NightClub Simulator · Quest guide
Plan the baby rescue, debt repayment, proposal and nightclub dispute around their actual completion checks.

Before you begin
These routes cover specific objective checks, not a mandatory order for every club. Start the relevant conversation first, keep the named characters available, and wait for the requested hand-in. A correct item can be ignored before the task reaches its receiving stage.
Find the baby: Daniel’s rescue
Begin with Daniel. While the task is active, Ava, Rick, Tommy and Bruno have associated conversations; Joey’s opening conversation also depends on the early quest state. The delivery checks both the child’s survival and mood. Bring the child back safely and calm: an upset or crying delivery can fail even when the child is alive. Do not rush the return while those conditions are unresolved.
Repay the debt: Eddie and Victor
Follow Eddie’s conversation to the debt objective, then reach Victor’s payment dialogue. When Victor is ready to receive chips, hold a total value of at least 300 and bring a chip stack to his receiving hand. The acceptance check uses held chip value, not just inventory ownership. After payment, finish the conversation or leave the interaction as directed so the debt note becomes available. Return the note to Eddie when he requests it; that final hand-in marks success.
The proposal: Ryan, Jessa and Kilo
Follow Ryan’s proposal sequence and its conversations involving Jessa and Tony. When Kilo requests a USB, use the blue drive. The receiver checks both the USB item type and the Blue variant. A different-colored USB is consumed but does not complete that hand-in, so guessing can cost you an item. Complete Kilo’s conversation after giving him the correct drive.
The dispute: Mason, Dante and Rex
The opening active stage has a 75-second quell timer. Removing both leaders’ booking records advances the booking-comparison branch; approaching a leader with relevant leverage can also trigger dialogue. If you enter the later compensation stage, a separate 60-second timer runs. These are scaled game-time timers tied to specific stages, not a single 135-second allowance. Do not assume a conversation pauses them.
Keep the dispute from escalating
The dispute controller tracks fighting and whether a gang member has died. Gunfire can interrupt the retreat branch, and a death can change which outcomes remain available. For a peaceful route, resolve the booking or compensation objective promptly and keep weapons out of the interaction. Avoid starting unrelated combat while the timer is running.
If a hand-in appears stuck
Check four things in order: the quest is active, the recipient is at the hand-in stage, the item has the required identity or variant, and the item actually reaches the receiver. For Victor, also check the chips currently held in both hands. Carrying the right object somewhere in the scene does not satisfy every check.
NightClub Simulator · Steam · © mandegames