Emberward Relics List: 93 Effects & Icons
Find Emberward relics by name or effect in a 93-entry searchable catalog with matching game icons and descriptions from a Windows snapshot.

These 93 enabled relic records include their English effect descriptions and identifying icons. Search for a tower name, damage type, gold, armor or another mechanic to find relevant effects.
Presence in this list does not establish that an item can appear in your current shop, region or mode. Conditional acquisition rules and probability weights are not included.
93 entries shown

Royal Command
Challenge quests are issued at the start of each stage. Successfully completing them grants an additional 10 Ember Stone and 10 EXP.

Flash Freeze Device
When a monster first comes within 10 tiles of the fire source, immediately apply 7 stacks of Chill to it. While inside the area, continuously apply 1 stack of Chill per second.

Wealth Vault
At the start of each round, you earn interest equal to 10% of your current gold, up to 100 gold.

Sacrificial Pact
When the fire source is attacked and its HP falls below 5, destroy this relic to recover 10 HP immediately.

Chaos Transmuter
At the end of each wave, 5 of your 1x1/2x2/3x3 towers will randomly transform into another tower of the same size in your loadout. The number of towers transformed increases by +1 each turn.

Flamekeeper's Guard
If the damage taken in a stage is 3 points or less, recover 2 health points upon completing the stage.

Ember Guardian
At the start of each level, 5 buff tiles with random effects will appear within your fire source's attack range.

Time-Saving Device
Preparation time between each wave is halved. Earn 3 gold coins for every 10 seconds remaining on the countdown timer at the start of a battle.

Ice Storm
When you kill a monster affected by Chill, it releases frozen energy that spreads the same number of Chill stacks to nearby monsters.

Frost Venom
Poisoned monsters gain 1 stack of Chill per second.

Frostfire
The attack speed of your Fire towers is reduced by 20%, but their attacks now apply 1 stack of Chill to enemies.

Lightning Conductor
When your Electric towers hit an enemy, there is a 5% chance to release a chain of lightning bolts that hits up to 5 monsters, dealing 10 Electric damage and applying 10 Charge.

Explosive Demolition
When you sell a tower during battle, it creates an explosion that deals damage to surrounding monsters, equal to 10x the selling price.

Craftsman's Luck Charm
When choosing a tower after clearing a stage, there will be 2 additional options to choose from.

Academy Certificate
Reduces the cost of drawing cards by 20%.

Adventurer's legacy
You receive an additional 20 gold coins at the start of each stage.

Microtransactions
At the start of each stage, automatically spend 15 Ember Stone to receive 30 gold coins.

Golden Roulette
At the start of each round, tower prices fluctuate randomly between 50% and 150% of their original cost.

Volatile Poison
Once every 5 seconds, when a poisoned monster takes Burn damage, it triggers an Explosion. This consumes half of the poison damage and deals double Fire damage, split evenly among all monsters within 2.5 tiles. If the explosion hits other poisoned monsters, it will trigger this effect in them as well.

Resonant Poison
Grants a 5% extra critical hit chance on poisoned monsters, and increases critical damage to 200%.

Flamekeeper's Manual
Increases maximum health by 2 (includes healing) if no damage is taken while completing a stage.

Balanced Circuit
All 1x1 towers cost +5 and all larger towers cost -10. This effect does not activate if only 1x1 towers are in your loadout.

Elemental Blueprint
When you have towers with five or more types of elemental on the field, all towers gain +10% damage.

Voodoo Doll
When your tower crits, deal 50% of the damage as Arcane damage to the highest HP monster within 10 tiles.

Energy Storage System
Towers that do not attack for more than 3 seconds will score a critical hit on their next attack.

Permafrost Gem
Chill effects last twice as long.

Tome of Endlessness
When building walls with three or fewer tiles, they immediately lock in place and you draw a card. Can trigger up to three times per round.

Giant Lizard Fang
Poisoned monsters gain 1% Vulnerable each second, up to 20% (5% for Bosses). This effect resets when the poison expires.

Debugging Encyclopedia
Halves the duration of malfunction effects on towers and boosts their damage by 50% for 10 seconds after the effect ends.

Lava Bucket
Fire damage attacks may create a magma puddle, dealing 3 x wave count damage per second to monsters that walk through it.

Black Ice Shard
When an Ice tower hits a monster affected by Chill, it consumes the Chill and gains a 20% critical rate per stack for its next attack.

Focus Prism
Each non-critical hit by a tower increases its critical hit chance by 5%. Resets after a critical hit.

Vengeance Statue
When the fire source takes damage from monsters, the health of all monsters is reduced by 20% per damage point (Except bosses)

Mystic Gauntlets
Once per stage, when the fire source is attacked, its max HP is reduced by 1, half the monsters are killed, and the rest are stunned for 5 seconds (except bosses).

Aggressive Construction
When you place blocks during combat, the blocks stuns nearby enemies for 5 seconds.

Prophet's Crystal Ball
You can see the next card in your deck.

Scrap Master's Note
Your Scrap Towers have 50% more ammo. Your Scrap Tank Tower's upgrade limit increases by 150 points.

Scrap Master's Wrench
When a Scrap Tower is destroyed, this will restore 5 ammo to all adjacent Scrap Towers. Your Scrap Tank Tower's upgrade limit increases by 150 points.

Scrap Master's Boots
When a Scrap Tower is destroyed, it will explode and Burn nearby monsters for 5 seconds. Your Scrap Tank Tower's upgrade limit increases by 150 points.

Amplify Poison
When a poisoned monster takes Electric damage, the poison tick rate will be doubled for 3 seconds. When an Electric tower hits a poisoned monster, there is a 50% chance to apply double the amount of Charge.

Remote Dice
Once every five seconds during battle, a Dice Tower with a value of 2 or less will be rerolled.

Elemental Dice
Your dice towers convert to different elements based on the number rolled: 1, 2: Ice (With Chill effect) 3: Poison 4: Electric 5: Fire 6: Arcane

Phoenix Feather
All Fire towers gain an extra 5% critical hit chance. Critical hits from Fire towers cause Burn for five seconds.

Spark Amplifier
When an Electric tower deals damage to a monster with Burn, it extends the Burn duration by one second. This effect can only trigger once per second on each monster.

Wildfire Sigil
When a monster with Burn is killed, it bursts into flames and causes a 5-second Burn on monsters within 3 tiles.

Adaptive Blueprint
At the end of each turn, discard all block cards in your hand and draw the same number of new cards.

Overcharged Battery
When a monster's Charge effect is triggered, 10% of the accumulated Charge is evenly distributed to all monsters within 2 tiles.

Horn of the Storm
When you kill a large monster, the Charge effects of all monsters within 6 tiles increase by 50%.

Cryo Conductor
When a monster with Chill is hit by an Electric tower, it consumes 1 stack of Chill and accumulates double the amount of Charge.

Scepter of the Elements
When Arcane damage crits, the target monster will randomly gain one of the following effects: - Burn (3 seconds) - Chill (3 stacks) - Poison (30% damage) - Charge (5%)

Magic Dust
Monsters hit by Arcane towers will take an additional 20% Arcane damage the next time they are hit.

Ring of Shattered Ice
When Arcane damage hits a monster with Chill, it consumes all Chill stacks and deals an extra 10% Ice damage for each stack consumed, shared evenly among all monsters within 3 tiles.

Weakspot Radar
When a monster is stunned, all attacks against it will be critical hits.

Static Shocker
When a monster's Charge effect is triggered, it also takes Electric damage equal to 5% of its current HP (1.5% for bosses), up to 500 damage. This effect can only be triggered once every 5 seconds for each monster.

Forbidden Grimoire
Applying Fragile to monsters below 40% HP has double the effect. Fragile decays 50% slower on monsters below 20% HP.

Unstable Mixture
When a monster is simultaneously affected by Burn, more than 5 stacks of Chill, and over 50% Charge, this will consume all effects and deal Arcane damage equal to 15% of its max health (3% for bosses), up to 1500 damage.

Rusty Telescope
When a tower has no adjacent towers, its attack range is increased by 20%.

Demonic Pact
At the start of each battle, decreases both current and maximum health by 1 and grants 50 starting gold. Does not activate if only 1 health remains.

Anarchy Core
All your towers' attack speed increases by 20%, but they ignore your commands and attack random targets.

Gold Furnace
When you discard a card, you randomly gain 1-10 gold.

Gambler's License
If you complete a stage without taking any monster damage, gain 2 additional Gambler's Tokens.

Blessed Chisel
Wall blocks are no longer restricted by obstacles. When you place blocks, any tiles that overlap with obstacles will be automatically cleared.

Beacon of the Sapling Queen
Increases the detection range of your Drone Towers by 50%. Each Drone Tower on the field increases the attack speed of all Drone Towers by an additional 2%, up to a maximum of 50%. Attacks from your towers no longer damage forests.

Wood Elf's Charm
When you play the leftmost card in your hand, all your towers cost 3 less gold to build. Restores after building any tower. If a block card triggers this effect, the block will be locked immediately.

Dormant Hammer
If you do not build a certain type of tower in a round, its cost is reduced by 15%. Stacks up to 5 times. Cost resets after building the tower.

Statue of Greed
When a monster dies within 5 tiles of your fire source, you gain 30% to 100% extra gold. The closer it dies, the more gold you gain.

Bomber's Package
If the leftmost card in your hand is a block card with an empty rune slot, it automatically gains an Explosion Rune. Can trigger up to 3 times per turn.

Impact Dispersion System
When a tower receives a malfunction effect from monsters, the effect is halved. If the remaining malfunction duration exceeds 2 seconds, it is evenly distributed to other functioning towers within 3 tiles.

Statue of Poverty
When you have less than 30 gold, each missing gold increases the critical rate of all towers by 2%.

Cartographer's Manual
For every 5 blocks that are locked, you earn one free card draw.

Auctioneer's Cheat Sheet
During the preparation phase, towers on buff tiles can be sold at full price, and do not lose value over time.

Waste Recovery System
Building a tower that costs more than 15/45/75 gold will create 1/2/3 Scrap Towers within a 5x5 area. The tower's selling price is reduced by 5/10/15 gold.

Chameleon Shell
When a Normal type tower is placed next to a tower of a different element, it changes to that element. If there are multiple elements nearby, one is chosen at random.

Amulet of Light
At the end of each turn, removes the 5 corrupted tiles closest to the fire source. One of the removed tiles turns into an Attack Boost Tile.

Glacial Axe
Each stack of Chill increases the chance for monsters to receive a critical hit by 5%.

Amplify Matrix
When a tower crits, towers within 3 tiles gain 20% critical rate for 5 seconds. This effect does not stack.

Venom Satchel
Every 5 seconds in battle, a random tower without a buff card effect gains the "Poison Bottle" enhancement.

Magma Gem
Burn duration is increased by 100%, but Burn consumes 1 stack of Chill every second.

Echo Crystal
When applying a buff effect to a tower, the same effect is also applied to another tower within 5 tiles that does not already have a buff card effect.

Cursed Tarot
For each card in your hand, monsters have an extra 2% chance to receive a critical hit (1% for Bosses).

Enchanted Quill
At the start of each round, up to three Block Cards in your hand are transformed into Blocks with one additional tile, up to a maximum of 5 tiles.

Rapid Cooling System
When a tower kills an enemy, there is a 20% chance to reset its firing cooldown, allowing it to shoot again immediately.

Smithing Mask
The last tower you upgraded gains +30% damage, +30% attack speed, and +30% critical rate.

Ancient War Flag
Killing a large monster grants towers within 5 tiles +50% attack speed for 5 seconds.

Gigantic Roasted Ham
Monsters that enter the fire source's attack range are drawn by its irresistible aroma. Their movement speed increases by 15%, but their chance of receiving critical hits is increased by 50%. Does not affect bosses.

Antique Golden Bell
Once every 10 seconds during battle, this bell's chime stuns all enemies on the field for 1.5 seconds. (Does not affect bosses.)

Stargazer's Journal
At the end of each turn, gain 3 extra gold for every type of tower on the field.

Key of Wicked Fortune
When you open a chest, three covered choices will appear, each containing 1, 20, or 100 gold coins. Choose one and see if luck is on your side!

Flame Demon's Crown
Fire tower's Burn chance is doubled. Burn damage and maximum tick damage are increased by 50%.

Spear of the Thunder God
Electric towers gain critical hit chance equal to 30% of the target's Charge, and critical hits apply 1.5x Charge.

Frost Giant's Eyeball
Chill effects can stack up to 10 times.

Giant Toad Essence
Poison damage ticks 50% faster. When a monster dies, its remaining Poison damage is equally distributed to monsters within 3 tiles.

Archmage's Staff
Fragile also increases the critical damage taken by a monster by the same percentage.
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Read the trigger before picking a relic
Check what activates the effect, which target it affects and whether it has a cap. For example, Wealth Vault's text describes interest at the start of a round with a 100-gold ceiling; it is not unrestricted compounding within a wave.
Connect the effect to your existing towers
Use the tower element and footprint filters to identify what is already in your build, then search this list for that mechanic. The catalog provides evidence for a choice; it does not claim a universal best-relic order.
Sources & version
Catalog names, descriptions, icons and base fields come from the main supplied Windows snapshot reviewed October 12, 2026; its release version is unverified. Only enabled item configurations are included. Extra development directories, raw engine references and executable files are not published. No runtime playtest was performed.
Official gameplay context: Emberward on Steam. Topic and navigation comparison: Emberward Wiki and Emberward Guide — Towers. Their prose and images were not copied. Game text and identifying artwork belong to Refic Games and their respective owners.