Every Day We Fight · Characters & skills
Meet the three Thorns and compare skill effects, prerequisites and mutually exclusive choices.

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Vivian Toussaint
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Reveal story — spoilers
Vivian’s parents were both career military officers for the Acacian army. Years ago, however, when Vivian was growing up, her father self-inflicted an injury to get out of combat. Her mother, Gloria, never forgave his weakness – they split up. Gloria also never thought Vivian was “enough.” She always saw the father’s weakness in Vivian and discouraged her from going into the military. She grew up doubting herself, until she became a scientist working for Dr. Selena Faber.
Vivian’s self-esteem came from working at Faber Labs. As her mentor, Selena became a kind of mother figure to her. Just before the Rifters arrived, the lab facility, at the old abandoned island prison, was blown up by artillery strikes. She assumed that the Terragonian army was responsible.
Injured in the attack, Vivian awoke in a local field hospital after the Rifter Dome went up. She still feels the pain from her wounds from time to time. After discovering that a new war was underway, Vivian quickly banded together with some Thorns and joined the fight against the Rifters.
Leopold Hader
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Reveal story — spoilers
Leopold (Leo) is an ex-school teacher and hardcore conspiracy theorist whose wife found him unreliable and flaky. She left him, taking their son and daughter with her, cutting off all contact. Leo entertained conspiracy theories to account for why they weren’t able to contact him. For a long time, he couldn’t let himself believe that his wife just didn’t want to ever speak to him again. He is slowly coming around to this reality, but won’t admit it to the others.
The arrival of the Rifters only fueled Leo’s conspiracy theories, proving that he was right all along. He often wonders what else he could be right about. Whenever possible, he spouts out his latest and greatest thoughts on why things are the way they are, taking pride in his creative deductions.
After witnessing countless innocent civilians being gunned down by the invading Rifters, Leo wondered why he was spared. Spared from the effects of the Dome and spared from the relentless attacks of the Rifters. It didn’t take long for Leo to join the Thorns, so he can deliver the enemy some payback.
Dylan Fortis
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Reveal story — spoilers
Before the Rifters came, Dylan was a soldier in the Terragonian army. But his heart wasn’t in it – he’d been drafted before he could take his first sip of a cold drink at his favorite bar. Sometimes, he wonders if that very drink is still waiting for him back in his home country.
Dylan didn’t want to be involved in the conflict, but despite being a pacifist, he was forced into committing an act he’s deeply ashamed of. And now, it’s clear to him that the story he sold the other Thorns of him being a refugee is not holding as strong as he would like.
Vivian and Leo are beginning to suspect that Dylan was a Terragonian soldier. Leo strongly believes that he had something to do with a massacre that happened before the Dome went up. Dylan may have to find the courage to tell them the truth, if he hopes to regain their trust.
Proximity Punch
Proximity Punch
Maximum rank: 1
When an enemy gets too close to Dylan on their turn, he can knock them out with his Proximity Punch Reflex. Trigger the action and select the target for Dylan move to and strike.
Blood Bath
Proximity Punch
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Internal Hemorrhage (Skill rank 1)
Mutually exclusive with: Blood Wrath
When Dylan kills a bleeding Rifter with Proximity Punch, any Rifters within 4m of the enemy are inflicted with the Bleeding status effect.
Up In Smoke
Proximity Punch
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Dust In The Wind (Skill rank 1)
Mutually exclusive with: Secondhand Smoke
When Dylan kills an enemy with Proximity Punch, the closest Rifter within line of sight becomes engulfed in smoke.
Internal Hemorrhage
Proximity Punch
Maximum rank: 1
Prerequisites: Proximity Punch (Skill rank 1)
When Dylan performs a Proximity Punch, the targeted Rifter is inflicted with the Bleeding status effect.
Dust In The Wind
Proximity Punch
Maximum rank: 1
Prerequisites: Proximity Punch (Skill rank 1)
When Dylan performs a Proximity Punch, blinding smoke is deployed around him and his target.
Blood Wrath
Proximity Punch
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Internal Hemorrhage (Skill rank 1)
Mutually exclusive with: Blood Bath
When Dylan’s Proximity Punch inflicts the Bleeding status effect on a target, the damage output from his allies and his weapons increases by 25% for 2 turns.
Anything that inflicts the Weapon Damage status effect can stack it until +150% weapon damage. Every time a stack is applied/reapplied at max stacks, the effect duration resets for 2 new turns.
The benefit of this skill does not get applied to downed Thorns.
Secondhand Smoke
Proximity Punch
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Dust In The Wind (Skill rank 1)
Mutually exclusive with: Up In Smoke
When Dylan causes his allies to be blinded by smoke, his health is restored by 25 HP.
Heavy Hitter
Proximity Punch
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Feels Good (Skill rank 1)
Mutually exclusive with: Health Impact
After performing a Proximity Punch, Dylan's melee damage increases by 25% for 2 turns.
Anything that inflicts the Melee Damage status effect can stack it until +150% melee damage. Every time a stack is applied/reapplied at max stacks, the effect duration resets for 2 new turns.
Feels Good
Proximity Punch
Maximum rank: 1
Prerequisites: Proximity Punch (Skill rank 1)
When Dylan performs a Proximity Punch, his health is restored by 50 HP.
Health Impact
Proximity Punch
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Feels Good (Skill rank 1)
Mutually exclusive with: Heavy Hitter
Dylan striking enemies with his Proximity Punch inspires confidence in his allies, restoring their health by 25 HP.
The benefit of this skill does not get applied to downed Thorns.
Second Chance
Proximity Punch
Maximum rank: 1
Advanced choices required in this branch: 3
After performing a Proximity Punch, Dylan retains the ability to trigger another Reflex Action within the same turn cycle.
Taunt
Taunt
Maximum rank: 1
Dylan calls out to an enemy to get them to focus their attention on him.
Blood Transfusion
Taunt
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Hurtful Words (Skill rank 1)
Mutually exclusive with: Self Sacrifice
When Dylan kills a Bleeding Rifter, the closest enemy to it becomes inflicted with the Bleeding status effect.
Perfect Vision
Taunt
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Disappearing Act (Skill rank 1)
Mutually exclusive with: Deep Breaths
Dylan’s strong resilience causes him to be immune to the negative impacts of the Blinded status effect.
Hurtful Words
Taunt
Maximum rank: 1
Prerequisites: Taunt (Skill rank 1)
When Dylan performs a Taunt, the targeted Rifter is inflicted with the Bleeding status effect.
Disappearing Act
Taunt
Maximum rank: 1
Prerequisites: Taunt (Skill rank 1)
When Dylan performs a Taunt, he deploys smoke at his feet to conceal his position.
Self Sacrifice
Taunt
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Hurtful Words (Skill rank 1)
Mutually exclusive with: Blood Transfusion
Taunting an enemy, while Dylan has an Injured status effect, restores his health by 50 HP.
Deep Breaths
Taunt
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Disappearing Act (Skill rank 1)
Mutually exclusive with: Perfect Vision
Dylan’s health is replenished by 5 HP for every AP spent, while moving through a cloud of smoke.
Right Back At 'Em
Taunt
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Fearmonger (Skill rank 1)
Mutually exclusive with: Simply Irresistible
Enemies that are taunted by Dylan lose 25% of their max health when they attack him, for as long as they have the Taunted status effect.
Fearmonger
Taunt
Maximum rank: 1
Prerequisites: Taunt (Skill rank 1)
When Dylan performs a Taunt, the targeted Rifter is inflicted with the Suppressed status effect.
Simply Irresistible
Taunt
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Fearmonger (Skill rank 1)
Mutually exclusive with: Right Back At 'Em
When Dylan taunts an enemy, the Taunted status effect inflicted on them lasts for 1 additional turn.
Mass Influencer
Taunt
Maximum rank: 1
Advanced choices required in this branch: 3
When Dylan taunts an enemy, the Taunted status effect is also applied to any Rifters within a 4m radius of the target.
Health Insurance
Maximum rank: 1
The Thorn's max health is increased by 50 HP, allowing them to withstand greater punishment in the course of battle.
Haymaker
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Smokescreen (Skill rank 1)
Mutually exclusive with: Clean Hit
Dylan doesn’t pull his punches, causing 50% more damage to any unfortunate Rifter introduced to his fists.
Big Badda Boom
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Maximum Impact (Skill rank 1)
Mutually exclusive with: Equipment Manager
Dylan becomes more effective when using explosives, allowing him to generate blasts that are 50% larger in radius.
Smokescreen
Maximum rank: 1
Prerequisites: Health Insurance (Skill rank 1)
After Dylan punches a Rifter, he deploys smoke at his feet to conceal his position.
Maximum Impact
Maximum rank: 1
Prerequisites: Health Insurance (Skill rank 1)
When Dylan causes an explosion, the damage inflicted on anyone within the blast radius increases by 25%.
Clean Hit
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Smokescreen (Skill rank 1)
Mutually exclusive with: Haymaker
Killing a Rifter with a punch fills Dylan with pure joy, removing any negative status effects he may have at the time.
Equipment Manager
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Maximum Impact (Skill rank 1)
Mutually exclusive with: Big Badda Boom
Dylan becomes more efficient at using bandages, med kits, and throwable items - costing him 3 AP less than his fellow Thorns.
Tax Evader
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Moving Target (Skill rank 1)
Mutually exclusive with: Encourageable
After performing a Scramble, Dylan retains the ability to trigger another Reflex Action within the same turn cycle.
Moving Target
Maximum rank: 1
Prerequisites: Health Insurance (Skill rank 1)
When Dylan Scrambles from danger, he can move 3m farther, greatly improving his ability to get to safety.
The default Scramble distance is limited to 7m.
Encourageable
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Moving Target (Skill rank 1)
Mutually exclusive with: Tax Evader
After performing a Scramble, Dylan becomes inflicted with the Encouraged status effect that temporarily awards him an additional 5AP.
Wider Reach
Maximum rank: 1
Advanced choices required in this branch: 3
All Blast radiuses, generated by Dylan, increase in size by 25%.
This includes radiuses from explosives, as well as hazardous surfaces caused by Fire Bombs, Shock Bombs, and Elixium Bombs.
Covering Fire
Covering Fire
Maximum rank: 1
When Leo witnesses his allies become Suppressed by enemy attacks, he can retaliate with his Covering Fire Reflex. Trigger the action to switch to Leo's view, so he can protect his ally.
No One Moves
Covering Fire
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Stay Put (Skill rank 1)
Mutually exclusive with: More To Come
When Leo inflicts the Paralyzed Legs status effect on a target using Covering Fire, all Rifters within a 4m radius are inflicted with the same status effect.
Spontaneous Combustion
Covering Fire
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Feel The Burn (Skill rank 1)
Mutually exclusive with: Ready To Burn
When Leo kills an enemy with Covering Fire, the closest Rifter within line of sight is inflicted with the Ignited status effect.
Stay Put
Covering Fire
Maximum rank: 1
Prerequisites: Covering Fire (Skill rank 1)
When Leo shoots with Covering Fire, the targeted Rifter is inflicted with the Paralyzed Legs status effect.
Feel The Burn
Covering Fire
Maximum rank: 1
Prerequisites: Covering Fire (Skill rank 1)
When Leo shoots with Covering Fire, the targeted Rifter is inflicted with the Ignited status effect.
More To Come
Covering Fire
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Stay Put (Skill rank 1)
Mutually exclusive with: No One Moves
When Leo inflicts the Paralyzed Legs status effect on a target using Covering Fire, his remaining action points are replenished by 5AP.
Ready To Burn
Covering Fire
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Feel The Burn (Skill rank 1)
Mutually exclusive with: Spontaneous Combustion
When Leo shoots at an enemy with Covering Fire, a 4m radius of the ground beneath its feet is covered with an ignitable oil surface.
Return To Spender
Covering Fire
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Dead Arm (Skill rank 1)
Mutually exclusive with: Hand Cramper
After killing an enemy with Covering Fire, Leo retains the ability to trigger another Reflex Action within the same turn cycle.
Dead Arm
Covering Fire
Maximum rank: 1
Prerequisites: Covering Fire (Skill rank 1)
When Leo shoots with Covering Fire, the targeted Rifter is inflicted with the Paralyzed Arms status effect.
Hand Cramper
Covering Fire
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Dead Arm (Skill rank 1)
Mutually exclusive with: Return To Spender
When Leo kills an enemy with Covering Fire, the closest Rifter within line of sight is inflicted with the Paralyzed Arms status effect.
Keeps On Givin'
Covering Fire
Maximum rank: 1
Advanced choices required in this branch: 3
During a Covering Fire opportunity, Leo is capable of firing twice the number of shots at the enemy.
Donate
Donate
Maximum rank: 1
Leo transfers 10 of his AP to another Thorn for them to use.
Two For One Special
Donate
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Enabling Healer (Skill rank 1)
Mutually exclusive with: Reap The Benefits
The cost for Leo to Donate action points is increased by 3AP, but both of his allies are awarded with 10AP each.
The benefit of this skill does not get applied to downed Thorns.
Positive Thoughts
Donate
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Cleansing Effect (Skill rank 1)
Mutually exclusive with: Immune System
When Leo Donates AP, any negative status effects that he or any of the Thorns have at the time are removed.
The benefit of this skill does not get applied to downed Thorns.
Enabling Healer
Donate
Maximum rank: 1
Prerequisites: Donate (Skill rank 1)
When Leo Donates AP, 50 HP of the targeted Thorn's health is restored.
The benefit of this skill does not get applied to downed Thorns.
Cleansing Effect
Donate
Maximum rank: 1
Prerequisites: Donate (Skill rank 1)
When Leo Donates AP, any negative status effects that the targeted Thorn has at the time are removed.
The benefit of this skill does not get applied to downed Thorns.
Reap The Benefits
Donate
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Enabling Healer (Skill rank 1)
Mutually exclusive with: Two For One Special
When Leo Donates action points to an ally, he is also awarded 10AP.
Immune System
Donate
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Cleansing Effect (Skill rank 1)
Mutually exclusive with: Positive Thoughts
When Leo Donates AP to a Thorn, they become immune to any negative status effects for 2 turns.
The benefit of this skill does not get applied to downed Thorns.
Giving Nature
Donate
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Damage Control (Skill rank 1)
Mutually exclusive with: Painfully Altruistic
When Leo Donates AP to a Thorn, they are awarded with an additional 5AP at no extra cost to him.
The benefit of this skill does not get applied to downed Thorns.
Damage Control
Donate
Maximum rank: 1
Prerequisites: Donate (Skill rank 1)
When Leo Donates AP, the targeted Thorn's weapon damage output increases by 25%, for 2 turns.
Anything that inflicts the Weapon Damage status effect can stack it until +150% weapon damage. Every time a stack is applied/reapplied at max stacks, the effect duration resets for 2 new turns.
The benefit of this skill does not get applied to downed Thorns.
Painfully Altruistic
Donate
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Damage Control (Skill rank 1)
Mutually exclusive with: Giving Nature
When Leo Donates AP to an ally he is damaged by 25 HP, but the damage output from his weapons increases by 25%, for 2 turns.
Anything that inflicts the Weapon Damage status effect can stack it until +150% weapon damage. Every time a stack is applied/reapplied at max stacks, the effect duration resets for 2 new turns.
Frequent Provider
Donate
Maximum rank: 1
Advanced choices required in this branch: 3
The cooldown period for Leo’s Donate ability is reduced by 1 turn.
Health Insurance
Maximum rank: 1
The Thorn's max health is increased by 50 HP, allowing them to withstand greater punishment in the course of battle.
Back To Square One
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Razor Fist (Skill rank 1)
Mutually exclusive with: Negative Impact
When Leo punches a Rifter, the turn count duration for any negative status effect they have at the time are reset back to their initial value.
Time Is Precious
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Encruster (Skill rank 1)
Mutually exclusive with: Lasting Durability
The waiting period for all of Leo’s abilities that have a cooldown is reduced by 1 turn.
Razor Fist
Maximum rank: 1
Prerequisites: Health Insurance (Skill rank 1)
When Leo performs a punch, the targeted Rifter is inflicted with the Bleeding status effect.
Encruster
Maximum rank: 1
Prerequisites: Health Insurance (Skill rank 1)
The cost for Leo shooting a Resonator Dart is reduced by 4 AP.
RESONATOR DART GUN REQUIRED (acquired through story progression)
Negative Impact
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Razor Fist (Skill rank 1)
Mutually exclusive with: Back To Square One
When Leo punches a Rifter, an extra 15% of damage is inflicted on them for every negative status effect they have at the time.
Lasting Durability
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Encruster (Skill rank 1)
Mutually exclusive with: Time Is Precious
The lifespan of Elixium encrustations generated by a Resonator Dart is increased by 1 turn.
RESONATOR DART GUN REQUIRED (acquired through story progression)
Stay On Target
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Eagle Eyed (Skill rank 1)
Mutually exclusive with: Keen Perception
Leo becomes more efficient at firing his weapon during an Overwatch, allowing him to get off a few additional shots.
Eagle Eyed
Maximum rank: 1
Prerequisites: Health Insurance (Skill rank 1)
The cost for Leo laying down an Overwatch is reduced by 3 AP, making him more efficient at watching for enemy movement in combat.
Keen Perception
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Eagle Eyed (Skill rank 1)
Mutually exclusive with: Stay On Target
Leo becomes more efficient at covering an area, where the width and length of his Overwatch cones are increased in size by 50%.
More Than Capable
Maximum rank: 1
Advanced choices required in this branch: 3
Leo’s max action points count is increased by 10AP, making him more capable during his turn.
Kill Assist
Kill Assist
Maximum rank: 1
When Vivian witnesses another Thorn bring an enemy to near-death, she can finish them off with her Kill Assist Reflex. Trigger the action to switch to Vivian's view, so she can do the rest.
Shocking Demise
Kill Assist
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Assistant Manager (Skill rank 1)
Mutually exclusive with: Shockwave
When Vivian kills a Rifter with Kill Assist, any Rifters within 4m of the enemy are inflicted with the Electrified status effect.
Burning Witness
Kill Assist
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Life Is Life (Skill rank 1)
Mutually exclusive with: Oil Spillage
When Vivian kills an enemy with Kill Assist, the closest Rifter within line of sight is inflicted with the Ignited status effect.
Assistant Manager
Kill Assist
Maximum rank: 1
Prerequisites: Kill Assist (Skill rank 1)
When Vivian kills a Rifter with Kill Assist, she is awarded an additional 5AP on her next turn.
Life Is Life
Kill Assist
Maximum rank: 1
Prerequisites: Kill Assist (Skill rank 1)
When Vivian kills a Rifter with Kill Assist, her health is restored by 50 HP.
Shockwave
Kill Assist
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Assistant Manager (Skill rank 1)
Mutually exclusive with: Shocking Demise
When Vivian kills a Rifter with Kill Assist, a 5m radius of the ground beneath its feet is covered with an electrified surface.
Oil Spillage
Kill Assist
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Life Is Life (Skill rank 1)
Mutually exclusive with: Burning Witness
When Vivian kills an enemy with Kill Assist, a 4m radius of the ground beneath its feet is covered with an ignitable oil surface.
Assisted Boost
Kill Assist
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Refiller Killer (Skill rank 1)
Mutually exclusive with: Trigger happy
When Vivian kills an enemy with Kill Assist, the damage output from her weapons increases by 25% for 2 turns.
Anything that inflicts the Weapon Damage status effect can stack it until +150% weapon damage. Every time a stack is applied/reapplied at max stacks, the effect duration resets for 2 new turns.
Refiller Killer
Kill Assist
Maximum rank: 1
Prerequisites: Kill Assist (Skill rank 1)
When Vivian kills a Rifter with Kill Assist, she immediately reloads her equipped weapon at no AP cost.
Trigger happy
Kill Assist
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Refiller Killer (Skill rank 1)
Mutually exclusive with: Assisted Boost
Vivian’s awareness of an enemy's health intensifies, stimulating her Kill Assist Reflex when an ally brings a Rifter within 20% of its max health.
Return On Investment
Kill Assist
Maximum rank: 1
Advanced choices required in this branch: 3
After killing an Rifter with Kill Assist, Vivian retains the ability to trigger another Reflex Action within the same turn cycle.
Hologram
Hologram
Maximum rank: 1
Vivian tosses a Hologram to distract enemies for as long as it lasts.
Sparks Between
Hologram
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Retaliation Shock (Skill rank 1)
Mutually exclusive with: Shocking Embrace
When Vivian kills an enemy that has the Electrified status effect, the closest Rifter within line of sight is inflicted with the same status effect.
Decoys A Plenty
Hologram
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Combustive Decoy (Skill rank 1)
Mutually exclusive with: Soothing Warmth
The cooldown period for Vivian’s Hologram ability is reduced by 1 turn.
Retaliation Shock
Hologram
Maximum rank: 1
Prerequisites: Hologram (Skill rank 1)
When a deployed Hologram takes damage, the attacking enemy is inflicted with the Electrified status effect.
Combustive Decoy
Hologram
Maximum rank: 1
Prerequisites: Hologram (Skill rank 1)
When a Hologram is deployed it generates an Ignitable oil surface around it that is set on fire when the Hologram is destroyed.
Shocking Embrace
Hologram
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Retaliation Shock (Skill rank 1)
Mutually exclusive with: Sparks Between
When Vivian damages an enemy that has the Electrified status effect, her shield strength is replenished by 25 HP.
Soothing Warmth
Hologram
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Combustive Decoy (Skill rank 1)
Mutually exclusive with: Decoys A Plenty
When Vivian generates an Ignited surface, the health of her allies is restored by 25 HP.
The benefit of this skill does not get applied to downed Thorns.
Virtual Motivation
Hologram
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Delusional Fear (Skill rank 1)
Mutually exclusive with: Virtual Benefits
For every Rifter that attacks one of Vivian’s Holograms, she is awarded an additional 3AP on her next turn.
Delusional Fear
Hologram
Maximum rank: 1
Prerequisites: Hologram (Skill rank 1)
When a Hologram is deployed, it inflicts Rifters within a 4m radius with the Suppressed status effect.
Virtual Benefits
Hologram
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Delusional Fear (Skill rank 1)
Mutually exclusive with: Virtual Motivation
When Vivian’s Hologram inflicts the Suppressed status effect on a Rifter, the damage output from her weapons increases by 25% for 2 turns.
Anything that inflicts the Weapon Damage status effect can stack it until +150% weapon damage. Every time a stack is applied/reapplied at max stacks, the effect duration resets for 2 new turns.
Sympathy Pain
Hologram
Maximum rank: 1
Advanced choices required in this branch: 3
When a Rifter attacks Vivian’s Hologram, it reflects 25% of the damage it receives back at them.
Health Insurance
Maximum rank: 1
The Thorn's max health is increased by 50 HP, allowing them to withstand greater punishment in the course of battle.
Shocking Propagation
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Sparked Impact (Skill rank 1)
Mutually exclusive with: Shocking Benefits
When Vivian punches an enemy that has the Electrified status effect, the closest Rifter within line of sight is inflicted with the same status effect.
Switcheroo
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Early Departure (Skill rank 1)
Mutually exclusive with: Shock Drop
When throwing the Teleporter device at the feet of an enemy or an ally, Vivian swaps places with them.
TELEPORTER DEVICE REQUIRED (acquired through story progression)
Sparked Impact
Maximum rank: 1
Prerequisites: Health Insurance (Skill rank 1)
When Vivian performs a Punch, the targeted Rifter is inflicted with the Electrified status effect.
Early Departure
Maximum rank: 1
Prerequisites: Health Insurance (Skill rank 1)
Vivian's technical knowhow reduces her Teleporter's cooldown period by 1 turn.
TELEPORTER DEVICE REQUIRED (acquired through story progression)
Shocking Benefits
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Sparked Impact (Skill rank 1)
Mutually exclusive with: Shocking Propagation
When Vivian punches an enemy that has the Electrified status effect, the damage output from her weapons increases by 25% for 2 turns.
Anything that inflicts the Weapon Damage status effect can stack it until +150% weapon damage. Every time a stack is applied/reapplied at max stacks, the effect duration resets for 2 new turns.
Shock Drop
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Early Departure (Skill rank 1)
Mutually exclusive with: Switcheroo
When Vivian uses the Teleport device, she leaves an Electrified surface where she used to be.
TELEPORTER DEVICE REQUIRED (acquired through story progression)
Re-Coverage
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Protective Layer (Skill rank 1)
Mutually exclusive with: Shattered Benefits
The regeneration cooldown period for Vivian’s shields is reduced by 1 turn, making it so that she will regain some of her shield strength every turn, regardless of it taking damage.
Protective Layer
Maximum rank: 1
Prerequisites: Health Insurance (Skill rank 1)
Vivian's technical knowledge enables her to be protected by a personal Rifter shield generator with a strength of 100 HP.
Shattered Benefits
Maximum rank: 1
Advanced choice: counts toward this branch’s final skill.
Prerequisites: Protective Layer (Skill rank 1)
Mutually exclusive with: Re-Coverage
When Vivian’s shields are broken through, the damage output from her weapons increases by 25% for 2 turns.
Anything that inflicts the Weapon Damage status effect can stack it until +150% weapon damage. Every time a stack is applied/reapplied at max stacks, the effect duration resets for 2 new turns.
Back In No Time
Maximum rank: 1
Advanced choices required in this branch: 3
The waiting period for all of Vivian’s abilities that have a cooldown is reduced by 1 turn.
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