Wiki · v0.6.41

Shroom and Gloom Card List

Search 992 Shroom and Gloom v0.6.41 Combat, Explore and Foresight definitions by name, tier, energy cost, effect and Chinese localization.

Shroom and Gloom official Steam artwork
Team Lazerbeam / Devolver Digital · Official Steam artwork

The list groups every retained serialized card definition by its player-facing deck and tier. Generated and transformed cards remain searchable because they explain effects seen during a run.

992 entries shown

Combat · Tier 0 · 1 energy

Universal Damage do-er

Universal Damage do-er

Deal Damage: 3

Deal Damage: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Sucklord

Sucklord

Store up to 2 Gunk target card. Sterile

Battery: 20Stainless: 1Store Gunk: 2Use Battery: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Taser

电击枪

Deal Damage: 3; Apply Stunned: 1

Deal Damage: 3Apply Stunned: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Trail Mix

混合坚果

Make Nuts. Make Raisins. Exhaust

Exhaust: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Nuts

坚果

Heal 3. Temporary

Temporary: 0Heal Self: 3Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Raisins?

果干?

Take 3 damage. Draw 1 card. Temporary

Temporary: 0Damage Self: 3Draw Cards Effect: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Photo

照片

Draw 2 cards. Exhaust

Exhaust: 1Draw Cards Effect: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Parental Instinct

家长直觉

Make Hysterical Strength

Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Dad Reflexes

父亲的神速

Draw 2 damage cards

Draw Damage Card: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

I miss him

我想他了

+10 RAGE on all cards. Exhaust

Exhaust: 1Increase Rage: 10
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Mama Bear

母亲的刚强

Deal 2 damage for every Attack in hand. Attack: 0

Deal 2 damage for every Attack in hand. Attack: 0Deal Damage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Memento

纪念品

Fragile. Unplayable. When you draw a card, Make Rage

Fragile: 1Unplayable: 1IfCardIsDrawn -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Unshakable

不可动摇

Unplayable. Instead of being discarded, Make Repressed Rage

Unplayable: 0If Would Be Discarded -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Apathy

麻木

Temporary. Unplayable

Temporary: 1Unplayable: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Devotion

奉献

Gain 2 energy. Mood. Temporary

Mood: 1Temporary: 1Gain Energy: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Fond Memory

温馨回忆

Mood. Temporary. Unplayable. Linger. When you begin your turn, Heal 5

Mood: 1Temporary: 1Unplayable: 1Linger: 1If Player Turn Begins -> Heal Self: 5Heal Self: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Apron

围裙

Unplayable. REPLENISH. When food is made, Make Origanum

Unplayable: 0Replenish: 0If Food Is Made -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Fatten Up

养肥

Apply Plump to enemy. Heal 4. Exhaust

Exhaust: 0Apply Plump: 1Deal Damage: -4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Finger Food

手指零食

Make 4 X Toothpick

Make Card: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Force Feed

强行喂食

Apply Plump to target enemy. Heal 10. Add 2 Vulnerable to target enemy. Exhaust

Exhaust: 1Apply Plump: 1Deal Damage: -10Apply Vulnerable: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 4 · 0 energy

Expired

已过期

当一张 牙签加入你的手牌时, 改为获得 张 腐烂牙签. 补充. 无法打出

Replenish: 1Unplayable: 1Substitute Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Affection

喜爱

Heal 10. Temporary. Linger. Warmth 5

Temporary: 0Linger: 1Warmth: 5Heal Self: 10
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Bone

骨头

Uses: 3; Feed (OrableCardIntent): 1; Break (OrableCardIntent): 1

Uses: 3Feed (OrableCardIntent): 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Cuddles

依偎

Temporary. Unplayable. Warmth 10. Linger

Temporary: 0Unplayable: 0Warmth: 10Linger: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Delirious

癫狂

Discard a random card. Gain 1 energy. Temporary

Temporary: 0Discard Card: 0Gain Energy: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Eel

电鳗

Make Spark

Uses: 3Make Card: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Loving Lick

亲昵舔舔

Add 1 Gunk to target card. Make Affection

Uses: 3Increase Gunk: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Mystery Meat

神秘的肉

Heal 2. Gain 1 energy. Make Regret

Uses: 3Heal Self: 2Gain Energy: 1Make Card: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Old Shoe

旧鞋

Make Shoe Fumes

Uses: 3Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Shoe Fumes

鞋子臭气

Make 3 X Delirious. Temporary

Temporary: 0Make Card: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier Not stated · 0 energy

Skin and Bones

皮包骨头

Unplayable. REPLENISH. When warmth increases, Gain 1 energy

Unplayable: 1Replenish: 1If Warmth Increased -> Gain Energy: 1Gain Energy: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Jersey

运动衫

Warmth 10. Unplayable. Replenish. Instead of being discarded, Make Lingering Warmth

Warmth: 10Unplayable: 1Replenish: 1If Would Be Discarded -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Pet Rat

宠物鼠

Unplayable. Warmth 3. Linger. IF FED, Make Rat Gift AND Discard

Unplayable: 0Warmth: 3Linger: 1If Card Fed -> Make Card: 1Make Card: 1If Card Fed -> Discard Card: 1Discard Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Fireballs

“火球”硬糖

Heal 2. Make Burning Sensation

Food: 1Uses: 25Heal Self: 2Make Card: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Burning Sensation

烧灼感

Temporary. Warmth 10

Temporary: 1Warmth: 10Ignite (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Flaming Fork

烈焰叉

Deal 6 damage. Take 3 damage. IF FATAL, Make Spicy Toasty

Deal Damage: 6Damage Self: 3If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Burning Wine

燃烧烈酒

Take 5 damage. Make Burning Rage. Draw 2 cards

Uses: 5Damage Self: 5Make Card: 1Draw Cards Effect: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Charred Toasty

焦炭烤菇

Food: 1; Heal Self: 3; Consume: 1

Food: 1Heal Self: 3Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Juiced Toasty

激动烤菇

Gain 1 energy. Draw 1 card. CONSUME

Food: 1Gain Energy: 1Draw Cards Effect: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Mega Toasty

究极烤菇

Heal 15. +5 damage on all cards. CONSUME. Replenish

Food: 1Replenish: 1Heal Self: 15Increase Damage: 5Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Satisfying Nibble

美味小吃

Food: 1; Temporary: 1; Heal Self: 3

Food: 1Temporary: 1Heal Self: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Soup Crumbs

汤渣

Heal 1. Persistent

Food: 1Uses: 3Persistent: 3Heal Self: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

TOASTY

烤菇

Food: 1; Heal Self: 5; Consume: 1

Food: 1Heal Self: 5Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Watery Soup

清汤

Food: 1; Heal Self: 3; Consume: 1

Food: 1Heal Self: 3Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

ytsaoT

菇烤

Heal 5. CONSUME. ENDLESS

Food: 1Endless: 1Heal Self: 5Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Blessed Toasty

祝福烤菇

Food: 1; Increase Max Health: 3; Consume: 1

Food: 1Increase Max Health: 3Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Fiery Soup

烈焰浓汤

Food: 1; Uses: 3; Persistent: 3; Deal Damage: 7; If Fatal -> Make Card: 1; Make Card: 1

Food: 1Uses: 3Persistent: 3Deal Damage: 7If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Gourmet Toasty

珍馐烤菇

Food: 1; Heal Self: 5; Gain Energy: 1; Consume: 1

Food: 1Heal Self: 5Gain Energy: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Hearty Soup

暖心浓汤

Food: 1; Uses: 3; Increase Max Health: 3

Food: 1Uses: 3Increase Max Health: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Hot Toasty

烈焰烤菇

Food: 1; Heal Self: 5; Deal Damage: 5; Consume: 1

Food: 1Heal Self: 5Deal Damage: 5Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

SPICY SOUP

热辣浓汤

Deal 3 damage to all. Persistent. IF FATAL, Make Toasty

Food: 1Uses: 3Persistent: 3Deal Damage: 3If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

SPICY TOASTY

热辣烤菇

Heal 3. Deal 3 damage to all enemies. CONSUME

Food: 1Heal Self: 3Deal Damage: 3Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

SPICY TRUFFLE

热辣松露

Deal 5 damage to all enemies. CONSUME

Food: 1Deal Damage: 5Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Tantalizing Toasty

垂涎烤菇

Food: 1; Heal Self: 3; Return Random Exhausted Creature: 1; Consume: 1

Food: 1Heal Self: 3Return Random Exhausted Creature: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Tasteless Truffle

无味松露

Food: 1; Consume: 1

Food: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Toasty Kebab

烤菇串

Heal 5. Persistent

Food: 1Uses: 3Persistent: 3Heal Self: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Vibrating Truffle

振动松露

Gain 1 energy. Draw 1 card. CONSUME

Food: 1Gain Energy: 1Draw Cards Effect: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Weird Truffle

古怪松露

Food: 1; Heal Self: 5; Draw Cards Effect: 2; Consume: 1

Food: 1Heal Self: 5Draw Cards Effect: 2Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Endless Soup

无尽浓汤

Heal 3 +3. Draw 1 Food

Food: 1Uses: 99Heal Self: 3Draw Food Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Growing Soup

生长浓汤

Food: 1; Uses: 3; Increase Damage: 3

Food: 1Uses: 3Increase Damage: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Tasty Truffle

美味松露

Food: 1; Increase Max Health: 7; Consume: 1

Food: 1Increase Max Health: 7Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Unsettling Soup

不安浓汤

Add 1 Vulnerable to all. Persistent

Food: 1Uses: 3Persistent: 3Apply Vulnerable: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Weird Soup

古怪浓汤

Food: 1; Uses: 3; Persistent: 0; Heal Self: 5; Draw Cards Effect: 1

Food: 1Uses: 3Persistent: 0Heal Self: 5Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 0 energy

Awesome Soup

惊艳浓汤

Food: 1; Uses: 6; Heal Self: 6; Draw Damage Card: 1; Gain Energy: 1

Food: 1Uses: 6Heal Self: 6Draw Damage Card: 1Gain Energy: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 1 energy

Everlasting Truffle

无尽松露

Food: 1; Uses: 99; Increase Max Health: 3

Food: 1Uses: 99Increase Max Health: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 0 energy

Holy Soup

神圣浓汤

Food: 1; Uses: 7; Increase Healing: 3

Food: 1Uses: 7Increase Healing: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 2 energy

Rotten Pie

腐烂派饼

Take 6 damage. Make 3 X Bile Blast. Exhaust

Food: 1Uses: 6Exhaust: 1Damage Self: 6Make Card: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 0 energy

Unholy Soup

亵渎浓汤

Take 5 damage. Draw 2 cards. Gain 1 energy

Food: 1Uses: 6Damage Self: 5Draw Cards Effect: 2Gain Energy: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Exquisite Toasty Lv2

精巧烤菇 Lv2

Gain 2 energy. Heal 5. Make Regret. CONSUME

Food: 1Gain Energy: 2Heal Self: 5Make Card: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Exquisite Toasty

精巧烤菇

Gain 1 energy. Heal 5. Make Regret. CONSUME

Food: 1Gain Energy: 1Heal Self: 5Make Card: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Plump Kebab Lv2

松软烤菇串 Lv2

Heal 5. Make Barbed Toothpick. Persistent

Food: 1Persistent: 1Uses: 3Heal Self: 5Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Plump Kebab

松软烤菇串

Heal 5. Make Vicious Toothpick. Persistent

Food: 1Persistent: 1Uses: 3Heal Self: 5Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Plumper Toasty

更松软的烤菇

+5 Max HP. CONSUME

Food: 1Increase Max Health: 5Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Plump Toasty

松软烤菇

+2 Max HP. Heal 4. CONSUME

Food: 1Increase Max Health: 2Heal Self: 4Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Unfurled Toasty

完全舒展的烤菇

+5 damage on all cards. CONSUME

Food: 1Increase Damage: 5Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Unfurling Toasty

舒展烤菇

+2 damage all cards. CONSUME

Food: 1Increase Damage: 2Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Guts

内脏

+1 MAX energy. CONSUME. Heal 25

Food: 1Gain Max Energy: 1Consume: 1Heal Self: 25
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 0 energy

Bug Attack

虫群攻击

Deal 5 Damage. Temporary. Eager

Temporary: 1Eager: 1Deal Damage: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 0 energy

Endless Larvae

无尽幼虫

Unplayable. REPLENISH. When you gain energy, Make Bug Attack with 5 damage

Unplayable: 0Replenish: 0If You Gain Energy -> Make Card With Damage: 5Make Card With Damage: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Bursting Butts

Bursting Butts

Deal 5 damage. CONSUME

Food: 1Deal Damage: 5Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Grubs

Grubs

EAT target FOOD and STORE PROTEIN. Make 2 X Bursting Butts with damage equal to protein. Protein 5. CONSUME

Food: 1Eat Food And Store Protein: 1Make Card Damage Equal To Protein: 2Eaten Damage: 5Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Spawn Grubs

Spawn Grubs

Food: 1; Eat Food And Store Protein: 1; Make Card Damage Equal To Protein: 3; Eaten Damage: 5; Consume: 1

Food: 1Eat Food And Store Protein: 1Make Card Damage Equal To Protein: 3Eaten Damage: 5Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Spawnlings

破土新生

Deal 5 damage. CONSUME. Linger

Food: 1Linger: 1Deal Damage: 5Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Curious Bug

Curious Bug

Deal 5 damage. Draw 1 card. CONSUME. Linger

Food: 1Linger: 1Deal Damage: 5Draw Cards Effect: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Thoughtful Larvae

Thoughtful Larvae

Food: 1; Linger: 1; Uses: 3; Eat Food And Store Protein: 1; Make Card Damage Equal To Protein: 2; Eaten Damage: 3

Food: 1Linger: 1Uses: 3Eat Food And Store Protein: 1Make Card Damage Equal To Protein: 2Eaten Damage: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Wurm Surge

Wurm Surge

Draw 3 Foods. Linger

Linger: 1Uses: 3Draw Food Card: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Holy Grub

Holy Grub

Food: 1; Linger: 1; Eat Food: 1; Make Card: 1; Consume: 1

Food: 1Linger: 1Eat Food: 1Make Card: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Insatiable Grub

Insatiable Grub

Food: 1; Uses: 10; Eat Food And Store Protein: 1; Make Card Damage Equal To Protein: 1; Eaten Damage: 5

Food: 1Uses: 10Eat Food And Store Protein: 1Make Card Damage Equal To Protein: 1Eaten Damage: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Satisfied Grub

Satisfied Grub

Deal 5 damage twice. CONSUME. IF FATAL, Draw 1 Food

Food: 1Deal Damage: 5Consume: 1If Fatal -> Draw Food Card: 1Draw Food Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Splatter Worm

Splatter Worm

Deal 5 damage to all. Make Dissolving Juices

Deal Damage: 5Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 0 energy

Bug Attack

虫群攻击

Deal 9 damage. CONSUME

Food: 1Deal Damage: 9Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 2 energy

Endless Larvae

无尽幼虫

EAT target FOOD and STORE PROTEIN. Make 2 X Bug Attack with damage equal to protein. Protein 3. Exhaust

Exhaust: 1Eat Food And Store Protein: 1Make Card Damage Equal To Protein: 2Eaten Damage: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 1 energy

Festering Mound

滋生之丘

Protein 3. Unplayable. Linger. When you begin your turn, Draw 1 Food

Food: 1Unplayable: 1Linger: 1Uses: 10Eaten Damage: 3If Player Turn Begins -> Draw Food Card: 1Draw Food Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 1 energy

Foodworm

大胃虫

Exhaust: 1; Eat Food And Store Protein: 1; Make Card Damage Equal To Protein: 1; Eaten Damage: 5

Exhaust: 1Eat Food And Store Protein: 1Make Card Damage Equal To Protein: 1Eaten Damage: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 0 energy

Dissolving Juices

溶解性液体

Deal 5 damage. Temporary. IF FATAL, Make Tantalizing Toasty

Temporary: 2Deal Damage: 5If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Coupon

Coupon

Heal Self: 10; Consume: 1

Heal Self: 10Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Simmering Rage

焖燃暴怒

Rage 2. Temporary. Unplayable. Mood. When you deal damage, +2 Rage

Rage: 2Temporary: 1Unplayable: 1Mood: 1If Player Deals Damage -> Increase Rage: 2Increase Rage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Dread

恐惧

Unplayable. Mood. When an enemy dies, Make Relief

Unplayable: 0Mood: 1If Enemy Dies -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Apron

围裙

Unplayable: 0; If Food Enters Hand -> Make Card: 1; Make Card: 1

Unplayable: 0If Food Enters Hand -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Emotional Rollercoaster

情绪过山车

Replenish: 1; Make Card: 1

Replenish: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Grudge

怨恨

Unplayable. Instead of being discarded, Make Repressed Rage

Unplayable: 0If Player Takes Damage -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Raw Diet

生食

Unplayable: 0; Replenish: 1; If Enemy Dies -> Make Card: 1; Make Card: 1

Unplayable: 0Replenish: 1If Enemy Dies -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Over Do It

超额完成

Unplayable. Replenish. When you heal past max health, Draw 1 card

Unplayable: 0Replenish: 0If You Overheal -> Draw Cards Effect: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 0 energy

Foul Breath

口臭

Replenish: 1; Unplayable: 1; If Card Is Eaten -> Deal Damage: 3; Deal Damage: 3

Replenish: 1Unplayable: 1If Card Is Eaten -> Deal Damage: 3Deal Damage: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Fever

狂热

Unplayable: 0; Replenish: 1; If Card Grows -> Draw Cards Effect: 1; Draw Cards Effect: 1

Unplayable: 0Replenish: 1If Card Grows -> Draw Cards Effect: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Familiarity

熟悉

Temporary. Mood. Unplayable. When you end your turn, Heal 2. If you take damage, +1 healing

Temporary: 2Mood: 1Unplayable: 1If Player Turn Ends -> Heal Self: 2Heal Self: 2If Player Takes Damage -> Increase Healing: 1Increase Healing: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Sponge Shield

海绵盾

Unplayable. Temporary. If you take damage, +2 healing. After enemies attack, Heal 2

Unplayable: 0Temporary: 0If Player Takes Damage -> Increase Healing: 2Increase Healing: 2After Enemies Attack -> Heal Self: 2Heal Self: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Stay Puffed

保持蓬松

Heal 0. Reset healing. Replenish. If you take damage, +2 healing

Replenish: 1Heal Self: 0Reset Healing: 1If Player Takes Damage -> Increase Healing: 2Increase Healing: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Going Feral

发狂

Unplayable. Linger. When an enemy dies, Make Familiarity

Unplayable: 1Linger: 1If Enemy Dies -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 0 energy

Table Manners

用餐礼仪

Replenish: 1; Unplayable: 0; If Card Is Eaten -> Make Card: 1; Make Card: 1

Replenish: 1Unplayable: 0If Card Is Eaten -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Spiky Personality

刺头

Unplayable. Replenish. Fragile. If you take damage, Deal 5 damage to random enemy

Unplayable: 0Replenish: 0Fragile: 1If Player Takes Damage -> Deal Damage: 5Deal Damage: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Thin Skinned

薄脸皮

Unplayable. Replenish. Fragile. If you take damage, Make Outburst

Unplayable: 0Replenish: 1Fragile: 1If Player Takes Damage -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Outburst

爆发

Deal 5 damage. Gain 1 energy. Temporary

Temporary: 1Deal Damage: 5Gain Energy: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Golden Pollen

黄金花粉

Apply Blessed: 5; Consume: 1

Apply Blessed: 5Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 0 energy

Deadly Mould

致命霉菌

+10 damage target card. Draw 1 card. CONSUME

Increase Damage: 10Draw Cards Effect: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 0 energy

Envenom

涂毒

+3 Decay on target card. Draw 1 card. CONSUME

Increase Applied Decay: 3Draw Cards Effect: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 0 energy

FESTERING MOULD

滋生霉菌

+4 Decay on card. CONSUME

Increase Applied Decay: 4Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Assimilate

消化

Forget target card. Take 20 damage. +10 Max HP. CONSUME

Consume Card: 1Damage Self: 20Increase Max Health: 10Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Flagellate

鞭笞

Deal Damage: 15; If Fatal -> Increase Gloom Stored: 1; Increase Gloom Stored: 1

Deal Damage: 15If Fatal -> Increase Gloom Stored: 1Increase Gloom Stored: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Puppet Husk

空壳人偶

Make a Permanent copy of target card. CONSUME

Make A Permanent Copy: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Sanguiny

鲜血狂热

Deal 15 damage. Take 15 damage. CONSUME. IF FATAL, +15 Max HP

Deal Damage: 15Damage Self: 15Consume: 1If Fatal -> Increase Max Health: 15Increase Max Health: 15
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Toad Juice

蟾蜍汁

Replenish: 0; Consume Card: 1; Consume: 1

Replenish: 0Consume Card: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Vile Oil

邪恶油脂

Uses: 3; Increase Damage: 4; Draw Cards Effect: 1

Uses: 3Increase Damage: 4Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Warm Mould

温暖霉菌

Increase Max Health: 10; Draw Cards Effect: 1; Consume: 1

Increase Max Health: 10Draw Cards Effect: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Focus

专注

Exhaust: 1; Replenish: 1; Discard Card: 1; Make Card: 1

Exhaust: 1Replenish: 1Discard Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 2 energy

Thinking Ahead

规划

Exhaust: 1; Add Card To Top Of Deck: 2

Exhaust: 1Add Card To Top Of Deck: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Catharsis

宣泄

Deal Damage: 5; If Fatal -> Make Card: 1; Make Card: 1

Deal Damage: 5If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Clear Head

清醒

?Gain Repressed Rage instead. Replenish

Replenish: 1Substitute Card With Property: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Suppress Emotions

抑制情绪

Replenish: 1; Swap Card Out: 1

Replenish: 1Swap Card Out: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Tantrum

大发雷霆

Deal 4 Damage. Target takes 1 Vulnerable

Mood: 1Persistent: 0Uses: 3Linger: 3Deal Damage: 5Exhaust Target Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Minor Growth

细微成长

+2 damage on a random card. Draw 1 card. Exhaust

Exhaust: 0Increase Damage: 2Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Pinch of Growth

略微成长

+1 damage on target card. CONSUME

Increase Damage: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Fertile Growth

丰沃成长

Exhaust: 0; Increase Damage: 4

Exhaust: 0Increase Damage: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 1 energy

Forced Growth

强迫成长

+2 damage all cards. Exhaust

Exhaust: 0Increase Damage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 1 energy

Sacred Pendant

神圣吊坠

Apply 5 Bless to target enemy. Exhaust

Exhaust: 0Apply Blessed: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 1 energy

Sacrifice

牺牲

Trigger all IF FATAL, triggers in your hand. Exhaust

Exhaust: 0Make Sacrifice: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Flash

闪光

Add 3 Vulnerable

Battery: 10Use Battery: 1Apply Vulnerable: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 2 energy

Thinking Ahead

规划

Start next Explore with Careful Planning. Exhaust

Exhaust: 0Add Card To Top Of Deck: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Tingles

酥麻感

Apply 1 Spell Weakness. CONSUME. Replenish. Temporary

Replenish: 1Temporary: 1Apply Spell Weakness: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Inspiration

灵感

Draw 2 cards. Exhaust

Exhaust: 1Draw Cards Effect: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Bile Blast

胆汁冲击

Apply 2 Spell Weakness. Temporary

Temporary: 0Apply Spell Weakness: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Pumpkin Bomb

南瓜炸弹

Take 3 damage. Apply 1 Spell Weakness to all enemies. Exhaust

Exhaust: 0Damage Self: 3Apply Spell Weakness: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Pact

契约

Take 6 damage. Apply 1 Spell Weakness. Exhaust

Exhaust: 0Damage Self: 6Apply Spell Weakness: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 4 energy

Notebook

笔记本

Add 1 Vulnerable. Draw 1 card. When you deal damage, temporarily reduce cost by 1

Apply Vulnerable: 1Draw Cards Effect: 1If Player Deals Damage -> Reduce Cost: 1Reduce Cost: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Hot Sauce

辣酱

Slather Hot Sauce on all enemies. Exhaust

Exhaust: 0Apply Hot Sauced: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Origanum

披萨草

+3 healing target card. Temporary

Temporary: 1Increase Healing: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Pinch of Salt

一把盐

Exhaust: 0; Apply Seasoned: 1

Exhaust: 0Apply Seasoned: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Seasoning

佐料

Sprinkle Seasoning on all enemies. Exhaust

Exhaust: 0Apply Seasoned: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Fan Of Pain

迷恋痛苦

Unplayable: 0; If Player Takes Damage -> Draw Cards Effect: 1; Draw Cards Effect: 1

Unplayable: 0If Player Takes Damage -> Draw Cards Effect: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Hollow Hamster

空洞仓鼠

Exhaust Target Food: 1; Draw Cards Effect: 2

Exhaust Target Food: 1Draw Cards Effect: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 1 energy

Rumbly Tummy

咕咕叫的肚子

Draw 2 Foods. If you eat, temporarily reduce cost by 1

Draw Food Card: 2If Card Is Eaten -> Reduce Cost: 1Reduce Cost: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Thrashing Escape

奋力脱逃

EXHAUSTtarget card. Draw 3 cards

Uses: 13Exhaust Target Card: 1Draw Cards Effect: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Bladed Escape

锋利脱逃

EXHAUST target card. Take 4 damage. Gain 2 energy

Uses: 6Exhaust Target Card: 1Damage Self: 4Gain Energy: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Limber Escape

弹性脱逃

EXHAUST target card. Draw 1 card. Linger. Temporary

Linger: 0Temporary: 0Exhaust Target Card: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Baptise

以血洗礼

+5 damage target card. Temporary

Temporary: 1Increase Damage: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Call for Blood

呼唤鲜血

Take 5 damage. Draw 1 card. Make Baptise. Exhaust

Exhaust: 5Damage Self: 5Draw Cards Effect: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Echoing Flute

回响之笛

RETURN 1 EXHAUSTED CARD TO HAND. Exhaust

Exhaust: 0Return Random Exhausted Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Shurikens

手里剑

Uses: 20; Replenish: 1; Deal Damage: 3; Apply Vulnerable: 1

Uses: 20Replenish: 1Deal Damage: 3Apply Vulnerable: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Shurikens

手里剑

Deal 3 Damage. Persistent 3

Persistent: 3Deal Damage: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 2 energy

Hot Poker

炽热铁棒

Deal Damage: 25; If Fatal -> Make Card: 1; Make Card: 1

Deal Damage: 25If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 2 energy

The Biggest Chungus

The Biggest Chungus

Deal 4 Damage. Target takes 1 Vulnerable

Linger: 0Persistent: 0Fragile: 0Temporary: 0Uses: 99Evolve: 99Draw With Gunk: 1Deal Damage: 1025
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 1 energy

Stab

戳刺

Deal 24 damage. Add 2 Vulnerable

Deal Damage: 24Apply Vulnerable: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Roast

炙烤

Deal Damage: 18; If Fatal -> Make Card: 1; Make Card: 1

Deal Damage: 18If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Flambee

火焰烹饪

Deal Damage: 32; If Fatal -> Make Card: 2; Make Card: 2

Deal Damage: 32If Fatal -> Make Card: 2Make Card: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Flaccid Sword

蔫软之剑

Deal Damage: 5; Make Card: 1

Deal Damage: 5Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Flaccid Sword

蔫软之剑

Deal 1 damage. Make Regret

Deal Damage: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 2 energy

Horrible Club

可怕棒槌

Deal Damage: 16; If Fatal -> Make Card: 1; Make Card: 1

Deal Damage: 16If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 2 energy

Horrible Club

可怕棒槌

Deal Damage: 10; If Fatal -> Make Card: 1; Make Card: 1

Deal Damage: 10If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 2 energy

Puck Around

招惹

Exhaust: 1; Deal Damage: 1; Enrage: 5; Make Card: 2

Exhaust: 1Deal Damage: 1Enrage: 5Make Card: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Feral Charge

狂野冲锋

Deal 10 damage. Take 5 damage. Make Burning Rage. Exhaust. Linger

Exhaust: 1Linger: 1Deal Damage: 10Damage Self: 5Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Fumble slash

笨拙挥砍

Take 5 damage. Make Tantrum

Damage Self: 5Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Hug Attack

拥抱攻击

Deal Damage: 5; Make Card: 1

Deal Damage: 5Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Stubborn Sword

顽固之剑

Deal Damage: 5; If Would Be Discarded -> Deal Damage: 5; If Would Be Discarded -> Increase Damage: 3; Increase Damage: 3

Deal Damage: 5If Would Be Discarded -> Deal Damage: 5If Would Be Discarded -> Increase Damage: 3Increase Damage: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

Corrupted Limb

污秽断肢

Deal 50% of your health in damage

Deal Half Health In Damage: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

Fruiting Limb

结果断肢

Deal 8 damage. IF FATAL, +4 Max HP

Deal Damage: 8If Fatal -> Increase Max Health: 4Increase Max Health: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Infected Limb

感染断肢

Deal 4 damage. Take 1 damage. Evolve

Evolve: 4Deal Damage: 4Damage Self: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Grand Maul

巨槌

Deal 15 damage. IF FATAL, Trigger all IF FATAL, triggers in your hand

Deal Damage: 15If Fatal -> Make Sacrifice: 1Make Sacrifice: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Hungry blade

饥饿之刃

Deal 10 damage. IF FATAL, +2 damage

Deal Damage: 10If Fatal -> Increase Damage: 2Increase Damage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Hungry blade

饥饿之刃

Deal 5 damage. IF FATAL, +2 damage

Deal Damage: 5If Fatal -> Increase Damage: 2Increase Damage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Vicarious Mace

错位钉头锤

Deal 8 damage. Linger. When a card grows, +2 damage

Linger: 0Deal Damage: 8If Card Grows -> Increase Damage: 2Increase Damage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Cell Overdrive

细胞超载

Unplayable. Replenish. When you heal, Gain 1 energy AND Discard

Unplayable: 0Replenish: 0If You Heal -> Gain Energy: 1Gain Energy: 1If You Heal -> Discard Card: 1Discard Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Insulation

缓冲层

Unplayable. Linger. If you take damage, Make 1 Lingering Warmth next explore AND EXHAUST. When you end your turn, Heal 3

Unplayable: 0Linger: 0If Player Takes Damage -> Make Card Next Explore: 1Make Card Next Explore: 1If Player Takes Damage -> Exhaust Target Card: 1Exhaust Target Card: 1If Player Turn Ends -> Heal Self: 3Heal Self: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 2 energy

Moss Slam

苔藓砸击

Deal 4 Damage twice. IF FATAL, Heal 5 AND Reset healing. If you take damage, +3 healing

Deal Damage: 4If Fatal -> Heal Self: 5Heal Self: 5If Fatal -> Reset Healing: 1Reset Healing: 1If Player Takes Damage -> Increase Healing: 3Increase Healing: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Sponge Slam

海绵砸击

Deal 4 damage. Make Sponge Shield

Deal Damage: 4Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Absorb

吸收

Deal 12 damage twice. Heal 12

Deal Damage: 12Heal Self: 12
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Rolling Death

“菇”牌效应

Deal 1 damage. IF FATAL, Multiply damage by 2

Uses: 8Deal Damage: 1If Fatal -> Multiply Damage: 2Multiply Damage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Inventors blade

Deal 6 damage. IF FATAL, Start next Explore with Tasty Pick

Deal Damage: 6If Fatal -> Add Card To Top Of Deck: 1Add Card To Top Of Deck: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Roundhouse

回旋踢

Deal 2 damage to all enemies. Reduce status effects by 1. Exhaust

Exhaust: 0Deal Damage: 2Reduce Status Effects: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 2 energy

Lock Flail

锁头连枷

Deal 1 damage to all twice

Deal Damage: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Rubble

瓦砾

Deal 2 damage. Draw 1 card. Temporary

Temporary: 0Deal Damage: 2Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 1 energy

Slap

抽打

Deal 4 damage

Deal Damage: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 1 energy

Stab

戳刺

Deal 4 damage. IF ALL GUNK REMOVED on any card, +5 damage

Deal Damage: 4If Ungunked Any Card -> Increase Damage: 5Increase Damage: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 1 energy

Stab

戳刺

Deal 4 damage

Deal Damage: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 1 energy

Stomp

跺踏

Deal 2 damage. IF FATAL, Make Regret

Deal Damage: 2If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 1 energy

Whack

猛砸

Deal 3 damage

Deal Damage: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Cutlery

餐具

Deal 3 damage twice. If you eat, Heal 4

Deal Damage: 3If Card Is Eaten -> Heal Self: 4Heal Self: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Cutlery

餐具

Deal 1 damage twice. If you eat, Heal 2

Deal Damage: 1If Card Is Eaten -> Heal Self: 2Heal Self: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Mr Spoon

勺子先生

Deal 1 damage. Draw 1 Food

Deal Damage: 1Draw Food Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Reckless Rush

鲁莽冲刺

Deal 6 damage to all enemies. Take 3 damage. Exhaust

Exhaust: 0Deal Damage: 6Damage Self: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Rusty Spoon

锈勺

Apply 1 Decay. CONSUME

Apply Decay: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Sneak Attack

偷袭

Add 2 Vulnerable. Deal 3 damage

Apply Vulnerable: 2Deal Damage: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Sneak Attack

偷袭

Add 1 Vulnerable. Deal 2 damage

Apply Vulnerable: 1Deal Damage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Assassinate

刺杀

Deal 12 damage. Linger. IF FATAL, Draw 2 cards

Linger: 1Deal Damage: 12If Fatal -> Draw Cards Effect: 2Draw Cards Effect: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Bone Spur

骨刺

Deal 4 damage. Persistent. Temporary

Persistent: 0Temporary: 0Uses: 3Deal Damage: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Crippling Blow

致残打击

Add 2 Vulnerable. CRIPPLE. Become Lodged

Apply Vulnerable: 2Cripple: 1Become Lodged: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Ghost Blade

幽灵之刃

Deal 4 damage. IF FATAL, RETURN 1 EXHAUSTED CARD TO HAND WHEN USED

Deal Damage: 4If Fatal -> Return Random Exhausted Card: 1Return Random Exhausted Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Return Stroke

回手一击

Deal 2 +8 damage. Temporary. IF FATAL, Draw 1 card

Temporary: 1Deal Damage: 2If Fatal -> Draw Cards Effect: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Greedy Dagger

贪婪匕首

Deal 8 damage. Make Return Stroke with half the damage. IF FATAL, Draw 1 card

Deal Damage: 8Make Card Half Damage: 1If Fatal -> Draw Cards Effect: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Greedy Dagger

贪婪匕首

Deal 16 damage. Make Return Stroke with half the damage. IF FATAL, Draw 2 cards

Deal Damage: 16Make Card Half Damage: 1If Fatal -> Draw Cards Effect: 2Draw Cards Effect: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Greedy Dagger

贪婪匕首

Deal 4 damage. Make Return Stroke with half the damage. IF FATAL, Draw 1 card

Deal Damage: 4Make Card Half Damage: 1If Fatal -> Draw Cards Effect: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Scythe

镰刀

Add 1 Vulnerable to all. Deal 6 damage to all

Apply Vulnerable: 1Deal Damage: 6
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Scythe

镰刀

Deal 3 Damage to all enemies

Deal Damage: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Thirsty Mace

饥渴钉头锤

Deal 15 damage. Persistent. IF FATAL, Gain 2 energy

Persistent: 0Deal Damage: 15If Fatal -> Gain Energy: 2Gain Energy: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Thirsty Mace

饥渴钉头锤

Deal 8 damage. Persistent. Persistent. IF FATAL, Gain 2 energy

Persistent: 0Stubborn: 0Deal Damage: 8If Fatal -> Gain Energy: 2Gain Energy: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 4 · 3 energy

Veteran Blade

老兵之刃

Deal 15 damage. Draw 1 card. When you play 5 cards, Temporarily reduce cost by 3

Deal Damage: 15Draw Cards Effect: 1If Five Cards Played -> Reduce Cost: 3Reduce Cost: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 1 energy

Stroke Of Genius

神来之笔

Exhaust: 1; Draw Cards Effect: 3; Increase Healing: 3

Exhaust: 1Draw Cards Effect: 3Increase Healing: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 3 energy

Distant Shadow

遥远阴影

Apply 2 Spell Weakness. Become Lodged. Evolve

Evolve: 1Apply Spell Weakness: 2Become Lodged: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Dark Acquaintance

黑暗旧识

Apply 2 Spell Weakness. Become Lodged. Evolve

Evolve: 2Apply Spell Weakness: 2Become Lodged: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Close Friend

亲密好友

Apply 3 Spell Weakness. Become Lodged. Evolve

Evolve: 3Apply Spell Weakness: 3Become Lodged: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Loving parasite

挚爱宿客

Apply 4 Spell Weakness. Become Lodged

Apply Spell Weakness: 4Become Lodged: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 2 energy

Hot Poker

炽热铁棒

Deal 1 damage 3 times. IF FATAL, Make Toasty Kebab

Deal Damage: 1If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Barbed Toothpick

带刺牙签

Deal 4 damage. Become Lodged. Temporary

Temporary: 0Deal Damage: 4Become Lodged: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Two Bites

连吃两口

Deal 5 damage twice. Heal 3 twice

Deal Damage: 5Heal Self: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Bite

啃咬

Deal 8 damage. Heal 3

Deal Damage: 8Heal Self: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Bite

啃咬

Deal 5 damage. Heal 2

Deal Damage: 5Heal Self: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Roast

炙烤

Deal Damage: 5; If Fatal -> Make Card: 1; Make Card: 1

Deal Damage: 5If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Roast

炙烤

Deal Damage: 10; If Fatal -> Make Card: 1; Make Card: 1

Deal Damage: 10If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Roast

炙烤

Deal 3 damage. IF FATAL, Make Toasty

Deal Damage: 3If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Rotten Toothpick

腐烂牙签

Deal 2 damage. Apply 3 DECAY to target enemy. CONSUME

Deal Damage: 2Apply Decay: 3Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Scavenger Blade

搜刮者之刃

Deal 5 damage. If you eat, +1 damage

Deal Damage: 5If Card Is Eaten -> Increase Damage: 1Increase Damage: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Toothpick

牙签

Temporary: 0; Deal Damage: 2

Temporary: 0Deal Damage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Twisted Toothpick

扭曲牙签

Deal Damage: 1; Apply Confuse: 2; Consume: 1

Deal Damage: 1Apply Confuse: 2Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Vicious Toothpick

恶毒牙签

Deal 2 damage twice. Temporary

Temporary: 0Deal Damage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Flambee

火焰烹饪

Deal Damage: 15; If Fatal -> Make Card: 2; Make Card: 2

Deal Damage: 15If Fatal -> Make Card: 2Make Card: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Flambee

火焰烹饪

Deal 8 damage. IF FATAL, Make 2 X Gourmet Toasty

Deal Damage: 8If Fatal -> Make Card: 2Make Card: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Inferno

地狱烈焰

Deal Damage: 12; If Fatal -> Make Card: 1; Make Card: 1

Deal Damage: 12If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Inferno

地狱烈焰

Deal 4 damage to all. IF FATAL, Make Spicy Toasty

Deal Damage: 4If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Left To Rot

自生自灭

Deal 8 damage to all. Reset damage. Linger. If you eat, +2 damage

Linger: 1Deal Damage: 8Reset Damage: 1If Card Is Eaten -> Increase Damage: 2Increase Damage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Briar Hammer

荆棘锤子

Deal 5 damage twice. Take 5 damage

Deal Damage: 5Damage Self: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Briar Hammer

荆棘锤子

Deal 3 damage twice. Take 2 damage

Deal Damage: 3Damage Self: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Acacia Mace

相思木钉头锤

Deal 8 damage. Reduce status effects by 1. Take 1 damage

Deal Damage: 8Reduce Status Effects: 1Damage Self: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Barbed Vine

倒钩藤蔓

Take 3 damage for every Enemy. Enemies: 0. Deal 2 Damage to all enemies

Damage Self: 3Deal Damage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Burning Rage

燃烧暴怒

Rage: 5; Temporary: 1; Unplayable: 1; Mood: 1; Linger: 1

Rage: 5Temporary: 1Unplayable: 1Mood: 1Linger: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Hope

希望

Temporarily set cost on card to ZERO. Draw 1 card. Mood. Temporary

Mood: 1Temporary: 1Set Cost To Zero: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Hysterical Strength

护子之力

Rage 2. Temporary. Unplayable. Mood. When you draw a card, +2 Rage

Rage: 2Temporary: 1Unplayable: 1Mood: 1IfCardIsDrawn -> Increase Rage: 2Increase Rage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Purpose

使命感

Temporary: 1; Mood: 1; Draw Cards Effect: 1; Gain Energy: 1

Temporary: 1Mood: 1Draw Cards Effect: 1Gain Energy: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Rage

暴怒

Rage 2. Temporary. Unplayable. Mood

Rage: 2Temporary: 1Unplayable: 1Mood: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

REPRESSED RAGE

压抑暴怒

Rage 1. Temporary. Unplayable. Mood. When you deal damage, +1 Rage

Rage: 1Temporary: 1Unplayable: 1Mood: 1If Player Deals Damage -> Increase Rage: 1Increase Rage: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Constant Rage

持续暴怒

Rage 5. Unplayable. Mood

Rage: 5Unplayable: 1Mood: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Regret

后悔

Discard target card. Draw 1 card. Mood. Temporary

Mood: 1Temporary: 1Discard Card: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Relief

宽慰

Draw 1 card. Mood. Temporary

Mood: 1Temporary: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Self Loathing

自弃

Take 1 damage. Draw 1 card. Mood

Mood: 1Damage Self: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

PMA

积极心态

Absorb 2. Temporary. Mood

Absorb: 2Temporary: 2Mood: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Ready to Blow

易爆

Fragile: 1; Unplayable: 1; If Player Takes Damage -> Make Card: 1; Make Card: 1

Fragile: 1Unplayable: 1If Player Takes Damage -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 0 energy

Motivated

动力

Mood: 1; Unplayable: 1; If Player Takes Damage -> Draw Cards Effect: 1; Draw Cards Effect: 1

Mood: 1Unplayable: 1If Player Takes Damage -> Draw Cards Effect: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Authority

权威

Mood. Temporary. Linger. If card is exhaused, Gain 1 energy

Mood: 1Temporary: 1Linger: 1If Card Is Exhausted -> Gain Energy: 1Gain Energy: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Pig Louse

猪虱

Take 1 damage. Linger. Temporary

Linger: 1Temporary: 1Damage Self: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Cosmic Horror

宇宙恐怖

Inescapable. Replenish. Unplayable. When you play an attack or skill, +1 cost of all Attacks and Skills

Inescapable: 0Replenish: 0Unplayable: 0If Attack Or Skill Card Played -> Leach Cost: 1Leach Cost: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Death Stare

死亡凝视

Temporary. IF FULLY UNGUNKED, Take 200 damage

Temporary: 1Gunk: 4If Ungunked -> Damage Self: 200Damage Self: 200
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Gunk Lung

黏糊肺

Temporary. Draw With Gunk 1. When you play a card, Take 1 damage

Temporary: 1Draw With Gunk: 1Gunk: 3If Card Is Played -> Damage Self: 1Damage Self: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Hornwart

角苔

Take 5 damage. Linger. Temporary. Lethargy

Linger: 1Temporary: 1Lethargy: 1Damage Self: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Liverwort

肝叶苔

Take 4 damage. Linger. Temporary. Lethargy

Linger: 1Temporary: 1Lethargy: 1Damage Self: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Psychosis

思觉失调

Take 5 damage. Linger. Temporary. When you play a card, Take 1 damage

Linger: 1Temporary: 1Damage Self: 5If Card Is Played -> Damage Self: 1Damage Self: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 1 energy

Froglet

幼蛙

Evolve. Exhaust

Evolve: 1Exhaust: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 1 energy

Tadpole

蝌蚪

Evolve. Exhaust

Evolve: 1Exhaust: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Fungal Bread

真菌吐司

+5 Max HP. Take 9 damage. Draw 1 card

Uses: 2Increase Max Health: 5Damage Self: 9Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Fungal Loaf

真菌面包

Make 2 X Fungal Bread. CONSUME

Make Card: 2Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Monster Blood

怪物之血

Take 6 damage. Gain 3 energy. Draw 2 cards. Exhaust

Uses: 3Exhaust: 1Damage Self: 6Gain Energy: 3Draw Cards Effect: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Sweet Scent

香甜气味

Start next Combat with Hope. Draw 1 card

Uses: 3Add Card To Top Of Deck: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Toad Not Taken

塞翁失蛙

FORGET target card. CONSUME

Consume Card: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Dented Thermos

凹陷保温杯

Exhaust: 1; Make Card: 1; If You Set Up Camp -> Make Card: 1

Exhaust: 1Make Card: 1If You Set Up Camp -> Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 1 energy

Rat Jerky

老鼠肉干

Heal 3. Draw 1 card

Uses: 3Food: 3Heal Self: 3Draw Cards Effect: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 1 energy

Slop

泔水

Heal 4. Draw 1 card. Exhaust

Uses: 9Food: 1Exhaust: 1Heal Self: 4Draw Cards Effect: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Cup of Cocoa

一杯可可

Heal 2. Draw 1 card. CONSUME

Food: 0Heal Self: 2Draw Cards Effect: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Cup of Coffee

一杯咖啡

Draw 1 card. Gain 2 energy. CONSUME

Food: 1Draw Cards Effect: 1Gain Energy: 2Consume: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Foraged Snack

采来的零食

Heal 4 +3. CONSUME

Food: 3Heal Self: 4Consume: 2Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Roasted Snack

炙烤零食

+4 +3 Max HP. CONSUME

Food: 3Increase Max Health: 4Consume: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Roasted Snack

炙烤零食

Heal 4 +3. CONSUME

Food: 3Heal Self: 4Consume: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Foraged Snack

采来的零食

Heal 2. Replenish. Exhaust

Food: 3Replenish: 1Exhaust: 1Heal Self: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Go-To Snack

必备零食

Heal 3. Draw 1 card. Handy. Exhaust

Food: 1Handy: 1Exhaust: 1Heal Self: 3Draw Cards Effect: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Gristle Spit

吐出软骨

Food: 0; Temporary: 0; Feed (OrableCardIntent): 1; Reveal (OrableCardIntent): 1

Food: 0Temporary: 0Feed (OrableCardIntent): 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Precious Morsel

珍贵小食

Food: 1; Increase Max Health: 5; Consume: 1; Feed (OrableCardIntent): 1

Food: 1Increase Max Health: 5Consume: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Stale Coffee

陈年咖啡

Draw 1 card. Gain 1 energy. CONSUME

Food: 0Draw Cards Effect: 1Gain Energy: 1Consume: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Tinkie

甜点

Food: 0; Heal Self: 4; Draw Cards Effect: 1; Consume: 1; Feed (OrableCardIntent): 1

Food: 0Heal Self: 4Draw Cards Effect: 1Consume: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Tinkie

甜点

Food: 0; Heal Self: 3; Draw Cards Effect: 1; Consume: 1

Food: 0Heal Self: 3Draw Cards Effect: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Uneasy Feeling

不安感

Take 2 damage. CONSUME

Damage Self: 2Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Junk Food

垃圾食品

Heal 8. Make Regret

Uses: 7Food: 1Heal Self: 8Make Card: 1Feed (OrableCardIntent): 0
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Padkos

旅行便当

Heal 7. Gain 1 energy. Draw 1 card. Exhaust

Uses: 5Food: 0Exhaust: 0Heal Self: 7Gain Energy: 1Draw Cards Effect: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Leftovers

残羹剩食

Heal 1. Replenish. Exhaust. If you eat OR If you feed, +2 healing

Food: 0Replenish: 1Exhaust: 1Heal Self: 1Feed (OrableCardIntent): 1If Card Is Eaten -> Increase Healing: 2Increase Healing: 2If You Feed -> Increase Healing: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Rations

口粮

Gain 1 energy. Exhaust

Uses: 3Exhaust: 1Gain Energy: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier Not stated · 2 energy

Foul Vegetation

恶臭植蔬

Evolve: 2; Exhaust: 1; Increase Max Health: 5

Evolve: 2Exhaust: 1Increase Max Health: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier Not stated · 1 energy

Bitter Medicine

苦口良药

Evolve: 2; Exhaust: 1; Increase Max Health: 4

Evolve: 2Exhaust: 1Increase Max Health: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier Not stated · 0 energy

Mossy Snack

生苔零食

Evolve: 2; Exhaust: 1; Increase Max Health: 3

Evolve: 2Exhaust: 1Increase Max Health: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier Not stated · 0 energy

Staple Diet

主食

+2 Max HP. Gain 1 energy. Exhaust

Exhaust: 1Increase Max Health: 2Gain Energy: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 1 energy

Mossy Rations

生苔口粮

Gain 3 energy. Draw 1 card

Uses: 3Gain Energy: 3Draw Cards Effect: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Chewing Gristle

咀嚼软骨

Food: 1; Unplayable: 1; If You Break -> Make Card: 1; Make Card: 1

Food: 1Unplayable: 1If You Break -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier Not stated · 1 energy

Loyal Piglet

忠诚小猪

Is Loyal and Indebted, Finds food. Replenish. Exhaust

Replenish: 1Exhaust: 1Loyal Louse: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 1 energy

Wounded Piglet

受伤小猪

Start next Combat with Pig Louse. Replenish. Exhaust. Evolve

Replenish: 1Exhaust: 1Evolve: 4Add Card To Top Of Deck: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 1 energy

Blue Crystal

蓝水晶

Exhaust: 1; Draw Cards Effect: 2; Reveal (OrableCardIntent): 1

Exhaust: 1Draw Cards Effect: 2Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Crystal Ball

水晶球

Exhaust: 0; Make Card: 1

Exhaust: 0Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 1 energy

Dark Crystal

黑暗水晶

Store 1 Gloom

Stored Gloom: 1Uses: 6Store Gloom: 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 1 energy

Green Crystal

绿水晶

Exhaust: 1; Heal Self: 3; Draw Cards Effect: 1; Reveal (OrableCardIntent): 1; Fix (OrableCardIntent): 1

Exhaust: 1Heal Self: 3Draw Cards Effect: 1Reveal (OrableCardIntent): 1Fix (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 1 energy

Red Crystal

红水晶

Take 5 damage. Draw 1 card. Gain 2 energy. Exhaust

Exhaust: 1Damage Self: 5Draw Cards Effect: 1Gain Energy: 2Reveal (OrableCardIntent): 1Ignite (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 1 energy

Discipline

纪律

Make Card: 1; Reveal (OrableCardIntent): 1

Make Card: 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 1 energy

Pact

契约

+10 Max HP. Take 15 damage. Make Ritual Site. CONSUME

Increase Max Health: 10Damage Self: 15Make Card: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Fortune

幸运

Temporary: 0; Draw Cards Effect: 3; Gain Energy: 1

Temporary: 0Draw Cards Effect: 3Gain Energy: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Malfunction

故障

Discard card. Make 3 X Spark. Exhaust

Exhaust: 0Discard Card: 1Make Card: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Recycle

回收利用

Discard card. Gain 1 energy. Make Improvise

Discard Card: 1Gain Energy: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Nutri-Shake

营养奶昔

Heal 5. Gain 3 energy. Make Sticky Residue. Exhaust

Exhaust: 1Heal Self: 5Gain Energy: 3Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Pack O Gum

一包口香糖

Gain 2 energy. Make Chewed Gum

Gain Energy: 2Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Pocket Lint

无计可施

Temporary

Temporary: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Close Inspection

仔细观察

Make Retool

Make Card: 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier Not stated · 0 energy

Fatigue

疲劳

Discard target card. CONSUME

Discard Card: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 0 energy

Electrify

通电

Add 'Make 1 Spark' on target card. CONSUME

Add Make Card: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 0 energy

Infestation

侵扰

Add 'Make 1 Scurrying Roach' on card. CONSUME

Add Make Card: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 0 energy

Parmesan Sprinkles

帕尔玛芝士粉

Add 'Make 1 Rat' on target card. CONSUME

Add Make Card: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Crowbar

撬棍

Make Fatigue

Make Card: 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Breather

喘口气

Gain 1 energy. CONSUME

Gain Energy: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Improvise

临时工具

Temporary

Temporary: 0Fix (OrableCardIntent): 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Memo

便签纸

Draw 2 cards. CONSUME

Draw Cards Effect: 2Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Redaction

修订

EXHAUST target card. Make 2 X Authority. Exhaust

Exhaust: 0Exhaust Target Card: 1Make Card: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Canary

金丝雀

Temporary

Temporary: 1Food: 1Reveal (OrableCardIntent): 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Rat Gift

老鼠赠礼

Temporary: 1; Draw Cards Effect: 1; Unlock (OrableCardIntent): 1; Reveal (OrableCardIntent): 1

Temporary: 1Draw Cards Effect: 1Unlock (OrableCardIntent): 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Rat

老鼠

Temporary

Temporary: 1Food: 1Feed (OrableCardIntent): 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Rope

绳索

Make Rope Burn. CONSUME

Make Card: 1Consume: 1Fix (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

2M Rope

2M Rope

Exhaust: 1; Make Card: 1; Fix (OrableCardIntent): 1

Exhaust: 1Make Card: 1Fix (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Backpack

背包

Draw 3 cards. Exhaust

Exhaust: 1Draw Cards Effect: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Blowtorch

喷灯

Ignite (OrableCardIntent): 1; Break (OrableCardIntent): 1

Ignite (OrableCardIntent): 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Box of Matches

火柴盒

Uses: 8; Draw Cards Effect: 1; Ignite (OrableCardIntent): 1; Reveal (OrableCardIntent): 1

Uses: 8Draw Cards Effect: 1Ignite (OrableCardIntent): 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Bread Crumbs

面包屑

Temporary

Temporary: 0Feed (OrableCardIntent): 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Loaf of Bread

一块面包

Gain 2 energy. Make Bread Crumbs

Gain Energy: 2Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Cables

电缆

Make Spark. Temporary

Temporary: 0Make Card: 1Fix (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Cheap Lighter

廉价打火机

Reveal (OrableCardIntent): 1; Ignite (OrableCardIntent): 1

Reveal (OrableCardIntent): 1Ignite (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Checklist

清单

Discard target card. Draw 3 cards. Exhaust

Exhaust: 1Discard Card: 1Draw Cards Effect: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Clunky Blowtorch

笨重喷灯

Ignite (OrableCardIntent): 1; Break (OrableCardIntent): 1

Ignite (OrableCardIntent): 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Dog Food

狗粮

Heal 2

Heal Self: 2Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Drill

钻头

Make Feeling Handy

Battery: 8Make Card: 1Break (OrableCardIntent): 1Fix (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Finger

手指

Draw 1 card. Temporary

Temporary: 0Draw Cards Effect: 1Feed (OrableCardIntent): 1Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Firecrackers

鞭炮

Uses: 4; Persistent: 0; Ignite (OrableCardIntent): 1; Break (OrableCardIntent): 1; Reveal (OrableCardIntent): 1

Uses: 4Persistent: 0Ignite (OrableCardIntent): 1Break (OrableCardIntent): 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Flashlight

手电筒

Draw 1 card

Battery: 10Use Battery: 1Draw Cards Effect: 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Flint

燧石

Draw 1 card. Make Spark

Draw Cards Effect: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Friendship

友谊

Heal 3. Make Goo Skin. Temporary

Temporary: 1Heal Self: 3Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Goo Gift

粘液赠礼

Heal 5. Temporary

Temporary: 1Heal Self: 5Feed (OrableCardIntent): 1Fix (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Goo Skin

粘液皮肤

Temporary. Unplayable. When you end your turn, +2 Max HP

Temporary: 1Unplayable: 1If Player Turn Ends -> Increase Max Health: 2Increase Max Health: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Gloom Gift

幽暗赠礼

Heal 50 +3. Add 5 uses on all cards. CONSUME

Heal Self: 50Increase Uses: 5Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Nail

钉子

Temporary: 0; Break (OrableCardIntent): 1

Temporary: 0Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Hammer

锤子

When you reveal, Make Nail

Break (OrableCardIntent): 1Fix (OrableCardIntent): 1If You Reveal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Helping Hand

帮手

Temporary: 0; Break (OrableCardIntent): 1; Fix (OrableCardIntent): 1

Temporary: 0Break (OrableCardIntent): 1Fix (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Indecision

迟疑

Discard card. Draw 1 card. Exhaust

Exhaust: 0Discard Card: 1Draw Cards Effect: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Tool

工具

Break (OrableCardIntent): 1; Fix (OrableCardIntent): 1

Break (OrableCardIntent): 1Fix (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Marshmallows

棉花糖

Heal Self: 1; Gain Energy: 1; Feed (OrableCardIntent): 1

Heal Self: 1Gain Energy: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 2 energy

Medical Kit

医药包

Make Bandaid. Make Ointment. Make Anti Depressants. Exhaust

Exhaust: 0Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Morning Stretches

晨练

Exhaust: 1; Make Card: 1

Exhaust: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Napkin

餐巾

Unplayable. Replenish. If you feed, Make Bread Crumbs

Unplayable: 1Replenish: 1If You Feed -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Penlight

发光笔

Battery: 5; Use Battery: 1; Draw Cards Effect: 1; Reveal (OrableCardIntent): 1

Battery: 5Use Battery: 1Draw Cards Effect: 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Pick Axe

十字镐

Make Card: 1; Dig (OrableCardIntent): 1; Break (OrableCardIntent): 1

Make Card: 1Dig (OrableCardIntent): 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Pliers

钳子

Draw 1 card

Draw Cards Effect: 1Fix (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Possibility Crystal

可能性晶体

Exhaust: 1; Reveal (OrableCardIntent): 1; Unlock (OrableCardIntent): 1; Fix (OrableCardIntent): 1; Feed (OrableCardIntent): 1; Break (OrableCardIntent): 1

Exhaust: 1Reveal (OrableCardIntent): 1Unlock (OrableCardIntent): 1Fix (OrableCardIntent): 1Feed (OrableCardIntent): 1Break (OrableCardIntent): 1Dig (OrableCardIntent): 1Ignite (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Possibility Dust

可能性之尘

Temporary

Temporary: 1Reveal (OrableCardIntent): 1Unlock (OrableCardIntent): 1Fix (OrableCardIntent): 1Feed (OrableCardIntent): 1Break (OrableCardIntent): 1Dig (OrableCardIntent): 1Ignite (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Purrrifying Light

引路猫灵

Temporary. When you end your turn, Heal 5

Temporary: 0Reveal (OrableCardIntent): 1If Player Turn Ends -> Heal Self: 5Heal Self: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Rope Burn

摩擦生热

Take 2 damage. Temporary

Temporary: 1Damage Self: 2Ignite (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Screwdriver

螺丝刀

Fix (OrableCardIntent): 1; Unlock (OrableCardIntent): 1

Fix (OrableCardIntent): 1Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Short Circuit

短路

Make Spark. Temporary

Temporary: 0Make Card: 1Unlock (OrableCardIntent): 1Ignite (OrableCardIntent): 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Sugary Goo

糖汁

Gain 1 energy. Temporary

Temporary: 1Gain Energy: 1Fix (OrableCardIntent): 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Sweet Root

甜菜

Uses: 5; Gain Energy: 2; Heal Self: 5; Feed (OrableCardIntent): 1

Uses: 5Gain Energy: 2Heal Self: 5Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Sweet Scent

香甜气味

Gain 2 energy. Heal 5. CONSUME

Gain Energy: 2Heal Self: 5Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Loaf of Bread

一块面包

Gain 1 energy. Make Bread Crumbs. CONSUME

Gain Energy: 1Make Card: 1Consume: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 2 energy

Toolbox

工具箱

Make Spanner. Make Spray Adhesive. Make Reconfigure. Exhaust

Exhaust: 0Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Torch

火把

Warmth 5

Uses: 5Warmth: 5Reveal (OrableCardIntent): 1Ignite (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Filthy Rags

肮脏破布

Add 1 Gunk to card. Draw 1 card

Increase Gunk: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Afterglow

余光

Draw 1 card. Temporary

Temporary: 0Draw Cards Effect: 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 1 energy

Bag of Secrets

秘密之袋

Exhaust: 0; Make Card: 3

Exhaust: 0Make Card: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Beamer

强光手电筒

Make Afterglow

Battery: 10Use Battery: 1Make Card: 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Fixer

扳手

Unplayable. Unplayable. If you fix, Make Retool

Unplayable: 1Replenish: 1If You Fix -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Warm Feeling

暖意

Temporary. Temporary. If you ignite, +3 Max HP

Temporary: 1Unplayable: 1If You Ignite -> Increase Max Health: 3Increase Max Health: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 1 energy

Friendly Ember

友善余烬

Exhaust: 1; Make Card: 1; Reveal (OrableCardIntent): 1; Ignite (OrableCardIntent): 1

Exhaust: 1Make Card: 1Reveal (OrableCardIntent): 1Ignite (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 1 energy

Handy Tool

趁手工具

Handy. Linger

Handy: 1Linger: 1Fix (OrableCardIntent): 1Unlock (OrableCardIntent): 1Ignite (OrableCardIntent): 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 1 energy

Lost Soul

迷失灵魂

Make 2 X Purrrifying Light. Draw 2 cards. Exhaust

Exhaust: 1Make Card: 2Draw Cards Effect: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Motion Scanner

动态扫描器

Gain 1 energy. Instead of being discarded, Make Terror

Gain Energy: 1Reveal (OrableCardIntent): 1If Would Be Discarded -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 1 energy

Multitool

多功能工具

Make Retool

Make Card: 1Fix (OrableCardIntent): 1Unlock (OrableCardIntent): 1Ignite (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 1 energy

Muscle Mallet

杠铃锤

Make Muscle Spasm. Exhaust

Exhaust: 1Make Card: 1Break (OrableCardIntent): 1Fix (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 1 energy

Trusty Zippo

可靠打火机

Persistent 3. Linger

Persistent: 3Linger: 1Reveal (OrableCardIntent): 1Ignite (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 1 energy

Trusty Zippo

可靠打火机

Persistent: 3; Linger: 1; Reveal (OrableCardIntent): 1; Ignite (OrableCardIntent): 1

Persistent: 3Linger: 1Reveal (OrableCardIntent): 1Ignite (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Muligan

Exhaust: 0; Discard And Shuffle And Redraw: 4

Exhaust: 0Discard And Shuffle And Redraw: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Snack Time

零食时间

Draw 1 Food. Exhaust

Exhaust: 0Draw Food Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Regret

后悔

Discard target card. Draw 1 card. Mood. Temporary

Mood: 1Temporary: 1Set Cost To Zero: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Lingering Dread

弥留恐惧

Temporary. Unplayable. Linger. When you begin your turn, Take 3 damage AND Gain 1 energy

Temporary: 1Unplayable: 1Linger: 1If Player Turn Begins -> Damage Self: 3Damage Self: 3If Player Turn Begins -> Gain Energy: 1Gain Energy: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Regret

后悔

Discard target card. Draw 1 card. Mood. Temporary

Mood: 1Temporary: 1Discard Card: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Regret

后悔

Draw 1 card. Mood. Temporary

Mood: 1Temporary: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Strange Dream

奇异梦境

Temporary. Unplayable. Linger. When you begin your turn, Take 2 damage AND Draw 1 card

Temporary: 1Unplayable: 1Linger: 1If Player Turn Begins -> Damage Self: 2Damage Self: 2If Player Turn Begins -> Draw Cards Effect: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Terror

恐怖

Discard random card. Draw 2 cards. Mood. Temporary

Mood: 1Temporary: 1Discard Card: 2Draw Cards Effect: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Bandaid

创可贴

Heal 3 +10

Uses: 4Heal Self: 3Fix (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Tasty Pick

美味开锁器

Replenish: 1; Heal Self: 2; Consume: 1; Unlock (OrableCardIntent): 1; Feed (OrableCardIntent): 1

Replenish: 1Heal Self: 2Consume: 1Unlock (OrableCardIntent): 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Radiant Key

光辉钥匙

Uses: 3; Gain Energy: 1; Draw Cards Effect: 1; Unlock (OrableCardIntent): 1; Reveal (OrableCardIntent): 1

Uses: 3Gain Energy: 1Draw Cards Effect: 1Unlock (OrableCardIntent): 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Fungal Bread

真菌吐司

+5 Max HP. Take 9 damage. Draw 1 card

Uses: 2Increase Max Health: 5Damage Self: 9Draw Cards Effect: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Fungal Snack

真菌零食

+5 Max HP. Take 10 damage. Draw 1 card. Temporary

Temporary: 1Increase Max Health: 5Damage Self: 10Draw Cards Effect: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Ooze

黏液

Temporary

Food: 0Temporary: 1Fix (OrableCardIntent): 0Feed (OrableCardIntent): 0
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Shovel

铲子

Dig (OrableCardIntent): 1; Break (OrableCardIntent): 1

Dig (OrableCardIntent): 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Splintering Shovel

生刺铲子

Dig (Old)

Dig Old: 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Retool

工具改造

Temporary: 1; Discard Card: 1; Draw Cards Effect: 1

Temporary: 1Discard Card: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Anti-Depressants

抗抑郁药物

+3 healing on all cards. Temporary

Temporary: 1Increase Healing: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Bandages

绷带

Uses: 3; Heal Self: 10; Fix (OrableCardIntent): 1

Uses: 3Heal Self: 10Fix (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Bandaid

创可贴

Heal 3. Temporary

Temporary: 1Heal Self: 3Fix (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Bandaid

创可贴

Temporary: 1; Heal Self: 3

Temporary: 1Heal Self: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Cave Fruit

洞穴浆果

Make Burning Sensation. CONSUME

Make Card: 1Consume: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Chewed Gum

嚼过的口香糖

CONSUME

Consume: 1Feed (OrableCardIntent): 1Fix (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Cold Feeling

冷意

Temporary. Unplayable. Warmth -5. When you reveal, Increase Warmth by -3

Temporary: 1Unplayable: 1Warmth: -5If You Reveal -> Increase Warmth: -3Increase Warmth: -3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Feeling Handy

装备齐全

Temporary: 0; Make A Temporary Copy: 1

Temporary: 0Make A Temporary Copy: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Flare

闪光弹

Uses: 3; Warmth: 3; Reveal (OrableCardIntent): 1; Ignite (OrableCardIntent): 1

Uses: 3Warmth: 3Reveal (OrableCardIntent): 1Ignite (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Geometry Glitter

晶体闪光

CONSUME. Warmth 5

Warmth: 5Consume: 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Geometry Shroom

晶体蘑菇

+3 healing all cards. Make Geometry Shroom. CONSUME. Warmth 5

Warmth: 5Increase Healing: 3Make Card: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Glowing Chunks

发光小块

Temporary

Temporary: 1Feed (OrableCardIntent): 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Goo Chunks

粘液小块

Temporary

Temporary: 1Feed (OrableCardIntent): 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Hot slime

滚烫软泥

Temporary

Temporary: 1Fix (OrableCardIntent): 1Ignite (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Mythago

灵念成真

RETURN 1 EXHAUSTED CARD TO HAND. CONSUME

Return Random Exhausted Card: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Nightmare

梦魇

Store up to 5 Gloom. Make Warm Feeling. CONSUME

Store Gloom: 5Make Card: 1Consume: 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Ointment

药膏

Add 2 Gunk to card. Heal 6. Temporary

Temporary: 1Increase Gunk: 2Heal Self: 6
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Painkillers

止痛药

Heal 10. Temporary

Temporary: 1Heal Self: 10Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Pliers

钳子

Temporary

Temporary: 1Fix (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Shimmering Lump

微光块状物

Make Warm Feeling. CONSUME. Warmth 5

Warmth: 5Make Card: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Spanner

扳手

Temporary

Temporary: 1Fix (OrableCardIntent): 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Spark

火花

Temporary

Temporary: 1Reveal (OrableCardIntent): 1Ignite (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Spray Adhesive

喷胶

Temporary

Temporary: 1Fix (OrableCardIntent): 1Ignite (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Sticky Goo

粘液

Temporary. Linger

Temporary: 1Linger: 1Fix (OrableCardIntent): 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 5 energy

Sweet Dream

美梦

Heal 15. Temporary. When you play a card, Temporarily reduce cost by 1

Temporary: 1Heal Self: 15If Card Is Played -> Reduce Cost: 1Reduce Cost: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Tape

胶带

Temporary: 1; Fix (OrableCardIntent): 1

Temporary: 1Fix (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Thick Blackness

厚重黑暗

Gain 2 energy. Summon Glooms X 1. CONSUME

Gain Energy: 2Create Gloom: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Black Thunder

黑色雷电

Summon Glooms X 1. Persistent 3. Temporary

Persistent: 3Temporary: 0Create Gloom: 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Wall of Eyes

眼墙

Store 1 Gloom. Make Cold Feeling. Persistent. Persistent

Persistent: 0Temporary: 0Store Gloom: 1Make Card: 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Watched

守望

Temporary. Unplayable. Warmth -1

Temporary: 1Unplayable: 1Warmth: -1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Whispered Secret

低语秘密

Temporary: 0; Unlock (OrableCardIntent): 1; Reveal (OrableCardIntent): 1; Fix (OrableCardIntent): 1

Temporary: 0Unlock (OrableCardIntent): 1Reveal (OrableCardIntent): 1Fix (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Muscle Spasm

肌肉痉挛

Unplayable. Temporary. If you break, +2 Max HP. If you fix, +2 Max HP

Unplayable: 0Temporary: 0If You Break -> Increase Max Health: 2Increase Max Health: 2If You Fix -> Increase Max Health: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Outburst

爆发

Draw 1 card. Gain 1 energy. Temporary

Temporary: 1Draw Cards Effect: 1Gain Energy: 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 1 energy

Shovel

铲子

DIG FOR TREASURE. GEAR

Uses: 1Dig For Treasure: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Rusted Hammer

生锈锤子

CONSUME

Consume: 1Fix (OrableCardIntent): 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Matchstick

火柴

CONSUME. Warmth 2

Warmth: 2Consume: 1Reveal (OrableCardIntent): 1Ignite (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 2 energy

Foreboding

不祥预感

Take 5 damage. AMPLIFY GLOOM X 2. Linger

Amplify Gloom: 2Linger: 1Damage Self: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 1 energy

Self Experiment

自我实验

+3 healing on all cards. Make Jitters. Linger. Exhaust

Linger: 1Exhaust: 1Increase Healing: 3Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 0 energy

Friendly Parasite

友好蛔虫

Unplayable. Warmth 5. If would be discarded by another card, instead +5 Max HP AND Make Jitters

Unplayable: 0Warmth: 5If Would Be Discarded -> Increase Max Health: 5Increase Max Health: 5If Would Be Discarded -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 0 energy

Reconfigure

重新配置

+3 healing on all cards. Temporary

Temporary: 1Increase Healing: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 1 energy

Micronap

超短小睡

Discard hand. Shuffle deck. Draw 4 cards. Gain 3 energy. Exhaust

Exhaust: 0Discard And Shuffle And Redraw: 4Gain Energy: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Box of Tinkies

一盒甜点

Make Tinkie. Exhaust. If you dig, Make Tinkie

Exhaust: 0Make Card: 1If You Dig -> Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Destroyer

破坏者

Replenish: 1; Unplayable: 1; If You Break -> Make Card: 1; Make Card: 1

Replenish: 1Unplayable: 1If You Break -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Detective

侦探

Replenish: 1; Unplayable: 1; If You Reveal -> Draw Cards Effect: 1; Draw Cards Effect: 1

Replenish: 1Unplayable: 1If You Reveal -> Draw Cards Effect: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Opportunist

投机主义者

Replenish. Unplayable. When you reveal, Make Retool

Replenish: 1Unplayable: 1If You Reveal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Pyromaniac

纵火狂

Replenish: 0; Unplayable: 0; If You Ignite -> Gain Energy: 1; Gain Energy: 1

Replenish: 0Unplayable: 0If You Ignite -> Gain Energy: 1Gain Energy: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Oozing Flesh

渗液皮肉

Unplayable. When you heal, Make Ooze

Unplayable: 0If You Heal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Lingering Warmth

弥存温暖

Warmth 3. Linger. Temporary. If you ignite, Increase Warmth by up to 3

Warmth: 3Linger: 1Temporary: 1If You Ignite -> Increase Warmth: 3Increase Warmth: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Buff Fingers

健壮手指

Replenish: 1; Unplayable: 1; If You Unlock -> Increase Max Health: 3; Increase Max Health: 3

Replenish: 1Unplayable: 1If You Unlock -> Increase Max Health: 3Increase Max Health: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Itchy Fingers

灵动手指

Replenish: 1; Unplayable: 1; If You Unlock -> Draw Cards Effect: 2; Draw Cards Effect: 2

Replenish: 1Unplayable: 1If You Unlock -> Draw Cards Effect: 2Draw Cards Effect: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Lazy Fingers

懒惰手指

Replenish: 1; Unplayable: 1; If You Unlock -> Draw Gear Card: 1; Draw Gear Card: 1

Replenish: 1Unplayable: 1If You Unlock -> Draw Gear Card: 1Draw Gear Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Back Scratch

挠挠后背

Heal Self: 2; Make Card: 1; Consume: 1

Heal Self: 2Make Card: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Picky Eater

挑刺者

Replenish: 0; Unplayable: 0; If Card Is Eaten -> Make Card: 1; Make Card: 1

Replenish: 0Unplayable: 0If Card Is Eaten -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Armour of Scraps

废料甲

Replenish: 0; Unplayable: 0; If Card Is Eaten -> Increase Max Health: 2; Increase Max Health: 2

Replenish: 0Unplayable: 0If Card Is Eaten -> Increase Max Health: 2Increase Max Health: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 4 energy

Frustration

挫败

+4 Max HP. Make REPRESSED RAGE. Exhaust. If you break, Temporarily reduce cost by 2

Exhaust: 1Increase Max Health: 4Make Card: 1If You Break -> Reduce Cost: 2Reduce Cost: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Ravenous

饥肠辘辘

Unplayable: 0; If Card Is Eaten -> Draw Cards Effect: 1; Draw Cards Effect: 1

Unplayable: 0If Card Is Eaten -> Draw Cards Effect: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Scar Tissue

伤痕组织

Unplayable: 0; If Player Takes Damage -> Increase Max Health: 2; Increase Max Health: 2

Unplayable: 0If Player Takes Damage -> Increase Max Health: 2Increase Max Health: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Well Knitted

精细缝合

Replenish: 0; Unplayable: 0; If You Overheal -> Increase Max Health: 3; Increase Max Health: 3

Replenish: 0Unplayable: 0If You Overheal -> Increase Max Health: 3Increase Max Health: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 2 energy

Rest

休息

Camp: 1; Heal Self: 10; Increase Self Healing: 3

Camp: 1Heal Self: 10Increase Self Healing: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Well Rested

养精蓄锐

Temporary: 0; Draw Cards Effect: 2; Gain Energy: 1

Temporary: 0Draw Cards Effect: 2Gain Energy: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 1 energy

Power Nap

高效小憩

Heal 4. Start next Combat with Well Rested. Exhaust

Exhaust: 1Heal Self: 4Add Card To Top Of Deck: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 1 energy

Sleepwalk

梦游

Exhaust: 1; Gain Energy: 2; Draw Cards Effect: 1

Exhaust: 1Gain Energy: 2Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Bash

猛击

Take 5 damage. Handy

Handy: 1Damage Self: 5Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Heave

推举

Handy. Exhaust

Handy: 1Exhaust: 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Map

地图

Handy: 50; Persistent: 0; Replenish: 1; Open Map: 1

Handy: 50Persistent: 0Replenish: 1Open Map: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Heave

推举

Draw 2 cards. Take 3 damage. Temporary

Temporary: 1Draw Cards Effect: 2Damage Self: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Heave

推举

Draw 2 cards. Take 3 damage. Handy. Exhaust

Handy: 1Exhaust: 1Draw Cards Effect: 2Damage Self: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Ram

冲撞

Take 6 damage. Handy. Persistent

Handy: 51Persistent: 0Damage Self: 6Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Clarity

明晰

Exhaust: 1; Draw Cards Effect: 1; Reveal (OrableCardIntent): 1

Exhaust: 1Draw Cards Effect: 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Dice

Dice

Gain 3 rerolls. Draw 1 card

Uses: 1Gain A Reroll: 3Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Plan B

B计划

Discard hand. Shuffle deck. Draw 4 cards. Exhaust

Exhaust: 1Discard And Shuffle And Redraw: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 1 energy

Bandages

绷带

Heal 10

Uses: 3Heal Self: 10
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Careful Planning

谨慎规划

Make a Temporary copy of target card. Replenish. Temporary

Replenish: 1Temporary: 1Make A Temporary Copy: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Recklessness

鲁莽

Take 10 damage. Draw 3 cards. Gain 1 energy. Exhaust

Exhaust: 0Damage Self: 10Draw Cards Effect: 3Gain Energy: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Encouragement

激励

Take 2 damage. Draw 1 card. Replenish

Uses: 6Replenish: 1Damage Self: 2Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Stretching Ritual

拉伸仪式

Exhaust: 1; Add Card To Top Of Deck: 1; Heal Self: 3

Exhaust: 1Add Card To Top Of Deck: 1Heal Self: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 2 energy

Wait A Bit

稍待时机

Draw 4 cards. Exhaust. Exhaust

Exhaust: 1Linger: 1Draw Cards Effect: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Vat

房间里的大箱

Vat. Gain 1 energy. Camp. FIXABLE

Camp: 1Fixable: 1Create Card Encounter: 1Gain Energy: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 1 energy

Camp Fire

营火

ADD Warmth to hold danger at bay. Camp. IGNITABLE

Camp: 1Ignitable: 1Create Card Encounter: 0Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Coffin

棺材

Oh, no, that's a coffin. Camp. UNLOCKABLE

Camp: 1Unlockable: 1Create Card Encounter: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Coffee Station

咖啡站

Drink some coffee, you addict. Camp. FIXABLE

Camp: 1Fixable: 1Create Card Encounter: 0Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Fat Grub

Fat Grub

FEED A FAT GRUB. RECEIVE ITS hungry spawn. Camp. FEEDABLE

Camp: 1Feedable: 1Create Card Encounter: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 2 energy

Grimoire

魔导书

ENCHANT YOUR ATTACKS. Camp. REVEALABLE

Camp: 1Revealable: 1Create Card Encounter: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Storm Lantern

防风提灯

Place a lantern to reveal more options. Camp. IGNITABLE

Camp: 1Ignitable: 1Create Card Encounter: 0Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 2 energy

Practice Dummy

训练假人

Build a practice dummy to sharpen your attacks. Camp. FIXABLE

Camp: 1Fixable: 1Create Card Encounter: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Rat Trap

捕鼠陷阱

Catch Rats. Rats are useful. Camp. FIXABLE

Camp: 1Fixable: 1Create Card Encounter: 0Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Ritual Site

仪式点

Pay a grave price to earn The Gloom's favour. Make Dark Crystal. Camp

Camp: 1Revealable: 1Create Card Encounter: 1Make Card: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Shrine

神龛

HARNESS YOUR EMOTIONS TO HELP YOU IN YOUR SEARCH. Camp

Camp: 1Ignitable: 1Create Card Encounter: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

SLEEPING BAG

睡袋

Camp: 1; Fixable: 1; Create Card Encounter: 0; Consume: 1

Camp: 1Fixable: 1Create Card Encounter: 0Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 2 energy

Soup Pot

汤锅

Camp: 1; Feedable: 1; Ignitable: 1; Create Card Encounter: 0; Consume: 1

Camp: 1Feedable: 1Ignitable: 1Create Card Encounter: 0Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 2 energy

Strange Geode

奇异晶洞

Camp: 1; Revealable: 1; Create Card Encounter: 1; Make Card: 1; Consume: 1

Camp: 1Revealable: 1Create Card Encounter: 1Make Card: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Stray Dog

流浪狗

BEFRIEND A STRAY DOG. FINDS STUFF WHEN FED. Camp

Camp: 1Feedable: 1Create Card Encounter: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Trapdoor Spider

活板门蛛

Camp: 1; Feedable: 1; Create Card Encounter: 0; Consume: 1

Camp: 1Feedable: 1Create Card Encounter: 0Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Truffle Pig

松露猪

Camp: 1; Feedable: 1; Create Card Encounter: 1; Consume: 1

Camp: 1Feedable: 1Create Card Encounter: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 2 energy

Toad

蟾蜍

Camp: 1; Feedable: 1; Create Card Encounter: 1; Consume: 1

Camp: 1Feedable: 1Create Card Encounter: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 2 energy

Toad King

蟾蜍之王

Camp: 1; Feedable: 1; Create Card Encounter: 1

Camp: 1Feedable: 1Create Card Encounter: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 0 energy

Vagabond Toad

流浪蟾蜍

Camp: 1; Feedable: 1; Create Card Encounter: 1

Camp: 1Feedable: 1Create Card Encounter: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 1 energy

Wrecking ball

破坏球

Draw 1 card. Reset a camp structure. Camp. Camp

Camp: 1Exhaust: 1Draw Cards Effect: 1Reset Camp Structure: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 4 · 2 energy

Kitchen

厨房

Camp: 1; Fixable: 1; Create Card Encounter: 1; Consume: 1

Camp: 1Fixable: 1Create Card Encounter: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Barf Pick

呕吐开锁器

Take 1 damage. Start next Combat with Regret. Temporary

Temporary: 1Damage Self: 1Add Card To Top Of Deck: 1Unlock (OrableCardIntent): 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Bone To Pick

骨制开锁器

Consume: 1; Unlock (OrableCardIntent): 1; Break (OrableCardIntent): 1

Consume: 1Unlock (OrableCardIntent): 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Stone pick

岩石开锁器

Take 1 damage. CONSUME. Replenish

Replenish: 0Damage Self: 1Consume: -1Unlock (OrableCardIntent): 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Inspiring Pick

启发开锁器

Uses: 2; Gain Energy: 1; Draw Cards Effect: 1; Unlock (OrableCardIntent): 1

Uses: 2Gain Energy: 1Draw Cards Effect: 1Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Lock Pig

开锁猪

Uses: 2; Truffle Hunt: 1; Draw Cards Effect: 1; Unlock (OrableCardIntent): 1

Uses: 2Truffle Hunt: 1Draw Cards Effect: 1Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Lockpick

开锁器

Uses: 3; Draw Cards Effect: 1; Unlock (OrableCardIntent): 1

Uses: 3Draw Cards Effect: 1Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Bag Of Picks

开锁器袋

Uses: 10; Exhaust: 1; Unlock (OrableCardIntent): 1

Uses: 10Exhaust: 1Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Toad Pick

蟾蜍开锁器

Uses: 2; Choose Card To Forget: 1; Unlock (OrableCardIntent): 1

Uses: 2Choose Card To Forget: 1Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Mutant Pick

变异开锁器

Take 2 damage. +5 Max HP

Uses: 2Damage Self: 2Increase Max Health: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 2 energy

Mutant Smash

变异猛砸

Take 5 damage. +5 Max HP. Exhaust

Exhaust: 1Damage Self: 5Increase Max Health: 5Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 0 energy

Skeleton Key

骷髅钥匙

Evolve: 3; Unlock (OrableCardIntent): 1

Evolve: 3Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 0 energy

Lock Breaker

破锁器

Add Card To Top Of Deck: 1; Unlock (OrableCardIntent): 1

Add Card To Top Of Deck: 1Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 0 energy

Lock Eater

食锁器

Gain 1 energy. Exhaust

Exhaust: 1Gain Energy: 1Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier Not stated · 0 energy

Mushroom Key

蘑菇钥匙

Consume: 1; Unlock (OrableCardIntent): 1

Consume: 1Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 1 energy

Meditate

冥想

Meditate: 1

Meditate: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 1 energy

Scavenge

搜刮

Scavenge

Scavenge: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Truffle Hunt

寻找松露

Truffle Hunt: 1

Truffle Hunt: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 1 energy

Rusty Shovel

生锈铲子

CONSUME

Consume: 1Dig (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 1 energy

Shovel

铲子

Dig For Treasure: 1

Dig For Treasure: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Splintering Shovel

生刺铲子

DIG FOR TREASURE. Make Stone pick

Dig For Treasure: 1Make Card: 1Break (OrableCardIntent): 0
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Touched By Gloom

幽暗触碰

Take 1 damage. CONSUME

Damage Self: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Bat Pack

蝙蝠群

Temporary

Uses: 3Temporary: 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Odd Rock

怪石

Draw Cards Effect: 1; Consume: 1

Draw Cards Effect: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier Not stated · 0 energy

All seeing eye

全视之眼

Unlock. CONSUME. HANDY

Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Death

死亡

Ends your turn. Temporary. TRIVIAL

Temporary: 1Trivial: 1End Turn: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Pocket Lint

无计可施

Temporary: 1; Trivial: 1; End Turn: 1

Temporary: 1Trivial: 1End Turn: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Fatigue

疲劳

Temporary: 1; End Turn: 1

Temporary: 1End Turn: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 0 energy

Fly kick

飞踢

Deal 10 damage. Temporary

Temporary: 1Deal Damage: 10
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 0 energy

Pissed Off

惹恼

Rage 2. Temporary. Unplayable. When you deal damage, +2 Rage

Rage: 2Temporary: 1Unplayable: 1If Player Deals Damage -> Increase Rage: 2Increase Rage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Keen Eye

锐眼

Draw 1 card. Temporary

Temporary: 1Draw Cards Effect: 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 0 energy

War! Cry!

战!吼!

+1 damage on all cards. Trigger all Eager creatures in your hand. Temporary

Temporary: 0Increase Damage: 1Trigger Enemy Death: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Poke

戳

Deal 3 damage

Deal Damage: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 1 energy

Tape Recording

录像带

Trigger all When an enemy dies, triggers in your hand

Machine: 0Trigger Enemy Death: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Ferret Slash

雪貂挥砍

Deal 3 Damage. Eager

Eager: 1Deal Damage: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Disorganized

杂乱无章

Unplayable. When drawn, Add 1 Gunk to a random card

Unplayable: 0When Drawn -> Increase Gunk: 1Increase Gunk: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Dissect

解剖

Deal 5 damage. Add 1 Gunk to a random card. IF FATAL, Make Data

Deal Damage: 5Increase Gunk: 1If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Wet Spray

湿喷雾

Apply 3 DECAY

Apply Decay: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 1 energy

Decontaminator

去污器

Consume 2 Gunk on all cards. Stainless. IF UNGUNKING CARD, Make Sticky Residue

Stainless: 1Machine: 0Consume Gunk: 2If Card Ungunked On Target Card -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Cleaning Cycle

清洁循环

Unplayable. Linger. Temporary. When you begin your turn, Clean 1 Gunk off a random card

Unplayable: 0Linger: 1Temporary: 1If Player Turn Begins -> Consume Gunk: 1Consume Gunk: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Cleaner Bot

清洁机器人

Make Cleaning Cycle

Machine: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Ferret Cry

雪貂之吼

Heal - 2 . Temporary

Temporary: 0Heal Self: -2Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Ferret Jaws

雪貂之咬

Temporary

Temporary: 0Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Ferret Paws

雪貂之爪

Temporary

Temporary: 0Unlock (OrableCardIntent): 1Dig (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Animal Feed

动物饲料

Add 6 uses on target card. Draw 1 card. CONSUME

Increase Uses: 6Draw Cards Effect: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 1 energy

Blob Bash

水滴鱼砸击

Deal 4 Damage. +1 damage. REPLENISH. Eager

Uses: 3Replenish: 1Eager: 1Deal Damage: 4Increase Damage: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 1 energy

Budgie Slam

鹦鹉冲撞

Deal 2 Damage 3 times. REPLENISH. Eager

Uses: 3Replenish: 1Eager: 1Deal Damage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 1 energy

Bunny Bite

兔咬

Apply 4 DECAY. Deal 2 Damage. REPLENISH. Eager

Uses: 3Replenish: 1Eager: 1Apply Decay: 4Deal Damage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 1 energy

Cat Strike

猫猫袭击

Apply 3 DECAY. Deal 2 Damage. Persistent. Eager

Uses: 3Persistent: 0Eager: 1Apply Decay: 3Deal Damage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Evil Hamster

邪恶仓鼠

Trigger all When an enemy dies, triggers in your hand. Draw 1 card

Uses: 5Trigger Enemy Death: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 1 energy

Piglet Charge

小猪冲锋

Deal 4 Damage. Draw a creature card. REPLENISH. Eager

Uses: 3Replenish: 1Eager: 1Deal Damage: 4Draw Creature Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 1 energy

Rat Attack

老鼠攻击

Deal 3 Damage twice. REPLENISH. Eager

Uses: 4Replenish: 1Eager: 1Deal Damage: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Bunny Bite

兔咬

Make a Temporary copy of target Creature. Eager

Uses: 3Eager: 1Make A Temporary Copy Of Creature: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Rabbit?

兔子?

Make a Temporary copy of target Creature. REPLENISH. Eager

Uses: 3Replenish: 1Eager: 1Make A Temporary Copy Of Creature: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Frenzied Rat

发狂大鼠

Take 2 damage. Make Panic. Temporary

Temporary: 1Damage Self: 2Make Card: 1Feed (OrableCardIntent): 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Piglet

小猪

Truffle hunt. Temporary

Temporary: 1Truffle Hunt: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Content Bunny

满足的兔子

Temporary. Unplayable. Warmth 5

Temporary: 0Unplayable: 1Warmth: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Love Bird

小鸟

Temporary

Temporary: 1Reveal (OrableCardIntent): 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Mouse Pup

老鼠幼崽

Make Mouse. Temporary

Temporary: 0Make Card: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Mouse

老鼠

Make Mouse Pup

Uses: 3Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Parrot

鹦鹉

Make a Temporary copy of target Creature

Uses: 3Make A Temporary Copy Of Creature: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Rabbit???

兔子???

Eat Creature. Make 3 X Gloom Blossom. Linger. Exhaust

Linger: 0Exhaust: 0Eat Creature: 1Make Card: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Rabbit?

兔子?

Eat Creature. Make Raisins? Linger. Exhaust. Evolve

Linger: 0Exhaust: 0Evolve: 2Eat Creature: 0Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Shivering Bunny

颤栗兔子

Temporary. Unplayable. IF FED, Make Content Bunny AND Make Warm Feeling AND Discard

Temporary: 0Unplayable: 1If Card Fed -> Make Card: 1Make Card: 1If Card Fed -> Discard Card: 1Discard Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Scurrying Rat

觅食老鼠

Temporary

Temporary: 0Feed (OrableCardIntent): 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Rationing

配给

Add 5 uses on all cards. CONSUME

Increase Uses: 5Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Empty Cage?

空笼子?

Evolve. Exhaust

Evolve: 2Exhaust: 0
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Fascinating Cage

迷人之笼

Make Whispered Secret. Evolve. Exhaust

Evolve: 1Exhaust: 0Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Hungry Cage

饥饿之笼

Make Strange Dream. Exhaust

Exhaust: 0Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Love Birds

比翼鸟

Make 2 X Love Bird

Uses: 3Make Card: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Rabbit Cage

兔子笼

Make Shivering Bunny

Uses: 3Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Rat Cage

老鼠笼

Make Scurrying Rat

Uses: 3Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Wild Rat Cage

野生大鼠笼

Make Frenzied Rat

Uses: 3Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Gloom Blossom

幽暗之花

Temporary. Linger. Warmth 5

Temporary: 0Linger: 0Warmth: 5Feed (OrableCardIntent): 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier Not stated · 1 energy

Tidy

收拾干净

Draw 2 cards. Exhaust

Exhaust: 1Draw Cards Effect: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier Not stated · 0 energy

Catch Rat

抓老鼠

Make Rat. Take 5 damage. Handy

Handy: 1Make Card: 1Damage Self: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Soldering Lazer

焊接激光

Battery: 10; Use Battery: 1; Fix (OrableCardIntent): 1; Ignite (OrableCardIntent): 1; Break (OrableCardIntent): 1; Reveal (OrableCardIntent): 1

Battery: 10Use Battery: 1Fix (OrableCardIntent): 1Ignite (OrableCardIntent): 1Break (OrableCardIntent): 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 2 energy

Menagerie

群兽之屋

Invite an assortment of strange creatures into your camp. Camp

Camp: 1Feedable: 1Fixable: 1Create Card Encounter: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 0 energy

Mr Noodles

面条先生

Linger: 1; Unplayable: 1; If Card Fed -> Make Card: 1; Make Card: 1; If Card Fed -> Exhaust Target Card: 1; Exhaust Target Card: 1

Linger: 1Unplayable: 1If Card Fed -> Make Card: 1Make Card: 1If Card Fed -> Exhaust Target Card: 1Exhaust Target Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 0 energy

Mr Noodles

面条先生

Eat Creature. Make Ferret Paws. Make Ferret Jaws. Make Ferret Cry. Exhaust. Linger

Exhaust: 0Linger: 1Eat Creature: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 0 energy

Feeding Frenzy

喂食狂热

Unplayable. REPLENISH. Eager. When an enemy dies, Draw a creature card AND Discard

Unplayable: 0Replenish: 0Eager: 0If Enemy Dies -> Draw Creature Card: 1Draw Creature Card: 1If Enemy Dies -> Discard Card: 1Discard Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 1 energy

Pamper

无微不至

Make a Temporary copy of target Creature. Gain 2 energy

Make A Temporary Copy Of Creature: 1Gain Energy: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Stray Cat

流浪猫

Temporary. Draw With Gunk 1. Draw With Gunk 1. When you begin your turn, Make Affection

Temporary: 1Draw With Gunk: 1Unplayable: 1If Player Turn Begins -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Adopt

收养

Adopt target Creature. CONSUME

Adopt: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Catnip

猫薄荷

Make Stray Cat. Exhaust

Exhaust: 0Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Affection

喜爱

Heal 10. Temporary

Temporary: 0Heal Self: 10
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Stray Cat

流浪猫

Eat Creature. Make Affection. Draw 1 card. Persistent 5. Temporary. Draw With Gunk 1

Persistent: 5Temporary: 1Draw With Gunk: 1Eat Creature: 1Make Card: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier Not stated · 0 energy

Feeding Frenzy

喂食狂热

Unplayable. Replenish. If you feed, Draw 1 card

Unplayable: 0Replenish: 0If You Feed -> Draw Cards Effect: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Pamper

无微不至

Make Devotion

Make Card: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Adopt

收养

Adopt target Creature. CONSUME

Adopt: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Catnip

猫薄荷

Make Stray Cat. Exhaust

Exhaust: 0Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Second Wind

再起

Unplayable. REPLENISH. When you gain energy, Draw 1 card AND Discard

Unplayable: 1Replenish: 1If You Gain Energy -> Draw Cards Effect: 1Draw Cards Effect: 1If You Gain Energy -> Discard Card: 1Discard Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Custodial Cart

保洁工具车

Draw 2 cards. Draw With Gunk 2. IF ALL GUNK REMOVED ON ANY CARD, Temporarily reduce cost by 1

Draw With Gunk: 2Draw Cards Effect: 2If Ungunked Any Card -> Reduce Cost: 1Reduce Cost: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Fumigate

毒烟

Apply 1 MELTING to a random enemy twice. Exhaust

Exhaust: 0Apply Melting: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Spring Clean

除旧迎新

Clean 3 Gunk off card. IF UNGUNKING CARD, Gain 1 energy

Consume Gunk: 3If Card Ungunked On Target Card -> Gain Energy: 1Gain Energy: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Toxic Residue

毒性残留

Deal 5 damage twice. When you gain energy, +2 damage. When you end your turn, Increase Gunkrandom card by 1

Deal Damage: 5If You Gain Energy -> Increase Damage: 2Increase Damage: 2If Player Turn Ends -> Increase Gunk: 1Increase Gunk: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Elbow Grease

“事半功倍”

Consume 1 Gunk target card. Temporary. Stainless

Temporary: 1Stainless: 1Consume Gunk: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Sweep

擦扫

CLEAN 1. Make Gunk Pile

Consume Gunk: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Lunch Break

午餐休息

Heal 5. Reset healing. REPLENISH. IF YOU EAT, +5 healing

Replenish: 1Heal Self: 5Reset Healing: 5If Card Is Eaten -> Increase Healing: 5Increase Healing: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 1 energy

Slam

敲打

Deal 4 damage

Deal Damage: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 2 energy

Battle Bot

战斗机器人

Deal 8 damage to a random enemy. Draw With Gunk 2. IF FULLY UNGUNKED, Gain 1 energy

Machine: 1Draw With Gunk: 2Deal Damage: 8If Ungunked -> Gain Energy: 1Gain Energy: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Remote Control

遥控器

Draw 1 Machine card

Machine: 1Battery: 10Draw Machine Card: 1Use Battery: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 1 energy

Basic Protocol

基础协议

Handy: 0; Replenish: 1; Temporary: 1; When Drawn -> Execute Protocol: 0; Execute Protocol: 0; When Drawn -> Make Card: 1

Handy: 0Replenish: 1Temporary: 1When Drawn -> Execute Protocol: 0Execute Protocol: 0When Drawn -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Machine Protocol

机械协议

Handy: 0; Replenish: 1; Temporary: 1; When Drawn -> Execute Protocol: 0; Execute Protocol: 0; When Drawn -> Make Card: 0

Handy: 0Replenish: 1Temporary: 1When Drawn -> Execute Protocol: 0Execute Protocol: 0When Drawn -> Make Card: 0Make Card: 0
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Manhattan Protocol

曼哈顿协议

Handy: 0; Replenish: 1; Temporary: 1; When Drawn -> Execute Protocol: 0; Execute Protocol: 0; When Drawn -> Make Card: 0

Handy: 0Replenish: 1Temporary: 1When Drawn -> Execute Protocol: 0Execute Protocol: 0When Drawn -> Make Card: 0Make Card: 0
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Assault Protocol

攻击协议

Handy: 0; Replenish: 1; Temporary: 1; When Drawn -> Execute Protocol: 0; Execute Protocol: 0; When Drawn -> Gain Energy: 2

Handy: 0Replenish: 1Temporary: 1When Drawn -> Execute Protocol: 0Execute Protocol: 0When Drawn -> Gain Energy: 2Gain Energy: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Defense Protocol

防御协议

Handy: 0; Replenish: 1; Temporary: 1; When Drawn -> Execute Protocol: 0; Execute Protocol: 0; When Drawn -> Heal Self: 10

Handy: 0Replenish: 1Temporary: 1When Drawn -> Execute Protocol: 0Execute Protocol: 0When Drawn -> Heal Self: 10Heal Self: 10
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 1 energy

Decay Protocol

腐朽协议

Handy: 0; Replenish: 1; Temporary: 1; When Drawn -> Execute Protocol: 0; Execute Protocol: 0; When Drawn -> Make Card: 1

Handy: 0Replenish: 1Temporary: 1When Drawn -> Execute Protocol: 0Execute Protocol: 0When Drawn -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 1 energy

Tetsuo Protocol

械化协议

Handy: 0; Replenish: 1; Temporary: 1; When Drawn -> Execute Protocol: 0; Execute Protocol: 0; When Drawn -> Make Card: 1

Handy: 0Replenish: 1Temporary: 1When Drawn -> Execute Protocol: 0Execute Protocol: 0When Drawn -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Thermos

保温杯

Make Cup of Coffee. Exhaust

Exhaust: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 1 energy

Lab Coat

实验室大衣

Search your pockets. Exhaust. Bioheal 2

Exhaust: 0BioHeal: 2Search Pockets: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Cup of Cocoa

一杯可可

Draw 1 card. CONSUME

Draw Cards Effect: 1Consume: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Scheme

计划

Discard target card. Draw 2 cards. Handy. Exhaust

Handy: 1Exhaust: 1Discard Card: 1Draw Cards Effect: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Strategize

谋定后动

Draw 1 card. Evolve. Handy

Evolve: 6Handy: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Systematize

系统化

Discard target card. Draw 2 cards. Handy

Handy: 1Discard Card: 1Draw Cards Effect: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Fine Tune

微调

+1 damage on a random card. Exhaust

Exhaust: 0Increase Damage: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 0 energy

Metal Storm

机械风暴

Take 2 damage. Draw 2 Foods

Damage Self: 2Draw Machine Card: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Bionic Arm?!

生物臂?!

Draw 1 Food. Take 2 damage. Evolve

Evolve: 6Draw Machine Card: 1Damage Self: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 0 energy

Flykick Factory

飞踢工厂

Unplayable. Replenish. When any card is lodged, Make Flame Turret

Unplayable: 0Replenish: 0If Any Card Lodged -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Flykick Bot

飞踢机器人

Deal 8 damage to a random enemy

Machine: 1Deal Damage: 8
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

Body Hammer

Deal 5 damage. If you take damage, +1 damage

Deal Damage: 5If Player Takes Damage -> Increase Damage: 1Increase Damage: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 2 energy

Legion

兵团

Deal 2 damage to a random enemy for every Machine in hand. Machine: 0

Machine: 1Deal Damage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 1 energy

Schematics

示意图

Make a Temporary copy of target card. Exhaust

Exhaust: 1Make A Temporary Copy: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 0 energy

Bad Beef

食恶不赦

REPLENISH. IF YOU EAT, Make Sticky Residue

Replenish: 1If Card Is Eaten -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Supliments

+4 Max HP. Exhaust

Food: 1Uses: 8Exhaust: 1Increase Max Health: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Chemical Slugs

化学蛞蝓

Apply 1 MELTING to enemy. Become Lodged in enemy. Deal 5 Damage. Eager

Eager: 1Apply Melting: 1Become Lodged: 1Deal Damage: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Essence

精华

+3 Max HP. CONSUME

Food: 1Increase Max Health: 3Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Gunka Cola

可黏可乐

Gain 2 energy. +16 Max HP. CONSUME. Draw With Gunk 4

Food: 1Draw With Gunk: 4Gain Energy: 2Increase Max Health: 16Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Melting Mace

熔化钉头锤

Deal 10 Damage. IF FATAL, Gain 3 energy

Deal Damage: 10If Fatal -> Gain Energy: 3Gain Energy: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Melty

熔菇

Gain 1 energy. CONSUME

Food: 1Temporary: 1Gain Energy: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Gravy

肉汁

Heal 5 for every Gunk on Card. Add up to 2 Gunk to card. Temporary

Temporary: 0Heal Self: 5Increase Gunk: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Lick Lick

舔舔

Clean 4 Gunk off card. Exhaust. IF UNGUNKING CARD, +4 Max HP

Exhaust: 1Consume Gunk: 4If Card Ungunked On Target Card -> Increase Max Health: 4Increase Max Health: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Vile Snack

邪恶零食

Heal 3. CONSUME

Heal Self: 3Consume: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Bad Taste

糊口充饥

Collect 100% of Gunk on card and heal 5 X the Collected amount

Collect All Gunk And Heal: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Gunk Feast

黏糊盛宴

Consume 4 Gunktarget card. Heal 12. Exhaust

Exhaust: 0Consume Gunk: 4Heal Self: 12
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Gunk Toaster

黏糊面包机

Consume 2 Gunktarget card. Make Crud Cookie

Consume Gunk: 2Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Vile Buffet

邪恶自助餐

Heal 1 for every Gunk in hand. Gunk: 0. Consume 3 Gunk all cards. Exhaust

Exhaust: 1Heal Self: 1Consume Gunk: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Box of Donuts

一盒甜甜圈

Make Donut 3 times. Exhaust

Uses: 4Exhaust: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Pressurised Canister

高压容器

+3 damage on all cards. Draw With Gunk 2. Exhaust

Draw With Gunk: 2Exhaust: 1Increase Damage: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 1 energy

Shock

电击

Deal 4 damage. IF FATAL, Increase Battery on all cards by 1

Deal Damage: 4If Fatal -> Increase Battery: 1Increase Battery: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Bunsen Burner

本生灯

Deal 4 damage. Draw With Gunk 2. IF FATAL, Make Toasty

Draw With Gunk: 2Deal Damage: 4If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Dissection Table

解剖台

Unplayable. When an enemy dies, Make Data

Unplayable: 0If Enemy Dies -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Bioelectric Bat

生物电棍

Deal 4 damage twice. IF FATAL, Increase Battery all cards by up to 2

Deal Damage: 4If Fatal -> Increase Battery: 2Increase Battery: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Acid Rain

酸雨

Unplayable. Linger. Temporary. When you end your turn, Apply 3 Decay to a random enemy

Unplayable: 0Linger: 1Temporary: 1If Player Turn Ends -> Apply Decay: 3Apply Decay: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Cover Fire

火力掩护

Unplayable. Linger. Temporary. When you end your turn, Deal 6 damage to random enemy

Unplayable: 0Linger: 1Temporary: 1If Player Turn Ends -> Deal Damage: 6Deal Damage: 6
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 2 energy

Auto probe

自动探测器

Deal 4 damage to random enemy. IF FATAL, Make Data

Machine: 1Deal Damage: 4If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Circular Blade

环形刃

Deal 4 Damage to a random enemy twice. IF FATAL, Make 2 X Sticky Residue

Machine: 1Deal Damage: 4If Fatal -> Make Card: 2Make Card: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Clunker

破旧机械

Make Cover Fire

Machine: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Clunker

破旧机械

Deal 6 Damage to a random enemy. IF FATAL, +2 damage

Machine: 1Deal Damage: 6If Fatal -> Increase Damage: 2Increase Damage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Flame Turret

火焰炮台

Deal 6 Damage to a random enemy. IF FATAL, Make Gunk Balls

Machine: 1Deal Damage: 6If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Flash Turret

闪光炮台

Add 2 VULNERABLE to a random enemy. Deal 2 Damage to a random enemy

Machine: 1Apply Vulnerable: 2Deal Damage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 2 energy

Medibot

医疗机器人

Heal 5. Make Sticky Residue

Machine: 1Heal Self: 5Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 2 energy

Retributor Turret

复仇炮台

Deal 6 damage to a random enemy twice

Machine: 1Deal Damage: 6
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Infecting Turret

感染炮台

Apply 3 Decay to a random enemy

Machine: 1Apply Decay: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Poison Turret

剧毒炮台

Make Acid Rain

Machine: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Shrapnel Turret

弹片炮台

Deal 6 Damage to a random enemy. IF GUNKED, +1 damage on [EMPTY: MULT_CARD_SELF]

Machine: 1Deal Damage: 6If Card Gunked -> Increase Damage: 1Increase Damage: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 4 · 1 energy

Bio Forge

生物锻造

+1 damagetarget card. Exhaust

Exhaust: 0Uses: 3Increase Damage: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Electro Prod

电棒

Deal 3 damage twice. IF FATAL, Make Melty

Deal Damage: 3If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Research Rod

研究棒

Unplayable. Analog. WHEN OVERCHARGED, Make Data AND Data][[DECK_TYPE]=Combat]>DISCHARGE random card for 1

Unplayable: 0Battery: 5Machine: 1Analog: 1If Overcharged -> Make Card: 1Make Card: 1If Overcharged -> Discharge All Battery: 1Discharge All Battery: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 0 energy

Recharge

补充充能

Increase Batterytarget card by up to 5. CONSUME. Temporary

Temporary: 0Increase Battery: 5Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Bio Chip

生化芯片

Add 1 Studied. Become Lodged

Apply Studied: 1Become Lodged: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Ecstasy

心醉神迷

Temporary. Unplayable. Stainless. When you play a card, Discard a random card AND Gain 1 energy AND +3 Max HP

Temporary: 1Unplayable: 1Stainless: 1If Card Is Played -> Discard Card: 1Discard Card: 1If Card Is Played -> Gain Energy: 1Gain Energy: 1If Card Is Played -> Increase Max Health: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Mortified

羞愧

Temporary. Unplayable. When you play a card, Discard random card

Temporary: 1Unplayable: 1If Card Is Played -> Discard Card: 1Discard Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 3 energy

Bad Idea

坏主意

Eats data. Add Marked to a random enemy for 1 . Become Lodged in a random enemy. Evolve

Evolve: 3Eat Data: 1Apply Marked: 1Become Lodged: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · -1 energy

Memovore

迷因吞食者

Eats data. Add 2 VULNERABLE to a random enemy. Add Marked to a random enemy for 3 . Become Lodged in a random enemy

Eat Data: 1Apply Vulnerable: 2Apply Marked: 3Become Lodged: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 1 energy

Terrible Thought

可怕的想法

Deal 4 Damage. Target takes 1 Vulnerable

Evolve: 3Eat Data: 1Apply Vulnerable: 1Apply Marked: 1Become Lodged: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Analysis

分析

Trigger MACHINE card. Draw data card. Data

Data: 1Uses: 3Trigger Turret: 1Draw Data Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Batch Process

批量处理

Trigger all Machine cards. Exhaust

Exhaust: 1Trigger Turret: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Bio Scanner

生物扫描器

Add 1 Studied to a random enemy twice. Exhaust

Exhaust: 1Apply Studied: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Brochure

操作手册

Trigger target Machine card. Data. Linger

Data: 1Linger: 1Uses: 5Trigger Turret: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

DATA

数据

Trigger MACHINE card. CONSUME. Data. Linger. Linger

Data: 1Linger: 1Stainless: 1Trigger Turret: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Deep Dive

深入研究

Trigger target card. Data. Linger

Data: 0Linger: 1Uses: 3Trigger Turret: 0
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Dissect

解剖

Deal 4 Damage twice. Add 2 Gunk to a random card. Exhaust. IF FATAL, Make Analysis

Exhaust: 1Deal Damage: 4Increase Gunk: 2If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Employee Handbook

员工手册

Trigger MACHINE card. Exhaust. Data. Linger. Linger

Exhaust: 0Data: 1Linger: 1Endless: 1Trigger Turret: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

EUREKA

Make Data. Exhaust

Exhaust: 0Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Forbidden Knowledge

禁忌知识

Trigger MACHINE card. Make Ecstacy. Exhaust. Data

Exhaust: 0Uses: 3Data: 2Trigger Turret: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Grand Designs

伟大设计

Trigger MACHINE card. +2 damage on card. +2 Decay on card. +2 healing on card. Data

Data: 1Uses: 3Trigger Turret: 1Increase Damage: 2Increase Applied Decay: 2Increase Healing: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Messy Papers

凌乱纸张

Trigger MACHINE card. Data. Linger. When you begin your turn, Add 1 Gunk to a random card

Data: 1Linger: 1Uses: 5Trigger Turret: 1If Player Turn Begins -> Increase Gunk: 1Increase Gunk: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Patient Data

患者数据

Trigger target card. Heal 5. Draw 1 card. CONSUME. Data. Linger

Data: 1Linger: 1Trigger Turret: 1Increase Max Health: 5Draw Cards Effect: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Probe

探测器

Deal 6 damage. IF FATAL, Make Data

Deal Damage: 6If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Sticky Notes

粘性备注

Trigger MACHINE card. Data. When drawn, Draw 1 MACHINE card

Data: 1Uses: 3Trigger Turret: 1When Drawn -> Draw Machine Card: 1Draw Machine Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 4 · 1 energy

Commander

指挥官

Draw 1 MACHINE card. Gain 1 energy

Machine: 1Draw Machine Card: 1Gain Energy: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 0 energy

Bone Collector

骨头收集者

When an enemy dies, Make Bone Spur

If Enemy Dies -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

LOOSE GREASE

洒落的润滑油

+3 damage on card. Add 1 Gunk to card. Temporary

Temporary: 0Increase Damage: 3Increase Gunk: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Acetone

丙酮

CLEAN 4. +4 damage on card. Exhaust

Exhaust: 1Consume Gunk: 4Increase Damage: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Grease

润滑油

+5 damage on card. Add 1 Gunk to card. Exhaust

Exhaust: 1Increase Damage: 5Increase Gunk: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Weaponize

武器化

Deal 10 Damage. Exhaust. IF FATAL, +3 damage on all cards

Exhaust: 1Deal Damage: 10If Fatal -> Increase Damage: 3Increase Damage: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Auto Saw

自动锯

Draw With Gunk: 1; Battery: 5; Use Battery: 1; Deal Damage: 10

Draw With Gunk: 1Battery: 5Use Battery: 1Deal Damage: 10
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

CHUGGER-CHUGGER

嗡嗡嗡嗡

Deal 5 Damage. Temporary. IF FATAL, Make Sticky Residue

Temporary: 1Deal Damage: 5If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Cleaning Supplies

清洁用品

Consume 1 Gunk. Stainless

Stainless: 0Draw Consume Gunk Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Crusty Exit

污浊出口

Deal 5 damage. Temporary. IF FATAL, Apply 3 Decay to a random enemy

Temporary: 0Deal Damage: 5If Fatal -> Apply Decay: 3Apply Decay: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

RINSE

冲洗

Add 2 VULNERABLE. Temporary

Temporary: 0Apply Vulnerable: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 2 energy

Heavy Saw

沉重锯

Deal 10 damage

Deal Damage: 10
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

RINSE

冲洗

Clean 2 Gunk off card. Temporary

Temporary: 0Consume Gunk: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Taste for Gunk

嗜好黏糊

Collect 100% of Gunk on card and heal 10 X the Collected amount. Temporary

Temporary: 0Collect All Gunk And Heal: 10
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Biofuel

生化燃料

Gain 2 energy for every Gunk on This Card. When drawn, Collect 100% of Gunk on a random card

Gain Energy: 2When Drawn -> Collect All Gunk: 1Collect All Gunk: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Eviscerate

切除内脏

Deal 8 Damage. Make Eviscerate with the same damage. Temporary. IF FATAL, Clean 4 Gunk off a random card

Temporary: 1Deal Damage: 8Make Card Full Damage: 1If Fatal -> Consume Gunk: 4Consume Gunk: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Blood Bath

血浴

Deal 8 Damage. Make Eviscerate with 8 damage. IF FATAL, Clean 4 Gunk off a random card

Deal Damage: 8Make Card With Damage: 8If Fatal -> Consume Gunk: 4Consume Gunk: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Crusted Blade

污浊之刃

Deal 8 Damage. Draw With Gunk 1. IF GUNK IS REMOVED on this card, +2 damage

Draw With Gunk: 1Deal Damage: 8If Gunk Removed -> Increase Damage: 2Increase Damage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Suck Back

吸回去

Deal 6 Damage. Temporary

Temporary: 0Deal Damage: 6
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Dirty Plunger

肮脏搋子

Deal 6 Damage. Make Suck Back with half the damage. IF GUNKED, +2 damage

Deal Damage: 6Make Card Half Damage: 1If Card Gunked -> Increase Damage: 2Increase Damage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Empty Jar

空罐子

Collect 100% of Gunk on card. Persistent. Eager. When you begin your turn, Heal 4 for every Gunk on Card

Persistent: 0Eager: 0Collect All Gunk: 1After Enemies Attack -> Heal Self: 4Heal Self: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Gunkshot

黏糊喷射

Deal 5 Damage for every Gunk on This Card. twice. Draw With Gunk 1

Draw With Gunk: 1Deal Damage: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Integration Jar

Unplayable: 0; Stainless: 0; Replenish: 1; If Card Gunked -> Increase Battery: 3; Increase Battery: 3

Unplayable: 0Stainless: 0Replenish: 1If Card Gunked -> Increase Battery: 3Increase Battery: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Nurti Fists

Draw With Gunk: 2; Deal Damage: 6; Heal Self: 3

Draw With Gunk: 2Deal Damage: 6Heal Self: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Slop Bucket

泔水桶

Deal 4 Damage. If you remove gunk from a card, +1 damage

Draw With Gunk: 1Deal Damage: 4If Gunk Removed On Any Card -> Increase Damage: 1Increase Damage: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Soiled Scalpel

脏污手术刀

Deal 3 damage twice. Draw With Gunk 2

Draw With Gunk: 2Deal Damage: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Sterile Blade

无菌刀

Deal 8 Damage. Stainless. IF FATAL, Make RINSE

Stainless: 1Deal Damage: 8If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Acid Flask

Acid Flask

Deal Damage: 4; Consume Gunk: 2

Deal Damage: 4Consume Gunk: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Chainsaw Hands

Unplayable. When an enemy dies, Make CHUGGER-CHUGGER with 5 damage

Unplayable: 0Draw With Gunk: 1Make Card With Damage: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Oozing Canister

油污容器

Unplayable. Unplayable. IF GUNKED, +2 Decay on a random card

Unplayable: 1Draw With Gunk: 1If Card Gunked -> Increase Applied Decay: 2Increase Applied Decay: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Puri-fire

烈焰净化者

Deal 10 Damage. Clean 2 Gunk off a random card. IF FATAL, Make Gunk Balls

Machine: 1Deal Damage: 10Consume Gunk: 2If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Scrub-a-dub

擦一擦

Clean 4 Gunk off card. Stainless. IF UNGUNKING CARD, Deal 7 Damage to all enemies

Stainless: 1Consume Gunk: 4If Card Ungunked On Target Card -> Deal Damage: 7Deal Damage: 7
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Splatter Saw

飞溅锯

Unplayable. When an enemy dies, Make CHUGGER-CHUGGER with 5 damage

Unplayable: 0Draw With Gunk: 1Make Card With Damage: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 1 energy

Gravy Pool

肉汁池

Heal 5. Add 2 Gunk. Reset healing. When a gunked card kills an enemy, +10 healing

Replenish: 1Heal Self: 5Increase Gunk: 2Reset Healing: 0If Enemy Killed With Gunked Card -> Increase Healing: 10Increase Healing: 10
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 2 energy

Gunkpocalypse

黏糊末日

Deal 4 damage to all enemies for every Gunk in hand. Gunk: 0. Exhaust

Exhaust: 2Deal Damage: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 2 energy

Gunkpocalypse

黏糊末日

Draw With Gunk: 4; Exhaust: 1; Deal Damage: 10

Draw With Gunk: 4Exhaust: 1Deal Damage: 10
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 0 energy

Lubricated

润滑

Stainless. Unplayable. REPLENISH. IF GUNKED, Draw 1 card AND Discard

Stainless: 1Unplayable: 1Replenish: 1If Card Gunked -> Draw Cards Effect: 1Draw Cards Effect: 1If Card Gunked -> Discard Card: 1Discard Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 1 energy

Suffering Pool

痛苦之池

Draw With Gunk 2. When a gunked card kills an enemy, Make Gunk Blast AND Add 1 Gunk

Draw With Gunk: 2If Enemy Killed With Gunked Card -> Make Card: 1Make Card: 1If Enemy Killed With Gunked Card -> Increase Gunk: 1Increase Gunk: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Infected Saw

感染锯

Deal 8 damage. Make Dirty Splinter

Deal Damage: 8Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Dirty Nails

脏指甲

Apply 0 Decay to target enemy. Deal 1 damage. Temporary

Temporary: 0Apply Decay: 0Deal Damage: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Dirty Splinter

脏污木刺

Deal 1 damage. Apply 1 Decay. Temporary

Temporary: 0Deal Damage: 1Apply Decay: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Reinject

重新注射

Apply 0 DECAY. Draw With Gunk 1. Temporary. When you end your turn, x 2 Decay

Draw With Gunk: 1Temporary: 1Apply Decay: 0If Player Turn Ends -> Increase Applied Decay Multiply: 2Increase Applied Decay Multiply: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Spreading Infection

扩散感染

Apply 3 Decay to target enemy. Become Lodged in target enemy. Temporary

Temporary: 0Apply Decay: 3Become Lodged: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Writhing Mass

搏动物质

Apply 3 DECAY. Temporary. Eager

Temporary: 1Eager: 1Apply Decay: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Extract

提取

Make Reinject with decay equal to target's

Make Card With Target Decay: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Rancid Blade

腐臭之刃

Deal 10 Damage. Necrotic

Necrotic: 1Deal Damage: 10
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Scratch

抓挠

Make Dirty Nails with decay equal to target's. Deal 1 damage

Make Card With Target Decay: 1Deal Damage: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Snake Bite

蛇咬

Apply 6 DECAY. Deal 1 Damage. Eager. IF FATAL, +2 Decay

Eager: 1Apply Decay: 6Deal Damage: 1If Fatal -> Increase Applied Decay: 2Increase Applied Decay: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Last Drop

最后一滴

Apply 3 DECAY. Make Last Drop. Temporary

Temporary: 1Apply Decay: 3Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Syringe

注射器

Deal 1 damage. Apply 3 Decay. Make Last Drop

Deal Damage: 1Apply Decay: 3Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Mosquito Bite

蚊子叮咬

Apply 3 DECAY. Create LODGED Spreading Infection in enemy with 3 DECAY. Eager

Eager: 1Apply Decay: 3Create Lodged Card With Decay: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Septic Tank

吸粪车

Apply 2 DECAY to a random enemy twice. Draw With Gunk 4

Draw With Gunk: 4Machine: 1Apply Decay: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 1 energy

Acid Pool

酸液之池

Deal 2 Damage twice. Reset damage on card. Draw With Gunk 2. When is applied +3 damage

Draw With Gunk: 2Apply Decay: 2Reset Damage: 0If Decay Applied -> Increase Applied Decay: 3Increase Applied Decay: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 3 energy

Blight

枯萎

Apply 4 Decay to target enemy. +1 Decay. Become Lodged

Apply Decay: 4Increase Applied Decay: 1Become Lodged: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 0 energy

Necrosis

坏死

Multiply Decay by 2

Apply Decay Multiply: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 0 energy

Secretion

分泌

Unplayable. IF GUNKED, Make Writhing Mass

Unplayable: 0If Card Gunked -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 2 energy

Irradiate

辐照

Apply 2 DECAY to all enemies. +2 Decay on all cards. Draw With Gunk 1. Exhaust

Draw With Gunk: 1Exhaust: 1Apply Decay: 2Increase Applied Decay: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Toxic Brew

毒性制剂

Deal 12 Damage. Draw With Gunk 1. IF FATAL, Make Melty

Draw With Gunk: 1Deal Damage: 12If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 1 energy

Chemical Burn

化学烧伤

Deal 8 damage. IF FATAL, Make Melty

Deal Damage: 8If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 2 energy

Rad Scythe

辐射镰刀

Apply 3 Decay to all enemies. Deal 2 damage to all enemies. Draw With Gunk 2

Draw With Gunk: 2Apply Decay: 3Deal Damage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Toxic Burn

毒性烧伤

Deal 5 damage. IF FATAL, Make Melty

Deal Damage: 5If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

Science!

科学!

EXHAUST target card. Draw 2 cards. Replenish. Exhaust

Replenish: 0Exhaust: 0Exhaust Target Card: 1Draw Cards Effect: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 0 energy

Greycap Tag

灰帽子标记

Become Lodged in enemy. Add Marked for 5

Become Lodged: 1Apply Marked: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

Rat With A Knife

持刀鼠

Deal 1 damage. SCATTERED 10

Scattered: 10Deal Damage: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 0 energy

Ink Stain

墨迹

Mark for 5 . Add 2 Vulnerable. Temporary

Temporary: 1Apply Marked: 5Apply Vulnerable: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 0 energy

Lazer Pointer

激光笔

Mark for 5

Apply Marked: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

Tracker

追踪器

Mark for 3 . Create LODGED Greycap Tag. Exhaust

Exhaust: 1Apply Marked: 3Create Lodged Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Ink Machine

喷墨机

Make Ink Stain

Machine: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 2 energy

Spray Gun

喷枪

Deal 3 Damage to a random enemy 3 times. When you gain energy, +2 damage

Machine: 1Deal Damage: 3If You Gain Energy -> Increase Damage: 2Increase Damage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Stalker

跟随机

Unplayable. When an enemy is marked Make Cover Fire with 6 damage

Unplayable: 0Machine: 1If Enemy Marked -> Make Card With Damage: 6Make Card With Damage: 6
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Glass Shard

碎玻璃

Become Lodged. Deal 4 damage. Temporary

Temporary: 1Become Lodged: 1Deal Damage: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Shrapnel

弹片

Deal 3 damage. Become Lodged. Temporary

Temporary: 0Deal Damage: 3Become Lodged: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Splinter

木刺

Deal 2 damage. Become Lodged. Temporary

Temporary: 0Deal Damage: 2Become Lodged: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Beaker

烧杯

Deal 5 damage. Create LODGED Glass Shard

Deal Damage: 5Create Lodged Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Flesh Seeker

寻肉匕首

Become Lodged in target enemy. Deal 5 damage. Add Marked to target enemy for 1

Become Lodged: 1Deal Damage: 5Apply Marked: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 2 energy

Frag Grenade

破片手雷

Create LODGED Shrapnelto all. Deal 10 damage to all. CONSUME

Create Lodged Card: 1Deal Damage: 10Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 2 energy

Stupify

昏昏倒地

Become Lodged. Apply 1 Stun

Become Lodged: 1Apply Stunned: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Unstable Concoction

不稳定制剂

Unplayable: 1; Draw With Gunk: 1; If Card Gunked -> Create Lodged Card: 1; Create Lodged Card: 1; If Card Gunked -> Deal Damage: 5; Deal Damage: 5

Unplayable: 1Draw With Gunk: 1If Card Gunked -> Create Lodged Card: 1Create Lodged Card: 1If Card Gunked -> Deal Damage: 5Deal Damage: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Bone Saw

骨锯

Deal 6 damage. IF FATAL, Make Shrapnel

Deal Damage: 6If Fatal -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Kinetic Driver

Kinetic Driver

Unplayable. When any card is lodged, Add 2 Vulnerableto random enemy AND Deal 2 damage to random enemy

Unplayable: 1If Any Card Lodged -> Apply Vulnerable: 2Apply Vulnerable: 2If Any Card Lodged -> Deal Damage: 2Deal Damage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Zzzzt

滋滋

Deal 1 damage twice. Temporary

Temporary: 0Deal Damage: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Zzzzzzzt

滋滋滋滋

Deal 1 damage twice. Make Zzzzt with half the damage. Temporary

Temporary: 0Deal Damage: 1Make Card Half Damage: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 2 energy

Hammer Drill

锤钻

Deal 4 damage. Make Zzzzzzzt with half the damage

Machine: 1Deal Damage: 4Make Card Half Damage: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 0 energy

Feline Instinct

猫之直觉

Unplayable. Linger. Temporary. When you begin your turn, Gain 1 energy

Unplayable: 0Linger: 0Temporary: 0If Player Turn Begins -> Gain Energy: 1Gain Energy: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Bile Sack

胆囊

Apply 10 DECAY. Temporary

Temporary: 0Apply Decay: 10
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Boobie Sack

钩直饵咸

Take 10 damage. Draw 2 cards. Temporary

Temporary: 0Damage Self: 10Draw Cards Effect: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Blood Sack

血袋

Heal 25. Temporary

Temporary: 0Heal Self: 25
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 1 energy

Machinist

机械师

Draw 1 MACHINE card. Make Loose Grease. HANDY. Exhaust

Handy: 1Exhaust: 1Draw Machine Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Frantic Search

狂搜乱寻

Add 1 Gunk to card. Draw 2 cards. Exhaust

Exhaust: 0Increase Gunk: 1Draw Cards Effect: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Hoover

手持式吸尘器

Consume 2 Gunk target card. Persistent

Battery: 10Persistent: 0Consume Gunk: 2Use Battery: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Pipette

移液器

Consume 2 Gunk on target card. Make Sticky Residue

Consume Gunk: 2Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Spread Around

抹开

Move 2 Gunk to random card. Draw 1 card. Replenish

Replenish: 0Move Gunk: 2Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Zone Out

走神

Consume 1 Gunk on all cards. IF UNGUNKING CARD, Make Data

Consume Gunk: 1If Card Ungunked On Target Card -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 1 energy

Rusted Razor

生锈剃刀

Take 4 damage. Consume 2 Gunk on target card. Start next Explore with Slime Pick

Damage Self: 4Consume Gunk: 2Add Card To Top Of Deck: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Test Subject

实验对象

+10 Max HP. Draw With Gunk 8. Exhaust

Draw With Gunk: 8Exhaust: 1Increase Max Health: 10
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 3 · 0 energy

Gunk Blaster

去污水枪

Consume 1 Gunk all cards

Consume Gunk: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Gunk Balls

黏糊球

Add 1 Gunk to card. Heal 6. Temporary

Temporary: 1Increase Gunk: 1Heal Self: 6
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Gunk Pile

黏糊堆

Add 1 Gunk to card. CONSUME

Temporary: 0Increase Gunk: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Sticky Residue

粘性残留

Add 1 Gunk to card. Heal 4. Temporary

Temporary: 1Increase Gunk: 1Heal Self: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

CELL

电池

CONSUME. Increase Batterytarget card by up to 6. Replenish

Replenish: 0Consume: 1Increase Battery: 6
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Optimizer

优化器

Discardtarget card. Draw 1 card. Persistent 2. Exhaust. If you add a status to an enemy, +1 damage random card

Persistent: 2Exhaust: 1Discard Card: 1Draw Cards Effect: 1If You Add A Status -> Increase Damage: 1Increase Damage: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 0 energy

Pack O cELLS

一组电池

Increase Batterytarget card by up to 6. CONSUME. Replenish

Replenish: 0Uses: 6Increase Battery: 6Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 2 energy

Trial + Error

试错

EXHAUST card. Make Data. Exhaust

Exhaust: 1Exhaust Target Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 1 energy

Gouge

挖凿

Deal 4 damage

Deal Damage: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Jabber

戳刺虫械

Deal 2 Damage to a random enemy. Eager. Temporary. IF FATAL, +2 damage on all cards

Eager: 1Temporary: 0Deal Damage: 2If Fatal -> Increase Damage: 2Increase Damage: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 1 energy

Unreliable Saw

不可靠之锯

Deal 4 damage to random enemy

Deal Damage: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Blast Wave

震荡波

Create LODGED Shrapnel in all enemies. Deal 5 Damage to all enemies. Exhaust

Battery: 5Exhaust: 1Create Lodged Card: 5Deal Damage: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 2 energy

Gnat Nest

蠓虫巢

Make Jabber with 2 damage 4 times. EXHAUST

Machine: 1Make Card With Damage: 2Exhaust Target Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 1 · 1 energy

Lethal Injection

致命注射物

Create LODGED Spreading Infection in enemy with 3 DECAY. Deal 10 Damage. IF FATAL, +2 Decay

Create Lodged Card With Decay: 3Deal Damage: 10If Fatal -> Increase Applied Decay: 2Increase Applied Decay: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 2 energy

Jabber

戳刺虫械

Deal 1 damage 4 times

Battery: 20Use Battery: 2Deal Damage: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Moult

一地鸡毛

Linger. Draw With Gunk 1. Temporary. If you take damage, Increase Gunk random card by 1

Linger: 1Draw With Gunk: 1Temporary: 1If Player Takes Damage -> Increase Gunk: 1Increase Gunk: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Spore Lung

孢子肺

Linger. Temporary. Unplayable. When you play a card, -1 Max HP

Linger: 1Temporary: 1Unplayable: 1If Card Is Played -> Increase Max Health: -1Increase Max Health: -1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Crusty Curse

污浊诅咒

Increase Gunkall cards by 1. CONSUME

Increase Gunk: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Creeping Horror

匍匐恐怖

难逃. 留存. 无法打出. 恐怖. 当此牌将被另一张牌弃置时,改为 受到 10 点伤害

Inescapable: 0Linger: 0Unplayable: 0Horror: 0If Would Be Discarded -> Damage Self: 10Damage Self: 10
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Shivering Horror

颤栗恐怖

难逃. 留存. 无法打出. 恐怖. 当你打出一张牌时, 弃置 一张随机牌

Inescapable: 0Linger: 0Unplayable: 0Horror: 0If Card Is Played -> Discard Card: 1Discard Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Thick Sludge

厚重污泥

Add STUBBORN on card. CONSUME. Temporary. Linger. STUBBORN

Temporary: 0Linger: 0Stubborn: 0Add Property To Card: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 2 · 0 energy

Vibro Sauce

颤动辣酱

Apply 1 Melting to all enemies. Exhaust

Exhaust: 0Apply Melting: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Nano

纳米

Make a Temporary copy of target card. CONSUME. Temporary

Temporary: 0Make A Temporary Copy: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 1 energy

Soylent Green

绿色营养片

Heal 10. Draw 1 card

Uses: 5Food: 3Heal Self: 10Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Vitamin Water

维生素水

Heal 2. Draw 1 card. CONSUME

Food: 1Heal Self: 2Draw Cards Effect: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Heart Burn

烧心

Temporary. Warmth 5. If you eat, Take 1 damage

Temporary: 0Warmth: 5Ignite (OrableCardIntent): 1If Card Is Eaten -> Damage Self: 1Damage Self: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Soylent Amber

橙色营养片

Heal 1. +5 healing on all cards. Draw 1 card

Uses: 5Food: 3Heal Self: 1Increase Healing: 5Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Soylent Grey

灰色营养片

Heal 10. Draw 1 card. Make 2 X Sticky Goo

Uses: 5Food: 3Heal Self: 10Draw Cards Effect: 1Make Card: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Crumbs Plus

残渣Plus

Take 2 damage. Draw 1 card. Temporary

Food: 3Temporary: 3Damage Self: 2Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Morsel Plus

小食Plus

Take 2 damage. Draw 1 card. Make Crumbs Plus. Temporary

Food: 3Temporary: 3Damage Self: 2Draw Cards Effect: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Soylent Plus

营养片Plus

Heal 10. Draw 1 card. Make Morsel Plus

Uses: 5Food: 1Heal Self: 10Draw Cards Effect: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Soylent Red

红色营养片

Heal 10. Gain 2 energy. Make 2 X Heart Burn

Uses: 5Food: 3Heal Self: 10Gain Energy: 2Make Card: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Soylent Pro

营养片Pro

Heal 7. +3 Max HP. Draw 1 card. Make Jitters

Uses: 5Food: 3Heal Self: 7Increase Max Health: 3Draw Cards Effect: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 1 energy

CJC-1295

CJC-1295

Gain 1 energy. Make Peptide Powered. Exhaust

Food: 1Uses: 5Exhaust: 1Gain Energy: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 2 energy

Cocktail

鸡尾酒

Permanently reduce cost on card by 1. CONSUME

Food: 1Reduce Cost Permanently: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 1 energy

Epithalon

埃皮塔隆

Heal 5. Make Hypertrophy. Exhaust

Food: 1Uses: 5Exhaust: 1Heal Self: 5Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 1 energy

Semax

塞马克斯

Make Pustules. Exhaust

Food: 1Uses: 5Exhaust: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 0 energy

Hypertrophy

过度生长

Linger. Temporary. Bioheal 5. Unplayable

Linger: 0Temporary: 0BioHeal: 5Unplayable: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 0 energy

Peptide Powered

多肽驱动

Unplayable. Temporary. If you eat, Gain 1 energy

Unplayable: 0Temporary: 0If Card Is Eaten -> Gain Energy: 1Gain Energy: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 2 energy

Pustules

脓疮

Draw 1 card. Make 1 Pustules next explore . Temporary. When you play a card, Temporarily reduce cost by 1

Temporary: 0Draw Cards Effect: 1Make Card Next Explore: 1If Card Is Played -> Reduce Cost: 1Reduce Cost: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Spore

孢子

Heal 5. +5 Max HP. CONSUME

Food: 1Heal Self: 5Increase Max Health: 5Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Inhaled Spores

吸入孢子

Linger. Linger. When drawn, +5 +3 Max HP. When you end your turn, Take 3 damage AND +3 damage

Linger: 0Unplayable: 0When Drawn -> Increase Max Health: 5Increase Max Health: 5If Player Turn Ends -> Damage Self: 3Damage Self: 3If Player Turn Ends -> Increase Damage: 3Increase Damage: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Twisting Cables

扭曲电线

+20 Max HP. Take 20 damage. CONSUME

Increase Max Health: 20Damage Self: 20Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 2 energy

Lunchbox

午餐盒

Make Sandwich. Make Juice Box. Exhaust

Exhaust: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 1 energy

Rat Jerky

老鼠肉干

Heal 5. Draw 1 card

Uses: 3Food: 3Heal Self: 5Draw Cards Effect: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Stem Pack

强心剂

Heal 5. Draw 2 cards. Bioheal 5. Exhaust

BioHeal: 5Exhaust: 1Heal Self: 5Draw Cards Effect: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Banana Peel

香蕉皮

Temporary

Temporary: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Banana

香蕉

Heal 15. Make Banana Peel

Food: 1Uses: 3Heal Self: 15Make Card: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Carrot Juice

胡萝卜汁

Heal 20. Gain 1 energy

Uses: 1Heal Self: 20Gain Energy: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Carrot

胡萝卜

Heal 20

Food: 1Uses: 3Heal Self: 20Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Danny Devitoes

特辣多力多滋

Heal 4. Make Burning Sensation

Food: 1Uses: 3Heal Self: 4Make Card: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Donut

甜甜圈

Heal 5. Make Sugary Goo

Uses: 3Heal Self: 5Make Card: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Juice Box

果汁盒

Gain 2 energy. Draw 1 card

Uses: 1Gain Energy: 2Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Rain Sounds

雨声

Unplayable. When you end your turn, Make Well Rested AND EXHAUST

Unplayable: 5If Player Turn Ends -> Make Card: 1Make Card: 1If Player Turn Ends -> Exhaust Target Card: 1Exhaust Target Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Sandwich

三明治

Heal 30

Uses: 1Heal Self: 30Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Vita Dee

维生素D

+3 Max HP

Food: 1Uses: 3Increase Max Health: 3Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Big Gulp

大口吞咽

Uses 3 STORED GUNK. +4 Max HP. Gain 1 energy. Draw 1 card

Use Stored Gunk: 3Increase Max Health: 4Gain Energy: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Insta-Toast

方便烤菇

Make Loaf of Bread. Make Spark

Uses: 3Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Pizza Pops

披萨小饼

Heal 5

Uses: 10Heal Self: 5Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier Not stated · 0 energy

Jitters

紧绷神经

Unplayable. Linger. Temporary. Warmth -5. When you begin your turn, Discard a random card

Unplayable: 0Linger: 1Temporary: 1Warmth: -5If Player Turn Begins -> Discard Card: 1Discard Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier Not stated · 0 energy

Flea Bites

跳蚤啃咬

Linger. Unplayable. Temporary. When you end your turn, Take 5 damage

Linger: 0Unplayable: 1Temporary: 1If Player Turn Ends -> Damage Self: 5Damage Self: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier Not stated · 0 energy

Fleas

跳蚤

Linger. Temporary. If you do not choose this card, Make Flea Bites

Linger: 0Temporary: 1Feed (OrableCardIntent): 1If Is Not Chosen -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier Not stated · 0 energy

Bright Spots

亮点

Take 9 damage. +3 +8 Max HP. Make Afterglow. Temporary

Temporary: 1Damage Self: 9Increase Max Health: 5Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier Not stated · 0 energy

Cozy Spore

舒适孢子

Make Lingering Warmth. Temporary. Warmth 15

Temporary: 1Warmth: 15Make Card: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier Not stated · 0 energy

Caffeine Shot

咖啡因注射器

Draw 2 cards. Gain 2 energy. Make Jitters. Exhaust

Exhaust: 1Draw Cards Effect: 2Gain Energy: 2Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier Not stated · 0 energy

Inject Goop

注射粘液

Add 2 Gunk to card. +5 Max HP. Make Jitters. Exhaust

Exhaust: 1Increase Gunk: 2Increase Max Health: 5Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Supliments

Food: 1; Uses: 10; Increase Max Health: 3

Food: 1Uses: 10Increase Max Health: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Medical Report

医疗报告

Heal 5. Make 1 Patient Data next combat. Exhaust

Exhaust: 0Heal Self: 5Make Card Next Combat: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Hazmat Suit

防护服

Bioheal 3. Unplayable. Replenish

BioHeal: 3Unplayable: 1Replenish: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Regeneration

再生

Heal 3. Bioheal 5

BioHeal: 5Heal Self: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Sicko

病态

Unplayable. Replenish. If you eat, Make Spoon Shard

Unplayable: 1Replenish: 1If Card Is Eaten -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Sicko

病态

Unplayable. Replenish. IF STORED GUNK CONSUMED, Draw 1 card

Unplayable: 1Replenish: 1If Stored Gunk Consumed -> Draw Cards Effect: 1Draw Cards Effect: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Ectoplasm

灵质

Heal 3. Bioheal 3. Temporary

BioHeal: 3Temporary: 1Heal Self: 3Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Sticky Screwdriver

粘性螺丝刀

Make Sticky Residue

Make Card: 1Fix (OrableCardIntent): 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Thermal Steam

热蒸汽

Temporary. Warmth 5

Temporary: 1Warmth: 5Reveal (OrableCardIntent): 1Ignite (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Acid Vial

酸液小瓶

创造 热蒸汽. 消耗

Exhaust: 1Make Card: 1Ignite (OrableCardIntent): 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Perfect Design

完美设计

Increase the cards made on card by 1. CONSUME

Increase Make Card: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Toolbelt

工具带

Make Retool. Exhaust

Exhaust: 0Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Schematics

示意图

Make a Temporary copy of target card. CONSUME

Make A Temporary Copy: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 2 energy

Box of Gadgets

小装置盒

Make Soldering Iron. Make Short Circuit. Make Sun lamp. Exhaust

Exhaust: 0Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Busted Lamp

坏掉的灯

Unplayable. IF FIXED, Make Halogen Lamp AND EXHAUST

Unplayable: 0If Card Fixed -> Make Card: 1Make Card: 1If Card Fixed -> Exhaust Target Card: 1Exhaust Target Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Busted Lamp

坏掉的灯

Unplayable. IF REVEALED, Make Halogen Lamp AND EXHAUST

Unplayable: 0If Card Revealed -> Make Card: 1Make Card: 1If Card Revealed -> Exhaust Target Card: 1Exhaust Target Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Halogen Lamp

卤素灯

Unplayable. When you begin your turn, Make Afterglow. IF FIXED, EXHAUST

Unplayable: 0If Player Turn Begins -> Make Card: 1Make Card: 1If Card Fixed -> Exhaust Target Card: 1Exhaust Target Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 2 energy

Fruiting

结果

Add 'Make 1 Spore' on target card. Exhaust

Exhaust: 1Add Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Fidget Spinner

指尖陀螺

Draw 2 cards. Temporary

Temporary: 1Draw Cards Effect: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Soldering Iron

电烙铁

Temporary

Temporary: 1Ignite (OrableCardIntent): 1Fix (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Sun lamp

太阳灯

Heal 3. Temporary. Persistent 3

Temporary: 1Persistent: 3Heal Self: 3Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Warm Dung

热乎的大便

CONSUME. Warmth 5. Linger

Warmth: 5Linger: 1Consume: 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Excrement

粪便

Feed (OrableCardIntent): 1; Fix (OrableCardIntent): 1

Feed (OrableCardIntent): 1Fix (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Beetle 53

53号甲壳虫

Make Warm Dung. Temporary

Temporary: 1Make Card: 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Calculator

计算器

Draw 2 cards

Battery: 10Use Battery: 1Draw Cards Effect: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 1 energy

Beetle 53

53号甲壳虫

Make Excrement

Make Card: 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Snaplights

荧光棒

Draw 2 cards. Exhaust

Exhaust: 1Draw Cards Effect: 2Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 1 energy

Arc Welder

电焊机

Make Spark

Make Card: 1Fix (OrableCardIntent): 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Defibrillators

除颤器

Return the last exhausted card to your hand. CONSUME

Return Random Exhausted Card: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 1 energy

Defibrillators

除颤器

Return the last exhausted card to your hand. Make Spark

Battery: 10Return Random Exhausted Card: 1Make Card: 1Fix (OrableCardIntent): 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 2 energy

Reboot

重启

Reset a camp structure. CONSUME

Reset Camp Structure: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 2 energy

Restoration

恢复

Reset a camp structure. Exhaust

Exhaust: 1Reset Camp Structure: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Floor Plan

平面图

Make 2 X Retool

Exhaust: 0Make Card: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Hackerbot

黑客机器人

Persistent 5. Temporary. Temporary. When you begin your turn, Make Spark

Persistent: 5Temporary: 1Linger: 1Fix (OrableCardIntent): 1Unlock (OrableCardIntent): 1If Player Turn Begins -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Shredded Papers

碎纸

Replenish. Unplayable. IF FIXED, Make Schematics AND EXHAUST

Replenish: 80Unplayable: 0If Card Fixed -> Make Card: 1Make Card: 1If Card Fixed -> Exhaust Target Card: 1Exhaust Target Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Spare Parts

零件盒

Unplayable. IF FIXED, Make Hackerbot AND Discard

Unplayable: 0If Card Fixed -> Make Card: 1Make Card: 1If Card Fixed -> Exhaust Target Card: 1Exhaust Target Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Desperation

绝望

Rest. Temporary. TRIVIAL

Temporary: 1Trivial: 1Rest: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Filthy Habit

肮脏习惯

Unplayable. Replenish. If you dig, STORE 2 Gunk

Unplayable: 1Replenish: 1If You Dig -> Increase Stored Gunk: 2Increase Stored Gunk: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Grubby Fingers

邋遢手指

Unplayable. Replenish. When you open a lock, STORE 2 Gunk

Unplayable: 1Replenish: 1If You Unlock -> Increase Stored Gunk: 2Increase Stored Gunk: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Dirt Nap

眠于尘土

Heal 5. STORE 2 Gunk

Heal Self: 5Increase Stored Gunk: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Gunk Balls

黏糊球

Add 1 Gunk to card. Heal 6. Temporary

Temporary: 0Increase Gunk: 1Heal Self: 6
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Healing Goo

治愈粘液

Add 1 Gunk to target card. Heal 3. Temporary

Temporary: 0Increase Gunk: 1Heal Self: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Sticky Residue

粘性残留

Add 1 Gunk to card. Heal 4. Temporary

Temporary: 0Increase Gunk: 1Heal Self: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Streamliner

流线体

Permanently reduce cost on target card by 1. CONSUME

Reduce Cost Permanently: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Drench

淋湿

Add 'Make 1 Sticky Residue' on target card. CONSUME

Add Make Card: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 1 energy

Space Heater

空间加热器

Keeps you warm. Camp

Camp: 1Fixable: 1Ignitable: 1Create Card Encounter: 0Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 2 energy

Biohazard Lab

生化实验室

Perfom dangerous experiments. Camp

Camp: 1Fixable: 1Create Card Encounter: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 2 energy

Cleaner

清洁装置

Call a friend to help you clean up. Camp

Camp: 1Fixable: 1Create Card Encounter: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Scientist

科学家

Consult an expert. Harness the power of Gunk. Uses 3 STORED GUNK. Camp. Exhaust

Camp: 1Exhaust: 1Create Card Encounter: 1Use Stored Gunk: 3Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Doomed Experiment

注定失败的实验

An experiment destined for doom. Camp

Camp: 1Feedable: 1Create Card Encounter: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 2 energy

Nutrient Fabricator

营养生成器

Research a solution to starvation. Camp. Exhaust

Camp: 1Exhaust: 1Fixable: 1Ignitable: 1Create Card Encounter: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 2 energy

Scientist

科学家

Consult an expert. Harness the power of Gunk. Camp

Camp: 1Fixable: 1Create Card Encounter: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Shroom Experiment

菌菇实验

Feed a specimen to gain data. Camp

Camp: 1Feedable: 1Create Card Encounter: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 2 energy

Toad Experiment

蟾蜍实验

Isn't he just a handsome little guy? Camp

Camp: 1Feedable: 1Create Card Encounter: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 2 energy

Vending Machine

售货机

Violence is an option. Camp

Camp: 1Breakable: 1Fixable: 1Create Card Encounter: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 2 energy

Workbench

工作台

Upgrade machines. Camp

Camp: 1Fixable: 1Create Card Encounter: 1Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Eyeball

眼球

CONSUME

Consume: 0Unlock (OrableCardIntent): 1Reveal (OrableCardIntent): 1Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Key Card

钥匙卡

Draw 1 card. CONSUME. Handy

Handy: 1Draw Cards Effect: 1Consume: 1Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Slime Pick

软泥开锁器

Add 1 Gunk to a random card. CONSUME. Replenish

Replenish: 1Increase Gunk: 1Consume: 1Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 1 energy

Scrounge

搜刮

Scavenge. Exhaust

Exhaust: 0Scavenge: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Grabber

机械爪

Dig for weapons. Use 2 Stored Gunk

Dig (OrableCardIntent): 1Fix (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 2 energy

Pig Pen

猪圈

Truffle hunt. STORE 3 Gunk. Start next Combat with Crusty Curse

Truffle Hunt: 1Increase Stored Gunk: 3Add Card To Top Of Deck: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Nuts and Bolts

螺栓和螺母

+4 damage on target card. CONSUME

Increase Damage: 4Consume: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Baby Rat

鼠宝宝

Temporary. Linger

Temporary: 0Linger: 1Feed (OrableCardIntent): 1Reveal (OrableCardIntent): 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Grease Rat

滑油鼠

Unplayable. Linger. IF FED, Make 1 Bolts next combat AND EXHAUST

Unplayable: 1Linger: 1If Card Fed -> Make Card Next Combat: 1Make Card Next Combat: 1If Card Fed -> Exhaust Target Card: 1Exhaust Target Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Hungry Rat

饥饿老鼠

Unplayable. Linger. When you begin your turn, Draw 1 Food

Unplayable: 0Linger: 1If Player Turn Begins -> Draw Food Card: 1Draw Food Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Lab Rat

实验室鼠

Unplayable. Linger. IF FED, Make Hypertrophy AND EXHAUST

Unplayable: 0Linger: 1If Card Fed -> Make Card: 1Make Card: 1If Card Fed -> Exhaust Target Card: 1Exhaust Target Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Momma Rat

鼠妈妈

Unplayable. Linger. IF FED, Make 3 X Baby Rat AND EXHAUST

Unplayable: 0Linger: 1If Card Fed -> Make Card: 3Make Card: 3If Card Fed -> Exhaust Target Card: 1Exhaust Target Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Odd Rat

古怪老鼠

Eat Creature. Start next Combat with Data. Temporary

Temporary: 1Eat Creature: 1Add Card To Top Of Deck: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Shifting Shadow

变幻阴影

Unplayable. IF REVEALED, Make 3 X Scurrying Rat AND EXHAUST

Unplayable: 0If Card Revealed -> Make Card: 3Make Card: 3If Card Revealed -> Exhaust Target Card: 1Exhaust Target Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Toy Mouse

玩具鼠

Make Spark. Temporary. Linger

Temporary: 0Linger: 1Make Card: 1Feed (OrableCardIntent): 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Snake

蛇

Unplayable. Linger. IF FED, Make 1 Envenom next combat AND EXHAUST

Unplayable: 0Linger: 1If Card Fed -> Make Card Next Combat: 1Make Card Next Combat: 1If Card Fed -> Exhaust Target Card: 1Exhaust Target Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Fragrant Slime

芳香软泥

Draw a creature card. ENDLESS. When you end your turn, Heal 5

Endless: 0Draw Creature Card: 1Feed (OrableCardIntent): 1If Player Turn Ends -> Heal Self: 5Heal Self: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Whistle

吹口哨

Draw a creature card

Draw Creature Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Roach King

蟑螂王

Unplayable. Linger. Instead of being discarded, Make 2 X Scurrying Roach

Unplayable: 0Linger: 1If Would Be Discarded -> Make Card: 2Make Card: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 2 · 0 energy

Rat King

鼠王

Unplayable. Linger. IF FED, Make Rat

Unplayable: 0Linger: 1If Card Fed -> Make Card: 1Make Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Generated or transformed card definition

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 0 energy

Ginger Cat

橘猫

Linger. Unplayable. IF FED, Make 1 Cat Strike next combat AND EXHAUST

Linger: 1Unplayable: 0If Card Fed -> Make Card Next Combat: 1Make Card Next Combat: 1If Card Fed -> Exhaust Target Card: 0Exhaust Target Card: 0
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 3 · 0 energy

TABBY CAT

虎斑猫

Linger. Linger. IF FED, Make 1 Feline Instinct next combat AND EXHAUST

Linger: 1Unplayable: 1If Card Fed -> Make Card Next Combat: 1Make Card Next Combat: 1If Card Fed -> Exhaust Target Card: 1Exhaust Target Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Roaches

蟑螂

Make Sticky Residue. STUBBORN

Stubborn: 1Make Card: 1Feed (OrableCardIntent): 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 0 energy

Scurrying Roach

觅食蟑螂

Make Sticky Residue. Temporary

Temporary: 0Make Card: 1Feed (OrableCardIntent): 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier 0 · 0 energy

Sweet Treat

甜食

Apply 3 Poisoned to enemy. Temporary

Temporary: 0Apply Poisoned: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 0 energy

DecayGrowthLinkTriggerTest

Unplayable: 0; Draw With Gunk: 10; Machine: 1; If Card Grows -> Consume Gunk: 1; Consume Gunk: 1; If Ungunked -> Deal Damage: 100

Unplayable: 0Draw With Gunk: 10Machine: 1If Card Grows -> Consume Gunk: 1Consume Gunk: 1If Ungunked -> Deal Damage: 100Deal Damage: 100If Ungunked -> Exhaust Target Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

IncreaseDecayOnTrigger

If Decay Applied -> Increase Applied Decay: 4; Increase Applied Decay: 4

If Decay Applied -> Increase Applied Decay: 4Increase Applied Decay: 4
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

IncreaseDecayOnTrigger

Increase Applied Decay: 3

Increase Applied Decay: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

IncreaseDecayOnTrigger

Persistent: 0; Apply Decay: 2; If Decay Applied -> Increase Applied Decay Multiply: 2; Increase Applied Decay Multiply: 2

Persistent: 0Apply Decay: 2If Decay Applied -> Increase Applied Decay Multiply: 2Increase Applied Decay Multiply: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

IncreaseDecayOnTrigger

Increase Applied Decay Multiply: 2

Increase Applied Decay Multiply: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

IncreaseDecayOnTrigger

Apply Decay: 2

Apply Decay: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

TriggerMultiplyDecayOnRandomEnemyTest

Apply Decay Multiply: 2

Apply Decay Multiply: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

TriggerMultiplyDecayOnRandomEnemyTest

If Player Deals Damage -> Apply Decay Multiply: 2; Apply Decay Multiply: 2

If Player Deals Damage -> Apply Decay Multiply: 2Apply Decay Multiply: 2
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

DiscardARandomCardTriggerTest

If Player Deals Damage -> Discard Card: 1; Discard Card: 1

If Player Deals Damage -> Discard Card: 1Discard Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

DiscardAllTest

Deal Damage: 1; Discard Card: 1

Deal Damage: 1Discard Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

DiscardAllButSelfTest

Persistent: 0; Deal Damage: 1; Discard Card: 1

Persistent: 0Deal Damage: 1Discard Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

DiscardRandomTest

Deal Damage: 1; Discard Card: 1

Deal Damage: 1Discard Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

DiscardSelfTest

Deal Damage: 1; Discard Card: 1

Deal Damage: 1Discard Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

DiscardSelfOnTriggerTest

If Player Deals Damage -> Discard Card: 1; Discard Card: 1

If Player Deals Damage -> Discard Card: 1Discard Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

DiscardTargetCardTest

Persistent: 2; Discard Card: 1

Persistent: 2Discard Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

DealDamageRandomTest

Deal 1 damage to random enemy

Deal Damage: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

MultiplyDecayTest

Apply Marked: 3

Apply Marked: 3
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

DealDamageRandomTest

If Enemy Marked -> Apply Blessed: 1; Apply Blessed: 1

If Enemy Marked -> Apply Blessed: 1Apply Blessed: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

Sucklord

Sucklord

Rage: 0; Persistent: 0; Deal Damage: 1; Pacify Rage: 1; If Any Card Lodged -> Increase Rage: 5; Increase Rage: 5

Rage: 0Persistent: 0Deal Damage: 1Pacify Rage: 1If Any Card Lodged -> Increase Rage: 5Increase Rage: 5
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

CreateLodgedCardOnEnemyTest

Create Lodged Card: 1

Create Lodged Card: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

LodgeModifiedCardTest

Create LODGED Slap

Create Lodged Card: 1Deal Damage: 11Uses: 3Draw With Gunk: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

SelfLodgeTriggerTest

Apply Spell Weakness: 1; Become Lodged: 1; If This Card Lodged -> Increase Spell Weakness: 1; Increase Spell Weakness: 1

Apply Spell Weakness: 1Become Lodged: 1If This Card Lodged -> Increase Spell Weakness: 1Increase Spell Weakness: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

CreateTemporaryCopyOfTargetMachineTest

Make A Temporary Copy: 1

Make A Temporary Copy: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Combat · Tier Not stated · 1 energy

CreateTemporaryCopyOfTriggeringCardTest

Deal Damage: 1; If Card Grows -> Make A Temporary Of Trigger Source: 1; Make A Temporary Of Trigger Source: 1

Deal Damage: 1If Card Grows -> Make A Temporary Of Trigger Source: 1Make A Temporary Of Trigger Source: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Flint Key

燧石钥匙

Make Spark. CONSUME

Make Card: 1Consume: 1Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Key M

M钥匙

CONSUME

Consume: 1Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Key A

A钥匙

CONSUME

Consume: 1Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Key B

B钥匙

CONSUME

Consume: 1Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Key C9

C9钥匙

CONSUME

Consume: 1Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Barbed Key

倒钩钥匙

CONSUME

Consume: 1Unlock (OrableCardIntent): 1Break (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Plastic Frog

塑料青蛙

Persistent

Persistent: 0Uses: 3Feed (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Key of Sorrow

悲伤的钥匙

Make Regret. CONSUME

Make Card: 1Consume: 1Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Dream Key

梦境钥匙

Make Strange Dream. CONSUME

Make Card: 1Consume: 1Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Glimmer Key

闪光钥匙

Draw 1 card. CONSUME

Draw Cards Effect: 1Consume: 1Unlock (OrableCardIntent): 1Reveal (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 0 · 0 energy

Key

钥匙

Consume. HANDY

Handy: 1Consume: 1Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Bunch of keys

一串钥匙

Bunch of Keys. Exhaust

Exhaust: 1Bunch Of Keys: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier 1 · 1 energy

Stack of keycards

一叠钥匙卡

Stack of keycards. Exhaust

Exhaust: 1Stack Of Keycards: 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Explore · Tier Not stated · 0 energy

Strange Key

奇异钥匙

CONSUME

Consume: 1Unlock (OrableCardIntent): 1
Unlock, availability & evidence

Unlock: No separate card unlock requirement is stated in this card definition.

Present in the v0.6.41 card catalog; reward availability depends on route and pool.

Localized display text and serialized card definition in v0.6.41.

Foresight · Tier 1 · — energy

Hard Headed

铁头

When you bash, heal 3 health and start next fight with Pissed off

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 1 · — energy

Spring Into Action

飞身进场

Add a flykick to your hand for each unspent energy after exploring

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 3 · — energy

Bloodthirsty Butcher

嗜血屠夫

When you kill an enemy, heal 2 HP

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 0 · — energy

Always Looking

寻寻觅觅

When you start explore, make a Keen Eye

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 0 · — energy

Generous

慷慨

When you feed, draw a card

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 1 · — energy

Lazarus

起死回生

If you would die, destroy this card and heal to 50% HP instead

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 1 · — energy

Ready To Scrap

斗殴预备

Draw an extra attack at the start of each combat

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 1 · — energy

Ready To Snack

零食预备

Draw an edible at the start of each exploration

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 1 · — energy

Growing Confidence

自信渐增

When you add a permanent card to your deck, gain 2 Max HP. You must always take a card

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 3 · — energy

Unstoppable

势不可挡

When any triggers, draw a card

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 0 · — energy

Comfort Food

慰藉食物

When you have less than 30% health, draw a food each turn

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 0 · — energy

Healthy

健康

After combat, heal 3 health

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier Not stated · — energy

Old Frog's Gift

老青蛙的礼物

think-ish un-lone-not give good

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier Not stated · — energy

Ready To Scrap

斗殴预备

Card rarity increases when you decline cards. Resets when you choose a card

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 1 · — energy

Clean Freak

洁癖

If 3 or more cards in your hand have GUNK, draw a cleaning card

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 1 · — energy

Filthy

肮脏

When you apply decay to an enemy, add 2 more decay

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 1 · — energy

Ready To Hack

挥砍预备

Draw an extra machine at the start of each combat

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 1 · — energy

Ready To Jack

扳动预备

Start each combat with Nuts and Bolts

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 2 · — energy

Body of Work

毕生论文

When you gain , +2 MAX HP

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 2 · — energy

Goo That Remains

粘粘不忘

When you end a combat turn, one random card has one added to it

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 3 · — energy

Appetite

食欲

When you kill an enemy with a gunked card, Make Gravy

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 3 · — energy

Insomniac

失眠

You can no longer rest in explore, but you have +4 energy and +4 cards

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 3 · — energy

Life Support

生命维持

If you would die in combat, become invincible. You have one turn to win, or you die

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 1 · — energy

Charge

充能

When you de-gunk any card, add 1 battery to a random card

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 1 · — energy

Flatline

停搏

When you deplete a cards battery, deal 2 damage to all

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 1 · — energy

Infection

感染

When an enemy takes 10 or more damage, add 5 decay

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 1 · — energy

Mech Lover

机械爱好者

When you have 3 machines in your hand. +1

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 1 · — energy

When you end a combat turn with to spare. Draw one Elbow Grease

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 1 · — energy

Animal Lover

动物爱好者

When you have 4 s in your hand, Make War! Cry!

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 1 · — energy

Data Miner

数据矿工

Draw up to 1 extra at the start of combat

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Foresight · Tier 1 · — energy

Gone Feral

狂化

costs 1 more to play

Unlock, availability & evidence

Unlock: No separate unlock requirement is stated in this Foresight definition.

Present in the v0.6.41 Foresight catalog; route availability depends on the active pool.

Localized display text and serialized Foresight definition in v0.6.41.

Sources & version

Display text and serialized definitions come from the supplied Shroom and Gloom v0.6.41 Windows build. The public projection retains display fields, unlock-related text, evidence labels and source summaries.

Internal asset references, scene and prefab fields, executable data and local paths are removed. Catalog presence establishes build content; route and reward-pool selection still determine what appears in a run.

Official Shroom and Gloom Steam page · Source policy and image credits.