Combolands Guilds & Unlocks
Compare all seven Combolands guilds, their unlock conditions, starting pools and level rewards. Plan your next unlock with the XP requirement table.
Agricultural and Frontier are available from the start. The other five guilds unlock through play. Each guild adds its own buildings and heirlooms to your available pools; this is not a guaranteed opening hand.
Unlock targets below are the full progression requirements, not the amount remaining on your save. XP is listed separately for each level, rather than as a cumulative total. Rewards stay linked to their database entries.
Agricultural
The Agricultural guild focuses on growing of and harvesting Crop Farm and animal Husbandry
Unlock: Available from the start
Starting building pool: Apiary, Picker's Hut, Fruit Orchard, Wheat Field, Scarecrow, Gardener's Cottage, Harvester, Sunflower Field, Farmyard, Ranch
Starting heirloom pool: Plow, Agricultural Tome, Honeypot
Level rewards and XP requirements
| Level | XP for this level | Rewards |
|---|---|---|
| 1 | 250 | Bouquet |
| 2 | 500 | Granary |
| 3 | 750 | Grain Cereal |
| 4 | 900 | Composter |
| 5 | 1,000 | Pitchfork |
| 6 | 1,000 | Windmill |
| 7 | 1,000 | Bedrolls |
| 8 | 1,200 | Reservoir, Irrigation |
| 9 | 1,200 | Modified Seedling |
| 10 | 1,200 | Grain Silo |
Civic
The Civic guild revolves around upgrading of House and more broadly affects Residence and Sacred Has a secondary focus on building rarity
Unlock: Use 30 consumables to unlock
Starting building pool: Plot, Fountain, Kitchen, Town Hall, Park, Tax Collector, Obelisk, Statue, Mason
Starting heirloom pool: Civic Tome, Building Codes, Housing Laws
Level rewards and XP requirements
| Level | XP for this level | Rewards |
|---|---|---|
| 1 | 250 | Builder's Ladder |
| 2 | 500 | Church |
| 3 | 750 | Marble Pillar |
| 4 | 900 | Graveyard |
| 5 | 1,000 | Altar |
| 6 | 1,000 | Temple North-West Wing, Temple South-West Wing, Temple North-East Wing, Temple South-East Wing |
| 7 | 1,000 | Lucky Clover |
| 8 | 1,200 | Inn |
| 9 | 1,200 | Furniture |
| 10 | 1,200 | Treasury |
Commercial
The Commercial guild is intent on earning Gold by using market Stall Trader Entertainment and Luxury
Unlock: Earn 200 gold to unlock
Starting building pool: Botanist's Stall, Gold Pan, Marketplace, Deli Stall, Grocer's Stall, Supplies Stall, Vineyard, Cotton Field, Brewery, Apothecary, Reliquary, Jeweller
Starting heirloom pool: Commercial Tome, Guild Seal, Harvest Basket
Level rewards and XP requirements
| Level | XP for this level | Rewards |
|---|---|---|
| 1 | 250 | Clearance Shovel |
| 2 | 500 | Lodging House |
| 3 | 750 | Bolt of Silk |
| 4 | 900 | Circus |
| 5 | 1,000 | Front Desk Bell |
| 6 | 1,000 | Balloon Trader |
| 7 | 1,000 | Sky Blue Diamond |
| 8 | 1,200 | Bank |
| 9 | 1,200 | Alembic |
| 10 | 1,200 | Vault |
Frontier
The Frontier guild is concerned with Nature, with secondary focuses on Healing Husbandry and Sacred Many buildings interact with Reroll
Unlock: Available from the start
Starting building pool: Hunting Lodge, Herbalist, Herb Garden, Campfire, Forester, Shaman, Watch Tower, Stone Lantern, Woodcutter, Grove
Starting heirloom pool: Mortar and Pestle, Frontier Tome, Lumber Axe
Level rewards and XP requirements
| Level | XP for this level | Rewards |
|---|---|---|
| 1 | 250 | Prayer Flags |
| 2 | 500 | Trapper's Lodge |
| 3 | 750 | Life Herb |
| 4 | 900 | Tannery |
| 5 | 1,000 | Charcoal |
| 6 | 1,000 | Palisade |
| 7 | 1,000 | Woodsaw |
| 8 | 1,200 | Witch's Hut |
| 9 | 1,200 | Triquetra |
| 10 | 1,200 | Shrine |
Industrial
The Industrial guild is centered around the supply chains of creation and consumption of Resource Categories include Manufacturer Engineering and Woodworking
Unlock: Create 2000 buildings to unlock
Starting building pool: Nitrary, Stockpile, Outpost, Quarry, Lumberyard, Mine, Tool Shed, Sawmill, Smelter, Workshop
Starting heirloom pool: Gold Nugget, Industrial Tome, Gearwheel
Level rewards and XP requirements
| Level | XP for this level | Rewards |
|---|---|---|
| 1 | 250 | Detonator |
| 2 | 500 | Blacksmith |
| 3 | 750 | Diamond Pick |
| 4 | 900 | Carpenter |
| 5 | 1,000 | Model Bridge |
| 6 | 1,000 | Slums |
| 7 | 1,000 | Mossy Log |
| 8 | 1,200 | Depot |
| 9 | 1,200 | Worker's Rosary |
| 10 | 1,200 | Factory |
Maritime
The Maritime guild is the only Ocean bound guild, focusing on Ship Fishing and intersecting with other guilds
Unlock: Equip 45 heirlooms to unlock
Starting building pool: Fishing Boat, Fish Trap, Fishing Hut, Trawler, Seaweed Farm, Fish Farm, Port, Crane, Clipper, Kelp Field
Starting heirloom pool: Maritime Tome, Fishing Net, Pontoon
Level rewards and XP requirements
| Level | XP for this level | Rewards |
|---|---|---|
| 1 | 250 | Diving Helmet |
| 2 | 500 | Quay |
| 3 | 750 | Mystery Meat |
| 4 | 900 | Ocean Shrine |
| 5 | 1,000 | Baited Hook |
| 6 | 1,000 | Warehouse |
| 7 | 1,000 | Old Rod |
| 8 | 1,200 | Trading Post |
| 9 | 1,200 | Delivery Cart |
| 10 | 1,200 | Lighthouse, Canal |
Martial
The Martial guild revolves around Remove Categories focuses include Training Fortification and Healing
Unlock: Start 1 run to unlock
Starting building pool: Barracks, Training Ring, Sparring Dummy, Banner, Archery Range, Effigy Pyre, Jousting Arena, Arsenal, Guard Tower, Field Hospital
Starting heirloom pool: Martial Tome, Harpoon, Legion Flag
Level rewards and XP requirements
| Level | XP for this level | Rewards |
|---|---|---|
| 1 | 250 | Flaming Brand |
| 2 | 500 | Ballista |
| 3 | 750 | Red Clay |
| 4 | 900 | Academy |
| 5 | 1,000 | Arbalest |
| 6 | 1,000 | Stable |
| 7 | 1,000 | Courier's Saddle |
| 8 | 1,200 | Galleon |
| 9 | 1,200 | Dynamite |
| 10 | 1,200 | Fortress |
Sources and version
Names, descriptions, base values and unlock rewards use the Windows game snapshot checked on October 11, 2026. Later updates may change these values. Game text and artwork belong to Crux Games and their respective owners. Official Steam page · Source summary.