
Attack Buddy
Every 4s, deal 5 Damage.
- Rarity
- Common
Browse 40 modules on the Demo whitelist with their original icons, base effects and rarity. Search for damage, shielding, healing or a specific activation condition.
The listed numbers describe one module at its base configuration. They do not simulate multiple copies, character bonuses, dynamic values or trigger timing. Before choosing a module, compare how often your deck can actually meet its condition, rather than comparing only the largest number.
Attack Buddy deals periodic damage, while modules such as Shield Sword or Paladin Hammer depend on what your deck does. Search both the condition and the outcome: a healing deck may benefit from an effect that converts healing into another resource. Use the card database to find enablers and the keyword glossary to check the exact mechanic.
40 entries shown

Every 4s, deal 5 Damage.

When you take Attack Damage, deal 5 Damage to the enemy.

The first time you drop below 50% Health in a fight, Shield 30.

Every 3s, Heal 4.

At the start of a fight, Slow your enemy for 2s.

Every day, 1 shop reroll is free.

When you Heal, deal 5 Damage.

Every 4s, deal 3 Piercing Damage.

Every 4s, Shield 3.

When you Shield, deal 5 Damage.

When you Shield, Heal 10.

At the start of a fight, gain 4 Power.

At the start of a fight, gain Haste for 2s.

When your enemy gains Shield, deal 30 Piercing Damage.

At the start of a fight, deal 30 Damage.

The first 10 times you Heal each fight, gain Haste for 1s.

At the start of a fight, pay 1 Scrap and gain Crit equal to 3 times the total amount you paid this run.

When you Heal, gain 1 Power.

When you play an Attack, gain 2 Power.

When you execute a Trigger, deal 15 Damage.

When you execute a Trigger, Heal 15.

When you apply Infection to your enemy, deal 10 Damage.

Infection ticks 20% faster on your enemy.

When a card is consumed, gain 5 Power.

When you win a fight, gain 2 Scrap.

When you Heal to more than your max Health, deal the extra amount as Damage.

When you land a Crit with an Attack card, deal 30 Piercing Damage.

At the start of a fight, gain 30 max Health per card type in your deck.

Gain 1 Power per second of Slow you apply.

Infect 3 when you play a card, but there is a 10% chance it is consumed.

When you execute a Trigger, Shield 10.

When you execute a Trigger, Infect 5.

When you apply Infection to your enemy, there is a 10% chance to Freeze it for 1s.

At the start of a fight, Freeze your enemy for 2s.

When you Shield, Infect 5.

The first card you play in a fight is added to your deck as a copy with Repeat for the fight.

Cards with Load 3 or more have a 50% chance to Repeat.

When a card creates a Trigger, it has a 50% chance to create it again.

When you land a Piercing hit, gain Shield equal to its Damage.

There is a 30% chance your Power applies to your Shield and Heal effects.
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Windows Demo snapshot, October 11, 2026. Names and descriptions use the English game text; values, Demo membership and matching artwork come from the same build. Full-release promotional counts are separate from these Demo totals. Game text and artwork belong to Ludokultur and the respective creators.
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