · Orange
  5. Slot 7 · Orange
  6. Slot 3 · Green

Security office

Top row

1Orange
2Empty
3Purple
4Empty

Bottom row

5Empty
6Empty
7Empty
8Orange
  1. Slot 3 · Purple
  2. Slot 1 · Orange
  3. Slot 8 · Orange

Vault

Top row

1Empty
2Purple
3Purple
4Orange

Bottom row

5Empty
6Empty
7Orange
8Empty
  1. Slot 7 · Orange
  2. Slot 3 · Purple
  3. Slot 2 · Purple
  4. Slot 4 · Orange
Greenhouse guide · Show solution

Plant growth recipes

The recipes below describe seed growth. Climate control and room progression are separate requirements. Names describe appearance and function.

Bush

Bush

Green + Red

Water
Not checked
Light sources
1
Area-discharge plant

Area-discharge plant

Purple + Orange

Water
Keep dry
Light sources
Not checked
Socket-bud plant

Socket-bud plant

Purple + Blue

Water
Keep dry
Light sources
1
Ladder plant

Ladder plant

Orange + Green

Water
Not checked
Light sources
1
False ladder plant

False ladder plant

Green + Blue

Water
Not checked
Light sources
Not checked
Light plant

Light plant

Purple + Red

Water
Not checked
Light sources
Not checked
Step plant

Step plant

Red + Orange

Water
Not checked
Light sources
Not checked
High-capacity plant

High-capacity plant

Blue + Red

Water
Required
Light sources
Not checked

Do not treat every seed as the same plant. The socket-bud electrical plant should be kept away from water; the high-capacity plant is specifically noted as reacting to water. A nearby electrical-area plant can shock you.

Restore power before relying on climate control. Poor laboratory conditions can trigger a full lockdown. Split duties: one player keeps track of the seed and environmental clues; the other changes one input at a time. Save a working combination before testing another.

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