Combolands Councillors & Vote Effects
Review all 15 Combolands councillors, their affected categories and the reward or passive unlocked by each council vote.
Councillors do not occupy positions on the island. Their vote levels grant resources, category Mult, new pools or rule changes, so choose a quest reward by the next useful threshold rather than by imagined placement auras.
The council can hold up to seven members. For councillors with category bonuses, vote one gives +0.25 Mult, vote three gives +0.5, and vote five or more scales by +0.25 × (votes − 2). Special councillors instead repeat their listed reward after vote four.
Admiral
Focus: Ship · Fortification
| Votes | Effect |
|---|---|
| Vote 1 | +0.25 Mult to Ship and Fortification |
| Vote 2 | Gain Captain's Hat |
| Vote 3 | +0.5 Mult to Ship and Fortification |
| Vote 4 | All Ship gain +2 range |
| Vote 5+ | +0.25 Mult per vote above two |
Antiquarian
Focus: Heirlooms · Gem · Tome
| Votes | Effect |
|---|---|
| Vote 1 | Gain a random Tome or Gem |
| Vote 2 | Gain Jewellery Box or Bookshelf |
| Vote 3 | Gain a random Tome or Gem |
| Vote 4 | Gain an Uncommon-or-better heirloom chest |
| Vote 5+ | Gain a random Tome or Gem |
Artist
Focus: Consumables · Paint
| Votes | Effect |
|---|---|
| Vote 1 | Gain a random paint |
| Vote 2 | Gain an extra consumable slot |
| Vote 3 | Gain a random paint |
| Vote 4 | Gain an extra consumable slot |
| Vote 5+ | Gain a random paint |
Cultivator
Focus: Farm · Irrigator
| Votes | Effect |
|---|---|
| Vote 1 | +0.25 Mult to Farm and Irrigator |
| Vote 2 | Gain a Reservoir Blueprint |
| Vote 3 | +0.5 Mult to Farm and Irrigator |
| Vote 4 | Gain Scythe |
| Vote 5+ | Harvest every Crop into its empty-field form |
Druid
Focus: Nature · Sacred
| Votes | Effect |
|---|---|
| Vote 1 | +0.25 Mult to Nature and Sacred |
| Vote 2 | Gain a Nature/Sacred Blueprint pack |
| Vote 3 | +0.5 Mult to Nature and Sacred |
| Vote 4 | Nature is also considered Sacred |
| Vote 5+ | +0.25 Mult per vote above two |
Fool
Focus: Entertainment · Stall
| Votes | Effect |
|---|---|
| Vote 1 | +0.25 Mult to Entertainment and Stall |
| Vote 2 | Gain an Entertainment Blueprint pack |
| Vote 3 | +0.5 Mult to Entertainment and Stall |
| Vote 4 | Gain Jester Hat |
| Vote 5+ | +0.25 Mult per vote above two |
Inventor
Focus: Engineering · Provisioner
| Votes | Effect |
|---|---|
| Vote 1 | +0.25 Mult to Engineering and Provisioner |
| Vote 2 | A building in range of Provisioner has a 5% chance to gain 1 Reroll when it triggers |
| Vote 3 | +0.5 Mult to Engineering and Provisioner |
| Vote 4 | Creating Engineering gives adjacent buildings +0.1 Mult |
| Vote 5+ | +0.25 Mult per vote above two |
Merchant
Focus: Trader · Gold
| Votes | Effect |
|---|---|
| Vote 1 | Gain 5 Gold |
| Vote 2 | Trader has a 25% chance to give 1 Gold when triggered |
| Vote 3 | Gain 5 Gold |
| Vote 4 | Shop items and packs are 25% cheaper |
| Vote 5+ | Gain 5 Gold for each further vote |
Politician
Focus: Monument · Luxury
| Votes | Effect |
|---|---|
| Vote 1 | +0.25 Mult to Monument and Luxury |
| Vote 2 | Gain a random vote for another councillor |
| Vote 3 | +0.5 Mult to Monument and Luxury |
| Vote 4 | Reselect both guilds during the run |
| Vote 5+ | +0.25 Mult per vote above two |
Ranger
Focus: Husbandry · Fishing
| Votes | Effect |
|---|---|
| Vote 1 | +0.25 Mult to Husbandry and Fishing |
| Vote 2 | Trees is also considered Husbandry |
| Vote 3 | +0.5 Mult to Husbandry and Fishing |
| Vote 4 | Adjacent Husbandry and Fishing each gain +1.5 Mult |
| Vote 5+ | +0.25 Mult per vote above two |
Spymaster
Focus: Rogues · Bribery
| Votes | Effect |
|---|---|
| Vote 1 | Add the secret Rogues guild to the current pool and permanently unlock Spymaster |
| Vote 2 | Gain a random vote for another current councillor |
| Vote 3 | Gain a random vote for another current councillor |
| Vote 4 | Enable paying Gold to complete a milestone immediately |
| Vote 5+ | Gain a random vote for another current councillor |
Tycoon
Focus: Manufacturer · Residence
| Votes | Effect |
|---|---|
| Vote 1 | +0.25 Mult to Manufacturer and Residence |
| Vote 2 | Nature is also considered Resource |
| Vote 3 | +0.5 Mult to Manufacturer and Residence |
| Vote 4 | Turn non-Fortification Residence into Plot and gain 1 Gold for each |
| Vote 5+ | +0.25 Mult per vote above two |
Warrior
Focus: Training · Woodworking
| Votes | Effect |
|---|---|
| Vote 1 | +0.25 Mult to Training and Woodworking |
| Vote 2 | Training gains +1 range for every three adjacent Nature |
| Vote 3 | +0.5 Mult to Training and Woodworking |
| Vote 4 | Creating Woodworking gains 1 Remove |
| Vote 5+ | +0.25 Mult per vote above two |
Witch
Focus: Arcane · Healing
| Votes | Effect |
|---|---|
| Vote 1 | +0.25 Mult to Arcane and Healing |
| Vote 2 | Healing gains +1 range, or +3 base score while in range of Hazard |
| Vote 3 | +0.5 Mult to Arcane and Healing |
| Vote 4 | A building triggered by another effect while in range of Hazard triggers again |
| Vote 5+ | +0.25 Mult per vote above two |
Wizard
Focus: Arcane · Potions
| Votes | Effect |
|---|---|
| Vote 1 | Add the secret Arcane guild to the current pool and permanently unlock Wizard |
| Vote 2 | Gain a random Potion |
| Vote 3 | Gain a random Potion |
| Vote 4 | Add Purple Paint to the building-upgrade pool |
| Vote 5+ | Gain a random Potion |
Sources and version
Names, descriptions, base values and unlock rewards use official game analysis checked on October 11, 2026. Later updates may change these values. Game text and artwork belong to Crux Games and their respective owners. Official Steam page · Source summary.