Chained Beasts · Skill wiki

Search 75 active skills, read their effects and distinguish training rewards from surgical enhancements before planning your next build.

Official game analysis · Updated: 2026-10-18

Chained Beasts

This is a priority list, not a simulation or a limit on skills you may obtain. Descriptions show the base effect; ranks and conditional bonuses are not added into a damage estimate.

Moments of Brilliance

Moments of Brilliance

20% crit chance on all attacks

Training

Maximum rank: 4

Ice Cold Rage

Ice Cold Rage

35% crit chance on all attacks during fury

Training

Maximum rank: 3

Soak up the Roar

Soak up the Roar

30% crit chance while the crowd is going wild

Training

Maximum rank: 5

Precision Zone

Precision Zone

Throw kills guarantee next attack is a crit

Training

Maximum rank: 1

A Taste for Revenge

A Taste for Revenge

Taking damage guarantees next attack is a crit

Training

Maximum rank: 1

One-upmanship

One-upmanship

Allies killing enemies guarantee your next attack is a crit

Training

Maximum rank: 1

Satisfaction

Satisfaction

Crits give vigor for 4s

Training

Maximum rank: 1

Overwhelming Assault

Overwhelming Assault

Crits have 50% chance to trip enemies

Training

Maximum rank: 2

Furious Flurry

Furious Flurry

Damaging 3 different enemies within 7s gives fury for 3s

Training

Maximum rank: 1

Shield Thrust

Shield Thrust

Successful blocks give fury for 3s

Training

Maximum rank: 1

Brawling Reflex

Brawling Reflex

Dodges give fury for 2s

Training

Maximum rank: 1

Slam the Chains

Slam the Chains

Chain trips while vigor is active gives fury for 6s

Training

Maximum rank: 1

Maintain the Rage

Maintain the Rage

Fury lasts 2s longer

Training

Maximum rank: 3

Deep Rage

Deep Rage

Fury causes +50% extra damage

Training

Maximum rank: 5

Staying Limber

Staying Limber

Throwing gives vigor for 2s

Training

Maximum rank: 1

Blood Rush

Blood Rush

Backstabs give vigor for 3s

Training

Maximum rank: 1

Jealousy

Jealousy

If an ally has the crowd going wild and you don't, gain vigor

Training

Maximum rank: 1

Prankster

Prankster

Hitting an ally gives them fury and you vigor for 3s

Training

Maximum rank: 1

Endless Energy

Endless Energy

Vigor lasts 2s longer

Training

Maximum rank: 3

Push through the Pain

Push through the Pain

Ignore afflictions during vigor

Training

Maximum rank: 1

Kung Fu

Kung Fu

30% crit chance on punches and punch crits stun for 1s

Training

Maximum rank: 2

Knockout Blows

Knockout Blows

Punches have a 40% chance to trip for 2s

Training

Maximum rank: 2

Heavy Punches

Heavy Punches

Unarmed hits cause enemies to drop shields and dislodge embedded projectiles

Training

Maximum rank: 1

Overcome the Odds

Overcome the Odds

+15% damage for each different enemy hit in the last 5s

Training

Maximum rank: 4

Turn the Tides

Turn the Tides

Blocked projectiles land at your feet and guarantee next attack is a crit

Training

Maximum rank: 1

Hold it Together

Hold it Together

Ignore afflictions while aiming

Training

Maximum rank: 1

Strong Arm

Strong Arm

+30% throw damage

Training

Maximum rank: 2

Sitting Ducks

Sitting Ducks

+100% throw damage to tripped enemies

Training

Maximum rank: 2

Deflections

Deflections

Shields have a 40% chance not to lose durability when hit

Training

Maximum rank: 2

Concussive Strength

Concussive Strength

Stuns last 50% longer

Training

Maximum rank: 4

Draw Fire

Draw Fire

Enemies are more likely to target you while blocking

Training

Maximum rank: 1

Powerlifter

Powerlifter

Heavy objects don't slow you down and deal +50% damage when thrown

Training

Maximum rank: 1

Grapple Master

Grapple Master

You can pick up stunned enemies

Training

Maximum rank: 1

Superiority Complex

Superiority Complex

+40% damage if you are the crowd favorite

Training

Maximum rank: 3

Hard Learned Lessons

Hard Learned Lessons

+3% damage for each ☠ you have

Training

Maximum rank: 4

No Mercy

No Mercy

Melee attacks against tripped enemies are always backstabs

Training

Maximum rank: 1

Sneaky

Sneaky

+50% backstab damage

Training

Maximum rank: 4

Surprise Factor

Surprise Factor

The first backstab against each enemy stuns for 2s

Training

Maximum rank: 2

Rapid

Rapid

+20% movement speed

Training

Maximum rank: 2

Endurance

Endurance

Maximum stamina increased by 50%

Training

Maximum rank: 3

Bare Knuckle Specialist

Bare Knuckle Specialist

+100% punch damage

Training

Maximum rank: 1

Loyalty

Loyalty

-75% damage to your allies

Training

Maximum rank: 1

Back to Back

Back to Back

+50% damage for each ally within 3m

Training

Maximum rank: 2

Metal Skull Plate

Metal Skull Plate

Immune to stun

Surgery

Maximum rank: 1

Third Kidney

Third Kidney

☠☠ and ☠☠☠ affliction potions have their effect reduced by 1☠

Surgery

Maximum rank: 1

Third Lung

Third Lung

Stamina increased by 50%

Surgery

Maximum rank: 1

Arm Surgical Rod

Arm Surgical Rod

Can block without a shield and take 25% damage

Surgery

Maximum rank: 1

Stunning Looks

Stunning Looks

Stun enemies for 2s when they first approach and the crowd likes you more

Surgery

Maximum rank: 1

Inspirational

Inspirational

Allies within 5m deal +40% damage

Surgery

Maximum rank: 1

I've Had Worse

I've Had Worse

Remove ☠☠ from first ☠☠☠ affliction

Recovery

Maximum rank: 1

Just a Flesh Wound

Just a Flesh Wound

Cure first ☠☠ affliction

Recovery

Maximum rank: 1

Tis But a Scratch

Tis But a Scratch

Cure the first 2 1☠ afflictions

Recovery

Maximum rank: 1

Untouchable

Untouchable

Executions grant 6s of invulnerability

Training

Maximum rank: 1

Blood Money

Blood Money

Executions earn you 🪙3

Training

Maximum rank: 1

Hobbies

Hobbies

Gain 2 random Skills

Random skills

Maximum rank: 6

Punching Down

Punching Down

Attacking tripped enemies gives fury for 3s

Training

Maximum rank: 2

Furious Punches

Furious Punches

Every third punch gives fury for 5s

Training

Maximum rank: 2

Momentum

Momentum

Chain tripping an enemy gives vigor for 4s

Training

Maximum rank: 2

Ride The Wave

Ride The Wave

Vigor doesn't end while the crowd is going wild

Training

Maximum rank: 1

Drive It Home

Drive It Home

Punching enemies causes all weapons embedded in them to do melee damage twice

Training

Maximum rank: 1

Furious Throws

Furious Throws

Throws do +60% damage during fury

Training

Maximum rank: 1

Iron Stance

Iron Stance

Blocks trip enemies instead of stunning them

Training

Maximum rank: 1

Reflex Strike

Reflex Strike

Stun enemies for 4s after they melee you

Training

Maximum rank: 2

Perfect Darts

Perfect Darts

The Crowd always love throws

Training

Maximum rank: 1

Gorilla Press

Gorilla Press

Crowd goes wild when you pickup an enemy

Training

Maximum rank: 1

Winning Smile

Winning Smile

40% more 🪙 from the crowd

Training

Maximum rank: 3

Fan Favorite

Fan Favorite

Crowd are wild for longer

Training

Maximum rank: 1

Adrenaline

Adrenaline

Ignore afflictions for 4s after taking damage

Training

Maximum rank: 2

Second Wind

Second Wind

Ignore afflictions when health is less than 25% in combat

Training

Maximum rank: 1

Pain Threshold

Pain Threshold

Take half damage during fury

Training

Maximum rank: 1

On A Roll

On A Roll

Kills grant 4s of invulnerability if the crowd is going wild

Training

Maximum rank: 1

Wake Up Call

Wake Up Call

The first time you take damage each battle, become invulnerable for 15s

Training

Maximum rank: 2

Patience

Patience

+5 XP at the next trainer. One use only

Training

Maximum rank: 2

No Pain No Gain

No Pain No Gain

+1 XP for each affliction gained at the trainer

Training

Maximum rank: 1

Lick Your Wounds

Lick Your Wounds

Heal 5% of your max health if it's below 40% at the end of combat

Training

Maximum rank: 1

Official Steam page