Chained Beasts · Affliction finder
Find 79 active afflictions and compare their severity levels before healing, training or surgery changes the plan for your chained gladiators.
Official game analysis · Updated: 2026-10-18

Read afflictions by what they disrupt
Visual effects can alter focus, colour, brightness, depth or peripheral vision. Disable effects that cause discomfort and avoid builds that depend on distant precision when visibility is already poor.
Control and aiming effects can invert input, bend throws or disrupt timing. Prefer short melee actions and environmental control until treatment is available.
Body injuries can limit movement, stamina, blocking or attacks. Repair the action your build needs most; healing health alone does not restore that function.
Before drinking, training or accepting surgery, ask what the new condition will interrupt. Severity matters, and a smaller heal with a manageable side effect can preserve the run better than the largest number.
No matching entries.
A potion can restore health while adding a lasting affliction. Read its consequence against your build before choosing. Training fills shared experience, but each player has a strain meter; pushing it too far adds another affliction. A level-up is not automatically worth crippling your dodge or vision.

Broken Foot
Severity 1
Walk with a limp
Severity 2
Walk with a severe limp
Severity 3
Hobble

Intoxication
Severity 1
Sway a little as you walk
Severity 2
Can't walk straight
Severity 3
Is the Ground moving?

Fatigue
Severity 1
Slowly run out of breath
Severity 2
Run out of breath
Severity 3
Quickly run out of breath

Missing Toe
Severity 1
Trip after continuously moving a great distance
Severity 2
Trip after continuously moving a moderate distance
Severity 3
Trip after continuously moving a short distance

Open Leg Wound
Severity 1
After moving a great distance in a battle, start taking a little damage when moving
Severity 2
After moving a great distance in a battle, start taking damage when moving
Severity 3
After moving a great distance in a battle, start taking a lot of damage when moving

Restless Legs
Severity 1
Can't stand still
Severity 2
Can't stop walking
Severity 3
Can't stop running

Unsteady
Severity 1
Chain tripping enemies stuns you
Severity 2
Chain tripping enemies trips you as well

Brain Fog
Severity 1
Tiny delay in movement input
Severity 2
Small delay in movement input
Severity 3
Delay in movement input

Arm Fatigue
Severity 1
Holding weapons for more than 12s starts to slow you down
Severity 2
Holding weapons for more than 8s starts to slow you down
Severity 3
Holding weapons for more than 4s starts to slow you down

Open Chest Wound
Severity 1
After a long time in battle, start taking a little damage over time
Severity 2
After a long time in battle, start taking damage over time
Severity 3
After a long time in battle, start taking a lot of damage over time

Stiff Shoulder
Severity 1
Take damage if you haven't done damage for 16s
Severity 2
Take damage if you haven't done damage for 12s
Severity 3
Take damage if you haven't done damage for 8s

Chronic Pain
Severity 1
Can't heal above 90%
Severity 2
Can't heal above 80%
Severity 3
Can't heal above 70%

Weak Shoulder
Severity 1
Throw distance decreased
Severity 2
Throw distance greatly decreased

Broken Finger
Severity 1
Throws a little to the left

Dislocated Shoulder
Severity 1
Sometimes flub your throws
Severity 2
Often flub your throws

Stereoblindness
Severity 1
No throw aim marker

Bullet Throws
Severity 1
Throws do slightly more damage but missed throws often break the weapon
Severity 2
Throws do slightly more damage but missed throws break the weapon

Stiff Back
Severity 1
Dodge rolls are slightly shorter
Severity 2
Dodge rolls are shorter
Severity 3
Dodge rolls replaced with a short lunge

Poor Balance
Severity 1
Rarely trip when dodging or blocking damage
Severity 2
Occasionally trip when dodging or blocking damage
Severity 3
Sometimes trip when dodging or blocking damage

Panic
Severity 1
Sometimes dodge away from enemies
Severity 2
Often dodge away from enemies

Twisted Ankle
Severity 1
Dodge direction is less controllable

Leg Fatigue
Severity 1
Dashes use 50% more stamina
Severity 2
Dashes use 100% more stamina

Bad Vibrations
Severity 1
Often disarmed when your attacks are blocked
Severity 2
Disarmed when your attacks are blocked
Severity 3
Stunned and disarmed when your attacks are blocked

Sweaty Palms
Severity 1
Often disarmed when missing an attack
Severity 2
Always disarmed when missing an attack

Hesitancy
Severity 1
Move a lot slower while your shield is up

Grip Fatigue
Severity 1
Often drop your shield when dodging
Severity 2
Drop your shield when dodging

Easily Startled
Severity 1
Stunned when your shield breaks

Slipped Disc
Severity 1
Can't pick up enemies
Severity 2
Can't pick up heavy objects

Butterfingers
Severity 1
Sometimes disarmed when picking up weapons
Severity 2
Often disarmed when picking up weapons

Delirium
Severity 1
Swap attack and throw buttons
Severity 2
Swap attack, throw and dodge buttons

Irritability
Severity 1
Sometimes attack allies if they get too close
Severity 2
Often attack allies if they get too close

Recklessness
Severity 1
Sometimes attack nearby enemies involuntarily
Severity 2
Often attack nearby enemies involuntarily

Too Strong
Severity 1
Weapons you use have 12 durability but do slightly more damage
Severity 2
Weapons you use have 9 durability but do slightly more damage
Severity 3
Weapons you use have 6 durability but do slightly more damage

Girthy
Severity 1
Your chains are slightly shorter
Severity 2
Your chains are moderately shorter

Paranoia
Severity 1
Hallucinate enemies
Severity 2
Can't separate real enemies from hallucinations
Severity 3
Can't separate real enemies from hallucinations

Psychosis
Severity 1
Hallucinate pickups in the distance
Severity 2
Hallucinate pickups until you touch them
Severity 3
Can't separate real pickups from hallucinations

Color Blindness
Severity 1
Can't see much color
Severity 2
Can't see color

Double Vision
Severity 1
See double when hit
Severity 2
See double when hit

Near Sighted
Severity 1
Long range vision is slightly blurry
Severity 2
Long range vision is blurry
Severity 3
Long range vision is very blurry

Far Sighted
Severity 1
Short range vision is slightly blurry
Severity 2
Short range vision is blurry
Severity 3
Short range vision is very blurry

Migraine
Severity 1
Everything is bright
Severity 2
Everything is too bright

Concussion
Severity 1
Briefly blackout when stunned or tripped
Severity 2
Blackout when stunned or tripped

Hemophobia
Severity 1
Vision obscures while near a corpse
Severity 2
Vision obscures quickly while near a corpse

Myopic
Severity 1
Can no longer see pickups in the distance
Severity 2
Can no longer see pickups until they are very close

Punctured Lung
Severity 1
Movement speed somewhat reduced by missing stamina
Severity 2
Movement speed reduced by missing stamina
Severity 3
Movement speed greatly reduced by missing stamina

Nerve Damage
Severity 1
Can't see training strain, training always gives 2 XP
Severity 2
Can't see training strain or training affliction, training always gives 2 XP

Dodgy Elbow
Severity 1
Start each training session with one strain
Severity 2
Start each training session with two strain

Overconfident
Severity 1
Train with a wider range of weights

Show-Off
Severity 1
You must train at least as much as your allies
Severity 2
You must train more than your allies

Impulsive
Severity 1
Lock in skill every fourth level and lock in a purchase every shop
Severity 2
Lock in skill every second level and lock in a purchase every shop

Picky Eater
Severity 1
Won't drink green potions
Severity 2
Won't drink green or red potions

Potion Addiction
Severity 1
Often drink the largest potion that doesn't fully heal you
Severity 2
Drink the largest potion that doesn't fully heal you
Severity 3
Drink the smallest potion that fully heals you

Kidney Failure
Severity 1
☠☠ and ☠☠☠ affliction potions heal 15% less
Severity 2
☠☠ and ☠☠☠ affliction potions heal 30% less
Severity 3
☠☠ and ☠☠☠ affliction potions heal 45% less

Gambling Problem
Severity 1
Almost always lose 🪙5 each day, very rarely gain 🪙100
Severity 2
Almost always lose 🪙10 each day, very rarely gain 🪙100

Bestial Fury
Severity 1
Fury stops you picking up weapons, often disarms you and gives +100% unarmed damage
Severity 2
Fury stops you picking up weapons, disarms you and gives +100% unarmed damage

High Inertia
Severity 1
Stunned when vigor ends, vigor lasts 1s longer
Severity 2
Tripped when vigor ends, vigor lasts 1s longer

Overzealous
Severity 1
Crits cause much more damage but drain half your stamina
Severity 2
Crits cause significantly more damage but drain all your stamina

On Fire
Severity 1
Sometimes catch fire when the crowd goes wild
Severity 2
Often catch fire when the crowd goes wild
Severity 3
Catch fire when the crowd goes wild

Notorious
Severity 1
If the crowd isn't wild they will throw things

Peg Leg
Severity 3
Hobble

Missing Arm
Severity 3
Can't pick up shields or 2 handed objects

Missing Left Eye
Severity 3
Lose half your vision

Brain Damage
Severity 3
Reversed controls

Guilty Conscience
Severity 3
After a kill, run from the corpse

Missing Lung
Severity 3
Stamina doesnt regenerate while moving

Missing Kidney
Severity 3
1☠ affliction potions and water deal 15 damage

Food Poisoning
Severity 1
Suffer weak for the next day

Heavier Swings
Severity 1
Melee attacks do slightly more damage but drain a little more stamina
Severity 2
Melee attacks do slightly more damage but drain more stamina
Severity 3
Melee attacks do slightly more damage but drain a lot more stamina

Bad Knees
Severity 1
Picking things up drains a little stamina
Severity 2
Picking things up drains some stamina

Annoying
Severity 1
Allies occasionally attack you if you get too close
Severity 2
Allies sometimes attack you if you get too close
Severity 3
Allies often attack you if you get too close

Separation Anxiety
Severity 1
Slow down slightly the further you are from allies
Severity 2
Slow down the further you are from allies
Severity 3
Slow down greatly the further you are from allies

Stage Fright
Severity 1
Become weak when allies look right at you
Severity 2
Become weak when allies look near you

Illusions Of Freedom
Severity 1
You can't see chains

Bad Trip
Severity 1
Everything is colorful and moving around
Severity 2
Everything is very colorful and moving around

Tunnel Vision
Severity 1
Your peripheral vision is slightly reduced
Severity 2
Your peripheral vision is reduced
Severity 3
Your peripheral vision is greatly reduced

Narcissism
Severity 1
Allies have the same health bars as enemies
Severity 2
Allies are invisible

Self-Obsessed
Severity 1
The camera is closer
Severity 2
The camera is very close

Seeing Red
Severity 1
Vision turns red when fury is active

Infatuated
Severity 1
Camera is pulled towards a particular ally, +10% damage when they are looking at you
Severity 2
Camera is pulled greatly towards a particular ally, +10% damage when they are looking at you
Severity 3
Camera follows a particular ally, +10% damage when they are looking at you