Tools · Demo · October 11, 2026

Dungeon Automata Logic Template Builder

Choose a Dungeon Automata combat or exploration goal and get a readable Demo node sequence with branch, target and failure checks.

What this builder does

Select a goal to turn verified Demo node descriptions into a readable sequence. It explains branches and common wiring failures; it does not simulate combat, choose the best threshold or claim that a template fits every party.

Build a readable logic template

    Branch behavior

      Check before testing

        All five starter templates

        The static summaries below keep the core answer readable without JavaScript. Open the battle node database or exploration node database to confirm each node's full description.

        Keep a valid attack action reachable

        Dependable attack fallback

        1. Start
        2. Enemy: Leftmost
        3. Attack

        Uses three catalog nodes. Damage and timing depend on the golem and encounter.

        Heal the ally with the lowest HP percentage

        Emergency ally healing

        1. Start
        2. Ally HP < [value]%
        3. YES → Ally: By Lowest HP%
        4. Heal
        5. NO → dependable attack fallback

        The catalog establishes branch and target semantics; it does not establish the best threshold.

        Charge once, then spend it on a physical attack

        Charge without looping

        1. Start
        2. Self is charging
        3. YES → Enemy: Leftmost → Attack
        4. NO → Charge

        The Demo text states 2.25× damage on all hits of the next Physical attack.

        Guard when the acting golem is below a chosen HP threshold

        Low-health self protection

        1. Start
        2. Self HP < [value]%
        3. YES → Guard
        4. NO → dependable attack fallback

        The condition boundary and target requirement come from the Demo node descriptions.

        Leave the dungeon when an ally has fallen

        Exploration casualty retreat

        1. Exploration start
        2. Ally is dead
        3. YES → Retreat
        4. NO → Go forward

        This is a readable template, not a pathfinding simulation.

        Sources and version

        Catalog names, effects and stats use the October 11, 2026 Windows Demo. Game text and artwork belong to their respective owners. Official Steam page · Demo page.