Wiki · Demo · October 11, 2026

Dungeon Automata Battle Nodes

Search 34 Dungeon Automata battle nodes. Compare actions, conditions and target selection, with English, Japanese and Chinese names from the Demo.

[value] is a setting you choose in the game. Small icons identify the associated stat or target type.

34 entries

If

Ally HP < [value]%

Determine if any ally's HP (including self) is [value]% or less. Branches to YES if there is at least one ally at or below the set value, and NO if not.

味方のHP < [value]%

队友生命值低于[value]%

Target

Ally: By Lowest HP%

Select targets in order of allies with the lowest HP percentage.

味方:HP割合が低い順

队友:生命值百分比从低到高

Action

Attack

Perform a Physical attack on the target.

アタック

攻击

Action

Blood Bite

A Physical attack that heals 10% of the damage dealt.

ブラッドバイト

吸血嘶咬

Action

Charge

Gather power for a turn and become Charged. All hits of the next Physical attack deal 2.25 times damage, then the Charged state ends. The effect does not stack even if used consecutively two or more times. This does not require a target.

チャージ

蓄力

Action

Corrupt

A Corruption-based magic attack (single target).

コラプト

腐化

If

Enemy is buffed

Determine if an enemy has a buff. Branches to YES if they do, and NO if they do not.

敵がバフ中

If

Enemy is debuffed

Determine if an enemy has a debuff. Branches to YES if they do, and NO if they do not.

敵がデバフ中

敌人受减益影响

If

Enemy is guarding

YES if at least one surviving enemy is Guarding.

敵が防御中

敌人正在防御

If

Enemy type is [value]

Determine if there is an enemy of the specified character type. Branches to YES if they exist, and NO if they do not.

敵が[value]タイプ

敌人类型为[value]

Target

Enemy: By Highest Current HP

Select targets in order of enemies with high current HP.

敵:現在HPが高い順

敌人:当前生命值从高到低

Target

Enemy: By Highest MP%

Select targets in order of enemies with the highest MP percentage.

敵:MP割合が高い順

敌人:法力值百分比从高到低

Target

Enemy: By Highest Max HP

Select targets in order of enemies with the highest max HP.

敵:最大HPが高い順

敌人:最大生命值从高到低

Target

Enemy: From Left

Select targets in order from the far left.

敵:左から順

敌人:从左往右

Target

Enemy: Highest Max HP

Target only the single enemy with the highest maximum HP.

敵:最大HPが最も高い1体

敌人:最大生命值最高

Target

Enemy: Leftmost

Target only the single surviving enemy on the far left.

敵:左端

敌人:最左侧

Target

Enemy: Not Defending

Select an enemy that is not defending.

敵:防御していない

敌人:未防御

Target

Enemy: Random

Select a random enemy for each hit. May hit the same enemy multiple times.

敵:ランダム

敌人:随机

Target

Enemy: [value] Type

Select a [value] type enemy.

敵:[value]タイプ

敌人:[value]

If

Even turn count

Determine if the current turn is an even number. Branches to YES if even, and NO if odd.

ターン数が偶数

偶数回合

If

Floor Master Exists

Determine if the Floor Master exists in the current battle.

フロアマスターが存在

存在层主

Action

Frost

Cast an Ice-aspected spell.

フロスト

冰霜

Action

Guard

Defend yourself. This node does not require a target.

ガード

防御

Action

Heal

Cast a spell to heal the target.

ヒール

治疗

Action

Iron Curse

Reduce the target's Physical resistance by one level. Applies two times in succession.

アイアンカース

铁之诅咒

Action

Iron Wall

Increase the target's Physical resistance by one level. Applies two times in succession.

アイアンウォール

铁壁

Action

Mana Drain

Absorb the target's MP to recover your own. Absorption amount depends on Intelligence.

マナドレイン

法力汲取

Action

Power Slam

Strike the target with force, reducing their Physical resistance by one level.

パワースラム

强力猛击

Target

Self

Always target self.

自身

自己

If

Self HP < [value]%

Determine if the user's HP is less than [value]%. Branches to YES if below the set value, and NO if at or above.

自身のHP < [value]%

自身生命值小于[value]%

If

Self MP < [value]%

Determine if user's MP is less than [value]%. Branches to YES if below the set value, and NO if at or above.

自身のMP < [value]%

自身法力值低于[value]%

If

Self is buffed

Determine if the user has a buff. Branches to YES if they do, and NO if they do not.

自身にバフがある

自身受增益影响

If

Self is charging

Determine if the user is in the Charged state. Branches to YES if in the Charged state, and NO if not.

自身がチャージ中

自身正在蓄力

Action

Vulnerable

Inflict the Vulnerable status on the target.

脆弱

易伤

Sources and version

Catalog names, effects and stats use the October 11, 2026 Windows Demo. Game text and artwork belong to their respective owners. Official Steam page · Demo page.