One Way Tickets · Regions & routes
Plan your route through four regions and twelve environments, including the bosses that open the next destination.

A full journey has 18 sections: elite encounters at sections 6 and 12, and a final boss at section 18. Defeating the boss named in the unlock requirement opens the next region; you do not need to clear every boss in the current region first.
Great Lake
Starting region
A vast freshwater lake
The Great Cataclysm altered the geography and hydrology here, and the lake's area is still slowly expanding. The air in this region is humid and the climate changeable—beware of extreme thunderstorm weather. It produces abundant food, and the waters below teem with rich biological life.
Hall of the Great
Journey section 6: Abyssal Fang
Aqua Skyrealm
Journey section 12: Goldfish King
Flowing Peaks
Journey section 18: Entangling Algae
Sand Marsh
Unlock requirement · Defeat Abyssal Fang
An extremely scorching giant desert
Only a very few choose to live in the outer regions. In ancient times, it was fairly habitable, dotted with oases large and small. But after the Great Cataclysm, the environment turned extremely harsh. Sandstorms often fill the sky, making travel nearly impossible, and one must also beware the various creatures and ancient automatons active here.
Sunscorch Sands
Journey section 6: Giant Tumbleweed
Earthfire Wasteland
Journey section 12: Stone Titan
Windworn Desert
Journey section 18: Ancient Guardian
Canopy
Unlock requirement · Defeat Giant Tumbleweed
The sea of trees above the great tree
A very high region, vibrant with life thanks to abundant sunlight. The trunks here are extremely thick, and their branches spread in every direction, forming natural and stable pathways. Life is rich and varied, the land abundant—yet many secrets lie hidden within.
Blossom Valley
Journey section 6: Skyshriek
Azure Citadel
Journey section 12: Giant Wraith
Canopy Skyway
Journey section 18: Susu Archmage
Abyssal Ruins
Unlock requirement · Defeat Skyshriek
A massive underground ancient city ruin
In ancient times, this underground space was protected by a barrier. After the collapse, the barrier vanished, and the subterranean hollow grew unstable. Now, many glorious ruins remain, but human activity is gone, replaced by other cave creatures. The climate is stable, and unexpected treasures may still be found.
Slumbering Wilds
Journey section 6: Bat Lord
Ruined Stone Forest
Journey section 12: Hardened Firefly
Lost Siegehold
Journey section 18: Cave Worm
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