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The Killing Stone · Beginner tactics

Learn the turn cycle, protect your Eye and build useful combinations around your current hand and board.

The Killing Stone
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1. Learn the turn before chasing damage

Reduce the opposing Eye to 0 health while keeping yours alive. A normal turn replenishes 3 Action Points and draws your hand up to 5 cards. Unspent points carry over by only 1, so saving several points does not bank them all for later.

2. Preview, reposition, then commit

Play your cards during placement and watch the damage and healing previews change. You may undo your moves until you end the turn. During Resolve, triggered effects happen before attacks; cards farther from the active player’s Eye act first, with the top of each stack resolving before the cards below it. Check the whole sequence, not just the front creature’s Strength.

3. Give your front line a successor

A Reserve creature normally waits instead of attacking or taking a direct hit. When its Host is removed, the lowest Reserve deploys. Put a useful replacement behind a threatened Host. Chants behave differently: they work from Reserve and die when deployed, so protecting their Host matters.

4. Use manual discard with your familiar

You can normally discard one card manually per turn. Mister Chops draws a replacement; Black Milk supplies an Ephemeral Spark; Valravn discards the top card of the demon’s hand and gives you a copy. Choose the benefit your hand needs. Use an Ephemeral card before the turn ends if you want its effect.

5. Match the answer to the obstacle

A blocking creature does not always need to be destroyed. Tunnels bypasses targets; Sneaks permits placement on the opposing side; Flanker can attack from Reserve. Against a dangerous enemy Chant, Shatter Relics deals 3 wounds to a Reserve asset. Look for a legal target and check the preview after each move.

6. Build around a specific job

For a creature you need to keep alive, Shield redirects incoming wounds to itself and Foresight gives its Host a Dodge token on Resolve. For a Host that can stay in play, Aggression adds Strength on Resolve. These plans depend on a living Host and usable Reserve space; replace a badly wounded creature while retaining its Reserves when that preserves your setup.

7. Turn deployment into disruption

Anchor of Faith attacks immediately when deployed from Reserve and reduces enemy neighbors’ Strength. Against a Dhampyr, reducing its Strength to 0 prevents its attack and the health gain attached to attacking. This requires the right position when Anchor deploys; inspect adjacent creatures before arranging the stack.

8. Improve the Pact, not just one draw

A deck contains ten Pacts. At an exchange, compare the full set of cards entering and leaving before confirming. A Pact normally accepts two Forge upgrades, and a card can hold at most five keywords. Targeted Withering removals do not consume those upgrades. Removing a card you cannot use makes the rest of the deck easier to reach, but preserve enough playable creatures and answers.

9. Spend Revelations with the end in mind

Use Revelations to refresh offers in exchanges, Forges, Boons or Banes. Recovery beyond your health cap turns into Revelations. Keep enough flexibility for the final Bargain: Revelations can remove opposing chits and expire when that Bargain ends.

10. Bargain over the outcome you actually want

Each Bargain has three rounds and gives you three chits per round. Bids remain hidden until confirmation, and results are ratified after the final round. A Boon or Bane takes effect only if the side benefiting from it holds more chits; a tie discards it. Contest a harmful Bane as well as seeking a useful Boon. Permanent Bargain effects continue beyond the temporary effects found along the Ritual path.

11. Remove the engine before the biggest body

Cash Cow gains an Action Point on Resolve. If it is supplying the enemy with repeated resources, removing it can be more valuable than trading into a larger attacker. Recheck the preview after removal, since the rest of the board still resolves.

12. Protect healing without assuming safety

Keep Reserve support behind a Host that can survive the next sequence. Reserves are not untouchable: targeted Invocations can reach them. Check death markers and enemy effects before ending the turn, and replace a wounded Host if keeping its Reserve preserves your recovery.

13. Read lethal and multi-target attacks literally

Lethal kills a Creature that it wounds; it does not make every attack an automatic kill against an Eye. Blast also reaches targets behind the main target, so one front-line blocker may not protect the whole line. Consider a Dodge token, a reduction in enemy Strength or removal before the attack resolves.

14. Trade health or a creature for AP deliberately

Sacrificial Lamb grants AP when it dies. Hearts of Wax instead costs 1 wound and grants 1 AP; it is an Invocation, not Reserve support. Before converting either resource, decide which affordable card will make the position safer. At low health, spending health without a concrete follow-up can lose the Ritual.

15. Read capacity and Recovery from the current offer

Use the visible slots to plan each placement; Reserve effects can change capacity. The introductory Recovery restores 10 health, while Boons and Banes can modify later recovery. Near full health, compare the alternative route with the Revelations gained from overflow instead of automatically skipping Recovery.