Chained Beasts · Affliction finder

Find 79 active afflictions and compare their severity levels before healing, training or surgery changes the plan for your chained gladiators.

Official game analysis · Updated: 2026-10-18

Chained Beasts

Read afflictions by what they disrupt

  1. Visual effects can alter focus, colour, brightness, depth or peripheral vision. Disable effects that cause discomfort and avoid builds that depend on distant precision when visibility is already poor.

  2. Control and aiming effects can invert input, bend throws or disrupt timing. Prefer short melee actions and environmental control until treatment is available.

  3. Body injuries can limit movement, stamina, blocking or attacks. Repair the action your build needs most; healing health alone does not restore that function.

  4. Before drinking, training or accepting surgery, ask what the new condition will interrupt. Severity matters, and a smaller heal with a manageable side effect can preserve the run better than the largest number.

A potion can restore health while adding a lasting affliction. Read its consequence against your build before choosing. Training fills shared experience, but each player has a strain meter; pushing it too far adds another affliction. A level-up is not automatically worth crippling your dodge or vision.

Broken Foot

Broken Foot

Severity 1

Walk with a limp

Severity 2

Walk with a severe limp

Severity 3

Hobble

Intoxication

Intoxication

Severity 1

Sway a little as you walk

Severity 2

Can't walk straight

Severity 3

Is the Ground moving?

Fatigue

Fatigue

Severity 1

Slowly run out of breath

Severity 2

Run out of breath

Severity 3

Quickly run out of breath

Missing Toe

Missing Toe

Severity 1

Trip after continuously moving a great distance

Severity 2

Trip after continuously moving a moderate distance

Severity 3

Trip after continuously moving a short distance

Open Leg Wound

Open Leg Wound

Severity 1

After moving a great distance in a battle, start taking a little damage when moving

Severity 2

After moving a great distance in a battle, start taking damage when moving

Severity 3

After moving a great distance in a battle, start taking a lot of damage when moving

Restless Legs

Restless Legs

Severity 1

Can't stand still

Severity 2

Can't stop walking

Severity 3

Can't stop running

Unsteady

Unsteady

Severity 1

Chain tripping enemies stuns you

Severity 2

Chain tripping enemies trips you as well

Brain Fog

Brain Fog

Severity 1

Tiny delay in movement input

Severity 2

Small delay in movement input

Severity 3

Delay in movement input

Arm Fatigue

Arm Fatigue

Severity 1

Holding weapons for more than 12s starts to slow you down

Severity 2

Holding weapons for more than 8s starts to slow you down

Severity 3

Holding weapons for more than 4s starts to slow you down

Open Chest Wound

Open Chest Wound

Severity 1

After a long time in battle, start taking a little damage over time

Severity 2

After a long time in battle, start taking damage over time

Severity 3

After a long time in battle, start taking a lot of damage over time

Stiff Shoulder

Stiff Shoulder

Severity 1

Take damage if you haven't done damage for 16s

Severity 2

Take damage if you haven't done damage for 12s

Severity 3

Take damage if you haven't done damage for 8s

Chronic Pain

Chronic Pain

Severity 1

Can't heal above 90%

Severity 2

Can't heal above 80%

Severity 3

Can't heal above 70%

Weak Shoulder

Weak Shoulder

Severity 1

Throw distance decreased

Severity 2

Throw distance greatly decreased

Broken Finger

Broken Finger

Severity 1

Throws a little to the left

Dislocated Shoulder

Dislocated Shoulder

Severity 1

Sometimes flub your throws

Severity 2

Often flub your throws

Stereoblindness

Stereoblindness

Severity 1

No throw aim marker

Bullet Throws

Bullet Throws

Severity 1

Throws do slightly more damage but missed throws often break the weapon

Severity 2

Throws do slightly more damage but missed throws break the weapon

Stiff Back

Stiff Back

Severity 1

Dodge rolls are slightly shorter

Severity 2

Dodge rolls are shorter

Severity 3

Dodge rolls replaced with a short lunge

Poor Balance

Poor Balance

Severity 1

Rarely trip when dodging or blocking damage

Severity 2

Occasionally trip when dodging or blocking damage

Severity 3

Sometimes trip when dodging or blocking damage

Panic

Panic

Severity 1

Sometimes dodge away from enemies

Severity 2

Often dodge away from enemies

Twisted Ankle

Twisted Ankle

Severity 1

Dodge direction is less controllable

Leg Fatigue

Leg Fatigue

Severity 1

Dashes use 50% more stamina

Severity 2

Dashes use 100% more stamina

Bad Vibrations

Bad Vibrations

Severity 1

Often disarmed when your attacks are blocked

Severity 2

Disarmed when your attacks are blocked

Severity 3

Stunned and disarmed when your attacks are blocked

Sweaty Palms

Sweaty Palms

Severity 1

Often disarmed when missing an attack

Severity 2

Always disarmed when missing an attack

Hesitancy

Hesitancy

Severity 1

Move a lot slower while your shield is up

Grip Fatigue

Grip Fatigue

Severity 1

Often drop your shield when dodging

Severity 2

Drop your shield when dodging

Easily Startled

Easily Startled

Severity 1

Stunned when your shield breaks

Slipped Disc

Slipped Disc

Severity 1

Can't pick up enemies

Severity 2

Can't pick up heavy objects

Butterfingers

Butterfingers

Severity 1

Sometimes disarmed when picking up weapons

Severity 2

Often disarmed when picking up weapons

Delirium

Delirium

Severity 1

Swap attack and throw buttons

Severity 2

Swap attack, throw and dodge buttons

Irritability

Irritability

Severity 1

Sometimes attack allies if they get too close

Severity 2

Often attack allies if they get too close

Recklessness

Recklessness

Severity 1

Sometimes attack nearby enemies involuntarily

Severity 2

Often attack nearby enemies involuntarily

Too Strong

Too Strong

Severity 1

Weapons you use have 12 durability but do slightly more damage

Severity 2

Weapons you use have 9 durability but do slightly more damage

Severity 3

Weapons you use have 6 durability but do slightly more damage

Girthy

Girthy

Severity 1

Your chains are slightly shorter

Severity 2

Your chains are moderately shorter

Paranoia

Paranoia

Severity 1

Hallucinate enemies

Severity 2

Can't separate real enemies from hallucinations

Severity 3

Can't separate real enemies from hallucinations

Psychosis

Psychosis

Severity 1

Hallucinate pickups in the distance

Severity 2

Hallucinate pickups until you touch them

Severity 3

Can't separate real pickups from hallucinations

Color Blindness

Color Blindness

Severity 1

Can't see much color

Severity 2

Can't see color

Double Vision

Double Vision

Severity 1

See double when hit

Severity 2

See double when hit

Near Sighted

Near Sighted

Severity 1

Long range vision is slightly blurry

Severity 2

Long range vision is blurry

Severity 3

Long range vision is very blurry

Far Sighted

Far Sighted

Severity 1

Short range vision is slightly blurry

Severity 2

Short range vision is blurry

Severity 3

Short range vision is very blurry

Migraine

Migraine

Severity 1

Everything is bright

Severity 2

Everything is too bright

Concussion

Concussion

Severity 1

Briefly blackout when stunned or tripped

Severity 2

Blackout when stunned or tripped

Hemophobia

Hemophobia

Severity 1

Vision obscures while near a corpse

Severity 2

Vision obscures quickly while near a corpse

Myopic

Myopic

Severity 1

Can no longer see pickups in the distance

Severity 2

Can no longer see pickups until they are very close

Punctured Lung

Punctured Lung

Severity 1

Movement speed somewhat reduced by missing stamina

Severity 2

Movement speed reduced by missing stamina

Severity 3

Movement speed greatly reduced by missing stamina

Nerve Damage

Nerve Damage

Severity 1

Can't see training strain, training always gives 2 XP

Severity 2

Can't see training strain or training affliction, training always gives 2 XP

Dodgy Elbow

Dodgy Elbow

Severity 1

Start each training session with one strain

Severity 2

Start each training session with two strain

Overconfident

Overconfident

Severity 1

Train with a wider range of weights

Show-Off

Show-Off

Severity 1

You must train at least as much as your allies

Severity 2

You must train more than your allies

Impulsive

Impulsive

Severity 1

Lock in skill every fourth level and lock in a purchase every shop

Severity 2

Lock in skill every second level and lock in a purchase every shop

Picky Eater

Picky Eater

Severity 1

Won't drink green potions

Severity 2

Won't drink green or red potions

Potion Addiction

Potion Addiction

Severity 1

Often drink the largest potion that doesn't fully heal you

Severity 2

Drink the largest potion that doesn't fully heal you

Severity 3

Drink the smallest potion that fully heals you

Kidney Failure

Kidney Failure

Severity 1

☠☠ and ☠☠☠ affliction potions heal 15% less

Severity 2

☠☠ and ☠☠☠ affliction potions heal 30% less

Severity 3

☠☠ and ☠☠☠ affliction potions heal 45% less

Gambling Problem

Gambling Problem

Severity 1

Almost always lose 🪙5 each day, very rarely gain 🪙100

Severity 2

Almost always lose 🪙10 each day, very rarely gain 🪙100

Bestial Fury

Bestial Fury

Severity 1

Fury stops you picking up weapons, often disarms you and gives +100% unarmed damage

Severity 2

Fury stops you picking up weapons, disarms you and gives +100% unarmed damage

High Inertia

High Inertia

Severity 1

Stunned when vigor ends, vigor lasts 1s longer

Severity 2

Tripped when vigor ends, vigor lasts 1s longer

Overzealous

Overzealous

Severity 1

Crits cause much more damage but drain half your stamina

Severity 2

Crits cause significantly more damage but drain all your stamina

On Fire

On Fire

Severity 1

Sometimes catch fire when the crowd goes wild

Severity 2

Often catch fire when the crowd goes wild

Severity 3

Catch fire when the crowd goes wild

Notorious

Notorious

Severity 1

If the crowd isn't wild they will throw things

Peg Leg

Peg Leg

Severity 3

Hobble

Missing Arm

Missing Arm

Severity 3

Can't pick up shields or 2 handed objects

Missing Left Eye

Missing Left Eye

Severity 3

Lose half your vision

Brain Damage

Brain Damage

Severity 3

Reversed controls

Guilty Conscience

Guilty Conscience

Severity 3

After a kill, run from the corpse

Missing Lung

Missing Lung

Severity 3

Stamina doesnt regenerate while moving

Missing Kidney

Missing Kidney

Severity 3

1☠ affliction potions and water deal 15 damage

Food Poisoning

Food Poisoning

Severity 1

Suffer weak for the next day

Heavier Swings

Heavier Swings

Severity 1

Melee attacks do slightly more damage but drain a little more stamina

Severity 2

Melee attacks do slightly more damage but drain more stamina

Severity 3

Melee attacks do slightly more damage but drain a lot more stamina

Bad Knees

Bad Knees

Severity 1

Picking things up drains a little stamina

Severity 2

Picking things up drains some stamina

Annoying

Annoying

Severity 1

Allies occasionally attack you if you get too close

Severity 2

Allies sometimes attack you if you get too close

Severity 3

Allies often attack you if you get too close

Separation Anxiety

Separation Anxiety

Severity 1

Slow down slightly the further you are from allies

Severity 2

Slow down the further you are from allies

Severity 3

Slow down greatly the further you are from allies

Stage Fright

Stage Fright

Severity 1

Become weak when allies look right at you

Severity 2

Become weak when allies look near you

Illusions Of Freedom

Illusions Of Freedom

Severity 1

You can't see chains

Bad Trip

Bad Trip

Severity 1

Everything is colorful and moving around

Severity 2

Everything is very colorful and moving around

Tunnel Vision

Tunnel Vision

Severity 1

Your peripheral vision is slightly reduced

Severity 2

Your peripheral vision is reduced

Severity 3

Your peripheral vision is greatly reduced

Narcissism

Narcissism

Severity 1

Allies have the same health bars as enemies

Severity 2

Allies are invisible

Self-Obsessed

Self-Obsessed

Severity 1

The camera is closer

Severity 2

The camera is very close

Seeing Red

Seeing Red

Severity 1

Vision turns red when fury is active

Infatuated

Infatuated

Severity 1

Camera is pulled towards a particular ally, +10% damage when they are looking at you

Severity 2

Camera is pulled greatly towards a particular ally, +10% damage when they are looking at you

Severity 3

Camera follows a particular ally, +10% damage when they are looking at you

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