NightClub Simulator · Weapons

Browse 16 weapons with in-game icons, hit multipliers and verified firearm settings.

NightClub Simulator
Baseball Bat 1

Baseball Bat 1

Hit multiplier
1.3×

The multiplier scales a registered hit before the melee strength modifier. It does not measure reach, handling or attacks per second.

Baseball Bat 3

Baseball Bat 3

Hit multiplier
1.3×

The multiplier scales a registered hit before the melee strength modifier. It does not measure reach, handling or attacks per second.

Nail Bat

Nail Bat

Hit multiplier
1.8×

The multiplier scales a registered hit before the melee strength modifier. It does not measure reach, handling or attacks per second.

Knife

Knife

Hit multiplier
1×

The multiplier scales a registered hit before the melee strength modifier. It does not measure reach, handling or attacks per second.

Cleaver

Cleaver

Hit multiplier
1×

The multiplier scales a registered hit before the melee strength modifier. It does not measure reach, handling or attacks per second.

Machete

Machete

Hit multiplier
1×

The multiplier scales a registered hit before the melee strength modifier. It does not measure reach, handling or attacks per second.

Fire Axe

Fire Axe

Hit multiplier
1.8×

Both 1.8× and 2.0× instances occur in the shipped scenes and assets. Use the matching variant when comparing damage.

Crowbar

Crowbar

Hit multiplier
1.5×

The multiplier scales a registered hit before the melee strength modifier. It does not measure reach, handling or attacks per second.

Knuckles

Knuckles

Hit multiplier
2×

The multiplier scales a registered hit before the melee strength modifier. It does not measure reach, handling or attacks per second.

AP85

AP85

Hit multiplier
1×
Base firearm damage
100

Base damage 100 with a 1.0× item multiplier. The 0.066667-second configured cooldown is a firing gate, not a measured sustained rate.

SMG

SMG

Hit multiplier
1.5×
Base firearm damage
100

Automatic-fire configuration with a 0.1-second firing cooldown. Magazine handling and actual registered contacts still limit output.

Shotgun

Shotgun

Hit multiplier
1.5×
Base firearm damage
100

Ten configured pellets. The calculator treats one registered hit, not a guaranteed full blast; pumping and reloading are not represented by the cooldown alone.

M9

M9

Hit multiplier
1×

The item multiplier is confirmed. Base projectile damage and sustained firing rate have not been verified for this firearm, so no DPS estimate is shown.

Revolver

Revolver

Hit multiplier
1×

The item multiplier is confirmed. Base projectile damage and sustained firing rate have not been verified for this firearm, so no DPS estimate is shown.

CV47

CV47

Hit multiplier
1.5×

The item multiplier is confirmed. Base projectile damage and sustained firing rate have not been verified for this firearm, so no DPS estimate is shown.

MK18

MK18

Hit multiplier
1.5×

The item multiplier is confirmed. Base projectile damage and sustained firing rate have not been verified for this firearm, so no DPS estimate is shown.

Compare like with like

Multipliers are part of the single-player hit calculation, not complete damage-per-second ratings. The fire axe has multiple values across instances. Use the damage calculator to hold hit location and input damage constant before comparing weapons.

NightClub Simulator · Steam · © mandegames