Wiki · Demo · October 11, 2026

Dungeon Automata Exploration Nodes

Search 10 Dungeon Automata exploration nodes for movement, retreat and route conditions. Learn how YES and NO branches direct your golem party.

[value] is a setting you choose in the game. Small icons identify the associated stat or target type.

10 entries

If

Ally is dead

Determines if there is a fallen ally. Branches to YES if they exist, and NO if they do not.

味方が死亡中

队友死亡

If

Enemy encountered

Determines if you have encountered an enemy. Branches to YES if so, and NO if not.

敵と遭遇

遭遇敌人

If

Floor Master encountered

Determines if you have encountered a Floor Master. Branches to YES if so, and NO if not.

フロアマスターに遭遇

遭遇层主

Action

Go forward

Command the party to move forward. The command is executed during the next movement phase. Follows normal movement rules if movement is not possible. This does not require a target.

直進

前进

If

Reached Point A

Determines if Point A has been reached. Branches to YES if reached, and NO if not.

A地点に到達

抵达A点

If

Reached Point B

Determines if Point B has been reached. Branches to YES if reached, and NO if not.

B地点に到達

抵达B点

Action

Retreat

Retreat from the dungeon. Exit the dungeon with all nodes obtained thus far. This does not require a target.

撤退する

撤退

If

Stairs found

Determines if you have discovered stairs. Branches to YES if stairs are in front of you, and NO if not.

階段を発見

找到楼梯

Action

Turn around

Command the party to turn around. The command is executed during the next movement phase. Follows normal movement rules if movement is not possible. This does not require a target.

反転

掉头

Action

Turn right

Command the party to turn right. The command is executed during the next movement phase. Follows normal movement rules if movement is not possible. This does not require a target.

右折

右转

Sources and version

Catalog names, effects and stats use the October 11, 2026 Windows Demo. Game text and artwork belong to their respective owners. Official Steam page · Demo page.