NightClub Simulator · Weapons
Browse 16 weapons with in-game icons, hit multipliers and verified firearm settings.


Baseball Bat 1
- Hit multiplier
- 1.3×
The multiplier scales a registered hit before the melee strength modifier. It does not measure reach, handling or attacks per second.

Baseball Bat 3
- Hit multiplier
- 1.3×
The multiplier scales a registered hit before the melee strength modifier. It does not measure reach, handling or attacks per second.

Nail Bat
- Hit multiplier
- 1.8×
The multiplier scales a registered hit before the melee strength modifier. It does not measure reach, handling or attacks per second.

Knife
- Hit multiplier
- 1×
The multiplier scales a registered hit before the melee strength modifier. It does not measure reach, handling or attacks per second.

Cleaver
- Hit multiplier
- 1×
The multiplier scales a registered hit before the melee strength modifier. It does not measure reach, handling or attacks per second.

Machete
- Hit multiplier
- 1×
The multiplier scales a registered hit before the melee strength modifier. It does not measure reach, handling or attacks per second.

Fire Axe
- Hit multiplier
- 1.8×
Both 1.8× and 2.0× instances occur in the shipped scenes and assets. Use the matching variant when comparing damage.

Crowbar
- Hit multiplier
- 1.5×
The multiplier scales a registered hit before the melee strength modifier. It does not measure reach, handling or attacks per second.

Knuckles
- Hit multiplier
- 2×
The multiplier scales a registered hit before the melee strength modifier. It does not measure reach, handling or attacks per second.

AP85
- Hit multiplier
- 1×
- Base firearm damage
- 100
Base damage 100 with a 1.0× item multiplier. The 0.066667-second configured cooldown is a firing gate, not a measured sustained rate.

SMG
- Hit multiplier
- 1.5×
- Base firearm damage
- 100
Automatic-fire configuration with a 0.1-second firing cooldown. Magazine handling and actual registered contacts still limit output.

Shotgun
- Hit multiplier
- 1.5×
- Base firearm damage
- 100
Ten configured pellets. The calculator treats one registered hit, not a guaranteed full blast; pumping and reloading are not represented by the cooldown alone.

M9
- Hit multiplier
- 1×
The item multiplier is confirmed. Base projectile damage and sustained firing rate have not been verified for this firearm, so no DPS estimate is shown.

Revolver
- Hit multiplier
- 1×
The item multiplier is confirmed. Base projectile damage and sustained firing rate have not been verified for this firearm, so no DPS estimate is shown.

CV47
- Hit multiplier
- 1.5×
The item multiplier is confirmed. Base projectile damage and sustained firing rate have not been verified for this firearm, so no DPS estimate is shown.

MK18
- Hit multiplier
- 1.5×
The item multiplier is confirmed. Base projectile damage and sustained firing rate have not been verified for this firearm, so no DPS estimate is shown.
Compare like with like
Multipliers are part of the single-player hit calculation, not complete damage-per-second ratings. The fire axe has multiple values across instances. Use the damage calculator to hold hit location and input damage constant before comparing weapons.
NightClub Simulator · Steam · © mandegames