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The Killing Stone · Battle rules & keywords

Understand the Battle Line, Reserves, tokens and attack modifiers before you commit your turn.

The Killing Stone
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Action Point

The cost of any card in your hand, and the means by which to play them. Normally, each side of the battle gains 3 Action Point at the start of their turn.

Creature

An asset that attacks from the Battle Line during Resolve.

Chant

An asset that can only exist in Reserve, and dies if Deployed.

Invocation

A spell that affects the Battle Line, but doesn't go on it.

Reserve

A chain of cards placed above a Host on the Battle Line. Whenever that Host is removed from play, the Reserve stack “drops” so that the lowest card is Deployed, and the remaining stack becomes its Reserve.

Slot

A location on the Battle Line or in Reserve where an asset could be placed. Normally, a single Reserve Slots is allowed above each creature, and three slots are allowed on Battle Line Slots for each side.

Resolve Phase Order

During the Resolve Phase, On Resolve actions trigger before attacks. Within each category, cards furthest from the Maven (or Demon , on its turn) fire first, and top cards in a stack resolve before things below them.

Deploy

The act of arriving onto the Battle Line, either by being played there directly or by falling onto it to replace a discarded Host.

Replace

When placing an asset, you can choose to replace an existing asset instead of using an open Slot. When doing this, the previous creature is lost.

Killed

When a Creature and Chant accumulates Wounds equal or greater than its Health , that card is killed. Killed cards are discarded.

Armor

Armor absorbs Wounds in place of Health , but expires after Battle.

Reshuffle

When a Deck runs out of cards, the Graveyard is Reshuffled into it.

Generic Tokens

A Token that does nothing by itself, but which other cards can use.

Dodge Tokens

A Token that is used to cancel its card's next incoming damage event.

Sleep Tokens

A Token that is used to skip its card's next Resolve.

Flanker

Can still attack while in Reserve.

Blasts

Strikes additional targets behind its Main Target.

Tunnels

Bypasses some number of targets in front of it when attacking.

Sneaks

Can be placed on the Opponent's side of the Battle Line.

Parasite

Must be placed in Reserve, but can go into any creature's Reserve.

Lethal

Kills any Creature that it Wounds.

Counters

Attacks whatever attacks it some number of times.

Compulsive

Must be played before any non-Compulsive card in hand, if possible.

Ephemeral

Is removed from play when used, or when your turn ends.

Overflow

Doesn't count against hand size when drawing new cards.

Traitor

Behaves as if controlled by the Opponent.

Undiscardable

Cannot be manually discarded.

Sleeping

Starts the battle with SleepTokens already on it.