Windows snapshot · Wiki & guides

Emberward Relics List: 93 Effects & Icons

Find Emberward relics by name or effect in a 93-entry searchable catalog with matching game icons and descriptions from a Windows snapshot.

Emberward official Steam artwork
Refic Games · Official Steam artwork
Search for the effect your run needs

These 93 enabled relic records include their English effect descriptions and identifying icons. Search for a tower name, damage type, gold, armor or another mechanic to find relevant effects.

Presence in this list does not establish that an item can appear in your current shop, region or mode. Conditional acquisition rules and probability weights are not included.

93 entries shown

Royal Command game icon

Royal Command

Challenge quests are issued at the start of each stage. Successfully completing them grants an additional 10 Ember Stone and 10 EXP.

Flash Freeze Device game icon

Flash Freeze Device

When a monster first comes within 10 tiles of the fire source, immediately apply 7 stacks of Chill to it. While inside the area, continuously apply 1 stack of Chill per second.

Wealth Vault game icon

Wealth Vault

At the start of each round, you earn interest equal to 10% of your current gold, up to 100 gold.

Sacrificial Pact game icon

Sacrificial Pact

When the fire source is attacked and its HP falls below 5, destroy this relic to recover 10 HP immediately.

Chaos Transmuter game icon

Chaos Transmuter

At the end of each wave, 5 of your 1x1/2x2/3x3 towers will randomly transform into another tower of the same size in your loadout. The number of towers transformed increases by +1 each turn.

Flamekeeper's Guard game icon

Flamekeeper's Guard

If the damage taken in a stage is 3 points or less, recover 2 health points upon completing the stage.

Ember Guardian game icon

Ember Guardian

At the start of each level, 5 buff tiles with random effects will appear within your fire source's attack range.

Time-Saving Device game icon

Time-Saving Device

Preparation time between each wave is halved. Earn 3 gold coins for every 10 seconds remaining on the countdown timer at the start of a battle.

Ice Storm game icon

Ice Storm

When you kill a monster affected by Chill, it releases frozen energy that spreads the same number of Chill stacks to nearby monsters.

Frost Venom game icon

Frost Venom

Poisoned monsters gain 1 stack of Chill per second.

Frostfire game icon

Frostfire

The attack speed of your Fire towers is reduced by 20%, but their attacks now apply 1 stack of Chill to enemies.

Lightning Conductor game icon

Lightning Conductor

When your Electric towers hit an enemy, there is a 5% chance to release a chain of lightning bolts that hits up to 5 monsters, dealing 10 Electric damage and applying 10 Charge.

Explosive Demolition game icon

Explosive Demolition

When you sell a tower during battle, it creates an explosion that deals damage to surrounding monsters, equal to 10x the selling price.

Craftsman's Luck Charm game icon

Craftsman's Luck Charm

When choosing a tower after clearing a stage, there will be 2 additional options to choose from.

Academy Certificate game icon

Academy Certificate

Reduces the cost of drawing cards by 20%.

Adventurer's legacy game icon

Adventurer's legacy

You receive an additional 20 gold coins at the start of each stage.

Microtransactions game icon

Microtransactions

At the start of each stage, automatically spend 15 Ember Stone to receive 30 gold coins.

Golden Roulette game icon

Golden Roulette

At the start of each round, tower prices fluctuate randomly between 50% and 150% of their original cost.

Volatile Poison game icon

Volatile Poison

Once every 5 seconds, when a poisoned monster takes Burn damage, it triggers an Explosion. This consumes half of the poison damage and deals double Fire damage, split evenly among all monsters within 2.5 tiles. If the explosion hits other poisoned monsters, it will trigger this effect in them as well.

Resonant Poison game icon

Resonant Poison

Grants a 5% extra critical hit chance on poisoned monsters, and increases critical damage to 200%.

Flamekeeper's Manual game icon

Flamekeeper's Manual

Increases maximum health by 2 (includes healing) if no damage is taken while completing a stage.

Balanced Circuit game icon

Balanced Circuit

All 1x1 towers cost +5 and all larger towers cost -10. This effect does not activate if only 1x1 towers are in your loadout.

Elemental Blueprint game icon

Elemental Blueprint

When you have towers with five or more types of elemental on the field, all towers gain +10% damage.

Voodoo Doll game icon

Voodoo Doll

When your tower crits, deal 50% of the damage as Arcane damage to the highest HP monster within 10 tiles.

Energy Storage System game icon

Energy Storage System

Towers that do not attack for more than 3 seconds will score a critical hit on their next attack.

Permafrost Gem game icon

Permafrost Gem

Chill effects last twice as long.

Tome of Endlessness game icon

Tome of Endlessness

When building walls with three or fewer tiles, they immediately lock in place and you draw a card. Can trigger up to three times per round.

Giant Lizard Fang game icon

Giant Lizard Fang

Poisoned monsters gain 1% Vulnerable each second, up to 20% (5% for Bosses). This effect resets when the poison expires.

Debugging Encyclopedia game icon

Debugging Encyclopedia

Halves the duration of malfunction effects on towers and boosts their damage by 50% for 10 seconds after the effect ends.

Lava Bucket game icon

Lava Bucket

Fire damage attacks may create a magma puddle, dealing 3 x wave count damage per second to monsters that walk through it.

Black Ice Shard game icon

Black Ice Shard

When an Ice tower hits a monster affected by Chill, it consumes the Chill and gains a 20% critical rate per stack for its next attack.

Focus Prism game icon

Focus Prism

Each non-critical hit by a tower increases its critical hit chance by 5%. Resets after a critical hit.

Vengeance Statue game icon

Vengeance Statue

When the fire source takes damage from monsters, the health of all monsters is reduced by 20% per damage point (Except bosses)

Mystic Gauntlets game icon

Mystic Gauntlets

Once per stage, when the fire source is attacked, its max HP is reduced by 1, half the monsters are killed, and the rest are stunned for 5 seconds (except bosses).

Aggressive Construction game icon

Aggressive Construction

When you place blocks during combat, the blocks stuns nearby enemies for 5 seconds.

Prophet's Crystal Ball game icon

Prophet's Crystal Ball

You can see the next card in your deck.

Scrap Master's Note game icon

Scrap Master's Note

Your Scrap Towers have 50% more ammo. Your Scrap Tank Tower's upgrade limit increases by 150 points.

Scrap Master's Wrench game icon

Scrap Master's Wrench

When a Scrap Tower is destroyed, this will restore 5 ammo to all adjacent Scrap Towers. Your Scrap Tank Tower's upgrade limit increases by 150 points.

Scrap Master's Boots game icon

Scrap Master's Boots

When a Scrap Tower is destroyed, it will explode and Burn nearby monsters for 5 seconds. Your Scrap Tank Tower's upgrade limit increases by 150 points.

Amplify Poison game icon

Amplify Poison

When a poisoned monster takes Electric damage, the poison tick rate will be doubled for 3 seconds. When an Electric tower hits a poisoned monster, there is a 50% chance to apply double the amount of Charge.

Remote Dice game icon

Remote Dice

Once every five seconds during battle, a Dice Tower with a value of 2 or less will be rerolled.

Elemental Dice game icon

Elemental Dice

Your dice towers convert to different elements based on the number rolled: 1, 2: Ice (With Chill effect) 3: Poison 4: Electric 5: Fire 6: Arcane

Phoenix Feather game icon

Phoenix Feather

All Fire towers gain an extra 5% critical hit chance. Critical hits from Fire towers cause Burn for five seconds.

Spark Amplifier game icon

Spark Amplifier

When an Electric tower deals damage to a monster with Burn, it extends the Burn duration by one second. This effect can only trigger once per second on each monster.

Wildfire Sigil game icon

Wildfire Sigil

When a monster with Burn is killed, it bursts into flames and causes a 5-second Burn on monsters within 3 tiles.

Adaptive Blueprint game icon

Adaptive Blueprint

At the end of each turn, discard all block cards in your hand and draw the same number of new cards.

Overcharged Battery game icon

Overcharged Battery

When a monster's Charge effect is triggered, 10% of the accumulated Charge is evenly distributed to all monsters within 2 tiles.

Horn of the Storm game icon

Horn of the Storm

When you kill a large monster, the Charge effects of all monsters within 6 tiles increase by 50%.

Cryo Conductor game icon

Cryo Conductor

When a monster with Chill is hit by an Electric tower, it consumes 1 stack of Chill and accumulates double the amount of Charge.

Scepter of the Elements game icon

Scepter of the Elements

When Arcane damage crits, the target monster will randomly gain one of the following effects: - Burn (3 seconds) - Chill (3 stacks) - Poison (30% damage) - Charge (5%)

Magic Dust game icon

Magic Dust

Monsters hit by Arcane towers will take an additional 20% Arcane damage the next time they are hit.

Ring of Shattered Ice game icon

Ring of Shattered Ice

When Arcane damage hits a monster with Chill, it consumes all Chill stacks and deals an extra 10% Ice damage for each stack consumed, shared evenly among all monsters within 3 tiles.

Weakspot Radar game icon

Weakspot Radar

When a monster is stunned, all attacks against it will be critical hits.

Static Shocker game icon

Static Shocker

When a monster's Charge effect is triggered, it also takes Electric damage equal to 5% of its current HP (1.5% for bosses), up to 500 damage. This effect can only be triggered once every 5 seconds for each monster.

Forbidden Grimoire game icon

Forbidden Grimoire

Applying Fragile to monsters below 40% HP has double the effect. Fragile decays 50% slower on monsters below 20% HP.

Unstable Mixture game icon

Unstable Mixture

When a monster is simultaneously affected by Burn, more than 5 stacks of Chill, and over 50% Charge, this will consume all effects and deal Arcane damage equal to 15% of its max health (3% for bosses), up to 1500 damage.

Rusty Telescope game icon

Rusty Telescope

When a tower has no adjacent towers, its attack range is increased by 20%.

Demonic Pact game icon

Demonic Pact

At the start of each battle, decreases both current and maximum health by 1 and grants 50 starting gold. Does not activate if only 1 health remains.

Anarchy Core game icon

Anarchy Core

All your towers' attack speed increases by 20%, but they ignore your commands and attack random targets.

Gold Furnace game icon

Gold Furnace

When you discard a card, you randomly gain 1-10 gold.

Gambler's License game icon

Gambler's License

If you complete a stage without taking any monster damage, gain 2 additional Gambler's Tokens.

Blessed Chisel game icon

Blessed Chisel

Wall blocks are no longer restricted by obstacles. When you place blocks, any tiles that overlap with obstacles will be automatically cleared.

Beacon of the Sapling Queen game icon

Beacon of the Sapling Queen

Increases the detection range of your Drone Towers by 50%. Each Drone Tower on the field increases the attack speed of all Drone Towers by an additional 2%, up to a maximum of 50%. Attacks from your towers no longer damage forests.

Wood Elf's Charm game icon

Wood Elf's Charm

When you play the leftmost card in your hand, all your towers cost 3 less gold to build. Restores after building any tower. If a block card triggers this effect, the block will be locked immediately.

Dormant Hammer game icon

Dormant Hammer

If you do not build a certain type of tower in a round, its cost is reduced by 15%. Stacks up to 5 times. Cost resets after building the tower.

Statue of Greed game icon

Statue of Greed

When a monster dies within 5 tiles of your fire source, you gain 30% to 100% extra gold. The closer it dies, the more gold you gain.

Bomber's Package game icon

Bomber's Package

If the leftmost card in your hand is a block card with an empty rune slot, it automatically gains an Explosion Rune. Can trigger up to 3 times per turn.

Impact Dispersion System game icon

Impact Dispersion System

When a tower receives a malfunction effect from monsters, the effect is halved. If the remaining malfunction duration exceeds 2 seconds, it is evenly distributed to other functioning towers within 3 tiles.

Statue of Poverty game icon

Statue of Poverty

When you have less than 30 gold, each missing gold increases the critical rate of all towers by 2%.

Cartographer's Manual game icon

Cartographer's Manual

For every 5 blocks that are locked, you earn one free card draw.

Auctioneer's Cheat Sheet game icon

Auctioneer's Cheat Sheet

During the preparation phase, towers on buff tiles can be sold at full price, and do not lose value over time.

Waste Recovery System game icon

Waste Recovery System

Building a tower that costs more than 15/45/75 gold will create 1/2/3 Scrap Towers within a 5x5 area. The tower's selling price is reduced by 5/10/15 gold.

Chameleon Shell game icon

Chameleon Shell

When a Normal type tower is placed next to a tower of a different element, it changes to that element. If there are multiple elements nearby, one is chosen at random.

Amulet of Light game icon

Amulet of Light

At the end of each turn, removes the 5 corrupted tiles closest to the fire source. One of the removed tiles turns into an Attack Boost Tile.

Glacial Axe game icon

Glacial Axe

Each stack of Chill increases the chance for monsters to receive a critical hit by 5%.

Amplify Matrix game icon

Amplify Matrix

When a tower crits, towers within 3 tiles gain 20% critical rate for 5 seconds. This effect does not stack.

Venom Satchel game icon

Venom Satchel

Every 5 seconds in battle, a random tower without a buff card effect gains the "Poison Bottle" enhancement.

Magma Gem game icon

Magma Gem

Burn duration is increased by 100%, but Burn consumes 1 stack of Chill every second.

Echo Crystal game icon

Echo Crystal

When applying a buff effect to a tower, the same effect is also applied to another tower within 5 tiles that does not already have a buff card effect.

Cursed Tarot game icon

Cursed Tarot

For each card in your hand, monsters have an extra 2% chance to receive a critical hit (1% for Bosses).

Enchanted Quill game icon

Enchanted Quill

At the start of each round, up to three Block Cards in your hand are transformed into Blocks with one additional tile, up to a maximum of 5 tiles.

Rapid Cooling System game icon

Rapid Cooling System

When a tower kills an enemy, there is a 20% chance to reset its firing cooldown, allowing it to shoot again immediately.

Smithing Mask game icon

Smithing Mask

The last tower you upgraded gains +30% damage, +30% attack speed, and +30% critical rate.

Ancient War Flag game icon

Ancient War Flag

Killing a large monster grants towers within 5 tiles +50% attack speed for 5 seconds.

Gigantic Roasted Ham game icon

Gigantic Roasted Ham

Monsters that enter the fire source's attack range are drawn by its irresistible aroma. Their movement speed increases by 15%, but their chance of receiving critical hits is increased by 50%. Does not affect bosses.

Antique Golden Bell game icon

Antique Golden Bell

Once every 10 seconds during battle, this bell's chime stuns all enemies on the field for 1.5 seconds. (Does not affect bosses.)

Stargazer's Journal game icon

Stargazer's Journal

At the end of each turn, gain 3 extra gold for every type of tower on the field.

Key of Wicked Fortune game icon

Key of Wicked Fortune

When you open a chest, three covered choices will appear, each containing 1, 20, or 100 gold coins. Choose one and see if luck is on your side!

Flame Demon's Crown game icon

Flame Demon's Crown

Fire tower's Burn chance is doubled. Burn damage and maximum tick damage are increased by 50%.

Spear of the Thunder God game icon

Spear of the Thunder God

Electric towers gain critical hit chance equal to 30% of the target's Charge, and critical hits apply 1.5x Charge.

Frost Giant's Eyeball game icon

Frost Giant's Eyeball

Chill effects can stack up to 10 times.

Giant Toad Essence game icon

Giant Toad Essence

Poison damage ticks 50% faster. When a monster dies, its remaining Poison damage is equally distributed to monsters within 3 tiles.

Archmage's Staff game icon

Archmage's Staff

Fragile also increases the critical damage taken by a monster by the same percentage.

Read the trigger before picking a relic

Check what activates the effect, which target it affects and whether it has a cap. For example, Wealth Vault's text describes interest at the start of a round with a 100-gold ceiling; it is not unrestricted compounding within a wave.

Connect the effect to your existing towers

Use the tower element and footprint filters to identify what is already in your build, then search this list for that mechanic. The catalog provides evidence for a choice; it does not claim a universal best-relic order.

Sources & version

Catalog names, descriptions, icons and base fields come from the main supplied Windows snapshot reviewed October 12, 2026; its release version is unverified. Only enabled item configurations are included. Extra development directories, raw engine references and executable files are not published. No runtime playtest was performed.

Official gameplay context: Emberward on Steam. Topic and navigation comparison: Emberward Wiki and Emberward Guide — Towers. Their prose and images were not copied. Game text and identifying artwork belong to Refic Games and their respective owners.

Data and image credits