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The Killing Stone · Rituals & progression

Plan Pact exchanges, Forge visits, Revelations and Bargains; follow the unlocks tied to each family member’s Rituals.

The Killing Stone
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Pact

A concept expressed as a group of cards, bound together. A Deck is comprised of ten such Pacts.

Revelations

A currency of secrets that allows several useful modifications during the Ritual.

Pact Exchange

Where one can exchange a Pact in your Deck with another from a small, random set. Higher rarity increases the quality of offered Pacts.

Forge

Where one can modify an existing Pact in your Deck. Higher rarity increases the helpfulness of the modifications. Each Pact can only be Forged twice, and cards can hold at most 5 keywords.

Recovery

Where one pauses for a moment and regain Health . Any Health that would be granted in excess of the normal maximum is converted into Revelations, instead.

Banes & Boons

Persistent effects that modify the behavior of Rituals, for good or for ill. Those acquired through Bargaining are permanent, though others can be found and lost within the bounds of a Ritual.

Malthe

Teaching Boundaries

Complete Malthe's first Ritual.

Malthe

Intrigue For Beginners

Complete Malthe's second Ritual.

Malthe

Overcompensation

Complete Malthe's third Ritual.

Malthe

An Ounce Of Prevention

Complete Malthe's fourth Ritual.

Malthe

Dream Logic

Complete Malthe's final Ritual.

Rasmine

Naked Self-Interest

Complete Ras's first Ritual.

Rasmine

The Beggar's Calculus

Complete Ras's second Ritual.

Rasmine

Indecision

Complete Ras's third Ritual.

Rasmine

Improvisation

Complete Ras's fourth Ritual.

Rasmine

Excess

Complete Ras's final Ritual.

Vollem

A Little Laughter

Complete Vollem's first Ritual.

Vollem

Empty Threats

Complete Vollem's second Ritual.

Vollem

Forgetful Nature

Complete Vollem's third Ritual.

Vollem

Dutiful Bonds

Complete Vollem's fourth Ritual.

Vollem

No Return

Complete Vollem's final Ritual.