
Jab
Deal 10 Damage.
- Rarity
- Base
- Load
- 2
- Categories
- Attack
- Trigger
- None
Compare 90 cards on the Demo whitelist by base effect, rarity, Load, card category and Trigger. Original game artwork helps you identify each card in a draft.
Load is a deck-building constraint, not a drop probability. The effects below use unenhanced constructor values. Power, modules, Enhancements and combat state can change the result shown in a live fight. A card that scales with the deck still needs the condition in its description: the displayed coefficient is not its final damage.
Start by searching for the effect your deck lacks, then check Load and the Trigger line. A Trigger category describes the condition that activates the card, while card categories describe the card itself. Cards on the whitelist are not equally likely to appear; rarity rolls and context-dependent selection are separate systems. Curse and generated cards are included when the whitelist includes them.
90 entries shown

Deal 10 Damage.

Shield 5.

Heal 10.

Deal 10 Damage. Repeat this card if you have at least 2 Tech cards in your deck.

Deal 15 Damage. Infect 5.

Deal 10 Damage. Heal 10.

Add 3 random cards to your deck for the fight.

Slow your enemy for 4s.

Shield 5. Repeat this card if you have at least 2 Trigger cards in your deck.

Infect 7.

Gain 1 Scrap.

Freeze your enemy for 2s.

Heal 25.

Heal 3, 5 times.

Shield 20.

Deal 25 Damage.

Heal 40.

Deal 10 Damage. Gain Haste for 2s.

Shield 20. If this card's Shield is greater than 0, reduce it by 1 permanently, otherwise gain 1 Scrap.

Heal 5. At the end of the fight, there is a 20% chance you destroy this card permanently to gain 5% max Health.

Add a random enhanced legendary card to your deck for the fight.

Infect 3. Slow your enemy for 3s.

Shield 30.

Shield 10. Heal 10.

Deal 40 Damage.

Heal 3. At the start of a fight, improve this card's Heal by 3 permanently.

Gain 4 Power. Deal 2 Damage.

Shield 2, 5 times.

Gain Haste for 2s. Slow your enemy for 2s.

Gain 10% Crit.

Deal 10 Damage. Shield 5.

Gain 2 Power. At the start of a fight, improve this card's Power gain by 1 permanently.

Heal 10. Improve this card's Heal by 1 permanently.

Randomly either gain 6 Power or 12% Crit.

Gain 10% max Health for the fight.

Add an Instant copy of the triggering card to your deck.

Deal 5 Damage.

Deal 15 Damage 2 times.

Deal 50 Damage.

Heal 15. Gain Haste for 2s.

Shield 10. Freeze your enemy for 1s.

Deal Damage equal to 7 times the number of Heal cards in your deck.

Deal 15 Piercing Damage.

Deal Damage equal to your Scrap.

Deal 60 Damage. Freeze yourself for 2s.

Deal 10 Damage. Improve this card's Damage by 2 permanently.

Deal 15 Damage. Slow your enemy for 2s.

Deal Piercing Damage equal to your enemy's Shield.

Shield 10. Slow your enemy for 2s.

Deal Damage equal to your Shield.

Deal 2 Damage 5 times.

Gain Haste for 4s.

Gain 2 Power per enhanced card in your deck.

Heal 15. Slow your enemy for 2s.

Deal Damage equal to 12 times the number of Tech cards in your deck.

Gain 2 Scrap per broken Core.

Shield 20, increased by your Power.

Deal 10 Damage. Do it again for each time you applied Slow to your enemy this fight.

Infect 5. If you have at least 4 different card types in your deck, do it again.

Infect 12.

Heal 25. If your enemy has at least 10 Infection, also deal 30 Damage.

Gain 10 Power.

Deal Damage equal to 2 times your Crit.

Shield 20 per card added to your deck this fight.

Gain Power equal to 3 times the Load of the highest-Load card in your deck.

If this Trigger is active at the end of the fight, gain 2% max Health.

Deal 8 Piercing Damage per Shield card in your deck.

Heal 7.

Repeat the triggering card's effect 2 times.

Deal Damage equal to the total Load of your deck.

Deal 15 Damage. Deals triple Damage on Crit.

Shield 3.

Infect 3 per enhanced card in your deck.

Deal 5 Piercing Damage per non-Attack card in your deck.

Infect 5, increased by your Power.

Add 3 Dagger cards to your deck.

Freeze your enemy for 3s, but it gains 50% Crit.

Shield equal to your Health, but then set your Health to 1.

Deal 30 Damage per legendary card in your deck.

Shield equal to 4 times the number of non-Attack cards in your deck.

Deal 10 Damage per card type in your deck.

Deal 2 Damage. Heal 2. Shield 2. Infect 2.

Deal 2 Damage and do NOT remove this Trigger.

The Storm starts.

Shield 3. Repeat this card once for every 2 enhanced cards in your deck.

Your enemy gains 10 Damage and 10% Crit.

Apply 1s of Freeze and 5 Infection to yourself.

Slow yourself for 2s.

Do nothing.

Deal 20 Damage to yourself.
No entries match. Clear the search or choose another rarity.
Windows Demo snapshot, October 11, 2026. Names and descriptions use the English game text; values, Demo membership and matching artwork come from the same build. Full-release promotional counts are separate from these Demo totals. Game text and artwork belong to Ludokultur and the respective creators.
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