The Mailroom · Items, locations & characters
Where to find work equipment, renewable ingredients and story items, with the people and creatures you meet along the way.
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Directory & bottles
The directory starts in the machine-room cabinet; bring it to the worktable. Spare empty bottles are beside that cabinet and on the shelf in the main room. Keep a bottle for blood separate from bottles used for customer orders. Empty canisters come back through the return chute after delivery.

Knife, crowbar, mortar & scale
Day 2's first delivery brings the knife; the following crate contains the mortar, with a crowbar delivered alongside it. Day 4's second batch brings the scale crate. Open crates with the crowbar. The wrench is on the machine-room floor beside the bottle cabinet. These tools support cutting, mixing, weighing and machine repairs.
Renewable ingredients
From Day 2, use the five labelled specimen jars along the back edge of the sorting table for fish, mandrake, nightshade, mushroom and snail shell. Hold Take until an ingredient is in your hand. Harvest mushroom or blood-fungus clusters for one piece by hand or two with the knife; a harvested cluster regrows in 180 seconds. Frog dissection produces two legs, two arms, two eyes and two meat pieces; arms grind into the frog-legs ingredient.
Story-item collection points
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Security key: Day 3, second delivery. Diamond: money chute after the frog's return on Day 3 and at the end of Day 4. Spellbook: pedestal on Day 4. Heart: the special frog after Day 5's sacrifice conversation. Soul gem: appears in front of you after casting its spell. Cigarettes: portrait recess; toilet paper: toilet room; junk mail: sorting deliveries and the escape's scattered mail. Apartment key: beside the final apartment door.

"Assistant"
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Delivers work when you ring the bell and carries the help-note and hiding-place events. During a story scene, finish the indicated interaction before asking for more mail. Its connection to Amaryllis is revealed on Day 4.
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Frog
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First arrives in the Day 1 mail. Send it to tube 2, hide it on Day 2 and follow its escape instructions later. Petting calms it temporarily. Ordinary dissection yields potion ingredients; the heart is tied to the Day 5 sacrifice event. Keep the sacrifice sequence separate from optional frog jokes.

The Seeker
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Appears during the search after you hide the frog. Put the frog inside the portrait recess and close the door to trigger the sequence. This encounter advances through the hiding action and the scene that follows; there is no weapon-damage or boss-phase routine to perform.
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Amaryllis & Intercom
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The intercom gives work instructions and announces machine problems. Amaryllis needs a soul gem to escape the assistant's form. Give her the crafted gem, then follow the elevator checklist to complete your own escape.
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