Every Day We Fight

Every Day We Fight · Characters & skills

Meet the three Thorns and compare skill effects, prerequisites and mutually exclusive choices.

Every Day We Fight
© Signal Space Lab

Results: 102

Vivian Toussaint

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Reveal story — spoilers

Vivian’s parents were both career military officers for the Acacian army. Years ago, however, when Vivian was growing up, her father self-inflicted an injury to get out of combat. Her mother, Gloria, never forgave his weakness – they split up. Gloria also never thought Vivian was “enough.” She always saw the father’s weakness in Vivian and discouraged her from going into the military. She grew up doubting herself, until she became a scientist working for Dr. Selena Faber.

Vivian’s self-esteem came from working at Faber Labs. As her mentor, Selena became a kind of mother figure to her. Just before the Rifters arrived, the lab facility, at the old abandoned island prison, was blown up by artillery strikes. She assumed that the Terragonian army was responsible.

Injured in the attack, Vivian awoke in a local field hospital after the Rifter Dome went up. She still feels the pain from her wounds from time to time. After discovering that a new war was underway, Vivian quickly banded together with some Thorns and joined the fight against the Rifters.

Leopold Hader

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Reveal story — spoilers

Leopold (Leo) is an ex-school teacher and hardcore conspiracy theorist whose wife found him unreliable and flaky. She left him, taking their son and daughter with her, cutting off all contact. Leo entertained conspiracy theories to account for why they weren’t able to contact him. For a long time, he couldn’t let himself believe that his wife just didn’t want to ever speak to him again. He is slowly coming around to this reality, but won’t admit it to the others.

The arrival of the Rifters only fueled Leo’s conspiracy theories, proving that he was right all along. He often wonders what else he could be right about. Whenever possible, he spouts out his latest and greatest thoughts on why things are the way they are, taking pride in his creative deductions.

After witnessing countless innocent civilians being gunned down by the invading Rifters, Leo wondered why he was spared. Spared from the effects of the Dome and spared from the relentless attacks of the Rifters. It didn’t take long for Leo to join the Thorns, so he can deliver the enemy some payback.

Dylan Fortis

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Reveal story — spoilers

Before the Rifters came, Dylan was a soldier in the Terragonian army. But his heart wasn’t in it – he’d been drafted before he could take his first sip of a cold drink at his favorite bar. Sometimes, he wonders if that very drink is still waiting for him back in his home country.

Dylan didn’t want to be involved in the conflict, but despite being a pacifist, he was forced into committing an act he’s deeply ashamed of. And now, it’s clear to him that the story he sold the other Thorns of him being a refugee is not holding as strong as he would like.

Vivian and Leo are beginning to suspect that Dylan was a Terragonian soldier. Leo strongly believes that he had something to do with a massacre that happened before the Dome went up. Dylan may have to find the courage to tell them the truth, if he hopes to regain their trust.

Proximity Punch

Proximity Punch

Maximum rank: 1

When an enemy gets too close to Dylan on their turn, he can knock them out with his Proximity Punch Reflex. Trigger the action and select the target for Dylan move to and strike.

Blood Bath

Proximity Punch

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Internal Hemorrhage (Skill rank 1)

Mutually exclusive with: Blood Wrath

When Dylan kills a bleeding Rifter with Proximity Punch, any Rifters within 4m of the enemy are inflicted with the Bleeding status effect.

Up In Smoke

Proximity Punch

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Dust In The Wind (Skill rank 1)

Mutually exclusive with: Secondhand Smoke

When Dylan kills an enemy with Proximity Punch, the closest Rifter within line of sight becomes engulfed in smoke.

Internal Hemorrhage

Proximity Punch

Maximum rank: 1

Prerequisites: Proximity Punch (Skill rank 1)

When Dylan performs a Proximity Punch, the targeted Rifter is inflicted with the Bleeding status effect.

Dust In The Wind

Proximity Punch

Maximum rank: 1

Prerequisites: Proximity Punch (Skill rank 1)

When Dylan performs a Proximity Punch, blinding smoke is deployed around him and his target.

Blood Wrath

Proximity Punch

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Internal Hemorrhage (Skill rank 1)

Mutually exclusive with: Blood Bath

When Dylan’s Proximity Punch inflicts the Bleeding status effect on a target, the damage output from his allies and his weapons increases by 25% for 2 turns.

Anything that inflicts the Weapon Damage status effect can stack it until +150% weapon damage. Every time a stack is applied/reapplied at max stacks, the effect duration resets for 2 new turns.

The benefit of this skill does not get applied to downed Thorns.

Secondhand Smoke

Proximity Punch

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Dust In The Wind (Skill rank 1)

Mutually exclusive with: Up In Smoke

When Dylan causes his allies to be blinded by smoke, his health is restored by 25 HP.

Heavy Hitter

Proximity Punch

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Feels Good (Skill rank 1)

Mutually exclusive with: Health Impact

After performing a Proximity Punch, Dylan's melee damage increases by 25% for 2 turns.

Anything that inflicts the Melee Damage status effect can stack it until +150% melee damage. Every time a stack is applied/reapplied at max stacks, the effect duration resets for 2 new turns.

Feels Good

Proximity Punch

Maximum rank: 1

Prerequisites: Proximity Punch (Skill rank 1)

When Dylan performs a Proximity Punch, his health is restored by 50 HP.

Health Impact

Proximity Punch

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Feels Good (Skill rank 1)

Mutually exclusive with: Heavy Hitter

Dylan striking enemies with his Proximity Punch inspires confidence in his allies, restoring their health by 25 HP.

The benefit of this skill does not get applied to downed Thorns.

Second Chance

Proximity Punch

Maximum rank: 1

Advanced choices required in this branch: 3

After performing a Proximity Punch, Dylan retains the ability to trigger another Reflex Action within the same turn cycle.

Taunt

Taunt

Maximum rank: 1

Dylan calls out to an enemy to get them to focus their attention on him.

Blood Transfusion

Taunt

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Hurtful Words (Skill rank 1)

Mutually exclusive with: Self Sacrifice

When Dylan kills a Bleeding Rifter, the closest enemy to it becomes inflicted with the Bleeding status effect.

Perfect Vision

Taunt

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Disappearing Act (Skill rank 1)

Mutually exclusive with: Deep Breaths

Dylan’s strong resilience causes him to be immune to the negative impacts of the Blinded status effect.

Hurtful Words

Taunt

Maximum rank: 1

Prerequisites: Taunt (Skill rank 1)

When Dylan performs a Taunt, the targeted Rifter is inflicted with the Bleeding status effect.

Disappearing Act

Taunt

Maximum rank: 1

Prerequisites: Taunt (Skill rank 1)

When Dylan performs a Taunt, he deploys smoke at his feet to conceal his position.

Self Sacrifice

Taunt

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Hurtful Words (Skill rank 1)

Mutually exclusive with: Blood Transfusion

Taunting an enemy, while Dylan has an Injured status effect, restores his health by 50 HP.

Deep Breaths

Taunt

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Disappearing Act (Skill rank 1)

Mutually exclusive with: Perfect Vision

Dylan’s health is replenished by 5 HP for every AP spent, while moving through a cloud of smoke.

Right Back At 'Em

Taunt

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Fearmonger (Skill rank 1)

Mutually exclusive with: Simply Irresistible

Enemies that are taunted by Dylan lose 25% of their max health when they attack him, for as long as they have the Taunted status effect.

Fearmonger

Taunt

Maximum rank: 1

Prerequisites: Taunt (Skill rank 1)

When Dylan performs a Taunt, the targeted Rifter is inflicted with the Suppressed status effect.

Simply Irresistible

Taunt

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Fearmonger (Skill rank 1)

Mutually exclusive with: Right Back At 'Em

When Dylan taunts an enemy, the Taunted status effect inflicted on them lasts for 1 additional turn.

Mass Influencer

Taunt

Maximum rank: 1

Advanced choices required in this branch: 3

When Dylan taunts an enemy, the Taunted status effect is also applied to any Rifters within a 4m radius of the target.

Health Insurance

Maximum rank: 1

The Thorn's max health is increased by 50 HP, allowing them to withstand greater punishment in the course of battle.

Haymaker

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Smokescreen (Skill rank 1)

Mutually exclusive with: Clean Hit

Dylan doesn’t pull his punches, causing 50% more damage to any unfortunate Rifter introduced to his fists.

Big Badda Boom

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Maximum Impact (Skill rank 1)

Mutually exclusive with: Equipment Manager

Dylan becomes more effective when using explosives, allowing him to generate blasts that are 50% larger in radius.

Smokescreen

Maximum rank: 1

Prerequisites: Health Insurance (Skill rank 1)

After Dylan punches a Rifter, he deploys smoke at his feet to conceal his position.

Maximum Impact

Maximum rank: 1

Prerequisites: Health Insurance (Skill rank 1)

When Dylan causes an explosion, the damage inflicted on anyone within the blast radius increases by 25%.

Clean Hit

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Smokescreen (Skill rank 1)

Mutually exclusive with: Haymaker

Killing a Rifter with a punch fills Dylan with pure joy, removing any negative status effects he may have at the time.

Equipment Manager

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Maximum Impact (Skill rank 1)

Mutually exclusive with: Big Badda Boom

Dylan becomes more efficient at using bandages, med kits, and throwable items - costing him 3 AP less than his fellow Thorns.

Tax Evader

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Moving Target (Skill rank 1)

Mutually exclusive with: Encourageable

After performing a Scramble, Dylan retains the ability to trigger another Reflex Action within the same turn cycle.

Moving Target

Maximum rank: 1

Prerequisites: Health Insurance (Skill rank 1)

When Dylan Scrambles from danger, he can move 3m farther, greatly improving his ability to get to safety.

The default Scramble distance is limited to 7m.

Encourageable

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Moving Target (Skill rank 1)

Mutually exclusive with: Tax Evader

After performing a Scramble, Dylan becomes inflicted with the Encouraged status effect that temporarily awards him an additional 5AP.

Wider Reach

Maximum rank: 1

Advanced choices required in this branch: 3

All Blast radiuses, generated by Dylan, increase in size by 25%.

This includes radiuses from explosives, as well as hazardous surfaces caused by Fire Bombs, Shock Bombs, and Elixium Bombs.

Covering Fire

Covering Fire

Maximum rank: 1

When Leo witnesses his allies become Suppressed by enemy attacks, he can retaliate with his Covering Fire Reflex. Trigger the action to switch to Leo's view, so he can protect his ally.

No One Moves

Covering Fire

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Stay Put (Skill rank 1)

Mutually exclusive with: More To Come

When Leo inflicts the Paralyzed Legs status effect on a target using Covering Fire, all Rifters within a 4m radius are inflicted with the same status effect.

Spontaneous Combustion

Covering Fire

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Feel The Burn (Skill rank 1)

Mutually exclusive with: Ready To Burn

When Leo kills an enemy with Covering Fire, the closest Rifter within line of sight is inflicted with the Ignited status effect.

Stay Put

Covering Fire

Maximum rank: 1

Prerequisites: Covering Fire (Skill rank 1)

When Leo shoots with Covering Fire, the targeted Rifter is inflicted with the Paralyzed Legs status effect.

Feel The Burn

Covering Fire

Maximum rank: 1

Prerequisites: Covering Fire (Skill rank 1)

When Leo shoots with Covering Fire, the targeted Rifter is inflicted with the Ignited status effect.

More To Come

Covering Fire

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Stay Put (Skill rank 1)

Mutually exclusive with: No One Moves

When Leo inflicts the Paralyzed Legs status effect on a target using Covering Fire, his remaining action points are replenished by 5AP.

Ready To Burn

Covering Fire

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Feel The Burn (Skill rank 1)

Mutually exclusive with: Spontaneous Combustion

When Leo shoots at an enemy with Covering Fire, a 4m radius of the ground beneath its feet is covered with an ignitable oil surface.

Return To Spender

Covering Fire

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Dead Arm (Skill rank 1)

Mutually exclusive with: Hand Cramper

After killing an enemy with Covering Fire, Leo retains the ability to trigger another Reflex Action within the same turn cycle.

Dead Arm

Covering Fire

Maximum rank: 1

Prerequisites: Covering Fire (Skill rank 1)

When Leo shoots with Covering Fire, the targeted Rifter is inflicted with the Paralyzed Arms status effect.

Hand Cramper

Covering Fire

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Dead Arm (Skill rank 1)

Mutually exclusive with: Return To Spender

When Leo kills an enemy with Covering Fire, the closest Rifter within line of sight is inflicted with the Paralyzed Arms status effect.

Keeps On Givin'

Covering Fire

Maximum rank: 1

Advanced choices required in this branch: 3

During a Covering Fire opportunity, Leo is capable of firing twice the number of shots at the enemy.

Donate

Donate

Maximum rank: 1

Leo transfers 10 of his AP to another Thorn for them to use.

Two For One Special

Donate

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Enabling Healer (Skill rank 1)

Mutually exclusive with: Reap The Benefits

The cost for Leo to Donate action points is increased by 3AP, but both of his allies are awarded with 10AP each.

The benefit of this skill does not get applied to downed Thorns.

Positive Thoughts

Donate

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Cleansing Effect (Skill rank 1)

Mutually exclusive with: Immune System

When Leo Donates AP, any negative status effects that he or any of the Thorns have at the time are removed.

The benefit of this skill does not get applied to downed Thorns.

Enabling Healer

Donate

Maximum rank: 1

Prerequisites: Donate (Skill rank 1)

When Leo Donates AP, 50 HP of the targeted Thorn's health is restored.

The benefit of this skill does not get applied to downed Thorns.

Cleansing Effect

Donate

Maximum rank: 1

Prerequisites: Donate (Skill rank 1)

When Leo Donates AP, any negative status effects that the targeted Thorn has at the time are removed.

The benefit of this skill does not get applied to downed Thorns.

Reap The Benefits

Donate

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Enabling Healer (Skill rank 1)

Mutually exclusive with: Two For One Special

When Leo Donates action points to an ally, he is also awarded 10AP.

Immune System

Donate

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Cleansing Effect (Skill rank 1)

Mutually exclusive with: Positive Thoughts

When Leo Donates AP to a Thorn, they become immune to any negative status effects for 2 turns.

The benefit of this skill does not get applied to downed Thorns.

Giving Nature

Donate

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Damage Control (Skill rank 1)

Mutually exclusive with: Painfully Altruistic

When Leo Donates AP to a Thorn, they are awarded with an additional 5AP at no extra cost to him.

The benefit of this skill does not get applied to downed Thorns.

Damage Control

Donate

Maximum rank: 1

Prerequisites: Donate (Skill rank 1)

When Leo Donates AP, the targeted Thorn's weapon damage output increases by 25%, for 2 turns.

Anything that inflicts the Weapon Damage status effect can stack it until +150% weapon damage. Every time a stack is applied/reapplied at max stacks, the effect duration resets for 2 new turns.

The benefit of this skill does not get applied to downed Thorns.

Painfully Altruistic

Donate

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Damage Control (Skill rank 1)

Mutually exclusive with: Giving Nature

When Leo Donates AP to an ally he is damaged by 25 HP, but the damage output from his weapons increases by 25%, for 2 turns.

Anything that inflicts the Weapon Damage status effect can stack it until +150% weapon damage. Every time a stack is applied/reapplied at max stacks, the effect duration resets for 2 new turns.

Frequent Provider

Donate

Maximum rank: 1

Advanced choices required in this branch: 3

The cooldown period for Leo’s Donate ability is reduced by 1 turn.

Health Insurance

Maximum rank: 1

The Thorn's max health is increased by 50 HP, allowing them to withstand greater punishment in the course of battle.

Back To Square One

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Razor Fist (Skill rank 1)

Mutually exclusive with: Negative Impact

When Leo punches a Rifter, the turn count duration for any negative status effect they have at the time are reset back to their initial value.

Time Is Precious

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Encruster (Skill rank 1)

Mutually exclusive with: Lasting Durability

The waiting period for all of Leo’s abilities that have a cooldown is reduced by 1 turn.

Razor Fist

Maximum rank: 1

Prerequisites: Health Insurance (Skill rank 1)

When Leo performs a punch, the targeted Rifter is inflicted with the Bleeding status effect.

Encruster

Maximum rank: 1

Prerequisites: Health Insurance (Skill rank 1)

The cost for Leo shooting a Resonator Dart is reduced by 4 AP.

RESONATOR DART GUN REQUIRED (acquired through story progression)

Negative Impact

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Razor Fist (Skill rank 1)

Mutually exclusive with: Back To Square One

When Leo punches a Rifter, an extra 15% of damage is inflicted on them for every negative status effect they have at the time.

Lasting Durability

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Encruster (Skill rank 1)

Mutually exclusive with: Time Is Precious

The lifespan of Elixium encrustations generated by a Resonator Dart is increased by 1 turn.

RESONATOR DART GUN REQUIRED (acquired through story progression)

Stay On Target

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Eagle Eyed (Skill rank 1)

Mutually exclusive with: Keen Perception

Leo becomes more efficient at firing his weapon during an Overwatch, allowing him to get off a few additional shots.

Eagle Eyed

Maximum rank: 1

Prerequisites: Health Insurance (Skill rank 1)

The cost for Leo laying down an Overwatch is reduced by 3 AP, making him more efficient at watching for enemy movement in combat.

Keen Perception

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Eagle Eyed (Skill rank 1)

Mutually exclusive with: Stay On Target

Leo becomes more efficient at covering an area, where the width and length of his Overwatch cones are increased in size by 50%.

More Than Capable

Maximum rank: 1

Advanced choices required in this branch: 3

Leo’s max action points count is increased by 10AP, making him more capable during his turn.

Kill Assist

Kill Assist

Maximum rank: 1

When Vivian witnesses another Thorn bring an enemy to near-death, she can finish them off with her Kill Assist Reflex. Trigger the action to switch to Vivian's view, so she can do the rest.

Shocking Demise

Kill Assist

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Assistant Manager (Skill rank 1)

Mutually exclusive with: Shockwave

When Vivian kills a Rifter with Kill Assist, any Rifters within 4m of the enemy are inflicted with the Electrified status effect.

Burning Witness

Kill Assist

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Life Is Life (Skill rank 1)

Mutually exclusive with: Oil Spillage

When Vivian kills an enemy with Kill Assist, the closest Rifter within line of sight is inflicted with the Ignited status effect.

Assistant Manager

Kill Assist

Maximum rank: 1

Prerequisites: Kill Assist (Skill rank 1)

When Vivian kills a Rifter with Kill Assist, she is awarded an additional 5AP on her next turn.

Life Is Life

Kill Assist

Maximum rank: 1

Prerequisites: Kill Assist (Skill rank 1)

When Vivian kills a Rifter with Kill Assist, her health is restored by 50 HP.

Shockwave

Kill Assist

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Assistant Manager (Skill rank 1)

Mutually exclusive with: Shocking Demise

When Vivian kills a Rifter with Kill Assist, a 5m radius of the ground beneath its feet is covered with an electrified surface.

Oil Spillage

Kill Assist

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Life Is Life (Skill rank 1)

Mutually exclusive with: Burning Witness

When Vivian kills an enemy with Kill Assist, a 4m radius of the ground beneath its feet is covered with an ignitable oil surface.

Assisted Boost

Kill Assist

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Refiller Killer (Skill rank 1)

Mutually exclusive with: Trigger happy

When Vivian kills an enemy with Kill Assist, the damage output from her weapons increases by 25% for 2 turns.

Anything that inflicts the Weapon Damage status effect can stack it until +150% weapon damage. Every time a stack is applied/reapplied at max stacks, the effect duration resets for 2 new turns.

Refiller Killer

Kill Assist

Maximum rank: 1

Prerequisites: Kill Assist (Skill rank 1)

When Vivian kills a Rifter with Kill Assist, she immediately reloads her equipped weapon at no AP cost.

Trigger happy

Kill Assist

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Refiller Killer (Skill rank 1)

Mutually exclusive with: Assisted Boost

Vivian’s awareness of an enemy's health intensifies, stimulating her Kill Assist Reflex when an ally brings a Rifter within 20% of its max health.

Return On Investment

Kill Assist

Maximum rank: 1

Advanced choices required in this branch: 3

After killing an Rifter with Kill Assist, Vivian retains the ability to trigger another Reflex Action within the same turn cycle.

Hologram

Hologram

Maximum rank: 1

Vivian tosses a Hologram to distract enemies for as long as it lasts.

Sparks Between

Hologram

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Retaliation Shock (Skill rank 1)

Mutually exclusive with: Shocking Embrace

When Vivian kills an enemy that has the Electrified status effect, the closest Rifter within line of sight is inflicted with the same status effect.

Decoys A Plenty

Hologram

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Combustive Decoy (Skill rank 1)

Mutually exclusive with: Soothing Warmth

The cooldown period for Vivian’s Hologram ability is reduced by 1 turn.

Retaliation Shock

Hologram

Maximum rank: 1

Prerequisites: Hologram (Skill rank 1)

When a deployed Hologram takes damage, the attacking enemy is inflicted with the Electrified status effect.

Combustive Decoy

Hologram

Maximum rank: 1

Prerequisites: Hologram (Skill rank 1)

When a Hologram is deployed it generates an Ignitable oil surface around it that is set on fire when the Hologram is destroyed.

Shocking Embrace

Hologram

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Retaliation Shock (Skill rank 1)

Mutually exclusive with: Sparks Between

When Vivian damages an enemy that has the Electrified status effect, her shield strength is replenished by 25 HP.

Soothing Warmth

Hologram

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Combustive Decoy (Skill rank 1)

Mutually exclusive with: Decoys A Plenty

When Vivian generates an Ignited surface, the health of her allies is restored by 25 HP.

The benefit of this skill does not get applied to downed Thorns.

Virtual Motivation

Hologram

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Delusional Fear (Skill rank 1)

Mutually exclusive with: Virtual Benefits

For every Rifter that attacks one of Vivian’s Holograms, she is awarded an additional 3AP on her next turn.

Delusional Fear

Hologram

Maximum rank: 1

Prerequisites: Hologram (Skill rank 1)

When a Hologram is deployed, it inflicts Rifters within a 4m radius with the Suppressed status effect.

Virtual Benefits

Hologram

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Delusional Fear (Skill rank 1)

Mutually exclusive with: Virtual Motivation

When Vivian’s Hologram inflicts the Suppressed status effect on a Rifter, the damage output from her weapons increases by 25% for 2 turns.

Anything that inflicts the Weapon Damage status effect can stack it until +150% weapon damage. Every time a stack is applied/reapplied at max stacks, the effect duration resets for 2 new turns.

Sympathy Pain

Hologram

Maximum rank: 1

Advanced choices required in this branch: 3

When a Rifter attacks Vivian’s Hologram, it reflects 25% of the damage it receives back at them.

Health Insurance

Maximum rank: 1

The Thorn's max health is increased by 50 HP, allowing them to withstand greater punishment in the course of battle.

Shocking Propagation

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Sparked Impact (Skill rank 1)

Mutually exclusive with: Shocking Benefits

When Vivian punches an enemy that has the Electrified status effect, the closest Rifter within line of sight is inflicted with the same status effect.

Switcheroo

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Early Departure (Skill rank 1)

Mutually exclusive with: Shock Drop

When throwing the Teleporter device at the feet of an enemy or an ally, Vivian swaps places with them.

TELEPORTER DEVICE REQUIRED (acquired through story progression)

Sparked Impact

Maximum rank: 1

Prerequisites: Health Insurance (Skill rank 1)

When Vivian performs a Punch, the targeted Rifter is inflicted with the Electrified status effect.

Early Departure

Maximum rank: 1

Prerequisites: Health Insurance (Skill rank 1)

Vivian's technical knowhow reduces her Teleporter's cooldown period by 1 turn.

TELEPORTER DEVICE REQUIRED (acquired through story progression)

Shocking Benefits

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Sparked Impact (Skill rank 1)

Mutually exclusive with: Shocking Propagation

When Vivian punches an enemy that has the Electrified status effect, the damage output from her weapons increases by 25% for 2 turns.

Anything that inflicts the Weapon Damage status effect can stack it until +150% weapon damage. Every time a stack is applied/reapplied at max stacks, the effect duration resets for 2 new turns.

Shock Drop

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Early Departure (Skill rank 1)

Mutually exclusive with: Switcheroo

When Vivian uses the Teleport device, she leaves an Electrified surface where she used to be.

TELEPORTER DEVICE REQUIRED (acquired through story progression)

Re-Coverage

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Protective Layer (Skill rank 1)

Mutually exclusive with: Shattered Benefits

The regeneration cooldown period for Vivian’s shields is reduced by 1 turn, making it so that she will regain some of her shield strength every turn, regardless of it taking damage.

Protective Layer

Maximum rank: 1

Prerequisites: Health Insurance (Skill rank 1)

Vivian's technical knowledge enables her to be protected by a personal Rifter shield generator with a strength of 100 HP.

Shattered Benefits

Maximum rank: 1

Advanced choice: counts toward this branch’s final skill.

Prerequisites: Protective Layer (Skill rank 1)

Mutually exclusive with: Re-Coverage

When Vivian’s shields are broken through, the damage output from her weapons increases by 25% for 2 turns.

Anything that inflicts the Weapon Damage status effect can stack it until +150% weapon damage. Every time a stack is applied/reapplied at max stacks, the effect duration resets for 2 new turns.

Back In No Time

Maximum rank: 1

Advanced choices required in this branch: 3

The waiting period for all of Vivian’s abilities that have a cooldown is reduced by 1 turn.

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