We Were Here Tomorrow · Wiring & power-routing guide

Follow a 20-step server route, check all three stage objectives, and coordinate the final power check.

We Were Here Tomorrow
Routing Power
Routing Power

This route is for the main headquarters server room, at Routing Power, not the earlier numbered-and-lettered tutorial network. Each arrow means activate the next server so power travels along an existing connection; it does not mean attach a new cable between each pair.

Begin from the powered starting node. After each activation, wait for the current animation to finish and the new server to come online. The next server must connect directly to the current online node. The previous node goes into standby, which still counts as powered for the objectives.

Stage 1 requires Ψ02; stage 2 requires Ψ02 and λ03; stage 3 requires Ψ02, λ03 and θ03. The complete route below covers every third-stage target. Pressing only those three targets is not a valid route.

Three stage objectives

Stage 1

Required powered nodes

Ψ02

Stage 2

Required powered nodes

Ψ02 + λ03

Stage 3

Required powered nodes

Ψ02 + λ03 + θ03

Complete power route

Ψ01 → Ψ04 → Ψ02 → Ψ03 → Ψ06 → Σ04 → Σ03 → Σ01 → Σ02 → Ψ08 → θ03 → θ02 → θ04 → Δ05 → Δ04 → Δ03 → λ02 → λ03 → λ01 → Ψ07

Step-by-step reference

StepPrevious nodeActivate nextNote
1Initial power sourceΨ01—
2Ψ01Ψ04—
3Ψ04Ψ02Objective node
4Ψ02Ψ03—
5Ψ03Ψ06—
6Ψ06Σ04—
7Σ04Σ03—
8Σ03Σ01—
9Σ01Σ02—
10Σ02Ψ08—
11Ψ08θ03Objective node
12θ03θ02—
13θ02θ04—
14θ04Δ05—
15Δ05Δ04—
16Δ04Δ03—
17Δ03λ02—
18λ02λ03Objective node
19λ03λ01—
20λ01Ψ07Endpoint: wait for the check

Finish at Ψ07. Bringing this endpoint online triggers a check of the current stage after about 2 seconds. Wait for the panel and room feedback instead of pressing more servers while it checks.

Read the symbol and both digits: Ψ is the trident-like symbol, Σ the angular one; θ is not zero and λ is not a capital I. Watch Ψ04→Ψ02, Σ04→Σ03→Σ01→Σ02 and θ03→θ02→θ04.

Pressing an online or standby node again causes an error, as does selecting a node with no connection to the current online server. Wait for error feedback to clear and identify your last successful node. If you took a wrong branch or reached a dead end, use the room’s reset control and restart.

Have one player call out the next code and track progress while the other operates. Confirm that power has arrived before calling the next node. If controls are split between players, keep the same one-step-at-a-time rhythm.

We Were Here Tomorrow · Steam · © Total Mayhem Games