Chained Beasts · Game hub
Fight for freedom with your allies chained beside you. Explore the beasts, plan a build and prepare together for the next arena.
Official game analysis · Updated: 2026-10-18

Learn to manage stamina, exploit chains, win the crowd and survive the choices between battles with practical advice for your first arena run.
Beasts & variantsCompare all eight beasts and their 24 variants using their in-game abilities, then choose a starting form that supports your preferred role.
Skill wikiSearch 75 active skills, read their effects and distinguish training rewards from surgical enhancements before planning your next build.
Build plannerPlan your priorities around bear punches, agile Ibex crits or a coordinated team. Compare each effect before committing.
Shop plannerPlan purchases across 51 active shop items. Start from reference prices, adjust them to the offers in your run and compare the total with your coins.
Affliction finderFind 79 active afflictions and compare their severity levels before healing, training or surgery changes the plan for your chained gladiators.
Story routeAn optional spoiler guide to the prison break, the three arena acts and the rebellion, with major story details hidden until you choose to open them.
Co-op guideSet up local or online co-op, divide team roles and keep four chained gladiators moving as one unit.
Run walkthroughFollow the decisions between arena days: healing, afflictions, training, surgery, shopping and boss preparation.
Weapons & arenaChoose a weapon for the situation, preserve a backup and turn chains, hazards and arena objects into control tools.


Survive your first run
Treat the chain as a moving obstacle you control together. Agree which way to circle a pillar and leave a retreat lane. Pull enemies across the chain, then punish them while they are down. Running in opposite directions can trap a teammate instead.
A potion can restore health while adding a lasting affliction. Read its consequence against your build before choosing. Training fills shared experience, but each player has a strain meter; pushing it too far adds another affliction. A level-up is not automatically worth crippling your dodge or vision.