Emberward Towers: Stats, Sizes & Enhancements
Search 55 Emberward tower configurations by element and footprint. Compare base costs, damage, range and available enhancement descriptions.

Compare 55 enabled tower configurations by damage type and footprint, then search a name or attack effect. Base damage alone is not a DPS ranking: continuous attacks, ammunition and special mechanics can change how a tower performs.
Values are configuration defaults before relics, upgrades or other modifiers. A tier is a game-data field, not a quality rating. Zero or absent stats are omitted. Enhancement text is shown where the game supplies a separate description; it does not list every stat change.
55 entries shown

Scrap Tower
Crafted from various scraps, this tower is affordable and easy to use. However, it only holds 20 ammo, and recycling it yields no gold.
- Configured base cost
- 5
- Base damage
- 4.0
- Base range
- 4.0
- Base fire rate
- 3.0
- Base vision
- 10.0
Enhancement text
No separate enhancement description is present in the extracted text. This does not mean the tower has no upgrades.

Cannon Tower
Salvaged from a pirate ship, this cannon causes explosive damage in a small area.
- Configured base cost
- 15
- Base damage
- 6.0
- Base range
- 6.0
- Base fire rate
- 0.5
- Base vision
- 10.0
Enhancement text
No separate enhancement description is present in the extracted text. This does not mean the tower has no upgrades.

Flamethrower Tower
Continuously spews flames at its target. Can reduce large groups of monsters to ashes!
- Configured base cost
- 30
- Base damage
- 2.0
- Base range
- 3.5
- Base fire rate
- 2.0
- Base vision
- 6.0
Enhancement text
No separate enhancement description is present in the extracted text. This does not mean the tower has no upgrades.

Lightning Tower
Fires chain lightning that bounces between multiple targets.
- Configured base cost
- 25
- Base damage
- 4.0
- Base range
- 4.0
- Base fire rate
- 0.75
- Base vision
- 10.0
Enhancement text
No separate enhancement description is present in the extracted text. This does not mean the tower has no upgrades.

Boulder Tower
Launches massive rocks, causing damageto the target area and briefly stunning enemies.
- Configured base cost
- 80
- Base damage
- 45.0
- Base range
- 12.5
- Base fire rate
- 0.2
- Base vision
- 15.0
Enhancement text
Enhancement A
Boulders roll 8 tiles along the path upon landing, inflicting 20% damage to any monster it hits.
Enhancement B
Converts to Arcane damage. This allows the tower to fire a massive arcane crystal that damages surrounding monsters for 3 seconds after impact.

Frost Tower
Continuously freezes surrounding monsters, inflicting damage and Chill effect.
- Configured base cost
- 25
- Base damage
- 1.0
- Base range
- 3.0
- Base fire rate
- 1.5
- Base vision
- 3.0
Enhancement text
No separate enhancement description is present in the extracted text. This does not mean the tower has no upgrades.

Dart Tower
Shoots tiny poison darts!
- Configured base cost
- 10
- Base damage
- 5.0
- Base range
- 4.5
- Base fire rate
- 1.0
- Base vision
- 7.0
Enhancement text
No separate enhancement description is present in the extracted text. This does not mean the tower has no upgrades.

Poison Tower
Directly pours concentrated venom onto passing enemies' heads! Be mindful of the enemies' path when placing.
- Configured base cost
- 45
- Base damage
- 35.0
- Base range
- 1.0
- Base fire rate
- 5.0
- Base vision
- 2.0
Enhancement text
Enhancement A
Replaces poison with lava, causing immediate Fire damage to monsters below and Burn damage for 3 seconds.
Enhancement B
Equips a sprinkler to spray poison over a wide area!

Sniper Tower
With an exceptionally long range and high damage, the sniper tower can eliminate powerful enemies from a distance.
- Configured base cost
- 80
- Base damage
- 70.0
- Base range
- 15.0
- Base fire rate
- 0.25
- Base vision
- 15.0
- Base critical chance
- 50.0
Enhancement text
Enhancement A
Causes a small explosion when it hits, dealing an additional 20% damage to nearby monsters.
Enhancement B
Applies 15% Vulnerable to hit targets for 5 seconds.

Icicle Tower
Fires sharp icicles. The lower an enemy's health, the more damage it inflicts, up to 300%!
- Configured base cost
- 25
- Base damage
- 1.0
- Base range
- 5.0
- Base fire rate
- 5.0
- Base vision
- 6.0
Enhancement text
No separate enhancement description is present in the extracted text. This does not mean the tower has no upgrades.

Drone Tower
Automatically tracks and continuously attacks enemies within its range until they leave.
- Configured base cost
- 15
- Base damage
- 2.0
- Base range
- 5.0
- Base fire rate
- 2.5
- Base vision
- 10.0
Enhancement text
Enhancement A
Detection Range +100% Flying Speed + 30%

Earthquake Tower
Attacks passing monsters with shockwaves, causing brief stun effects.
- Configured base cost
- 85
- Base damage
- 10.0
- Base range
- 5.0
- Base fire rate
- 0.5
- Base vision
- 3.0
Enhancement text
Enhancement A
Converts to Fire damage. The tower's attack also ignites nearby monsters, causing Burn damage for 3 seconds.
Enhancement B
Creates resonance with other Earthquake Towers, increasing attack damage by 20% for each other Earthquake Tower on the field.

Fireball Tower
Launches fireballs that bounce between different targets. Each impact causes explosion damage to the target area.
- Configured base cost
- 75
- Base damage
- 10.0
- Base range
- 9.0
- Base fire rate
- 0.4
- Base vision
- 15.0
Enhancement text
Enhancement A
Fireball bounce count +1 Fireballs no longer explode upon hitting a target. Instead, they split into two smaller fireballs.
Enhancement B
Fireball bounce count +2 Fireballs now have unlimited bounce range.

Dynamite Tower
Throws an explosive that sticks to enemies, detonating 3 seconds after contact and dealing damage to all enemies within 1.5 tiles. While attached, the explosion damage increases by 5% for every tile the enemy moves.
- Configured base cost
- 20
- Base damage
- 6.0
- Base range
- 10.0
- Base fire rate
- 0.5
- Base vision
- 10.0
Enhancement text
Enhancement A
Increases the movement damage bonus to 10% per tile. If the enemy moves more than 8 tiles, the explosion also applies a 2.5-second stun.
Enhancement B
Increases the explosion range by 1 tile. The explosion no longer gains bonus damage from movement. Instead, the explosion applies 1 second of Burn for every tile the enemy moves.

Missile Tower
Each attack fires 10 missiles, targeting random enemies within the attack range.
- Configured base cost
- 65
- Base damage
- 3.0
- Base range
- 15.0
- Base fire rate
- 0.33
- Base vision
- 15.0
Enhancement text
Enhancement A
Missiles -5. Converts to Fire damage. Missiles explode upon impact, causing an additional 50% fire damage to nearby monsters.
Enhancement B
Missiles +5. Converts to Ice damage Upon impact, missiles release frost energy that slows down surrounding monsters.

Dice Tower
Try your luck? The number you roll is the damage value of the tower!
- Configured base cost
- 10
- Base damage
- 1.0
- Base range
- 5.0
- Base fire rate
- 1.5
- Base vision
- 10.0
Enhancement text
No separate enhancement description is present in the extracted text. This does not mean the tower has no upgrades.

Snowball Tower
Fires massive snowballs, causing damage and 5 stacks of Chill to enemies within a wide range.
- Configured base cost
- 80
- Base damage
- 20.0
- Base range
- 10.0
- Base fire rate
- 0.33
- Base vision
- 15.0
Enhancement text
Enhancement A
Embeds sharp stones in each snowball! Deals 100% additional damage to the primary target.
Enhancement B
Shoots larger snowballs, reducing damage by 30% but increasing the damage radius by 50%.

Fan Tower
Blows a strong wind to push the monsters in front of it forward. More effective with smaller monsters.
- Configured base cost
- 45
- Base damage
- 1.0
- Base range
- 12.0
- Base fire rate
- 4.0
- Base vision
- 3.0
Enhancement text
Enhancement A
Reverse the wind direction! When monsters hit the fan, they take 5x damage.
Enhancement B
Blows out a freezing wind. The wind speed effect is reduced by half, but causes a chill effect on monsters.

Decimate Tower
Fires missiles with a deadly poison, causing poison damage to enemies within a large area. If the target's accumulated poison exceeds its health, it will be killed instantly.
- Configured base cost
- 80
- Base damage
- 40.0
- Base range
- 12.5
- Base fire rate
- 0.3
- Base vision
- 12.5
Enhancement text
Enhancement A
Targets receive a 300% poison tick rate for 3 seconds.
Enhancement B
Explosions leave a poisonous cloud on the ground, poisoning passing monsters and causing an additional 20% damage per second.

Giant Dice Tower
Feeling lucky? The number you roll determines the attack rate of the tower!
- Configured base cost
- 50
- Base damage
- 3.0
- Base range
- 5.5
- Base fire rate
- 1.0
- Base vision
- 7.0
Enhancement text
Enhancement A
Dice will be re-rolled at the end of each round.
Enhancement B
Roll another six-sided die to determine this tower's damage!

Arcane Missile Tower
Shoots arcane missiles. Each missile has 100% crit. chance against enemies with more than 80% health.
- Configured base cost
- 15
- Base damage
- 6.0
- Base range
- 7.0
- Base fire rate
- 0.8
- Base vision
- 7.0
Enhancement text
No separate enhancement description is present in the extracted text. This does not mean the tower has no upgrades.

Axe Tower
Attacks all enemies that pass in front of it with a magic-powered battle axe. This tower cannot rotate.
- Configured base cost
- 15
- Base damage
- 14.0
- Base range
- 3.0
- Base fire rate
- 1.0
- Base vision
- 3.0
Enhancement text
No separate enhancement description is present in the extracted text. This does not mean the tower has no upgrades.

Golden Statue
A mysterious statue discovered in ancient ruins. Turns monsters within a small area into gold, making them unable to move for 2 seconds and reducing damage taken by 50%. Dealing damage to golden monsters grants extra gold based on the total damage dealt. Does not affect bosses.
- Configured base cost
- 50
- Base range
- 5.0
- Base fire rate
- 0.2
- Base vision
- 5.5
Enhancement text
Enhancement A
Transforms all monsters within the attack range into gold, but the duration is halved.
Enhancement B
When a monster is turned into gold, it is also marked with Focus Fire, causing nearby towers to prioritize attacking it.

Hammer Tower
Delivers powerful strikes to enemies that pass in front of it with a giant, magic-powered hammer, briefly stunning them. This tower cannot rotate.
- Configured base cost
- 60
- Base damage
- 65.0
- Base range
- 2.0
- Base fire rate
- 0.5
- Base vision
- 3.0
Enhancement text
Enhancement A
Deals 200% damage when attacking small monsters.
Enhancement B
Converts to Electric damage, with a 20% chance to launch three consecutive attacks in a short period of time.

Lightning Ball Tower
Fires lightning balls straight ahead, which damage all enemies in their path. This tower cannot rotate.
- Configured base cost
- 30
- Base damage
- 15.0
- Base range
- 10.0
- Base fire rate
- 0.25
- Base vision
- 10.0
Enhancement text
Enhancement A
Fires continuously during battle. When an electric ball hits another electric ball tower, the hit tower will immediately fire once (1-second cooldown).
Enhancement B
Each time an electric ball passes through a monster, the tower's cooldown is reduced by 10% (up to 50% per lightning ball).

Chomp Tower
When attacking, the tower immediately deals heavy poison damage and injects venom that deals additional damage equal to 20% of the target's current health (up to 50 points).
- Configured base cost
- 80
- Base damage
- 40.0
- Base range
- 3.0
- Base fire rate
- 0.8
- Base vision
- 5.0
Enhancement text
Enhancement A
When attacking, the tower bites the target to slow it down by 70% and inflicts an additional 10% damage every second for 3 seconds.
Enhancement B
Increases extra damage to 40% of the monster's current health, with a maximum limit of 75.

Drill Tower
After placement, this tower drills down and destroys the block beneath it at the start of the next turn! (Only affects blocks placed by the player.)
- Configured base cost
- 10
- Base vision
- 5.0
Enhancement text
Enhancement A
Tower also destroys all breakable blocks in a 3x3 area.
Enhancement B
When a block is destroyed, it leaves a random boost tile in its place.

Landmine Tower
This tower places mines along the path of monsters within its range, with a maximum of 5 mines on the field at any given time. Mines are replenished quickly during the preparation phase.
- Configured base cost
- 60
- Base damage
- 35.0
- Base range
- 4.0
- Base fire rate
- 0.5
- Base vision
- 12.5
Enhancement text
Enhancement A
Mines stun enemies for 1.5 seconds upon exploding.
Enhancement B
Converts to Ice damage. Exploding mines cause Chill and have twice the explosion radius.

Laser Tower
Fires a laser at the target, accumulating energy while firing. The higher the energy, the faster the attack speed (up to 3x).
- Configured base cost
- 20
- Base damage
- 2.0
- Base range
- 5.0
- Base fire rate
- 2.0
- Base vision
- 5.0
Enhancement text
Enhancement B
Energy charge speed is doubled.

Thunder Tower
Summons a powerful lightning strike that deals damage to all monsters within a large area, with damage evenly distributed.
- Configured base cost
- 125
- Base damage
- 200.0
- Base range
- 12.0
- Base fire rate
- 0.2
- Base vision
- 10.0
Enhancement text
Enhancement A
On hit, instantly applies 100% Fragile, divided evenly among all monsters struck.
Enhancement B
Deals an additional 250 Charge, divided evenly among all monsters struck.

Lasso Tower
Uses powerful electricity to tether a monster, slowing it and dealing damage per second. When the monster leaves the range, the broken tether explodes, dealing 50% of the accumulated damage to nearby monsters.
- Configured base cost
- 70
- Base damage
- 3.0
- Base range
- 5.0
- Base fire rate
- 5.0
- Base vision
- 6.0
Enhancement text
Enhancement A
Converts damage to Arcane type. Damage increases by 10% every 0.5 seconds while attacking (up to 200%) but no explosions are triggered. Resets when switching targets.
Enhancement B
If the tether remains for more than 2 seconds, monsters hit by the explosion when the tether breaks are stunned for 2 seconds.

Scrap Tank Tower
A tank made of recycled parts. Place 1x1 towers into the crusher on top, and the tank will be enhanced based on the cost and element of the disassembled towers. You can dismantle towers for a total value of up to 300 gold.
- Configured base cost
- 25
- Base damage
- 15.0
- Base range
- 7.5
- Base fire rate
- 0.25
Enhancement text
Enhancement A
Upgrade the targeting system to remove the minimum attack distance restriction.
Enhancement B
Upgrade the dismantling system to increase the dismantling limit by 300 gold.

Magic Arrow Tower
Fires magic arrows straight ahead. When a magic arrow hits a tower, it increases that tower's attack speed by 25% for 1 second. Larger towers receive a weaker effect. This tower cannot rotate.
- Configured base cost
- 20
- Base damage
- 15.0
- Base range
- 10.0
- Base fire rate
- 1.0
- Base vision
- 3.0
Enhancement text
Enhancement B
Arrows can pierce through an enemy.

Starfall Tower
Summons a meteor shower to attack random enemies, with each meteor dealing damage to monsters in a small area.
- Configured base cost
- 135
- Base damage
- 10.0
- Base range
- 12.0
- Base fire rate
- 0.25
- Base vision
- 15.0
Enhancement text
Enhancement A
Summons a meteor three times the size with priority targeting. Applies 30% Vulnerable to hit enemies for 5 seconds.
Enhancement B
Meteor showers now have random elemental types.

Lava Tower
Pours lava onto the floor in front of the tower! The lava spreads outward, covering up to 8 tiles.
- Configured base cost
- 60
- Base damage
- 24.0
- Base range
- 1.0
- Base vision
- 5.0
Enhancement text
Enhancement A
Lava range increases to 14 tiles.
Enhancement B
Monsters passing through lava Burn for 1 second and are slowed by 20%.

Bomb Tower
Throws a bomb that explodes after a short delay, dealing damage to monsters in a small area and spreading in a cross pattern. Bombs can make each other explode.
- Configured base cost
- 65
- Base damage
- 35.0
- Base range
- 8.0
- Base fire rate
- 0.33
- Base vision
- 15.0
Enhancement text
Enhancement A
The bomb's delay is increased by 2 seconds, but the cross explosion range increases to 16 tiles.
Enhancement B
Converts to Poison damage. Each bomb will instantly detonate upon landing.

Froststorm Tower
Creates an icy tornado at the target's location! The tornado follows the targeted enemy, dealing damage to all enemies within its area every 0.25 seconds and applying one stack of Chill.
- Configured base cost
- 130
- Base damage
- 5.0
- Base range
- 7.5
- Base fire rate
- 0.2
- Base vision
- 10.0
Enhancement text
Enhancement A
The tornado's range is increased by 50%, and its duration is extended by 1 second.
Enhancement B
Enemies with max Chill stacks inside the tornado are frozen for 2 seconds, consuming all Chill. While frozen, they take guaranteed critical hits. This can occur once every 10 seconds per enemy.

Frost Ray Tower
Cannot rotate. Fires a freezing beam straight ahead that continuously damages the nearest enemy and applies Chill.
- Configured base cost
- 30
- Base damage
- 5.0
- Base range
- 12.0
- Base fire rate
- 3.5
- Base vision
- 10.0
Enhancement text
Enhancement A
The closer the target, the higher the damage, with a maximum increase of 100%.
Enhancement B
If an enemy has more than 5 stacks of Chill, 5 stacks are consumed to trigger an explosion, dealing 2x Ice damage to all enemies within 2 tiles.

Scorch Tower
Shoots flames in four directions simultaneously. Rotation direction can be freely controlled. Dealing fire damage has an extra 5% chance to inflict Burn for 3 seconds.
- Configured base cost
- 65
- Base damage
- 5.0
- Base range
- 4.0
- Base fire rate
- 3.0
- Base vision
- 6.0
Enhancement text
Enhancement A
When hitting an enemy already affected by Burn, this extends the Burn duration by 1 second.
Enhancement B
Converts to Ice damage and emits a chilling mist. Each hit applies one stack of Chill.

Icespike Tower
Generates and shoots a massive ice spike. This deals a guaranteed critical hit to the main target, then shatters to deal 30% damage to enemies behind. Also applies 3 stacks of Chill to all hit enemies.
- Configured base cost
- 75
- Base damage
- 60.0
- Base range
- 12.0
- Base fire rate
- 0.2
- Base vision
- 15.0
Enhancement text
Enhancement A
Converts to Fire damage and fires a searing lava crystal. Hit enemies Burn for 3 seconds and lava appears on the ground, dealing an additional 30% damage over 3 seconds.
Enhancement B
Absorbs Chill from enemies within minimum range. Each absorbed Chill stack reduces attack cooldown by 5%.

Torch Tower
Throws a burning torch with a 50% chance to bounce to another enemy within 3 tiles. This can be triggered multiple times.
- Configured base cost
- 15
- Base damage
- 1.0
- Base range
- 6.0
- Base fire rate
- 3.0
- Base vision
- 6.0
Enhancement text
Enhancement B
Each torch has an extra 20% chance to inflict Burn for 1 second.

Mushroom Tower
Throws toxic mushrooms that stick to enemies, releasing poison for 5 seconds. If the enemy dies early, mushrooms fall to the ground and continue spreading poison.
- Configured base cost
- 60
- Base damage
- 8.0
- Base range
- 7.5
- Base fire rate
- 0.33
- Base vision
- 15.0
Enhancement text
Enhancement A
Attacks have a 50% chance of throwing an orange mushroom. Monsters that inhale the orange poison gas take 30% more poison damage.
Enhancement B
Attacks have a 50% chance of throwing a purple mushroom. Monsters that inhale the purple poison gas have a 20% chance of being stunned for 1 second when taking poison damage.

Scythe Tower
Utilizes a massive scythe driven by magic. Each swing attacks enemies in a wide area and applies 10% Vulnerable for 5 seconds to all enemies hit.
- Configured base cost
- 65
- Base damage
- 18.0
- Base range
- 3.5
- Base fire rate
- 0.5
- Base vision
- 5.0
Enhancement text
Enhancement A
Drains life energy from vulnerable enemies. Deals double damage to enemies with less than 30% HP.
Enhancement B
Converts to Ice damage. Each stack of Chill on the hit enemy increases damage by 10%.

Cauldron Tower
A cauldron that absorbs monsters to brew a concentrated poison. Does not attack unless upgraded. Monsters killed within its range are absorbed and melted, increasing the cauldron's upgrade effect up to 50 stacks.
- Configured base cost
- 20
- Base range
- 8.0
- Base fire rate
- 2.0
- Base vision
- 12.5
Enhancement text
Enhancement A
The cauldron no longer absorbs dead monsters. Instead, it consumes all stacks to summon a Poison Elemental, dealing single-target poison damage. +1 damage per 2 stacks consumed.
Enhancement B
The cauldron now also devours monsters whose accumulated poison exceeds their remaining HP. For every 20 stacks, a Poison Boost Tile is created within the cauldron's range.

Slime Tower
Shoots bouncing slimes forward that explode on contact with monsters, spreading poison. If a slime hits a wall, it bounces back.
- Configured base cost
- 20
- Base damage
- 5.0
- Base range
- 12.0
- Base fire rate
- 1.0
- Base vision
- 3.0
Enhancement text
Enhancement A
Slime explosion range increases from 2 tiles to 3.5 tiles.
Enhancement B
Slime explosions apply a 20% slowing effect for 3 seconds.

Electro Gate Tower
Discharges a powerful electric current at passing enemies, leaving behind a strong Electric Field. For 3 seconds after passing through the gate, the tower deals damage to the enemy each time it moves one tile.
- Configured base cost
- 65
- Base damage
- 6.0
- Base range
- 1.0
- Base fire rate
- 1.0
- Base vision
- 2.0
Enhancement text
Enhancement A
Converts to Arcane damage. Emits arcane radiation at passing enemies, applying 30% Fragile every second until the enemy has moved 10 tiles.
Enhancement B
Extends the Electric Field duration to 6 seconds. While the effect is active, the tower applies an additional 2.5% max Charge to the enemy for every tile moved.

Barrage Tower
Cannot rotate. Bombards an area at medium range rapidly, firing up to 20 projectiles each time. For each Barrage Tower connected horizontally, all connected Barrage Towers gain +20% critical rate.
- Configured base cost
- 95
- Base damage
- 1.0
- Base range
- 10.0
- Base fire rate
- 1.0
- Base vision
- 10.0
Enhancement text
Enhancement A
Every 10 shots, the next projectile is empowered, dealing double damage to monsters within a small area and inflicting Burn for 5 seconds.
Enhancement B
Converts to Electric damage. When a monster is hit by a projectile, there is a 10% chance to release electric energy, firing a projectile at the 3 farthest targets within 10 tiles.

Black Hole Tower
Fires a mini black hole that pulls monsters within range toward the center, dealing damage each second. The smaller the monster, the stronger the pull effect. The Black Hole Tower's attack speed cannot be changed. Any effects that increase attack speed are converted into damage increases.
- Configured base cost
- 85
- Base damage
- 2.0
- Base range
- 12.5
- Base fire rate
- 0.2
- Base vision
- 12.5
Enhancement text
Enhancement A
Each monster pulled into the black hole increases the black hole's size by 10%, up to +100%.
Enhancement B
When the black hole disappears, it explodes, stunning all monsters in the area for 1 second.

Portal Tower
A portal device developed by the academy. When a monster passes through, it is teleported to its position 5 seconds ago. The tower's energy is consumed based on the size of the each monster. Each monster can be teleported up to 3 times. Does not affect Bosses.
- Configured base cost
- 40
- Base range
- 1.0
- Base fire rate
- 20.0
- Base vision
- 2.0
Enhancement text
Enhancement A
Teleports monsters to their positions up to 15 seconds ago. Once per turn, after the portal is triggered, it enters an energized state where teleportation costs no energy for 10 seconds.
Enhancement B
Teleported enemies are stunned for 3 seconds and receive 100% Vulnerable for 5s.

Chainball Tower
Cannot rotate. Fires a chain ball straight ahead, dealing heavy damage to the first hit monster, knocking it back and briefly stunning it.
- Configured base cost
- 45
- Base damage
- 60.0
- Base range
- 6.0
- Base fire rate
- 0.5
- Base vision
- 10.0
Enhancement text
Enhancement A
Converts to Fire damage. Flames erupt on hit, applying 5 seconds of Burn to nearby monsters.
Enhancement B
Damage is reduced by 75%, but the attack hits all monsters along its path.

Ballista Tower
Fires a massive bolt that deals increased damage based on distance traveled. Once the bolt has traveled over 10 tiles, its damage increases by 10% for each additional tile.
- Configured base cost
- 85
- Base damage
- 30.0
- Base range
- 18.0
- Base fire rate
- 0.4
- Base vision
- 15.0
Enhancement text
Enhancement A
Converts to Poison damage. Envenomed bolts deal immediate damage upon impact and remain embedded in the enemy. For 5 seconds, the enemy takes an additional 10% damage for every tile moved.
Enhancement B
Converts to Arcane damage. Rapidly fires 3 bolts per attack, but bolts no longer deal increased damage based on distance.

Balloon Tower
Releases a balloon filled with combustibles that drifts slowly toward the target, dealing Explosion upon arrival. Its explosion damage increases by 10% for every second it drifts, up to 100%. If the target disappears before arrival, the balloon re-locks onto the nearest enemy.
- Configured base cost
- 65
- Base damage
- 30.0
- Base range
- 15.0
- Base fire rate
- 0.2
- Base vision
- 15.0
Enhancement text
Enhancement A
Converts to Fire damage. Upon exploding, each balloon leaves behind tar that lasts for 5 seconds, slowing enemies by 25%. If the tar comes into contact with fire it will ignite, causing enemies in the area to Burn for 3 seconds.
Enhancement B
Converts to Electric element. Each balloon carries 150 Charge and discharges during flight, applying 30 Charge per second to enemies within 5 tiles. Upon exploding, all remaining Charge is released and split among hit enemies.

Fort Tower
With a reinforced base, the Fort Tower can be built without blocks underneath and is immune to Malfunction and Corruption tiles. This tower cannot be sold during the Battle Phase.
- Configured base cost
- 45
- Base damage
- 3.0
- Base range
- 6.0
- Base fire rate
- 4.0
- Base vision
- 10.0
Enhancement text
Enhancement A
Removes the machine gun, allowing you to build a 2x2 tower in its place (but not another Fort Tower). The tower built on top of the fort gains +3 Range and is immune to Malfunction.
Enhancement B
Converts to Ice damage and applies 1 stack of Chill with each attack. Encases the tower in freezing ice. All enemies within 2 tiles will have at least 2 stacks of Chill.

Sentry Tower
If no monsters come within this tower's attack range for 3 seconds, it will enter Alert Mode. If a monster enters the attack range while the tower is in Alert Mode, its attack speed immediately increases to 200% and gradually decreases over 5 seconds.
- Configured base cost
- 20
- Base damage
- 3.0
- Base range
- 9.0
- Base fire rate
- 2.0
- Base vision
- 6.0
Enhancement text
Enhancement A
Attack speed bonus from Alert Mode increases to 300%.
Enhancement B
When attacking the same target 3 times in a row, the third attack is guaranteed to critically hit.

Volcano Tower
When the volcano erupts, it launches multiple magma orbs at random monsters within range. Each orb triggers an Explosion on impact and has a 30% chance to inflict Burn.
- Configured base cost
- 125
- Base damage
- 25.0
- Base range
- 15.0
- Base fire rate
- 0.2
- Base vision
- 10.0
Enhancement text
Enhancement A
Creates lava around the Volcano Tower, which deals an additional 20% damage per second to monsters passing through it. Magma orb explosions also create lava on the ground.
Enhancement B
Each Explosion within attack range reduces the firing cooldown by 0.1 seconds, up to a maximum reduction of 50%.
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How to use the comparison
Start with the footprint you can build, then choose an attack role. Cannon Tower describes a small explosion area; Lightning Tower describes bouncing chain lightning; Frost Tower describes a continuous nearby chill effect. Those descriptions are more useful than comparing a single damage value across different attack types.
Why is Scrap Tower not an unlimited cheap solution?
The extracted description specifies 20 ammo and no gold from recycling. Its low configured cost should be read alongside that limitation.
How do enhancements affect the element?
Some separate enhancement descriptions explicitly switch damage type. The filter shows the base element. Read the enhancement text and compare relic effects before treating an upgraded tower as the same damage family.
Sources & version
Catalog names, descriptions, icons and base fields come from the main supplied Windows snapshot reviewed October 12, 2026; its release version is unverified. Only enabled item configurations are included. Extra development directories, raw engine references and executable files are not published. No runtime playtest was performed.
Official gameplay context: Emberward on Steam. Topic and navigation comparison: Emberward Wiki and Emberward Guide — Towers. Their prose and images were not copied. Game text and identifying artwork belong to Refic Games and their respective owners.