We Were Here Tomorrow · Wiring & power-routing guide
Follow a 20-step server route, check all three stage objectives, and coordinate the final power check.


This route is for the main headquarters server room, at Routing Power, not the earlier numbered-and-lettered tutorial network. Each arrow means activate the next server so power travels along an existing connection; it does not mean attach a new cable between each pair.
Begin from the powered starting node. After each activation, wait for the current animation to finish and the new server to come online. The next server must connect directly to the current online node. The previous node goes into standby, which still counts as powered for the objectives.
Stage 1 requires Ψ02; stage 2 requires Ψ02 and λ03; stage 3 requires Ψ02, λ03 and θ03. The complete route below covers every third-stage target. Pressing only those three targets is not a valid route.
Three stage objectives
Stage 1
Required powered nodes
Ψ02
Stage 2
Required powered nodes
Ψ02 + λ03
Stage 3
Required powered nodes
Ψ02 + λ03 + θ03
Complete power route
Ψ01 → Ψ04 → Ψ02 → Ψ03 → Ψ06 → Σ04 → Σ03 → Σ01 → Σ02 → Ψ08 → θ03 → θ02 → θ04 → Δ05 → Δ04 → Δ03 → λ02 → λ03 → λ01 → Ψ07
Step-by-step reference
| Step | Previous node | Activate next | Note |
|---|---|---|---|
| 1 | Initial power source | Ψ01 | — |
| 2 | Ψ01 | Ψ04 | — |
| 3 | Ψ04 | Ψ02 | Objective node |
| 4 | Ψ02 | Ψ03 | — |
| 5 | Ψ03 | Ψ06 | — |
| 6 | Ψ06 | Σ04 | — |
| 7 | Σ04 | Σ03 | — |
| 8 | Σ03 | Σ01 | — |
| 9 | Σ01 | Σ02 | — |
| 10 | Σ02 | Ψ08 | — |
| 11 | Ψ08 | θ03 | Objective node |
| 12 | θ03 | θ02 | — |
| 13 | θ02 | θ04 | — |
| 14 | θ04 | Δ05 | — |
| 15 | Δ05 | Δ04 | — |
| 16 | Δ04 | Δ03 | — |
| 17 | Δ03 | λ02 | — |
| 18 | λ02 | λ03 | Objective node |
| 19 | λ03 | λ01 | — |
| 20 | λ01 | Ψ07 | Endpoint: wait for the check |
Finish at Ψ07. Bringing this endpoint online triggers a check of the current stage after about 2 seconds. Wait for the panel and room feedback instead of pressing more servers while it checks.
Read the symbol and both digits: Ψ is the trident-like symbol, Σ the angular one; θ is not zero and λ is not a capital I. Watch Ψ04→Ψ02, Σ04→Σ03→Σ01→Σ02 and θ03→θ02→θ04.
Pressing an online or standby node again causes an error, as does selecting a node with no connection to the current online server. Wait for error feedback to clear and identify your last successful node. If you took a wrong branch or reached a dead end, use the room’s reset control and restart.
Have one player call out the next code and track progress while the other operates. Confirm that power has arrived before calling the next node. If controls are split between players, keep the same one-step-at-a-time rhythm.
We Were Here Tomorrow · Steam · © Total Mayhem Games