Wiki · Windows snapshot · October 11, 2026

Combolands Heirlooms Database

Browse 134 Combolands heirlooms with effects, rarity, base prices and game icons. Find items that support your crops, houses and resource chains.

Prices are base buy prices before shop modifiers. Effects use base values; upgrades, guild effects and other heirlooms can change them during a run. Read the beginner guide or check guild unlock rewards.

134 entries

Common

Agricultural Tome

Tome

Agricultural buildings passively have +0.5 Mult

Base buy price
5 Gold

Unlock: Agricultural starting pool

Uncommon

Alembic

Whenever you would gain Gold from a Heirloom or building - instead give a random a randomly assigned category half as much Mult

Base buy price
7 Gold

Unlock: Commercial level 9

Uncommon

Altar

When a Common is created in range of a Sacred building, it has a 25% chance to gain 1 Gold

Base buy price
6 Gold

Unlock: Civic level 5

Common

Amethyst

Gem

10 points whenever a building is triggered

Base buy price
5 Gold
Common

Aquamarine

Gem

500 points whenever you start a milestone

Base buy price
5 Gold
Uncommon

Arbalest

Ballista rotate and point to an additional target whenever they trigger

Base buy price
6 Gold

Unlock: Martial level 5

Rare

Archmage's Staff

Every 4 weeks: Trigger all buildings on the map corresponding to all your held Blueprint

Base buy price
12 Gold
Rare

Baited Hook

Whenever Nature is created in range of a Fishing Hut, give the Fishing Hut +0.1 Mult

Base buy price
8 Gold

Unlock: Maritime level 5

Common

Bedrolls

Any building in range of a Ranch is considered Residence

Base buy price
5 Gold

Unlock: Agricultural level 7

Rare

Bolt of Silk

When a Marketplace triggers, it targets all Stall on the map which are adjacent to any Marketplace

Base buy price
10 Gold

Unlock: Commercial level 3

Common

Bonsai

Buildings passively have +0.25 Mult for each adjacent Rocks

Base buy price
5 Gold
Legendary

Book of the 7 Guilds

Every 7 weeks: gain Rainbow Paint Passively: Wild have +7 Mult

Base buy price
16 Gold
Uncommon

Bookshelf

Can hold up to 8 Tome Tome within Bookshelf give an additional +0.5 Mult If sold when full, gain a special Legendary Heirloom Cannot be duplicated

Base buy price
6 Gold
Common

Bouquet

Sunflower Field and Apiary have no range placement restriction

Base buy price
5 Gold

Unlock: Agricultural level 1

Rare

Broken Watch

Whenever you skip buildings, give buildings on the map corresponding to the skipped buildings +0.2 Mult

Base buy price
8 Gold
Uncommon

Builder's Ladder

Whenever you use a Building Upgrade also give the target building +0.25 Mult

Base buy price
6 Gold

Unlock: Civic level 1

Common

Building Codes

The next 5 Civic buildings have no range placement restrictions

Base buy price
5 Gold

Unlock: Civic starting pool

Common

Building Supplies

When sold, gain Masonry Timber Framing and Winch (must have space) Sells for 0 Gold

Base buy price
5 Gold
Common

Calipers

Buildings created without being adjacent to any other building gain +1 Mult

Base buy price
4 Gold
Uncommon

Captain's Hat

Ship passively have +0.75 Mult

Base buy price
5 Gold
Uncommon

Cauldron

Whenever you Dismiss a building, gain a random Potion

Base buy price
6 Gold
Rare

Chalice of Revision

When a building transforms, instead of a transformation trigger, it counts as both a removal and a creation trigger

Base buy price
7 Gold
Uncommon

Chameleon Statue

a randomly assigned category is also considered to be a randomly assigned category

Base buy price
5 Gold
Common

Charcoal

Campfire burn for 3 times as long

Base buy price
5 Gold

Unlock: Frontier level 5

Common

Civic Tome

Tome

Civic buildings passively have +0.5 Mult

Base buy price
5 Gold

Unlock: Civic starting pool

Common

Clearance Shovel

Whenever a building is created from a Blueprint - harvest all Crop adjacent to it, transforming them back into empty fields

Base buy price
4 Gold

Unlock: Commercial level 1

Common

Coin Bag

Gain extra 1 Gold per week early every milestone

Base buy price
4 Gold
Uncommon

Coin Stack

Every time you earn Gold from a building or Heirloom gain an additional 1 Gold While this is equipped, you cannot enter the shop

Base buy price
5 Gold
Common

Commercial Tome

Tome

Commercial buildings passively have +0.5 Mult

Base buy price
5 Gold

Unlock: Commercial starting pool

Common

Coupon

There is always +1 pack in the shop Does not stack

Base buy price
5 Gold
Uncommon

Courier's Saddle

Any tile in range of a Stable is consider to be in range of all Stable

Base buy price
10 Gold

Unlock: Martial level 7

Rare

Crystal Ball

+1 building choice every week -1 weeks each milestone

Base buy price
8 Gold
Common

Darkstone

Every time a Hazard triggers, gain 1 Gold 1 Rerolls and 1 Removes

Base buy price
5 Gold
Common

Deck of Cards

Every time you earn Gold from a building or Heirloom 20% chance to gain 1 Rerolls

Base buy price
5 Gold
Common

Delivery Cart

Any building in range of a Warehouse is considered Trader

Base buy price
5 Gold

Unlock: Maritime level 9

Common

Detonator

You can now build on Rocks

Base buy price
4 Gold

Unlock: Industrial level 1

Common

Diamond Pick

Quarry create Ore instead of Rocks

Base buy price
5 Gold

Unlock: Industrial level 3

Uncommon

Diving Helmet

Whenever you create a Fishing Boat gain a Pearl

Base buy price
6 Gold

Unlock: Maritime level 1

Uncommon

Drafting Ruler

Whenever a building is created from a Blueprint trigger it immediately

Base buy price
5 Gold
Rare

Dynamite

When a building is removed, it triggers on remove effects twice

Base buy price
12 Gold

Unlock: Martial level 9

Common

Emerald

Gem

50 points whenever you gain a Reroll

Base buy price
5 Gold
Common

Empty Cage

Whenever any building scores, 30 points for each empty Heirloom slot

Base buy price
5 Gold
Common

Fawkes Mask

All Rogues buildings add score instead of subtracting

Base buy price
6 Gold
Common

Fertilizer

Any building that can be created on Ground can also be created on Sand, and vice versa

Base buy price
4 Gold
Common

Fishing Net

The next 5 Maritime buildings have no range placement restrictions

Base buy price
5 Gold

Unlock: Maritime starting pool

Common

Flaming Brand

Whenever Effigy Pyre is removed, create another Effigy Pyre on a random tile adjacent to it

Base buy price
4 Gold

Unlock: Martial level 1

Uncommon

Flanged Mace

Whenever a a randomly assigned category is removed, trigger up to 3 random a randomly assigned category

Base buy price
6 Gold
Uncommon

Foreman's Hammer

Whenever 4 Common buildings are built in a row, gain a random Building Upgrade

Base buy price
5 Gold
Common

Front Desk Bell

Buildings adjacent to Lodging House are considered Residence

Base buy price
5 Gold

Unlock: Commercial level 5

Common

Frontier Tome

Tome

Frontier buildings passively have +0.5 Mult

Base buy price
5 Gold

Unlock: Frontier starting pool

Rare

Furniture

Every 6 weeks, each Estate on the map gives 1 Gold This cooldown resets whenever a Tax Collector triggers

Base buy price
8 Gold

Unlock: Civic level 9

Common

Garnet

Gem

50 points whenever a building is removed

Base buy price
5 Gold
Common

Gearwheel

The next 5 Industrial buildings have no range placement restrictions

Base buy price
5 Gold

Unlock: Industrial starting pool

Common

Gold Nugget

Whenever Ore is created, it has 50% chance to be Gold Ore instead

Base buy price
4 Gold

Unlock: Industrial starting pool

Common

Golden Egg

Whenever a Neutral building is created, +1 to this heirloom's sell value

Base buy price
4 Gold
Common

Golden Horseshoe

Whenever a milestone is completed, gain 4 Gold extra

Base buy price
5 Gold
Uncommon

Grain Cereal

Whenever a Crop transforms, give Husbandry adjacent to it +0.1 Mult

Base buy price
5 Gold

Unlock: Agricultural level 3

Common

Guild Seal

The next 5 Commercial buildings have no range placement restrictions

Base buy price
5 Gold

Unlock: Commercial starting pool

Common

Harpoon

Martial buildings adjacent to Ocean passively have +1 Mult

Base buy price
5 Gold

Unlock: Martial starting pool

Common

Harvest Basket

Stall passively have +0.5 Mult for each other adjacent Stall

Base buy price
4 Gold

Unlock: Commercial starting pool

Rare

Heraldry

Whenever a building is removed, give other buildings adjacent to it +0.1 Mult

Base buy price
8 Gold
Common

Honeypot

Apiary passively have +1 range Apiary also passively have +0.3 Mult for each Flowers in range

Base buy price
5 Gold

Unlock: Agricultural starting pool

Common

Hourglass

+1 week per milestone

Base buy price
6 Gold
Common

Housing Laws

When placing Plot, place 1 extra

Base buy price
6 Gold

Unlock: Civic starting pool

Uncommon

Hunting Bow

When a building is created, it triggers on create effects twice Does not apply if a building is triggered after creation

Base buy price
6 Gold
Common

Industrial Tome

Tome

Industrial buildings passively have +0.5 Mult

Base buy price
5 Gold

Unlock: Industrial starting pool

Rare

Ingots

Gold gain is affected by Mult (max of x10) All painted buildings passively have -3 Mult

Base buy price
10 Gold
Common

Jasper

Gem

30 points whenever a building is created

Base buy price
5 Gold
Rare

Jester's Hat

When this is sold, gain a copy of another random equipped Heirloom

Base buy price
10 Gold
Common

Jewelled Ring

Always has a base sell price of 10 Gold

Base buy price
10 Gold
Uncommon

Jewellery Box

Can hold up to 8 Gem Gem within Jewellery Box have +1 Mult If sold when full, gain a special Legendary Heirloom Cannot be duplicated

Base buy price
6 Gold
Common

Legion Flag

The next 5 Martial buildings have no range placement restrictions

Base buy price
5 Gold

Unlock: Martial starting pool

Uncommon

Life Herb

Whenever a Herb Garden triggers 2 or more other buildings, give the triggered buildings +0.3 Mult

Base buy price
8 Gold

Unlock: Frontier level 3

Common

Loaded Dice

When sold, gain 5 Rerolls Sells for 0 Gold

Base buy price
4 Gold
Legendary

Lost Crown

Has a base sell price of 100 Gold When sold, gain a Wizard

Base buy price
200 Gold
Common

Lucky Clover

Monument are 3x more likely to be rolled

Base buy price
5 Gold

Unlock: Civic level 7

Common

Lumber Axe

Woodcutter and Forester affect an additional target

Base buy price
5 Gold

Unlock: Frontier starting pool

Rare

Magic Mirror

Whenever a building is created, there is a 25% chance to create a duplicate of it on an adjacent tile

Base buy price
11 Gold
Common

Marble Pillar

Statue will now always give Council Vote of the councillor with the most votes

Base buy price
4 Gold

Unlock: Civic level 3

Common

Maritime Tome

Tome

Maritime buildings passively have +0.5 Mult

Base buy price
5 Gold

Unlock: Maritime starting pool

Common

Martial Tome

Tome

Martial buildings passively have +0.5 Mult

Base buy price
5 Gold

Unlock: Martial starting pool

Common

Millstone

Common buildings passively have +0.4 Mult

Base buy price
5 Gold
Common

Missive

When sold, gain 2 random Council Vote (must have space) Sells for 0 Gold

Base buy price
5 Gold
Rare

Model Bridge

Whenever a Resource is created, create a Plateau on a random empty Ocean or Shoreline tile adjacent to it

Base buy price
8 Gold

Unlock: Industrial level 5

Rare

Modified Seedling

Whenever Engineering is created, create random empty Farm fields on up to 2 empty adjacent Ground and Sand tiles

Base buy price
8 Gold

Unlock: Agricultural level 9

Common

Mortar and Pestle

The next 5 Frontier buildings have no range placement restrictions

Base buy price
5 Gold

Unlock: Frontier starting pool

Uncommon

Mossy Log

Lumber is Wild

Base buy price
6 Gold

Unlock: Industrial level 7

Common

Mystery Meat

Husbandry is considered Fishing

Base buy price
5 Gold

Unlock: Maritime level 3

Rare

Nesting Dolls

Buildings may be placed on other buildings of the same type. When doing so, instead of replacing the existing building, it gains +0.6 Mult

Base buy price
7 Gold
Uncommon

Old Blueprint

You have a 200% increased chance to roll buildings whose Blueprint you are holding

Base buy price
6 Gold
Uncommon

Old Rod

Every 5 weeks: Gain a random Fishing Blueprint (must have space)

Base buy price
6 Gold

Unlock: Maritime level 7

Common

Onyx

Gem

150 points whenever you use a Consumable

Base buy price
5 Gold
Common

Paintbrush

Building Upgrade paint durations are doubled

Base buy price
5 Gold
Common

Palette

When sold, gain Rainbow Paint and Ghost Paint (must have space) Sells for 0 Gold

Base buy price
5 Gold
Common

Pearl

Gem

20 points whenever a building is transformed

Base buy price
5 Gold
Common

Peculiar Tome

Tome

Uncommon buildings passively have +0.25 Mult

Base buy price
5 Gold
Rare

Pennant

Instead of their usual Mult Wall give +1 Mult for every 4 tiles enclosed within Wall

Base buy price
8 Gold
Legendary

Philosopher's Stone

For every 15 Gold earned from buildings or heirlooms, gain 0.1 Enchantment

Base buy price
16 Gold
Uncommon

Piggybank

For every 10 Gold earned from buildings or heirlooms, give up to 3 random a randomly assigned category +0.3 Mult

Base buy price
7 Gold
Uncommon

Pitchfork

Whenever a Crop transforms, it has 20% chance to trigger a random building adjacent to it

Base buy price
5 Gold

Unlock: Agricultural level 5

Common

Plow

The next 5 Agricultural buildings have no range placement restrictions

Base buy price
5 Gold

Unlock: Agricultural starting pool

Common

Poker Chip

Whenever a Reroll is used, +1 to this heirloom's sell value

Base buy price
4 Gold
Common

Pontoon

Any building that can be created on Shoreline can also be created on Ocean, and vice versa

Base buy price
4 Gold

Unlock: Maritime starting pool

Common

Potion Rack

When sold, gain 2 random Potion (must have space) Sells for 0 Gold

Base buy price
5 Gold
Common

Pottery

When a building is created on Sand give it +0.5 Mult

Base buy price
5 Gold
Common

Prayer Flags

Forest counts as Frontier

Base buy price
5 Gold

Unlock: Frontier level 1

Rare

Printing Press

Every 3 weeks, gain a copy of a random held Consumable (must have space)

Base buy price
8 Gold
Uncommon

Rabbit's Foot

When a a randomly assigned category building triggers, it has a 25% chance to gain +0.1 Mult and a 5% chance to gain 10 Gold

Base buy price
7 Gold
Uncommon

Rainbow Flag

Your building rolls can contain buildings from any unlocked guilds

Base buy price
6 Gold
Common

Red Clay

Wall are considered Martial and can be placed on Sand

Base buy price
5 Gold

Unlock: Martial level 3

Common

Rolling Cup

You may spend 1 Rerolls to Reroll packs once Does not stack

Base buy price
5 Gold
Rare

Rusted Blade

3 times per milestone, whenever you remove a building, gain a Blueprint of it (must have space)

Base buy price
10 Gold
Common

Sapphire

Gem

100 points whenever you Dismiss a building

Base buy price
5 Gold
Rare

Scythe

When placing Farm, place 1 extra

Base buy price
5 Gold
Common

Shears

Whenever a building is removed, 30% chance to gain 1 Gold

Base buy price
5 Gold
Uncommon

Sky Blue Diamond

Gem

Every time a building or heirloom earns Gold gain 10 points for each Luxury on the map

Base buy price
6 Gold

Unlock: Commercial level 7

Uncommon

Sledgehammer

Whenever a building with increased Mult is removed, create a Scaffolding in its place

Base buy price
6 Gold
Common

Slot Machine

At the start of each milestone, gain 2 Rerolls and 1 Removes

Base buy price
5 Gold
Uncommon

Spyglass

All buildings passively have +1 range

Base buy price
6 Gold
Common

Start Flag

The first building created each milestone gains +1 Mult

Base buy price
5 Gold
Uncommon

Statuette

When a building is created, if you have a councillor that provides Mult to any of its categories, 20% chance to gain a Council Vote for them

Base buy price
8 Gold
Uncommon

Sundial

On the last week of a milestone, all buildings passively have +1 Mult

Base buy price
6 Gold
Uncommon

Talisman

Whenever a building is created adjacent to another building of a different, non- Neutral guild, gain 1 Gold

Base buy price
6 Gold
Rare

Timepiece

All building cooldowns are reduced by 1

Base buy price
12 Gold
Uncommon

Top Hat

You can find duplicate Heirloom in the shop and in packs

Base buy price
6 Gold
Common

Topaz

Gem

30 points whenever you earn Gold

Base buy price
5 Gold
Uncommon

Toy Sailboat

Whenever a Ship triggers, it removes itself and creates a copy on a random adjacent tile

Base buy price
6 Gold
Uncommon

Transmutor

If you would already be placing more than 1 building, place 1 extra

Base buy price
6 Gold
Common

Treasure Map

When sold, create 3 Treasure Chest on random Sand tiles Sells for 0 Gold

Base buy price
6 Gold
Rare

Triquetra

Whenever a Nature is created, trigger a random building adjacent to it

Base buy price
9 Gold

Unlock: Frontier level 9

Uncommon

Voodoo Doll

Whenever a building triggers, give it +0.1 Mult if it is in range of Hazard

Base buy price
7 Gold
Uncommon

Weighted Scale

All percentage chances are doubled. Does not stack

Base buy price
7 Gold
Uncommon

Woodsaw

Gain a Palisade Blueprint whenever Forest is removed (must have space) Blueprint gained by Woodsaw only have 1 charge

Base buy price
6 Gold

Unlock: Frontier level 7

Uncommon

Worker's Rosary

Engineering and Manufacturer is considered Sacred

Base buy price
7 Gold

Unlock: Industrial level 9

Sources and version

Names, descriptions, base values and unlock rewards use the Windows game snapshot checked on October 11, 2026. Later updates may change these values. Game text and artwork belong to Crux Games and their respective owners. Official Steam page · Source summary.