Ally HP < [value]%
Determine if any ally's HP (including self) is [value]% or less. Branches to YES if there is at least one ally at or below the set value, and NO if not.
味方のHP < [value]%
队友生命值低于[value]%
Search 34 Dungeon Automata battle nodes. Compare actions, conditions and target selection, with English, Japanese and Chinese names from the Demo.
[value] is a setting you choose in the game. Small icons identify the associated stat or target type.
34 entries
Determine if any ally's HP (including self) is [value]% or less. Branches to YES if there is at least one ally at or below the set value, and NO if not.
味方のHP < [value]%
队友生命值低于[value]%
Select targets in order of allies with the lowest HP percentage.
味方:HP割合が低い順
队友:生命值百分比从低到高
Perform a Physical attack on the target.
アタック
攻击
A Physical attack that heals 10% of the damage dealt.
ブラッドバイト
吸血嘶咬
Gather power for a turn and become Charged. All hits of the next Physical attack deal 2.25 times damage, then the Charged state ends. The effect does not stack even if used consecutively two or more times. This does not require a target.
チャージ
蓄力
A Corruption-based magic attack (single target).
コラプト
腐化
Determine if an enemy has a buff. Branches to YES if they do, and NO if they do not.
敵がバフ中
Determine if an enemy has a debuff. Branches to YES if they do, and NO if they do not.
敵がデバフ中
敌人受减益影响
YES if at least one surviving enemy is Guarding.
敵が防御中
敌人正在防御
Determine if there is an enemy of the specified character type. Branches to YES if they exist, and NO if they do not.
敵が[value]タイプ
敌人类型为[value]
Select targets in order of enemies with high current HP.
敵:現在HPが高い順
敌人:当前生命值从高到低
Select targets in order of enemies with the highest MP percentage.
敵:MP割合が高い順
敌人:法力值百分比从高到低
Select targets in order of enemies with the highest max HP.
敵:最大HPが高い順
敌人:最大生命值从高到低
Select targets in order from the far left.
敵:左から順
敌人:从左往右
Target only the single enemy with the highest maximum HP.
敵:最大HPが最も高い1体
敌人:最大生命值最高
Target only the single surviving enemy on the far left.
敵:左端
敌人:最左侧
Select an enemy that is not defending.
敵:防御していない
敌人:未防御
Select a random enemy for each hit. May hit the same enemy multiple times.
敵:ランダム
敌人:随机
Select a [value] type enemy.
敵:[value]タイプ
敌人:[value]
Determine if the current turn is an even number. Branches to YES if even, and NO if odd.
ターン数が偶数
偶数回合
Determine if the Floor Master exists in the current battle.
フロアマスターが存在
存在层主
Cast an Ice-aspected spell.
フロスト
冰霜
Defend yourself. This node does not require a target.
ガード
防御
Cast a spell to heal the target.
ヒール
治疗
Reduce the target's Physical resistance by one level. Applies two times in succession.
アイアンカース
铁之诅咒
Increase the target's Physical resistance by one level. Applies two times in succession.
アイアンウォール
铁壁
Absorb the target's MP to recover your own. Absorption amount depends on Intelligence.
マナドレイン
法力汲取
Strike the target with force, reducing their Physical resistance by one level.
パワースラム
强力猛击
Always target self.
自身
自己
Determine if the user's HP is less than [value]%. Branches to YES if below the set value, and NO if at or above.
自身のHP < [value]%
自身生命值小于[value]%
Determine if user's MP is less than [value]%. Branches to YES if below the set value, and NO if at or above.
自身のMP < [value]%
自身法力值低于[value]%
Determine if the user has a buff. Branches to YES if they do, and NO if they do not.
自身にバフがある
自身受增益影响
Determine if the user is in the Charged state. Branches to YES if in the Charged state, and NO if not.
自身がチャージ中
自身正在蓄力
Inflict the Vulnerable status on the target.
脆弱
易伤
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Catalog names, effects and stats use the October 11, 2026 Windows Demo. Game text and artwork belong to their respective owners. Official Steam page · Demo page.