Pact
A concept expressed as a group of cards, bound together. A Deck is comprised of ten such Pacts.
Plan Pact exchanges, Forge visits, Revelations and Bargains; follow the unlocks tied to each family member’s Rituals.

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A concept expressed as a group of cards, bound together. A Deck is comprised of ten such Pacts.
A currency of secrets that allows several useful modifications during the Ritual.
Where one can exchange a Pact in your Deck with another from a small, random set. Higher rarity increases the quality of offered Pacts.
Where one can modify an existing Pact in your Deck. Higher rarity increases the helpfulness of the modifications. Each Pact can only be Forged twice, and cards can hold at most 5 keywords.
Where one pauses for a moment and regain Health . Any Health that would be granted in excess of the normal maximum is converted into Revelations, instead.
Persistent effects that modify the behavior of Rituals, for good or for ill. Those acquired through Bargaining are permanent, though others can be found and lost within the bounds of a Ritual.
Malthe
Complete Malthe's first Ritual.
Malthe
Complete Malthe's second Ritual.
Malthe
Complete Malthe's third Ritual.
Malthe
Complete Malthe's fourth Ritual.
Malthe
Complete Malthe's final Ritual.
Rasmine
Complete Ras's first Ritual.
Rasmine
Complete Ras's second Ritual.
Rasmine
Complete Ras's third Ritual.
Rasmine
Complete Ras's fourth Ritual.
Rasmine
Complete Ras's final Ritual.
Vollem
Complete Vollem's first Ritual.
Vollem
Complete Vollem's second Ritual.
Vollem
Complete Vollem's third Ritual.
Vollem
Complete Vollem's fourth Ritual.
Vollem
Complete Vollem's final Ritual.