NightClub Simulator · Items & quest objects
Compare everyday props and identify the chips, debt note and USB needed for story objectives.

Everyday props
These props have their own hit multipliers. A drink container’s multiplier is not its alcohol effect or quest value; use the correct object for the interaction you are trying to complete.

Beer bottle
- Hit multiplier
- 1.2×
A scene prop with a confirmed item multiplier. Its interaction and usefulness depend on the current task.

Red wine bottle
- Hit multiplier
- 1.2×
A scene prop with a confirmed item multiplier. Its interaction and usefulness depend on the current task.

Mug
- Hit multiplier
- 1.1×
A scene prop with a confirmed item multiplier. Its interaction and usefulness depend on the current task.

Tray
- Hit multiplier
- 1×
A scene prop with a confirmed item multiplier. Its interaction and usefulness depend on the current task.

Tissue box
- Hit multiplier
- 0.5×
A scene prop with a confirmed item multiplier. Its interaction and usefulness depend on the current task.

Beer glass
- Hit multiplier
- 1.1×
A scene prop with a confirmed item multiplier. Its interaction and usefulness depend on the current task.
Casino chips
Victor’s debt-payment receiver requires a held total of at least 300 chips. Chip value and a prop’s damage multiplier are unrelated. Bring the required total to the payment stage instead of relying on loose chips elsewhere in the scene.
Debt note
The note is the return item for Eddie after the Victor branch. Paying Victor is not the final completion check: Eddie must receive the note at the requested stage.
Blue USB
Kilo’s receiver distinguishes the blue USB from other drives of the same item type. The wrong variant can be consumed without completing the objective. Follow the quest conversation before handing it over.
NightClub Simulator · Steam · © mandegames