Legion Was Here Guide, Mission Loop & Tools
Use the Legion Was Here hub for a spoiler-light mission guide, official appearance terms, dossier controls and a private hand-notes planner.

Legion Was Here is a dark-comedy spy deduction game. Read a mission file, reconstruct the person you must impersonate, write the facts that matter on Legion’s hand, then survive a conversation without breaking character.
What you do in Legion Was Here
Each operation combines two connected puzzles. First, the mission file asks you to infer a face from photographs, drawings, reports and indirect details. Then the infiltration tests whether you understood the life behind that face. A visually correct disguise can still fail if the conversation exposes a weak identity.
The four-part mission loop
- 1
Briefing
Identify the client, target, location and objective before sorting evidence.
- 2
Mission Folder
Move and flip every document; separate appearance clues from identity facts.
- 3
Laboratory
Rebuild the face field by field and resolve conflicting evidence.
- 4
Infiltration
Use compact hand notes to answer in character and protect Credibility.
Who this guide is for
Use these pages if you want a practical method without mission answers. The guides explain the reusable process and the planner gives you a clean scratchpad. It deliberately leaves story solutions, exact dialogue choices and mission identities for you to discover.
Confirmed game facts
The official Steam page lists a single-player release by Geoffroy Monde, published by Surefire.Games, with investigation, face customization and visual-novel conversations. Official game analysis confirms English, French and Simplified Chinese interface text, subtitles, dossier controls and the appearance fields used below.
Sources, method and limits
Official game analysis reviewed on October 15, 2026 supplies the interface terms, appearance labels, controls and identifying artwork. Current release facts and the game’s stated mechanics come from the official Steam page. Executables were not run, and story dialogue, mission solutions, audio, bulk artwork and internal paths are not published.